• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:36
CEST 19:36
KST 02:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8) (Spoiler) Interview ASL Ro4 Day 2 Winner
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1235 users

Simple Questions Simple Answers - Page 503

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 501 502 503 504 505 900 Next
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
December 23 2011 15:32 GMT
#10041
On December 24 2011 00:22 prock wrote:
Show nested quote +
On December 23 2011 21:13 Vei wrote:
zvp TDA

protoss builds 3 pylons + cannon inbetween main and hatch, what the fuck are you supposed to do? what kind of joke is this?


Do as CatZ does - take your scouting probe and proxy hatch in their main, and once the pylons complete and he starts building cannons cancel the hatch at your natural and build a 2nd proxy outside their cannon wall. Lair tech asap, lings at the inside proxy (if possible), hydras (w/range) at the outside proxy.

That is an option, but it requires suboptimal play on the part of the Protoss to work. I do this cheese pretty frequently and once the walloff is in place, getting complete vision of your base to prevent proxy hatches and nydus attacks is a top priority, as is scouting around your entrance for proxy hatches. If you see a hatchery going down, you just drop a pylon and cannon it, and the threat is completely removed.
The frumious Bandersnatch
coriamon
Profile Joined August 2011
244 Posts
December 23 2011 18:27 GMT
#10042
On December 23 2011 22:52 renegadeandy wrote:
TheSituation
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=247244

Drives me mad - I CANNOT beat a protoss my all in 1:1:1 succeeds - this game it didnt, so i started to macro, but i just cannot beat storms, i was 3:3 upgraded - he was 3 / 2 yet my troops just get massacred in the storms - its so unbelivably OP. I am not good enough with ghosts to ensure emps hit, so dont tend to use them. The game shouldnt be decided upon the 5 second micro ability of a player at macro level, which it is if the answer is simply emp the high templars.


If you don't like playing with ghosts, try stimming a couple marauders and running them at the HT that is going to storm. Alternatively, get two tanks. It doesn't make your army less efficient... just less mobile. The tanks can snipe the HT that goes for the prebattle storm. Just remember to focus fire with them.

It is fair to say however, that if they are spending their APM using HT, then you can spend some time using your APM to use ghosts.

Please don't complain that the game is OP... this is no place for that discussion.
Epishade
Profile Blog Joined November 2011
United States2267 Posts
December 23 2011 21:17 GMT
#10043
Hello everyone, I like to save up my questions to post them all at once. Thanks in advance for answers. I am a protoss player btw.

1) Why do some zergs choose to go pure roach against me while others go hydra/roach? Are there any benefits towards going one or the other than I should know about?

2) Vs Terran, I use the Huk 20 nexus build just about every game. Once I have ruled out a 2 rax (they haven't moved out of their base or expanded by 6 minutes) I build a robo at 6:00. I always get 2 observers out, but I don't think it is completely necessary and it hurts me having 1 less immortal when a 111 push comes. Is my robo late to hold 111? Should I generally only build 1 obs and keep it near my base if I know 111 is coming?

3) Vs Terran, I have been placing my tech buildings (robo, bay, forges) in my main base generally but they get picked off in drops so easily. Is it a good idea to place them in my natural?

4) Vs Zerg, because I open gateway style rather than forge, I have the option to pressure. If I hallucination scout him and he has taken a greedy third base, I will generally go and force a cancel. If I scout him still on 2 bases with no third yet, should I attempt "shark mode"?

5) Vs Zerg, when I don't scout a third base yet using hallucination, should I sit on two bases and rest peacefully knowing that because we are on equal bases, I will have an advantage? Or should I attempt to gain a bigger advantage by taking another base and being 1 ahead of him? This might be too general to answer, so I understand if there is no correct answer.

6) At what time do people generally add double forges in PvT?

7) This is just something I thought up in my daydreaming moments but I'd like some thoughts on this.
I have a new idea to deal with the 3 rax marine-scv rush. Basically, once you see his scv train coming, you wait to mine 400 minerals, get as many stalkers as possible, then take all your probes and send them to his base to attack. Now you take your stalkers and (in no hurry - mind you) just gradually pick off units while they are in your base attacking stuff. Even if your probes were not able to make it in his base due to walloff, because he sent all his scvs all you have to do is kill everything off with stalkers and expand somewhere if your main base is taken down. The main idea is to not lose your probes/use them to fight and instead make your stalkers last forever while taking only building losses.

Thanks in advance for any insight on these questions.
Pinhead Larry in the streets, Dirty Dan in the sheets.
mahi29
Profile Joined May 2011
United States235 Posts
December 23 2011 21:58 GMT
#10044
When would it be better to feedback medivacs vs storming a T bio ball?
The mind is its own place, and in it self Can make a Heaven of Hell, a Hell of Heaven.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 23 2011 23:49 GMT
#10045
On December 24 2011 06:58 mahi29 wrote:
When would it be better to feedback medivacs vs storming a T bio ball?


It depends on your army size in comparison to him, if he's got mainly marines or marauders, how many medivacs he's got and how many templars you have with how much energy. Personally I prefer both; i cut A LARGE chunk of his army off with forcefields, storm the entire chunk and then feedback the medivacs when they move forward to heal while the rest of my army cleans up. I like playing HT heavy
HardCorey
Profile Blog Joined May 2010
United States709 Posts
December 23 2011 23:52 GMT
#10046
On December 24 2011 06:58 mahi29 wrote:
When would it be better to feedback medivacs vs storming a T bio ball?


Damage is almost always preferable. Storm as much as possible, feedback, turn into archon.
Don't Worry, Be Happy.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 24 2011 00:00 GMT
#10047
DISCLAIMER: I suck. I'm giving these answers the way I figure them, it may be completely off base, so take it if you want to, but don't say i didn't warn you

On December 24 2011 06:17 Epishade wrote:
Hello everyone, I like to save up my questions to post them all at once. Thanks in advance for answers. I am a protoss player btw.

1) Why do some zergs choose to go pure roach against me while others go hydra/roach? Are there any benefits towards going one or the other than I should know about?


When do they do this? Early in the game or through the middle-game as well? What are your builds? Impossible to give a general answer to this one i suppose

2) Vs Terran, I use the Huk 20 nexus build just about every game. Once I have ruled out a 2 rax (they haven't moved out of their base or expanded by 6 minutes) I build a robo at 6:00. I always get 2 observers out, but I don't think it is completely necessary and it hurts me having 1 less immortal when a 111 push comes. Is my robo late to hold 111? Should I generally only build 1 obs and keep it near my base if I know 111 is coming?


I wouldn't say your robo is too late to hold a 1-1-1, but you probably want to go obs-immortal-obs and keep the first observer close by if you KNOW there's a 1-1-1.

3) Vs Terran, I have been placing my tech buildings (robo, bay, forges) in my main base generally but they get picked off in drops so easily. Is it a good idea to place them in my natural?


Imho keep them in your main and use observers and pylons to scout the drops so you can defend.

4) Vs Zerg, because I open gateway style rather than forge, I have the option to pressure. If I hallucination scout him and he has taken a greedy third base, I will generally go and force a cancel. If I scout him still on 2 bases with no third yet, should I attempt "shark mode"?


Yes, definitely. Don't let him drone more than you can help.

5) Vs Zerg, when I don't scout a third base yet using hallucination, should I sit on two bases and rest peacefully knowing that because we are on equal bases, I will have an advantage? Or should I attempt to gain a bigger advantage by taking another base and being 1 ahead of him? This might be too general to answer, so I understand if there is no correct answer.


It depends on what you scout. Generally you need to prepare for aggression and shouldn't take a third until you've been doing a trade or two in your favour.

6) At what time do people generally add double forges in PvT?


I rarely do that, really, i don't see the point. I try getting an earlier forge and using it non-stop instead of getting double forge later.

7) This is just something I thought up in my daydreaming moments but I'd like some thoughts on this.
I have a new idea to deal with the 3 rax marine-scv rush. Basically, once you see his scv train coming, you wait to mine 400 minerals, get as many stalkers as possible, then take all your probes and send them to his base to attack. Now you take your stalkers and (in no hurry - mind you) just gradually pick off units while they are in your base attacking stuff. Even if your probes were not able to make it in his base due to walloff, because he sent all his scvs all you have to do is kill everything off with stalkers and expand somewhere if your main base is taken down. The main idea is to not lose your probes/use them to fight and instead make your stalkers last forever while taking only building losses.

Thanks in advance for any insight on these questions.


Well, if the opponent is dumb enough not to try and kill your stalkers instead of your buildings when he see all your probes heading out that should work fine I think a better way is to force-field your ramp and try to pick off his SCVs from the high ground while teching to colossus.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
December 24 2011 00:40 GMT
#10048
On December 24 2011 06:17 Epishade wrote:
Hello everyone, I like to save up my questions to post them all at once. Thanks in advance for answers. I am a protoss player btw.

1) Why do some zergs choose to go pure roach against me while others go hydra/roach? Are there any benefits towards going one or the other than I should know about?

2) Vs Terran, I use the Huk 20 nexus build just about every game. Once I have ruled out a 2 rax (they haven't moved out of their base or expanded by 6 minutes) I build a robo at 6:00. I always get 2 observers out, but I don't think it is completely necessary and it hurts me having 1 less immortal when a 111 push comes. Is my robo late to hold 111? Should I generally only build 1 obs and keep it near my base if I know 111 is coming?

3) Vs Terran, I have been placing my tech buildings (robo, bay, forges) in my main base generally but they get picked off in drops so easily. Is it a good idea to place them in my natural?

4) Vs Zerg, because I open gateway style rather than forge, I have the option to pressure. If I hallucination scout him and he has taken a greedy third base, I will generally go and force a cancel. If I scout him still on 2 bases with no third yet, should I attempt "shark mode"?

5) Vs Zerg, when I don't scout a third base yet using hallucination, should I sit on two bases and rest peacefully knowing that because we are on equal bases, I will have an advantage? Or should I attempt to gain a bigger advantage by taking another base and being 1 ahead of him? This might be too general to answer, so I understand if there is no correct answer.

6) At what time do people generally add double forges in PvT?

7) This is just something I thought up in my daydreaming moments but I'd like some thoughts on this.
I have a new idea to deal with the 3 rax marine-scv rush. Basically, once you see his scv train coming, you wait to mine 400 minerals, get as many stalkers as possible, then take all your probes and send them to his base to attack. Now you take your stalkers and (in no hurry - mind you) just gradually pick off units while they are in your base attacking stuff. Even if your probes were not able to make it in his base due to walloff, because he sent all his scvs all you have to do is kill everything off with stalkers and expand somewhere if your main base is taken down. The main idea is to not lose your probes/use them to fight and instead make your stalkers last forever while taking only building losses.

Thanks in advance for any insight on these questions.


1. With pure roach compared to roach/hydra the zerg can be more mobile because he doesn't hydras to slow him down, and he can save some gas for other units (broods, ultras, infestors).

2. Why don't you run some games and see? If T hasn't expanded by 6-7 minutes you should know some kind of 1-1-1 is coming. The robo timing should be ok, just use your chronoboost judiciously.

3. Ummm, that's up to you, but if you're losing them to drops you should improve your drop defense (having blink stalkers on a hotkey covering important air routes into your base). The problem with putting your tech at the front is that it's easily scoutable AND if you respond to drops by pulling your whole army back, they're vulnerable to being sniped by his main army.

4. If he's sitting on 2base, scout for a timing of some sort and keep macroing/teching. Really, your response depends on scouting what he's doing.

5. Again, depends what you're both doing.

6. In what situation? Are you opening 1gate into double forge build, did you go into colossi after your expand? It's a tech choice you have to make based on what you need. You'll want double forge eventually if you plan to go into the lategame, but you generally add it when you have the economy to support it, and you know you're safe while doing this tech. Don't try to go colossi+double forge+expand or something or you'll die a lot of the time. If you scout T going double ebay before you, or getting fast upgrades, you probably need to add double forge soon.

7. No, that's a terrible idea. T is still mining with mules and can keep pumping scvs and marines, and he already HAS a lowground walloff if he did the 3rax cheese correctly. Why the hell would you stop your mining completely? The right response to this build is typically to chrono out stalkers, and kite him down the middle of the map for as long as possible before he reaches your base. Then you can make some sentries at home, or more stalkers/zealots to hold. If you reduce your income to 0 for him, that's basically what he wants, because he can keep sending in marines to whittle down your stalkers.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
thesideshow
Profile Blog Joined May 2010
930 Posts
December 24 2011 03:20 GMT
#10049
Is there a general rule of thumb for how many production buildings you can support per base as terran?
OGS:levelchange
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
December 24 2011 03:39 GMT
#10050
On December 24 2011 12:20 thesideshow wrote:
Is there a general rule of thumb for how many production buildings you can support per base as terran?


General rule of thumb, according to Drewbies guide, is 3 production buildings per base until you stop building scvs and depots.

If your macro is subpar, like mine, you may end up adding an extra rax or two to compensate.
I might be the minority on TL, but TL is the minority everywhere else.
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
December 24 2011 03:43 GMT
#10051
On December 24 2011 06:17 Epishade wrote:
Hello everyone, I like to save up my questions to post them all at once. Thanks in advance for answers. I am a protoss player btw.

3) Vs Terran, I have been placing my tech buildings (robo, bay, forges) in my main base generally but they get picked off in drops so easily. Is it a good idea to place them in my natural?


The easiest things to pick off are always the structures on the outer edges of the opponents base. Try placing your tech close to the ramp in your main. Its the hardest place to drop and often times the easiest to defend in my experience.
I might be the minority on TL, but TL is the minority everywhere else.
Forbidden17
Profile Joined December 2011
666 Posts
December 24 2011 10:56 GMT
#10052
What is the advantages/disadvantages of 2gate fe in PvT as compared to 1gate fe and 3gate fe? In what scenarios/maps would one opt to execute/avoid 2gate fe?

Overall, why is 2gate fe less commonly seen?

p.s. asking about 2gate fe, NOT 2gate robo.
BeniZxLeGenD
Profile Joined September 2011
United Kingdom7 Posts
December 24 2011 12:45 GMT
#10053
If you Neural Parasite an enemy worker and make a building with it (Barracks, Stargate... etc.), can you produce units from that building and have full control over them?
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
December 24 2011 14:30 GMT
#10054
On December 24 2011 21:45 BeniZxLeGenD wrote:
If you Neural Parasite an enemy worker and make a building with it (Barracks, Stargate... etc.), can you produce units from that building and have full control over them?


really?

+ Show Spoiler +
no you can not
I might be the minority on TL, but TL is the minority everywhere else.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
December 24 2011 15:51 GMT
#10055
On December 24 2011 23:30 Joedaddy wrote:
Show nested quote +
On December 24 2011 21:45 BeniZxLeGenD wrote:
If you Neural Parasite an enemy worker and make a building with it (Barracks, Stargate... etc.), can you produce units from that building and have full control over them?


really?

+ Show Spoiler +
no you can not

According to Liquipedia, you can.
The frumious Bandersnatch
coriamon
Profile Joined August 2011
244 Posts
December 24 2011 16:21 GMT
#10056
On December 24 2011 23:30 Joedaddy wrote:
Show nested quote +
On December 24 2011 21:45 BeniZxLeGenD wrote:
If you Neural Parasite an enemy worker and make a building with it (Barracks, Stargate... etc.), can you produce units from that building and have full control over them?


really?

+ Show Spoiler +
no you can not

Of course you can... it's just very uncommon, because you have to neural a probe in a safe place, and neuraling an SCV takes a lot a time and effort.
btsgreg
Profile Joined December 2010
United Kingdom7 Posts
December 24 2011 16:47 GMT
#10057
What's the graphical display setting that is responsible for turning off pylon power grids? TIA.
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
December 24 2011 17:05 GMT
#10058
On December 25 2011 01:21 coriamon wrote:
Show nested quote +
On December 24 2011 23:30 Joedaddy wrote:
On December 24 2011 21:45 BeniZxLeGenD wrote:
If you Neural Parasite an enemy worker and make a building with it (Barracks, Stargate... etc.), can you produce units from that building and have full control over them?


really?

+ Show Spoiler +
no you can not

Of course you can... it's just very uncommon, because you have to neural a probe in a safe place, and neuraling an SCV takes a lot a time and effort.


Go try it in game (I did). You can neural a worker but you can only make them build cc/supply depot/refinery. You certainly can not make them build unit producing structures, make the structure build units, and then control the units as your own. Read the question x.x

Seriously people, use your noggins and don't post inaccurate information.
I might be the minority on TL, but TL is the minority everywhere else.
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
December 24 2011 17:07 GMT
#10059
On December 25 2011 01:47 btsgreg wrote:
What's the graphical display setting that is responsible for turning off pylon power grids? TIA.


Menu > Options > Gameplay > Display build grid

I think that's what you're asking. I don't know what TIA means.
I might be the minority on TL, but TL is the minority everywhere else.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
December 24 2011 17:20 GMT
#10060
On December 25 2011 02:05 Joedaddy wrote:
Show nested quote +
On December 25 2011 01:21 coriamon wrote:
On December 24 2011 23:30 Joedaddy wrote:
On December 24 2011 21:45 BeniZxLeGenD wrote:
If you Neural Parasite an enemy worker and make a building with it (Barracks, Stargate... etc.), can you produce units from that building and have full control over them?


really?

+ Show Spoiler +
no you can not

Of course you can... it's just very uncommon, because you have to neural a probe in a safe place, and neuraling an SCV takes a lot a time and effort.


Go try it in game (I did). You can neural a worker but you can only make them build cc/supply depot/refinery. You certainly can not make them build unit producing structures, make the structure build units, and then control the units as your own. Read the question x.x

Seriously people, use your noggins and don't post inaccurate information.


have you not heard of the Zerglot achievement? Neural parasite a probe, build nexus, build a probe out of it, then pylon-gateway and produce a zealot out of it. it's clearly able to be done, and i personally have acquired that achievement, so i don't see how you can argue against what Blizzard has made possible and clearly presents it as so.

it's easiest with protoss because you can just neural a probe and have it build the nexus, and then lose mind control of the probe and still have the nexus producing (as opposed to having to constantly re-neural parasite a SCV to make command center)

dont be rude when posting inaccurate information also please
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Prev 1 501 502 503 504 505 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 143
UpATreeSC 103
BRAT_OK 79
JuggernautJason56
ProTech13
StarCraft: Brood War
Britney 32718
Bisu 1295
Horang2 718
firebathero 407
Dewaltoss 96
ggaemo 59
ToSsGirL 36
Pusan 35
Rock 25
soO 10
[ Show more ]
ajuk12(nOOB) 9
Dota 2
Gorgc7076
qojqva1742
monkeys_forever302
Counter-Strike
fl0m7638
olofmeister4082
byalli407
adren_tv33
Heroes of the Storm
MindelVK12
Liquid`Hasu1
Other Games
FrodaN1739
Liquid`RaSZi1348
Grubby1193
Beastyqt1022
ceh9604
B2W.Neo412
Hui .213
KnowMe196
ArmadaUGS180
QueenE109
elazer107
C9.Mang0104
Mew2King96
Livibee53
Trikslyr48
fpsfer 1
ToD0
Organizations
Other Games
BasetradeTV53
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 22
• Dystopia_ 1
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 27
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4866
Other Games
• imaqtpie595
• Shiphtur225
Upcoming Events
Replay Cast
6h 24m
The PondCast
16h 24m
OSC
16h 24m
Replay Cast
1d 6h
RSL Revival
1d 16h
OSC
1d 19h
Korean StarCraft League
2 days
RSL Revival
2 days
BSL
3 days
GSL
3 days
Cure vs herO
SHIN vs Maru
[ Show More ]
BSL
4 days
Replay Cast
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
The PondCast
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-12
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.