Facebook friend-finder removed - Page 4
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Sumahi
Guam5609 Posts
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DreamChaser
1649 Posts
On January 18 2013 07:17 Adonminus wrote: Yeah great, never liked that feature. And never used it... I dont get the negativity with this facebook thing, what was not to like about it? The only people who were angry were probably the Myspace users since they couldn't use it. | ||
zhurai
United States5660 Posts
On January 18 2013 09:33 DreamChaser wrote: I dont get the negativity with this facebook thing, what was not to like about it? The only people who were angry were probably the Myspace users since they couldn't use it. certain people are known to shit on any social networking system. that's all. | ||
mtn
729 Posts
On January 18 2013 09:33 DreamChaser wrote: I dont get the negativity with this facebook thing, what was not to like about it? The only people who were angry were probably the Myspace users since they couldn't use it. No... Because we got Facef*ck instead of Chat Channels, Clans, Leagues, and some new cool unique features. | ||
2muchSWAG
76 Posts
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Grobyc
Canada18410 Posts
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TheAppetizer
United States146 Posts
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Meatloaf
Spain664 Posts
they rightfully deserved this to happen... they didnt put any effort on bnet social features and they should have built something and not rely on others to make the job for them. this is Ironic to say the least. | ||
elmizzt
United States3309 Posts
On January 18 2013 10:23 Meatloaf wrote: LOL just LOL. they try to push FB integration over clans and chat channels on release and now... well guess youre back to good old clans since FB slapped blizzard in the face. they rightfully deserved this to happen... they didnt put any effort on bnet social features and they should have built something and not rely on others to make the job for them. this is Ironic to say the least. I couldn't write a more ill-informed post than this if i tried. | ||
oxxo
988 Posts
On January 18 2013 09:36 mtn wrote: No... Because we got Facef*ck instead of Chat Channels, Clans, Leagues, and some new cool unique features. Because in the end Blizzard had to decide between FB integration and everything else... :\ Objectively there was absolutely nothing wrong with it. FB provided the API. The programming involved was (relatively) trivial. People just like to complain. | ||
Kevin_Sorbo
Canada3217 Posts
On January 18 2013 06:18 Torte de Lini wrote: One of the better features lost ): ): ): ): I agree. It actually gave you intel on the ppl on your list beyond telling you their nicknames and if they were online or not.... | ||
Dingobloo
Australia1903 Posts
On January 18 2013 11:14 Kevin_Sorbo wrote: I agree. It actually gave you intel on the ppl on your list beyond telling you their nicknames and if they were online or not.... That's not gone, that's part of RealID and you can still add people as RealID via their email. The specific thing lost is that you could find out if anyone on your facebook friends list played sc2 and add them as RealID friends from within the game. | ||
Alryk
United States2718 Posts
On January 18 2013 09:36 mtn wrote: No... Because we got Facef*ck instead of Chat Channels, Clans, Leagues, and some new cool unique features. Do people ever stop to consider the fact that comparing "Facef*ck* to chat channels, clans, leagues, and some new cool unique features involve enormously different amounts of manpower, and coding? Especially when one already has a lot of code pre-written? It's like comparing cout<<"hello world"; to writing MS Windows. + Show Spoiler + Yes, I'm exaggerating, but the principle is pretty similar. | ||
Lysenko
Iceland2128 Posts
On January 18 2013 10:53 oxxo wrote: Because in the end Blizzard had to decide between FB integration and everything else... :\ Objectively there was absolutely nothing wrong with it. FB provided the API. The programming involved was (relatively) trivial. People just like to complain. Because it was so trivial to implement, it probably didn't displace most of what people were complaining about anyway. | ||
Goldfish
2230 Posts
On January 18 2013 13:04 Alryk wrote: Do people ever stop to consider the fact that comparing "Facef*ck* to chat channels, clans, leagues, and some new cool unique features involve enormously different amounts of manpower, and coding? Especially when one already has a lot of code pre-written? It's like comparing cout<<"hello world"; to writing MS Windows. + Show Spoiler + Yes, I'm exaggerating, but the principle is pretty similar. Yeah. I doubt FB integration took that much time at all, considering Facebook already had the code for third party games to use already done (might be as simple as copying and pasting in certain cases; the only thing else needed is probably to make it work with battle.net 2.0's friend list which would probably be really simple, the UI, and things like that which probably wouldn't take that much time). | ||
thurst0n
United States611 Posts
On January 18 2013 10:16 Grobyc wrote: Good, tired of unwanted/annoying people from facebook adding me through that. Why are you friends with unwanted and annoying people on facebook? I don't get people sometimes.. | ||
Lysenko
Iceland2128 Posts
On January 18 2013 13:33 Goldfish wrote: Yeah. I doubt FB integration took that much time at all, considering Facebook already had the code for third party games to use already done (might be as simple as copying and pasting in certain cases; the only thing else needed is probably to make it work with battle.net 2.0's friend list which would probably be really simple, the UI, and things like that which probably wouldn't take that much time). I'll bet the hardest part was configuring their internal network to allow the data to pass back and forth between Blizzard and Facebook. | ||
Nerski
United States1095 Posts
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Alryk
United States2718 Posts
On January 18 2013 14:05 Lysenko wrote: I'll bet the hardest part was configuring their internal network to allow the data to pass back and forth between Blizzard and Facebook. Basically. The actual code for reading the list of facebook friends' emails and comparing it to Battle.net's database (not the transfer of it, but what is necessary to read it) would probably be pretty trivial. | ||
LuckyFool
United States9015 Posts
Now lets move on to something more important, like LAN, or replays with friends, or real channels that make you feel like you're actually in a room with other people, or better game lists without random arcade bs that nobody cares about and is confusing as hell, or a more simple interface without having to click through all over the place just to do what I want. | ||
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