• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:35
CEST 12:35
KST 19:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris34Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Greatest Players of All Time: 2025 Update A Eulogy for the Six Pool BoxeR's Wings Episode 2 - Fan Translation #1: Maru - Greatest Players of All Time Geoff 'iNcontroL' Robinson has passed away
Tourneys
$5,000 WardiTV Summer Championship 2025 Maestros of The Game—$20k event w/ live finals in Paris $5,100+ SEL Season 2 Championship (SC: Evo) Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
No Rain in ASL20? Post ASL20 Ro24 discussion. BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games BW General Discussion
Tourneys
[ASL20] Ro24 Group F [ASL20] Ro24 Group E [IPSL] CSLAN Review and CSLPRO Reimagined! [ASL20] Ro24 Group D
Strategy
Muta micro map competition Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Mechabellum Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1319 users

Proper Way to Mineral Split - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
sevia
Profile Joined May 2010
United States954 Posts
February 02 2011 19:31 GMT
#61
Honestly, the only time I put any effort into splitting is when the mineral patches are laid out in a 3-2-3 pattern like this:

[image loading]

You build worker first and then quickly split them to the clusters of 3/3. All 6 workers will return twice before your first worker is done, unlike other splits where you usually have a quarter of a second delay before the second one builds. That's literally the only advantage that splitting will ever give you... Building another worker 1/4 second earlier.

It's almost so trivial as to be meaningless. It's basically the same as APM spam: if the first minute of the game wasn't so hopelessly boring then I wouldn't bother with it at all.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
kzn
Profile Blog Joined June 2007
United States1218 Posts
Last Edited: 2011-02-02 20:33:25
February 02 2011 20:31 GMT
#62
On February 03 2011 04:25 nickwtf wrote:
Show nested quote +
On February 03 2011 03:18 kzn wrote:

...

Thus there is an interval equal in time to d every 17 seconds where Build->Split has a mining rate advantage of K. Thus, every 17 seconds Mtb "catches up" by Kd.

It is obvious that Split->Build has an advantage in total minerals early on. Thus we need to know when Build->Split breaks even with Split->Build:

...



I'm sure you understand the math a lot better than I, so I'm not arguing against this, but can you explain this in a little more detail? I just don't understand why you basically get the time advantage of d compounded every time a new worker comes out. If you (build -> split) and I (split -> build), you are always only one worker ahead of me for a time duration of d. If you have 12 workers, you are saying you would count d six times (for the 6 you produced)?

I see that 6 workers will obviously produce more minerals in d time than one, but when you get your 6th worker, I still have 5 producing during d, so its still a 1 worker lead for a duration of d...

I don't pretend to be any kind of math expert, so if I'm missing something obvious, please just explain it. I'm just confused about the d advantage being compounded. Thanks


In strict terms this isn't a compounding advantage, but it works like this:

Build->Split:

T = 0, First Worker Starts
T = d, Initial Workers Mining
T = 17, First Worker Completes, 7 Workers Mining
T = 34, Second Worker Completes, 8 Workers Mining

and so forth

Split->Build:

T = 0, Initial Workers Mining
T = d, First Worker Starts
T = 17 + d, First Worker Completes, 7 Workers Mining
T = 17 + 17 + d, Second Worker Completes, 8 Workers Mining

And so forth.

Because you can only produce one worker at a time, if you start building later and everything is constantly producing, your final worker will finish later, by the same delay.

Basically, you start your worker d seconds later than mine, so I have a period of d seconds where I have 1 more worker than you every time one of my workers completes, until something stalls a worker completion. Every time this occurs, I get dK minerals as a result of that.

It doesn't compound, its not like there's 2d delay for the 8th worker, but worker production is bottlenecked because you can only produce one at a time.

[edit] Might have misunderstood you. The reason its 6dK by 12 workers is because I had 1dK for every probe 7->12
Like a G6
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
February 02 2011 21:10 GMT
#63
I didn't mention that this is done on specific maps actually, and thank you sevia for pointing that out. XNC, Scrap, Steppes, Metal, are maps that I know have the 3-2-3 mineral formation, which is where the 6-1-1 split is superior to other mineral splits. This is based on the irrefutable fact that all 6 probes are on the closest mineral patches, and that mineral patch distances are not all equal. Therefore, if you have 4 on the closest and 2 on the farther ones, your income will be logically lower than a player who has their probes on the closest mineral patches, it's simple math.

The 6-1-1 split works because of the natural spread the mining AI makes when 6 workers target the middle mineral patch. On every 3-2-3 mineral formation, if you target the middle mineral patch, and select the end probes to mine the outermost mineral patches, your 4 remaining probes will select the close mineral patches.

If you don't care about the extremely minor advantage this gives you, don't do it. However, not caring and trying to refute factual evidence that at the smallest degree that this split is better (however minor that advantage is) than other splits are different things.
Knowing is half the battle... the other half is lasers.
kzn
Profile Blog Joined June 2007
United States1218 Posts
February 02 2011 21:45 GMT
#64
On February 03 2011 06:10 tehemperorer wrote:
I didn't mention that this is done on specific maps actually, and thank you sevia for pointing that out. XNC, Scrap, Steppes, Metal, are maps that I know have the 3-2-3 mineral formation, which is where the 6-1-1 split is superior to other mineral splits. This is based on the irrefutable fact that all 6 probes are on the closest mineral patches, and that mineral patch distances are not all equal. Therefore, if you have 4 on the closest and 2 on the farther ones, your income will be logically lower than a player who has their probes on the closest mineral patches, it's simple math.

The 6-1-1 split works because of the natural spread the mining AI makes when 6 workers target the middle mineral patch. On every 3-2-3 mineral formation, if you target the middle mineral patch, and select the end probes to mine the outermost mineral patches, your 4 remaining probes will select the close mineral patches.

If you don't care about the extremely minor advantage this gives you, don't do it. However, not caring and trying to refute factual evidence that at the smallest degree that this split is better (however minor that advantage is) than other splits are different things.


It is insufficient to argue this purely on theory. We are simplifying things everywhere, including assumptions about probe AI, assumptions about the nature of ones mineral count as a function of time and workers, and all sorts of other stuff.

If you can do said splits and actually show an increase in income, fine. But "logically, it must be this way" is not actually the same as factual. I've tried a number of times to find a benefit from splitting in tests and I cannot.
Like a G6
nickwtf
Profile Joined June 2010
United States27 Posts
February 02 2011 21:59 GMT
#65
On February 03 2011 05:31 kzn wrote:

Might have misunderstood you. The reason its 6dK by 12 workers is because I had 1dK for every probe 7->12


Alright it makes sense to me now. What each new worker is making in d time is additive, but d itself is not. I was thinking about this all wrong. all wrong...

Thanks
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
February 02 2011 23:10 GMT
#66
On February 03 2011 06:45 kzn wrote:
Show nested quote +
On February 03 2011 06:10 tehemperorer wrote:
I didn't mention that this is done on specific maps actually, and thank you sevia for pointing that out. XNC, Scrap, Steppes, Metal, are maps that I know have the 3-2-3 mineral formation, which is where the 6-1-1 split is superior to other mineral splits. This is based on the irrefutable fact that all 6 probes are on the closest mineral patches, and that mineral patch distances are not all equal. Therefore, if you have 4 on the closest and 2 on the farther ones, your income will be logically lower than a player who has their probes on the closest mineral patches, it's simple math.

The 6-1-1 split works because of the natural spread the mining AI makes when 6 workers target the middle mineral patch. On every 3-2-3 mineral formation, if you target the middle mineral patch, and select the end probes to mine the outermost mineral patches, your 4 remaining probes will select the close mineral patches.

If you don't care about the extremely minor advantage this gives you, don't do it. However, not caring and trying to refute factual evidence that at the smallest degree that this split is better (however minor that advantage is) than other splits are different things.


It is insufficient to argue this purely on theory. We are simplifying things everywhere, including assumptions about probe AI, assumptions about the nature of ones mineral count as a function of time and workers, and all sorts of other stuff.

If you can do said splits and actually show an increase in income, fine. But "logically, it must be this way" is not actually the same as factual. I've tried a number of times to find a benefit from splitting in tests and I cannot.

Fair enough, when I get a sec I will try my best to organize a controlled approach to testing my theory. I'm not sure at this point what it will entail, but I will think about it to make sure it is direct and without holes.
Knowing is half the battle... the other half is lasers.
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 51
Rex 6
StarCraft: Brood War
Calm 3395
PianO 2149
Horang2 775
Larva 421
Mini 374
BeSt 360
Stork 324
Hyuk 316
actioN 268
ZerO 251
[ Show more ]
Light 216
EffOrt 160
Zeus 157
ggaemo 138
Mong 135
Leta 134
Mind 132
TY 112
Hyun 85
Nal_rA 78
Rush 54
ToSsGirL 54
Liquid`Ret 45
Sacsri 43
soO 35
NotJumperer 35
yabsab 31
sorry 30
zelot 29
JYJ29
JulyZerg 28
Sharp 23
Pusan 22
ajuk12(nOOB) 14
Yoon 12
[sc1f]eonzerg 11
HiyA 9
Hm[arnc] 3
Dota 2
XcaliburYe225
XaKoH 168
League of Legends
JimRising 250
Reynor103
Counter-Strike
zeus222
oskar183
flusha128
Other Games
summit1g7300
singsing1702
SortOf160
Happy153
Lowko133
Hui .94
B2W.Neo67
ZerO(Twitch)15
Dewaltoss12
MindelVK3
Organizations
Counter-Strike
PGL2023
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota285
League of Legends
• Jankos722
• Stunt563
Upcoming Events
LiuLi Cup
25m
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Rex6
Cosmonarchy
5h 25m
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
Big Brain Bouts
5h 25m
Iba vs GgMaChine
TriGGeR vs Bunny
Reynor vs Classic
Serral vs Clem
BSL Team Wars
8h 25m
Team Hawk vs Team Dewalt
BSL Team Wars
8h 25m
Team Hawk vs Team Bonyth
Code For Giants Cup
11h 55m
SC Evo League
1d 1h
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
1d 5h
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
1d 7h
SC Evo League
2 days
[ Show More ]
Maestros of the Game
2 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
2 days
Team Bonyth vs Team Sziky
BSL Team Wars
2 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
PiGosaur Monday
4 days
LiuLi Cup
5 days
Replay Cast
5 days
The PondCast
5 days
RSL Revival
5 days
Maru vs SHIN
MaNa vs MaxPax
RSL Revival
6 days
Reynor vs Astrea
Classic vs sOs
Liquipedia Results

Completed

CSL Season 18: Qualifier 1
WardiTV Summer 2025
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
Maestros of the Game
EC S1
Sisters' Call Cup
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.