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[GE] prodiG's Map Thread - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
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Donger
Profile Joined October 2009
United States147 Posts
June 14 2010 05:25 GMT
#61
Make the map Blood Bath and Challenger! Two classic maps that I don't think I have seen recreated yet.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 14 2010 05:30 GMT
#62
On June 14 2010 14:25 Donger wrote:
Make the map Blood Bath and Challenger! Two classic maps that I don't think I have seen recreated yet.

Blood Bath has been done already, I don't know about Challenger.

I'm creating a destructible tower to put in the middle of Ground Zero to block the gold expansion and also give vision over middle. If you want to expand there, you forfeit the vision :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 14 2010 05:48 GMT
#63
that was a pretty good idea, how can you make the tower distructible?
"Mudkip"
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 14 2010 06:01 GMT
#64
On June 14 2010 14:48 Madkipz wrote:
that was a pretty good idea, how can you make the tower distructible?

I have to create it in the Data Editor. I've got the functionality working, i'm just having some trouble with the animations

[image loading]

Here you can see that I am attacking it, it's providing vision, and I can't build under it :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 14 2010 06:06 GMT
#65
pretty awesome was it difficult to create? or do you not wish to share ? XD
"Mudkip"
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 14 2010 06:14 GMT
#66
On June 14 2010 15:06 Madkipz wrote:
pretty awesome was it difficult to create? or do you not wish to share ? XD

I'll share once I have it working completely
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
stimtokolos
Profile Joined June 2010
Australia77 Posts
June 14 2010 10:04 GMT
#67
I really like the direction you're going in with that destructible watch tower.
However I feel like 12 might be a few too many patches of high yield.
It is giving you over twice the amount of minerals that a normal expo would be giving you. Even though you're sacrificing the sight from the tower, maybe something around 1.6 - 1.8 might be more balanced. (I'm fully aware on actual in game testing can prove this either way).
Just something to keep in mind . The map looks really clean cut though, I like that in maps with urban tilesets.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 14 2010 19:55 GMT
#68
On June 14 2010 19:04 stimtokolos wrote:
I really like the direction you're going in with that destructible watch tower.
However I feel like 12 might be a few too many patches of high yield.
It is giving you over twice the amount of minerals that a normal expo would be giving you. Even though you're sacrificing the sight from the tower, maybe something around 1.6 - 1.8 might be more balanced. (I'm fully aware on actual in game testing can prove this either way).
Just something to keep in mind . The map looks really clean cut though, I like that in maps with urban tilesets.

I dropped it down to 10 patches, I just haven't posted a screenshot. It may go down to 8 if testing proves that 10 is still too much.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Alou
Profile Blog Joined March 2010
United States3748 Posts
June 15 2010 21:43 GMT
#69
Like your stuff. You're inspiring me to try the map editor later tonight
Life is Good.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 17 2010 14:21 GMT
#70
On June 16 2010 06:43 Alou wrote:
Like your stuff. You're inspiring me to try the map editor later tonight

Go for it. Can never have too many good maps for a game :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 23 2010 12:24 GMT
#71
prodiG want to able to upload more then 5 of your maps? Blizzard is hiring level designers. Go for it and we can finallly have good blizz maps
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
MorroW
Profile Joined August 2008
Sweden3522 Posts
June 23 2010 12:34 GMT
#72
i think this remake of metalopolis is a really simple and solid remake, great job on this love tornado too
Progamerpls no copy pasterino
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 24 2010 04:58 GMT
#73
On June 23 2010 21:24 jamesr12 wrote:
prodiG want to able to upload more then 5 of your maps? Blizzard is hiring level designers. Go for it and we can finallly have good blizz maps

I'll look into this but I doubt it

On June 23 2010 21:34 MorroW wrote:
i think this remake of metalopolis is a really simple and solid remake, great job on this love tornado too

Yeah, I didn't want to go all-out, just some significant gameplay changes. There are a few texture issues I've been meaning to fix...

New screenshot of Redemption is up, I have the map half textured/doodaded. You can see all the features anyway:

[image loading]
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-07-04 20:31:03
July 04 2010 20:30 GMT
#74
[image loading]

This is my alpha design for Altar of Darkness. What do you guys think? Should I change it or finish it?

Features:
Can't build in the red textured area between the natural choke and open middle area. (checkerboarded so you can place creep tumors and sensor towers, but nothing else)
The cliff around the 3rds will be non-pathable

Here's a poll for everyone who likes to lurk instead of post:
Poll: Altar of Darkness

Finish the map! (18)
 
69%

The design is crap, I'd never play this (8)
 
31%

Change <something> and it will be good (post) (0)
 
0%

26 total votes

Your vote: Altar of Darkness

(Vote): Finish the map!
(Vote): The design is crap, I'd never play this
(Vote): Change <something> and it will be good (post)



ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 08 2010 03:29 GMT
#75
BETA IS UP! /me puts away his nerd boner

Expect to see Impervious, Redemption, Ground Xero, Fighting Spirit and Neo Tornado up ASAP!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Skee
Profile Joined March 2010
Canada702 Posts
Last Edited: 2010-07-08 03:41:50
July 08 2010 03:41 GMT
#76
On July 08 2010 12:29 prodiG wrote:
BETA IS UP! /me puts away his nerd boner

Expect to see Impervious, Redemption, Ground Xero, Fighting Spirit and Neo Tornado up ASAP!


Just curious, is it letting you connect through the editor?
edit: It wont for me. D;
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-07-08 03:50:15
July 08 2010 03:42 GMT
#77
On July 08 2010 12:41 Skee wrote:
Show nested quote +
On July 08 2010 12:29 prodiG wrote:
BETA IS UP! /me puts away his nerd boner

Expect to see Impervious, Redemption, Ground Xero, Fighting Spirit and Neo Tornado up ASAP!


Just curious, is it letting you connect through the editor?
edit: It wont for me. D;

still patching, i'll keep you posted.


EDIT: can't get logged in on teh editor as of 12:50 KST
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Skee
Profile Joined March 2010
Canada702 Posts
July 08 2010 03:56 GMT
#78
+ Show Spoiler +
On July 08 2010 12:42 prodiG wrote:
Show nested quote +
On July 08 2010 12:41 Skee wrote:
On July 08 2010 12:29 prodiG wrote:
BETA IS UP! /me puts away his nerd boner

Expect to see Impervious, Redemption, Ground Xero, Fighting Spirit and Neo Tornado up ASAP!


Just curious, is it letting you connect through the editor?
edit: It wont for me. D;

still patching, i'll keep you posted.


EDIT: can't get logged in on teh editor as of 12:50 KST


Yeah D=. I have 3 maps to publish and can't. -.-;
EvilMaishidon
Profile Joined May 2010
United States125 Posts
July 10 2010 19:39 GMT
#79
Hi, I just played a game on ground xero, and the frame rate rendered the game unplayable. Not completely sure what the problem is, but this is the only map i 've had the problem on. My guess, would be all of the fire effects on the map. The ramps in the top right and bottom left also had holes in them.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-07-10 19:58:33
July 10 2010 19:45 GMT
#80
On July 11 2010 04:39 used man wrote:
Hi, I just played a game on ground xero, and the frame rate rendered the game unplayable. Not completely sure what the problem is, but this is the only map i 've had the problem on. My guess, would be all of the fire effects on the map. The ramps in the top right and bottom left also had holes in them.

I've played tons of games vs AI on it and never had this issue, so I'm not sure what to say. And what do you mean holes? Can you post screenshots?

EDIT: I just played it. My framerates were fine, but I saw the holes :/
I'll try to fix these but I don't know if it's a game bug or not, since the minerals in the middle of the map also disappeared :/

EDIT 2: I fixed the holes, doodads and mineral patches in the middle. I have no idea why the map would perform poorly, the fire effects are just lava splash doodads and don't look to be demanding at all
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
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