you can never say he doesn't love his marines <3.
[GSL] Nov Code A RO32 D2 - Page 80
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Juliette
United States6003 Posts
you can never say he doesn't love his marines <3. | ||
samurai80
Japan4225 Posts
I thought GSL nov. edition would improve something in GSL, with new maps etc... Why the hell is GSL so imba for toss ? The only good news tonight is that Boxer is in RO16. | ||
ItsMeDomLee
Canada2732 Posts
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Seeker
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Where dat snitch at?36919 Posts
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KristofferAG
Norway25712 Posts
On November 30 2011 20:53 KristofferAG wrote: 4.00 MKP goes gas first, getting a delayed barracks. Zenio gets his hatch at 15, gas at 17 and pool at 16, same opening as last game. Factory being dropped by MKP right next to his rax. Reactor dropped on the rax after first marine. 8.00 Starport being dropped next to the barracks as well for MKP. Not swapping the barracks and factory. Speed halfway done for Zenio, MKP starting medivac production. Moves out with a small hellion/marine army, cleaning out the Xel'Naga Towers. Roach Warren on the way for Zenio. Some drones getting taken out, but gets a nice surround on some marines. Zenio forced to pull his drones, MKP picks up his units and runs off after doing some damage. Zenio getting his second extractor, MKP placing down his CC at his natural. MKP moving in once again, taking out roaches and queens, and killing all the drones on the natural of Zenio. Zenio GG's. MKP taking the series 2-0! | ||
SafeAsCheese
United States4924 Posts
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AxionSteel
United States7754 Posts
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ZenithM
France15952 Posts
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sunman1g
United States334 Posts
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Ventil
Sweden414 Posts
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Grampz
United States2147 Posts
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pdd
Australia9933 Posts
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Azzur
Australia6253 Posts
![]() ![]() ![]() Great play! | ||
thoradycus
Malaysia3262 Posts
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Deleted User 137586
7859 Posts
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Mithriel
Netherlands2969 Posts
![]() However also happy MKP is one step closer to Code S!!! | ||
chocopaw
2072 Posts
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Psi-Kick
Australia182 Posts
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Alric
Australia517 Posts
On November 30 2011 20:54 Fragile51 wrote: Sigh...how many times is this gonna be said? The hots units were just to throw some cool stuff out there, they in no way whatsoever represent the way the units will function in the final version. Sure, I understand that. What I'm talking about is the thought process behind it. They will change it I'm sure before the final release, but the fact that they introduced that idea now indicates that they thought there was a strategic/tactical hole to fill there. (i.e. some way for zerg to deal with mass colo) | ||
Juliette
United States6003 Posts
maybe we'll get more kpop at least, to make up for it? :[. | ||
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