• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:22
CEST 10:22
KST 17:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course7Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
[ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals A [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1325 users

Dynamic Unit Movements, Your Thoughts? - Page 40

Forum Index > SC2 General
Post a Reply
Prev 1 38 39 40 All
Footler
Profile Joined January 2010
United States560 Posts
October 22 2012 17:24 GMT
#781
On October 23 2012 02:13 Dasian wrote:
Show nested quote +
On October 23 2012 02:06 TheLunatic wrote:
Op if this was implemended all thee races would need massive changes thus this change will never occur


This is why now (HoTS Beta) would be the perfect time to try this out.


This is a good point. Also, is this or is there some sort of mod that implements this? If so, this could also be the perfect time for someone to host some sort of tournament using this with pro players. Granted it wouldn't be the prettiest tournament for the players since they will have had little practice but it could still be insightful. Just an idea.
I am The-Sink! Parting bandwagoner before it became a soul train.
Cele
Profile Blog Joined December 2008
Germany4016 Posts
October 22 2012 17:29 GMT
#782
I'd love to see this implemented. I might even try sc2 again for it. Units clumps are so frustrating and boring to watch.
Broodwar for life!
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-10-22 17:38:12
October 22 2012 17:33 GMT
#783
I've made some progress on this during my time making a mod. What do you guys think?

Only trigger is disable units pushing other units (one command, its a player flag you can switch off). Also lots of trial and error with changing unit radiuses, accel/decel, formation radius, turn rate, etc. This makes em bump into each other a bit forcing them to need to spread out a bit more.

Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
latan
Profile Joined July 2010
740 Posts
October 22 2012 17:35 GMT
#784
IMO if they fixed (I say fix because it IS a problem) the clumping the game would become many times better.
hitpoint
Profile Joined October 2010
United States1511 Posts
October 22 2012 17:40 GMT
#785
This is the single biggest fix that I dream will one day be implemented. It will slow down battles, make it so AoE isn't so strong, spread out the death ball...
It's spelled LOSE not LOOSE.
epicanthic
Profile Joined July 2011
Hong Kong295 Posts
October 22 2012 17:49 GMT
#786
The game would be much more interesting from a spectating viewpoint, as well as playing, but the amount of re-balancing and remapping Blizzard would never allow this to happen. Also add in the fact that Blizzard notoriously doesn't like to change things period, look at the current map pool + Bnet 2.0 stuff we've been clamoring for since hte start of SC2 that have been ignored. Really really cool, it would definitely change the game completely as we know it (for the better, imo) but it's sadly not going to happen, given that it's Blizzard we're talking about here.
two_sheds
Profile Joined January 2012
Croatia104 Posts
October 22 2012 17:50 GMT
#787
This type of unit behavior + things that would make you scream (spider mine, scarab) are the things i miss the most from BW.
A grain of uncertainty and randomness, together with this would make the game much more exciting to watch imo.
"You don't agree to have a theme park built inside of you if your life is going well"
dragonsuper
Profile Joined October 2010
Liechtenstein222 Posts
Last Edited: 2012-10-22 17:55:28
October 22 2012 17:55 GMT
#788
let's hope blizzard will take into consideration this type of movement... there's not much time left they should take every necessary step to SC2 success
lol
SheaR619
Profile Joined October 2010
United States2399 Posts
October 22 2012 17:59 GMT
#789
those movement was really good. I am deeply impressed :D to bad blizzard would never considered it...maybe in LoT they will consider it
I may not be the best, but i will be some day...
JmpEax
Profile Joined October 2010
Australia6 Posts
October 22 2012 20:38 GMT
#790
On July 17 2012 12:49 RoyMadman wrote:
I dont think that the unit movement is bad it is just different and different is hard for people sometimes. Clumped up units just require a different kind of micro then bw units did. You know splitting and what not.


Definitely the different nature of micro seems to be very difficult for broodwar players to accept. SC2 movement looks much more natural, much smoother, and much easier to predict. Eliminating randomness reduces the chance that someone worse will gain an advantage without the effort or skill to deserve it.

If sc2 movement existed in broodwar, this would be a non-issue, and then if sc2 brought in the broodwar style movement it would be utterly rejected by the community.
The question of whether machines can think is about as relevant as the question of whether submarines can swim - E.W.Dijkstra
-TGO-
Profile Joined October 2012
United States156 Posts
October 22 2012 21:17 GMT
#791
All this does is give you the chance to amove without taking alot of splash damage.

Not very good. Just promotes REALLY deadly death balls and amove.
i crash camel into bridg i no care i love it
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 22 2012 21:20 GMT
#792
Let's not count our chickens before they hatch. First things first. WE NEED TO CONVINCE BLIZZARD THAT THERE IS A PROBLEM. They've never clearly stated that movement is a problem in SC2.

Throw your support here http://us.battle.net/sc2/en/forum/topic/6573699544. It is the largest thread on the HOTS forum promoting this. Let's see if we can get a blue post.
MMA: The true King of Wings
Derpmallow
Profile Joined October 2011
United States33 Posts
October 22 2012 23:37 GMT
#793
On October 23 2012 02:33 sluggaslamoo wrote:+ Show Spoiler +

I've made some progress on this during my time making a mod. What do you guys think?

Only trigger is disable units pushing other units (one command, its a player flag you can switch off). Also lots of trial and error with changing unit radiuses, accel/decel, formation radius, turn rate, etc. This makes em bump into each other a bit forcing them to need to spread out a bit more.

http://www.youtube.com/watch?v=UQ_qUmRRKnw


The movements looks a little clunky, but I guess that's a necessary evil considering the devs didn't plan for this kind of thing. Though, the soundbytes you used for the Vultures reminds me - Battlezone's AI was very natural when it came to movement. Maybe we could try and take some inspiration, allowing for stuff like minor bits of strafing and reversing, as well as proper turns to really give the feel of the units having weight. One of my biggest problems with SC2's movement is that everything turns before moving, it makes everything seem almost robotic and it's boring. Having certain units turn while moving would really add something, in my opinion.
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 23 2012 17:49 GMT
#794
Doesn't look like they'll change unit movement
MMA: The true King of Wings
Prev 1 38 39 40 All
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 Season 2: Qualifiers
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 1071
BeSt 804
Zeus 596
Bisu 461
Killer 247
Pusan 220
Soulkey 127
910 86
soO 40
Hm[arnc] 39
[ Show more ]
Larva 34
Sharp 31
Bale 17
Liquid`Ret 11
ZergMaN 6
Terrorterran 2
League of Legends
JimRising 588
Counter-Strike
olofmeister2561
shoxiejesuss342
Other Games
summit1g11556
m0e_tv466
ceh9435
monkeys_forever196
crisheroes156
ViBE142
RuFF_SC235
Organizations
Counter-Strike
PGL28547
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• LUISG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade543
Upcoming Events
Afreeca Starleague
1h 38m
Soma vs Leta
Wardi Open
3h 38m
Monday Night Weeklies
7h 38m
OSC
15h 38m
CranKy Ducklings
1d 1h
Afreeca Starleague
1d 1h
Light vs Flash
Replay Cast
2 days
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
[ Show More ]
RSL Revival
4 days
Korean StarCraft League
4 days
RSL Revival
5 days
BSL
5 days
GSL
5 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.