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[D] SC2 History of TvZ - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
December 23 2012 07:40 GMT
#61
On December 23 2012 05:41 zmansman17 wrote:
Show nested quote +
On December 23 2012 05:38 Poopi wrote:
On December 23 2012 00:35 kollin wrote:
On December 23 2012 00:29 Clazziquai10 wrote:
You may need to add roach hydra zvt really soon lol

That's only effective because MKP messed up repeatedly against it.

No with the queen buff creep spread and big maps it's a viable to enter lategame, with some transition.

Stephano is starting to use it and remember what people used to say about ultralisks lol? It will be the same for that.


For the longest time, Zerg players said that Ultralisks were a terrible, god-awful unit. Now as we know, they are one of the best late game units out there and with fungal, they become even stronger. It's amazing that so many Zerg players bought into the dogma for so long, instead of trying them for themselves.

Ultras "suck" only because infestor/broodlord/corrupter is just better
MasterKang
Profile Joined August 2011
United States1373 Posts
December 23 2012 07:53 GMT
#62
On December 22 2012 15:20 Cyro wrote:
Looking back, that DRG vs MMA bo7 was probably the peak of ZvT and arguably WOL as a whole


it really only went downhill from there
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
Mista_Masta
Profile Joined January 2009
Netherlands557 Posts
December 23 2012 07:58 GMT
#63
Interesting read! Thanks for writing this.
herMan
Profile Joined November 2010
Japan2057 Posts
Last Edited: 2012-12-23 10:10:57
December 23 2012 10:09 GMT
#64
God, it's been just a year since MMA vs DRG... So much has happened after and lowered the thrilling standards of TvZ. I wonder what the metagame would look like if the queen buff never existed.

Spanishiwa's gasless build deserves a footnote really, I remember when it entered the metagame and eventually created the safe gasless builds.
LastDance
Profile Blog Joined October 2010
New Zealand510 Posts
December 23 2012 10:24 GMT
#65
I think you missed the part where BL infestor firest became prominent. Then the Terran started using ghost snipe to counter but then snipe got nerfed so ghosts were again sacked.
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
December 23 2012 10:32 GMT
#66
On December 23 2012 13:02 SC2John wrote:
Show nested quote +
On December 23 2012 09:08 Fencar wrote:
On December 22 2012 10:47 LlamaNamedOsama wrote:
Nice writeup, although you left out a part of the Slayers hellion period, where the Slayers team dominated the matchup with their hellion drop strategies (around the first MLG that started inviting koreans, I believe Columbus?). This, in combination with their insane amount of scv kills with hellions in TvT, led to the hellion nerf.

Also, forgg should get credit for the hellion-banshee opening as the new method of trying to harass when hellions alone were not enough with the post-queen buff.
It was MLG Anaheim.


Negative. It was MLG Raleigh where Mvp was the champion. Anaheim was Leenock v Naniwa, and most of that event was based around the evolution of PvZ. Mvp unveiled the build that became standard in TvZ for a long time, which was BFH into expansion. Then of course, came the BFH hellion nerf, so reactor hellions became the thing, then players starting expanding BEFORE reactor hellions, etc....


No, he's right, it was MLG Anaheim. Anaheim was the one that MVP won (http://wiki.teamliquid.net/starcraft2/2011_MLG_Pro_Circuit/Anaheim), and Leenock vs. Naniwa was Providence. I don't think MVP "unveiled reactor hellion" into expansion because that predated the Slayers' incorporation of medivac drops for that opening to do huge early game damage, and the Slayers team used that at Anaheim.
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
Big J
Profile Joined March 2011
Austria16289 Posts
December 23 2012 10:38 GMT
#67
On December 23 2012 16:40 Azzur wrote:
Show nested quote +
On December 23 2012 05:41 zmansman17 wrote:
On December 23 2012 05:38 Poopi wrote:
On December 23 2012 00:35 kollin wrote:
On December 23 2012 00:29 Clazziquai10 wrote:
You may need to add roach hydra zvt really soon lol

That's only effective because MKP messed up repeatedly against it.

No with the queen buff creep spread and big maps it's a viable to enter lategame, with some transition.

Stephano is starting to use it and remember what people used to say about ultralisks lol? It will be the same for that.


For the longest time, Zerg players said that Ultralisks were a terrible, god-awful unit. Now as we know, they are one of the best late game units out there and with fungal, they become even stronger. It's amazing that so many Zerg players bought into the dogma for so long, instead of trying them for themselves.

Ultras "suck" only because infestor/broodlord/corrupter is just better


Ultras "sucked", because they were really bad pre-Stephano style, as they are easily counterable if the opponent has enough time to prepare (Marauder, Siege Tanks) and really bad vs marines if not properly upgraded. Coming out 2-4 at 15min (and becoming 3-5 soon after) helped a lot - and made Terrans whine a lot about "Zerg not being supposed to get T3 that fast". Not to mention how much better "Infestor-->Ultralisk" is, compared to "Mutalisk-->Ultralisk".
MrJoKer
Profile Joined November 2011
France232 Posts
December 23 2012 10:41 GMT
#68
Very interesting .
@AbeggJip
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
December 23 2012 17:11 GMT
#69
On December 23 2012 19:32 LlamaNamedOsama wrote:
Show nested quote +
On December 23 2012 13:02 SC2John wrote:
On December 23 2012 09:08 Fencar wrote:
On December 22 2012 10:47 LlamaNamedOsama wrote:
Nice writeup, although you left out a part of the Slayers hellion period, where the Slayers team dominated the matchup with their hellion drop strategies (around the first MLG that started inviting koreans, I believe Columbus?). This, in combination with their insane amount of scv kills with hellions in TvT, led to the hellion nerf.

Also, forgg should get credit for the hellion-banshee opening as the new method of trying to harass when hellions alone were not enough with the post-queen buff.
It was MLG Anaheim.


Negative. It was MLG Raleigh where Mvp was the champion. Anaheim was Leenock v Naniwa, and most of that event was based around the evolution of PvZ. Mvp unveiled the build that became standard in TvZ for a long time, which was BFH into expansion. Then of course, came the BFH hellion nerf, so reactor hellions became the thing, then players starting expanding BEFORE reactor hellions, etc....


No, he's right, it was MLG Anaheim. Anaheim was the one that MVP won (http://wiki.teamliquid.net/starcraft2/2011_MLG_Pro_Circuit/Anaheim), and Leenock vs. Naniwa was Providence. I don't think MVP "unveiled reactor hellion" into expansion because that predated the Slayers' incorporation of medivac drops for that opening to do huge early game damage, and the Slayers team used that at Anaheim.


Oh, you're right. I was totally sure it was Raleigh. My bad.

And I was talking about, in particular, the BFH opening which was the same as reactor hellion except you get a techlab and fast blue flame instead of the reactor. I would say that was the highlight of this MLG, as Mvp did that exclusively against every zerg player, and from that point onward, hellion openers became the standard. Overall, I would say the SlayerS hellion domination started at Anaheim and didn't become REALLY popular until the next MLG.
StrategyAllyssa Grey <3<3
Ver
Profile Joined October 2008
United States2186 Posts
December 23 2012 17:57 GMT
#70
On December 23 2012 10:35 kollin wrote:
Show nested quote +
On December 23 2012 10:28 Azzur wrote:
On December 23 2012 10:25 kollin wrote:
On December 23 2012 10:22 Azzur wrote:
Very nice and detailed writeup but the OP missed the elephant in the room:

The zerg deatball of infestor/broodlord/corrupter. The OP claims that the banshee mechanic build enabled the "As a result of this, the balance at this stage has pretty much found its place". However, this is false - there was no answer to the zerg deathball.

If anyone is in doubt, read Ver's analysis of the patchzergs.

You realise that thread was satirical right?

Its easy to label something as satire if you don't agree with it. I admit the foreigner explanation was a bit far-fetched but everything else, including the invincibleness of the infestor/broodlord/corrupter is 100% true. For those in the dark, Ver is a noted BW strategic authority and the author of the brilliant "How to improve" guide.

No, it was pretty clearly satire. I play Terran and have some pretty strong opinions on late game TvZ but I can still see the manner which he wrote it was making fun of people who use the term 'patch zergs'. Hell, he named the headers after the Star Wars movies.


Yes it was a satire but no that was not my motivation. Satire can be used to push legitimate cases too. I released it to a) make people laugh at the absurdity of the situation and b) in a (forlorn) hope to get enough pressure on blizzard to remove fungal from the game and strengthen better units like muta/baneling to compensate.
Liquipedia
Figgy
Profile Joined February 2011
Canada1788 Posts
December 24 2012 02:07 GMT
#71
On December 22 2012 14:52 FinestHour wrote:
honestly, you should include some input about the infestor :0 like go more in depth on some more of its impact


Infestors only made a real impact once Zerg could tech and econ like crazy because of broken as shit queens.

Seriously, remove the queen buff and no one would be talking about Infestors at all right now.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
Last Edited: 2012-12-24 04:42:39
December 24 2012 04:36 GMT
#72
On December 22 2012 11:09 LgNKami wrote:
Im mad that in #9, ForGG got no type of credit for his Hellion Banshee build that everyone stole.


I wanted to mention that this metagame shift occurred on NA servers fairly early too.
Here's one of many similar discussions on the theory as the patch was just implemented: http://www.teamliquid.net/forum/viewmessage.php?topic_id=251694&currentpage=286#5703

@Emperor_Earth ------- "Amat Victoria Curam."
TsGBruzze
Profile Blog Joined April 2012
Sweden1190 Posts
December 24 2012 10:51 GMT
#73
This was awesome to rad!, i remember the goold old days when i oculd 2 raxx all day long
''you got to yolo things up to win''
TsGBruzze
Profile Blog Joined April 2012
Sweden1190 Posts
December 24 2012 10:52 GMT
#74
On December 23 2012 16:53 MasterKang wrote:
Show nested quote +
On December 22 2012 15:20 Cyro wrote:
Looking back, that DRG vs MMA bo7 was probably the peak of ZvT and arguably WOL as a whole


it really only went downhill from there

yes it did sadly.
''you got to yolo things up to win''
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
December 24 2012 11:29 GMT
#75
Very nice read :-) Well written and stuff
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
Dingodile
Profile Joined December 2011
4139 Posts
December 24 2012 11:35 GMT
#76
12. Stephano's New Metagame; Roach/Hydras can fulfill lings/infestors nearly completely. (November 2012 - present)
Grubby | ToD | Moon | Lyn | Sky
Consummate
Profile Joined April 2010
Australia191 Posts
December 24 2012 12:17 GMT
#77
Didn't MKP popularise the triple CC build? He might not have created it, but he surely made it popular with his success doing it
lol
noXZ
Profile Joined December 2011
United Kingdom44 Posts
December 24 2012 12:20 GMT
#78
Not sure if it is really that significant, but what about MKP bring back pure Bio play in early 2012 (.vs Curious in GSTL, and DRG in MLG etc.)? I know pure Bio wasn't exactly new at the time but it certainly wasn't popular, or thought to be viable.
Dream is the GOAT and I'll fight whoever disagrees | Maru <3 | NaDa <3 | Mvp | Cure | Soulkey | Zest | sOs | Jin Air best team <3
IndyO
Profile Joined June 2012
392 Posts
December 24 2012 12:36 GMT
#79
Really cool read, would love to see an even more in depth one (Like mentioned above, MKP pushing pure bio etc). Its a nice reflection none the less.
Consummate
Profile Joined April 2010
Australia191 Posts
December 24 2012 12:37 GMT
#80
On December 24 2012 21:20 noXZ wrote:
Not sure if it is really that significant, but what about MKP bring back pure Bio play in early 2012 (.vs Curious in GSTL, and DRG in MLG etc.)? I know pure Bio wasn't exactly new at the time but it certainly wasn't popular, or thought to be viable.


Yeah that's true as well. Although not sure about the date, might have been last year because I remember games on Lost Temple where he never used tanks, just used Marauders to tank Banelings while Marines did the rest. At the time it was standard for marine/tanks/medivac because it was more reliable.

Probably not significant because only a couple of Terrans picked it up while nearly everyone else stayed on the standard composition.
lol
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