• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:40
CET 08:40
KST 16:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada1SC: Evo Complete - Ranked Ladder OPEN ALPHA5StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Christmas Outfit Collection 2025 – Celebrate the S SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time?
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1805 users

[D] SC2 History of TvZ - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 All
Kergy
Profile Joined December 2010
Peru2011 Posts
December 25 2012 00:53 GMT
#101
oh boy how I miss late-2011 TvZ, it was so fun to watch ;;
Everyday Girl's Day~!
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
December 25 2012 01:36 GMT
#102
What happened to the period prior to the staple use of Infestors where Terran went hard double ups rendering Mutalisk play essentially useless
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
Oboeman
Profile Joined January 2011
Canada3980 Posts
Last Edited: 2012-12-25 16:17:51
December 25 2012 16:09 GMT
#103
On December 25 2012 09:52 Big J wrote:
Show nested quote +
On December 25 2012 09:31 Oboeman wrote:
I feel like roach/ling and roach/baneling busts deserve some kind of mention, but I don't know who you'd credit, or when exactly it was. It was before queen buff. The refined build for roach+baneling may have been shown first by DRG or Leenock, but the idea behind it was a bit older.

sometime after 1 marine + 4 hellions + 3OC + double ebay started becoming normal, zergs would mix in roach all-ins to try to keep terrans honest. I have no idea what you're building behind those 4 hellions, if you are cutting corners every game you'll lose if I happen to choose to all-in you.


Roach+ling busts date back to the days when zergs started to use this former ZvZ build against Protoss' 3gate expands. At those times the first ZvT roach+ling busts were experimented with as well.

But yeah, I'd say DRG is the first highly successful player that was doing roach based early game busts in TvZ. (MLG Winter(?) finals vs MKP from early 2012 comes to mind, where he did like 3 roach/bling busts)


When they first started being experimented with isn't the important point, but when they became a standard choice for zerg.

At one point, ZvT openings got so stale when zerg were contained on 2 base by 4 hellions and had no information. 90% of the time, zerg did one of two builds: 4 queen no gas into 2 base lair (at this point it was usually infestors, but sometimes muta), or roach all-in.

Basically the idea was that 4 queen no gas was the only two base way to keep up economically with a 3OC terran, it wasn't even worth investing any gas trying to get a 3rd base or feign aggression because it put you further behind than you would be if you didn't mine gas. But if you don't take gas there is zero possibility of aggression, so terran doesn't need to make any units apart from the first marine and 4 hellions, so he could go 3 OCC + double e-bay while teching to medivacs, and then make 6 reactors at once before making units, and there's nothing stopping him from making a 4th OC if he wanted.
The roach all-ins were mixed in as a greed check - is terran being ridiculous this game or is he playing safe?
Very occasionally you saw speedling opening, where'd you'd make a wave of about 24 lings with the first injects and fight the first hellions for map control. You wouldn't beat the hellions, but you'd know if he stopped at 4 or kept making them. Annyeong, leenock, and life all did this a fair bit. This is the main reason why terrans started being more cautious about their first bunker, placing it behind minerals or up against the cliff, instead of in the open. Smart bunker placement more or less neutered this build, but it added some spice while it lasted.

People love talking about how exciting old zvt was, but it was getting pretty stagnant for the zerg at this point, because those 4 hellions were so limiting. boom queen buff, boom zerg now has 3 base builds.

I feel like the "roach all-in or 4 queen" era deserves acknowledgement.
Big J
Profile Joined March 2011
Austria16289 Posts
December 25 2012 17:15 GMT
#104
On December 26 2012 01:09 Oboeman wrote:
Show nested quote +
On December 25 2012 09:52 Big J wrote:
On December 25 2012 09:31 Oboeman wrote:
I feel like roach/ling and roach/baneling busts deserve some kind of mention, but I don't know who you'd credit, or when exactly it was. It was before queen buff. The refined build for roach+baneling may have been shown first by DRG or Leenock, but the idea behind it was a bit older.

sometime after 1 marine + 4 hellions + 3OC + double ebay started becoming normal, zergs would mix in roach all-ins to try to keep terrans honest. I have no idea what you're building behind those 4 hellions, if you are cutting corners every game you'll lose if I happen to choose to all-in you.


Roach+ling busts date back to the days when zergs started to use this former ZvZ build against Protoss' 3gate expands. At those times the first ZvT roach+ling busts were experimented with as well.

But yeah, I'd say DRG is the first highly successful player that was doing roach based early game busts in TvZ. (MLG Winter(?) finals vs MKP from early 2012 comes to mind, where he did like 3 roach/bling busts)


When they first started being experimented with isn't the important point, but when they became a standard choice for zerg.

At one point, ZvT openings got so stale when zerg were contained on 2 base by 4 hellions and had no information. 90% of the time, zerg did one of two builds: 4 queen no gas into 2 base lair (at this point it was usually infestors, but sometimes muta), or roach all-in.

Basically the idea was that 4 queen no gas was the only two base way to keep up economically with a 3OC terran, it wasn't even worth investing any gas trying to get a 3rd base or feign aggression because it put you further behind than you would be if you didn't mine gas. But if you don't take gas there is zero possibility of aggression, so terran doesn't need to make any units apart from the first marine and 4 hellions, so he could go 3 OCC + double e-bay while teching to medivacs, and then make 6 reactors at once before making units, and there's nothing stopping him from making a 4th OC if he wanted.
The roach all-ins were mixed in as a greed check - is terran being ridiculous this game or is he playing safe?
Very occasionally you saw speedling opening, where'd you'd make a wave of about 24 lings with the first injects and fight the first hellions for map control. You wouldn't beat the hellions, but you'd know if he stopped at 4 or kept making them. Annyeong, leenock, and life all did this a fair bit. This is the main reason why terrans started being more cautious about their first bunker, placing it behind minerals or up against the cliff, instead of in the open. Smart bunker placement more or less neutered this build, but it added some spice while it lasted.

People love talking about how exciting old zvt was, but it was getting pretty stagnant for the zerg at this point, because those 4 hellions were so limiting. boom queen buff, boom zerg now has 3 base builds.

I feel like the "roach all-in or 4 queen" era deserves acknowledgement.


I think, especially towards the end of that era, a lot of Terrans went back to sacrificing hellions on drones and many zergs did actually go back to 3queen+speed openings and just have like 8speedlings for defense for the occasion that the 4-6hellions ran past the crawler. But it was generally the same setup. 2base+double upgrades or lair or roach allin.

But well, this write up is extremely incomplete and filled with misinformation, as I already wrote.
+ Show Spoiler +
A lot of mistakes (from what I remember):
1.)
-) roaches were 3range (not 2)
-) Fruitdealer won because he was a heavy gambler, mixing allins with 60drone builds. This basically had nothing to do with "marine control". He was just simply one step ahead, metagaming opponents instead of going for "blind builds".

2.), 3.)
-) didn't MKP use 1rax FE quite heavily? And if not MKP, I think Boxer and Nada were probably way more influencial than Mvp for using FE builds; as far as I remember, Mvp was "just" the best T player at that time. Especially in TvT.
-) Maka (MakaRax) needs to be mentioned somewhere here; These builds had quite a huge impact on how T was being played

4.)
This was due to the way how BroodWar was played. Zergs were pressured to have one more expansion than the Terran, but this often led them to crumble before taking the wanted 6 gases. This was when Nestea showed a new way to play. Rather than prematurely going for another expansion, he prepared himself to defend Terran's push

Every Zerg was doing that. I can't remember any good Z players that went 3base at that time. Kyrix was famous for 2basing, July was famous 2basing.
There was really noone who played fast 3bases at all. Nestea was "just" better at not getting faked out, better at droning, better at spreading creep. He developed a lot of great defensive mechanisms (pushing creep with a spine crawler) and - similarily to Fruitdealer - was quite good at metagaming his opponents with a variety of banling busts and heavy droning.

7.) This timing push was like the oldest build ever, when Mvp played it. 50% of all TvZs on the ladder in Masters league was the 3Tank push, from early to late 2011. Everybody was doing it and Mvp was one of the first players to stop doing it. But he always mixed some forms of it into his play.
Ghosts were being used before that. Everybody had started using them at that time. Demuslim made a comment along the lines of "I didn't know how to handle Zerg lategame. Greg told me to stop building Vikings and build ghosts instead. They are amazing." I think Thorzain was well known for them as well. Select ditto. Basically everybody minus MMA was going for Ghosts in TvZ at that point.
Mvp didn't get Ghosts nerfed. Ghosts were nerfed because Terrans found ways to mass them and in the old form they countered every Zerg unit, once massed.

8.)
David Kim claimed to balance ZvP by buffing queen range and overlord movement speed. However, this patch gave much greater of an impact to TvZ. With the new queen buff, early hellions were easily fended off by queens

Simply no. The queen patch was made, because of hellions. The official comments were something like "hellions can contain Zerg too easily for two long".

10.), 11.) 2base Mutas have always been around and have never hindered Terran from going Mech.
Vanadiel
Profile Joined April 2012
France961 Posts
December 25 2012 19:37 GMT
#105
On December 26 2012 01:09 Oboeman wrote:
Show nested quote +
On December 25 2012 09:52 Big J wrote:
On December 25 2012 09:31 Oboeman wrote:
I feel like roach/ling and roach/baneling busts deserve some kind of mention, but I don't know who you'd credit, or when exactly it was. It was before queen buff. The refined build for roach+baneling may have been shown first by DRG or Leenock, but the idea behind it was a bit older.

sometime after 1 marine + 4 hellions + 3OC + double ebay started becoming normal, zergs would mix in roach all-ins to try to keep terrans honest. I have no idea what you're building behind those 4 hellions, if you are cutting corners every game you'll lose if I happen to choose to all-in you.


Roach+ling busts date back to the days when zergs started to use this former ZvZ build against Protoss' 3gate expands. At those times the first ZvT roach+ling busts were experimented with as well.

But yeah, I'd say DRG is the first highly successful player that was doing roach based early game busts in TvZ. (MLG Winter(?) finals vs MKP from early 2012 comes to mind, where he did like 3 roach/bling busts)


When they first started being experimented with isn't the important point, but when they became a standard choice for zerg.

At one point, ZvT openings got so stale when zerg were contained on 2 base by 4 hellions and had no information. 90% of the time, zerg did one of two builds: 4 queen no gas into 2 base lair (at this point it was usually infestors, but sometimes muta), or roach all-in.

Basically the idea was that 4 queen no gas was the only two base way to keep up economically with a 3OC terran, it wasn't even worth investing any gas trying to get a 3rd base or feign aggression because it put you further behind than you would be if you didn't mine gas. But if you don't take gas there is zero possibility of aggression, so terran doesn't need to make any units apart from the first marine and 4 hellions, so he could go 3 OCC + double e-bay while teching to medivacs, and then make 6 reactors at once before making units, and there's nothing stopping him from making a 4th OC if he wanted.
The roach all-ins were mixed in as a greed check - is terran being ridiculous this game or is he playing safe?
Very occasionally you saw speedling opening, where'd you'd make a wave of about 24 lings with the first injects and fight the first hellions for map control. You wouldn't beat the hellions, but you'd know if he stopped at 4 or kept making them. Annyeong, leenock, and life all did this a fair bit. This is the main reason why terrans started being more cautious about their first bunker, placing it behind minerals or up against the cliff, instead of in the open. Smart bunker placement more or less neutered this build, but it added some spice while it lasted.

People love talking about how exciting old zvt was, but it was getting pretty stagnant for the zerg at this point, because those 4 hellions were so limiting. boom queen buff, boom zerg now has 3 base builds.

I feel like the "roach all-in or 4 queen" era deserves acknowledgement.


That is so true, actually. The Queen buff may not have been the best decision, but I agreed about the fact that something needed to be done at the time, I really don't see it as the golden era of ZvT, it was a lot of random coinflip vs random overgreedy from terran, it might have been kinda even, but it was too random for a strategy game.
HungShark
Profile Joined June 2010
United States134 Posts
December 26 2012 17:13 GMT
#106
On December 22 2012 10:10 MeaNySC2 wrote:
9. Queen patch, Overlord patch, death of hellion triple, entrance of 6 queens (mid 2012)
David Kim claimed to balance ZvP by buffing queen range and overlord movement speed. However, this patch gave much greater of an impact to TvZ. With the new queen buff, early hellions were easily fended off by queens. Therefore, Terrans have decided to go for an expansion first before taking double gas into factory. In other words, because Terrans could not stop zerg from droning hard in the early game, they have decided to go for an early expansion themselves.
Until this patch, Zergs had to take gas before going third to fend off hellions


Citations are definitely needed for this statement. According to this source, queens were buffed for the sole purpose of better early-game creep spread, and to better combat against early game all-ins and hellions; it made no mention of balancing solely ZvP.
Die again in good health!
Defenestrator
Profile Joined October 2011
400 Posts
December 26 2012 18:18 GMT
#107
On December 26 2012 01:09 Oboeman wrote:
Show nested quote +
On December 25 2012 09:52 Big J wrote:
On December 25 2012 09:31 Oboeman wrote:
I feel like roach/ling and roach/baneling busts deserve some kind of mention, but I don't know who you'd credit, or when exactly it was. It was before queen buff. The refined build for roach+baneling may have been shown first by DRG or Leenock, but the idea behind it was a bit older.

sometime after 1 marine + 4 hellions + 3OC + double ebay started becoming normal, zergs would mix in roach all-ins to try to keep terrans honest. I have no idea what you're building behind those 4 hellions, if you are cutting corners every game you'll lose if I happen to choose to all-in you.


Roach+ling busts date back to the days when zergs started to use this former ZvZ build against Protoss' 3gate expands. At those times the first ZvT roach+ling busts were experimented with as well.

But yeah, I'd say DRG is the first highly successful player that was doing roach based early game busts in TvZ. (MLG Winter(?) finals vs MKP from early 2012 comes to mind, where he did like 3 roach/bling busts)


When they first started being experimented with isn't the important point, but when they became a standard choice for zerg.

At one point, ZvT openings got so stale when zerg were contained on 2 base by 4 hellions and had no information. 90% of the time, zerg did one of two builds: 4 queen no gas into 2 base lair (at this point it was usually infestors, but sometimes muta), or roach all-in.

Basically the idea was that 4 queen no gas was the only two base way to keep up economically with a 3OC terran, it wasn't even worth investing any gas trying to get a 3rd base or feign aggression because it put you further behind than you would be if you didn't mine gas. But if you don't take gas there is zero possibility of aggression, so terran doesn't need to make any units apart from the first marine and 4 hellions, so he could go 3 OCC + double e-bay while teching to medivacs, and then make 6 reactors at once before making units, and there's nothing stopping him from making a 4th OC if he wanted.
The roach all-ins were mixed in as a greed check - is terran being ridiculous this game or is he playing safe?
Very occasionally you saw speedling opening, where'd you'd make a wave of about 24 lings with the first injects and fight the first hellions for map control. You wouldn't beat the hellions, but you'd know if he stopped at 4 or kept making them. Annyeong, leenock, and life all did this a fair bit. This is the main reason why terrans started being more cautious about their first bunker, placing it behind minerals or up against the cliff, instead of in the open. Smart bunker placement more or less neutered this build, but it added some spice while it lasted.

People love talking about how exciting old zvt was, but it was getting pretty stagnant for the zerg at this point, because those 4 hellions were so limiting. boom queen buff, boom zerg now has 3 base builds.

I feel like the "roach all-in or 4 queen" era deserves acknowledgement.


Was it really that bad? For me at least, the hellions just forced out some roaches sometimes. I would (and I thought pros did this too) just get 3 roaches to clear out the hellions and reclaim map control. This meant that I couldn't be super-greedy, but in the past few months we've seen what a greedy Z can do, and it's arguably imbalanced.

Also, some of the problems you refer to are based on a lack of information by the Z player; this issue is significantly mitigated by the OL speed buff, making it feasible for some OL's to actually cross the map without getting shot down by marines. If you saw a 3CC opener you could go allin, if not you could secure map control with roaches and macro.

Back in those days I had no problem watching or playing TvZ and I thought the matchup was exciting and balanced.
Ultras and banelings go together like peas and carrots
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2012-12-27 22:03:07
December 27 2012 21:23 GMT
#108
On December 22 2012 11:09 LgNKami wrote:
Im mad that in #9, ForGG got no type of credit for his Hellion Banshee build that everyone stole.


Forgive me if I'm wrong, but Hellion Banshee builds had been in use since late 2011. I remember game 1 of the MMA vs DRG series (which remains to this day the best SC2 TvZ series of all time imo) MMA did a variation of this against DRG's Roach Bling Ling timing attack. It looked like DRG would outright kill MMA, but failed or forgot to make an evo chamber / spores back at home and the counter harass with cloaked Banshees swung things into MMA's favor.

Of course ForGG (and Supernova iirc) were the first to use refined Hellion Banshee builds as their standard openings after the queen patch in May.

Edit: Overall, I'm fairly impressed with the quality of this write-up. While there are a few inaccuracies, it generally covers the overall flow of how TvZ has looked thus far in SC2.
In Somnis Veritas
scoMalfregor
Profile Joined May 2012
Poland52 Posts
December 28 2012 13:19 GMT
#109
This post is so freaking true. Bring back a lot of nostalgia to me, I loved lost temple and metalopolis...
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
January 01 2013 00:30 GMT
#110
On December 25 2012 02:06 zmansman17 wrote:
I found Ver's analysis to be mostly true with some sensational parts added for humor.


That's a description of good satire. Everybody will laugh, but deep down they will know it is true.
maru G5L pls
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
January 01 2013 01:28 GMT
#111
On December 22 2012 10:10 MeaNySC2 wrote:
7. King MVP's Strategy and nerf (late 2011~ early 2012)
2011 August Code S ro4 MVP vs July game 2 Metalopolis.
MVP comes with a new strategy. He went for hellion expansion into 3 tank timing push into triple without being greedy. July seemed advantageous with better early game economy. However, fantastic tank positions and unit movement allowed MVP the gold expansion and split the map into half. This is when a new unit appears: ghost. When the map is split into half, July could only go for hive units to go against MVP. Here, MVP comes with more than 16 cloaked ghosts and snipes all of broodlords and ultralisks. This was astonishing. At the time snipe dealt 45 damage, meaning that 10 shots and 8shots would kill an ultralisk and broodlord respectively. Compared to how much zerg has invested on these units, this strategy was far more efficient.
Unfortunately, MVP has forced Blizzard to nerf snipe.

It took 6/12 snipes per bl/ultra. Also the only real reason it worked so well against july was because he went hyper aggressive at the start and then later got caught offguard and lost a ton of units for free. That game was a terrible game to think of balancing snipe. Thankfully though, the nerf didn't quite go that way, not straight after that game that everyone remembers as the reason snipe got nerfed.
HeyImFinn
Profile Joined September 2011
United States250 Posts
January 01 2013 01:29 GMT
#112
On December 25 2012 00:04 Micket wrote:
What about the Slayers' Blue flame hellion massacre of MLG Anaheim 2011?

That was mostly a TvT style.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
January 01 2013 01:35 GMT
#113
On January 01 2013 10:29 IAmMajiC wrote:
Show nested quote +
On December 25 2012 00:04 Micket wrote:
What about the Slayers' Blue flame hellion massacre of MLG Anaheim 2011?

That was mostly a TvT style.

No that was a zerg massacre, where they elevatored hellions and rines into the zerg base, killed slings with hellions and massacred everything else with rines. Was quite fun to watch, the micro they were pulling off...
Oboeman
Profile Joined January 2011
Canada3980 Posts
January 01 2013 03:22 GMT
#114
On January 01 2013 10:35 Zarahtra wrote:
Show nested quote +
On January 01 2013 10:29 IAmMajiC wrote:
On December 25 2012 00:04 Micket wrote:
What about the Slayers' Blue flame hellion massacre of MLG Anaheim 2011?

That was mostly a TvT style.

No that was a zerg massacre, where they elevatored hellions and rines into the zerg base, killed slings with hellions and massacred everything else with rines. Was quite fun to watch, the micro they were pulling off...

all match-ups.

the marine/bfh elevator was a TvZ build, but suddenly everyone was doing non stop hellion drops in all match-ups and roasting worker lines on the 4th or 5th try.
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
January 01 2013 04:08 GMT
#115
Although I can't comment anything intelligent, I do have to say that I thoroughly enjoyed this write-up. Definitely interesting once you ingest the long way which SC2 has travelled since release. It makes you realize that the "golden age" of ZvT is truly gone but at the same time it gives you hope that a new "golden age" will come again.
You mean I just write stuff here and other people can see it?
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 872
Tasteless 320
Zeus 153
ToSsGirL 41
Icarus 8
Dota 2
XaKoH 282
League of Legends
JimRising 576
Counter-Strike
Coldzera 353
Other Games
summit1g16994
ceh9157
NeuroSwarm49
Organizations
Other Games
gamesdonequick664
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH209
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt555
Other Games
• Scarra1492
Upcoming Events
WardiTV Korean Royale
4h 21m
OSC
9h 21m
Replay Cast
15h 21m
Replay Cast
1d 1h
Kung Fu Cup
1d 4h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 15h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.