• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:27
CEST 00:27
KST 07:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror2[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup8StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Fantasy returning? Sagi.gg Launcher Released BW General Discussion PLAYzone Challenge - open offline tour in Prague 20-year-old Valorant player starting StarCraft
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9282 users

1-Hatch Queen over-reaction, protoss counter - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
bEsT[Alive]
Profile Joined July 2009
606 Posts
Last Edited: 2009-09-07 21:37:08
September 07 2009 21:31 GMT
#61
In other words, you are only looking out for yourself. Thanks. You should have left out the last paragraph.

Any good player will surely take this early advantage. Hell, a shitty ass Z player has all the tools now to take on a decent P player. PvZ has always been tricky with getting the proper timings and micro.

In SC, Protoss has a few viable builds against Zerg, i.e. two gate push, FE. Normally we see the latter. P players tend to play more conservative/passive as you described, but you continue to miss an important element.

SCOUTING. The Protoss always had limited methods of scouting against Z. Z always had the early advantage. It's up to keeping your initial probe alive and in some cases that doesn't even work, so you have to get a Corsair -__-;;

What does this mean? P players have one less out. We need to see more viable builds and soft counters in SC2 to increase its longevity.

Give me a freaking break man.
If you obey all the rules you miss all the fun - Katharine Hepburn
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
September 07 2009 21:42 GMT
#62
On September 08 2009 05:13 Mastermind wrote:
Why do all these people who played the game for a few days think they know which strategies are viable or overpowered, but the people at Blizzard who's jobs it is to play the game everyday somehow overlooked these huge imbalances?


I'd agree if people were talking about mid/late game imbalances but there isn't even many possibilities in the early game so its immediately pretty obvious if something is overpowered or not.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 07 2009 22:04 GMT
#63
On September 08 2009 06:42 infinity2k9 wrote:
Show nested quote +
On September 08 2009 05:13 Mastermind wrote:
Why do all these people who played the game for a few days think they know which strategies are viable or overpowered, but the people at Blizzard who's jobs it is to play the game everyday somehow overlooked these huge imbalances?


I'd agree if people were talking about mid/late game imbalances but there isn't even many possibilities in the early game so its immediately pretty obvious if something is overpowered or not.

I think it's important to keep in mind, and Hot_bid stressed this part himself several times, that nobody is saying that anything is DEFINITELY imbalanced.

In his experience, it feels very, very strong but he still says he's not sure if it should be nerfed, because he's not sure how late game plays out.

Nobody is saying "this is how it is", it's more like "this is how it appears to be" - until the Beta is out we can't really do better than that.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
September 07 2009 23:43 GMT
#64
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.


Chill, maybe I missed getting this written down as clearly as I wanted, but the zerg cannot expand vs a 2-gate build, because if you are spending all those larva on workers/an expand, you're going to get hit by a very strong zealot rush.

The section where I talked about the option of breaking the wall was to show what happens if you try. If you don't try either you reinforce your troops at his ramp, or he kills them easily and comes charging towards your base with 5 zealots, which, if you've expanded will easily kill enough workers/your nat hatch before dieing to your scrambled lings.

Maybe it was just how it felt in this build, but a 1-base zerg felt very mineral starved, it's not like BW where you will automatically get to 300 for a hatch, unable to spend it all off of the first one


The one counter to this build I posted was zerg expanding all over the map, but without creep around their morphing in new hatch, it's easily scouted and killed.
Teejing
Profile Joined January 2009
Germany1360 Posts
September 08 2009 00:07 GMT
#65
I want to play sc2 so much xD!

Got a question here:

Does it make any sense to build more than 30 drones for 1 base?

If not,cant the t/p assume a push when zerg is not expanding?

I dont know how viable fast teching to t2/3 on 1 base is, but i guess by the time the push comes out p/t would have taken their nat already.


peidongyang
Profile Joined January 2009
Canada2084 Posts
September 08 2009 00:28 GMT
#66
I think that ZvT and ZvP will fix itself when the game comes out.
ZvZ, however, will be just like in SC1. Ling/muta no real signs of "macro"
the throws never bothered me anyway
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 08 2009 00:53 GMT
#67
Shiladie, could you give an estimate of how many lings you'd need to protect vs 5 zealots? It doesn't sound like you'd need that many, especially if you have speed (not to mention that if you have speed, you can just run-around and counter his main).

Also, how will protoss knew you expanded if you have lings blocking his scout probe? In SC you aren't gonna get a ling past speedlings, I'm assuming this is still the case since the pathing has improved?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
eshlow
Profile Joined June 2008
United States5210 Posts
Last Edited: 2009-09-08 01:25:25
September 08 2009 01:23 GMT
#68
On September 08 2009 08:43 Shiladie wrote:
Show nested quote +
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.


Chill, maybe I missed getting this written down as clearly as I wanted, but the zerg cannot expand vs a 2-gate build, because if you are spending all those larva on workers/an expand, you're going to get hit by a very strong zealot rush.

The section where I talked about the option of breaking the wall was to show what happens if you try. If you don't try either you reinforce your troops at his ramp, or he kills them easily and comes charging towards your base with 5 zealots, which, if you've expanded will easily kill enough workers/your nat hatch before dieing to your scrambled lings.

Maybe it was just how it felt in this build, but a 1-base zerg felt very mineral starved, it's not like BW where you will automatically get to 300 for a hatch, unable to spend it all off of the first one


The one counter to this build I posted was zerg expanding all over the map, but without creep around their morphing in new hatch, it's easily scouted and killed.


The problem here is this:

1. Early couple lings + Q kill his scout
2. Overload is in toss base/at his ramp
3. Some lings in front of his nat to contain + deny other scout

When he moves out, you can focus on military production or build it concurrently while pumping drones because you knwo EXACTLY how many zealots he has. As zerg:

1. You know EXACTLY when he moves out.
2. You know how many zealots he has.

A competent player will EASILY counter this.

I'm not quite sure why you'd do an early pool (10p vs 13). When the pool is up not all of the first 3 larva or any have to go towards lings either. All of the queen's larva don't have to go towards ALL military or ALL drones. The fact that it's variable makes it very difficult for the toss player.

I am not quite getting why you are saying its mineral starved when you can pump extra drones if you need to. The extra 12 larva (that Nevuk calculated from the mainpage thread) by the time the 2nd hatch would be up is MORE than enough to get enough extra drones PLUS military you need to defend a 2gate.
Overcoming Gravity: A Systematic Approach to Gymnastics and Bodyweight Strength
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
September 08 2009 01:25 GMT
#69
On September 08 2009 09:53 FrozenArbiter wrote:
Shiladie, could you give an estimate of how many lings you'd need to protect vs 5 zealots? It doesn't sound like you'd need that many, especially if you have speed (not to mention that if you have speed, you can just run-around and counter his main).

Also, how will protoss knew you expanded if you have lings blocking his scout probe? In SC you aren't gonna get a ling past speedlings, I'm assuming this is still the case since the pathing has improved?

The ratio is EXACTLY 3:1, just like in brood war. You definitely can expand against 2 gate, since you can support 7 larvae of lings easily.
Moderator
StorrZerg
Profile Blog Joined February 2008
United States13922 Posts
Last Edited: 2009-09-08 01:28:19
September 08 2009 01:27 GMT
#70
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.



thats what i was thinking, why the hell would you go forward and attempt to break it if he walls off nice and pretty.

just ling speed deny scouting expand and tech.


Besides this "imbalance" with 1 hatch play


how about mid and late game? how do zergs deal with drops from toss/terran

Or how about Key flying caster units (nomad) i mean its essential that you learn how to clone and use scourge to snipe vessels in BW, or snipe arbs obs ect.
Hwaseung Oz fan for life. Swing out, always swing out.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
September 08 2009 01:31 GMT
#71
On September 08 2009 10:27 StorrZerg wrote:
Show nested quote +
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.



thats what i was thinking, why the hell would you go forward and attempt to break it if he walls off nice and pretty.

just ling speed deny scouting expand and tech.


Besides this "imbalance" with 1 hatch play


how about mid and late game? how do zergs deal with drops from toss/terran

Or how about Key flying caster units (nomad) i mean its essential that you learn how to clone and use scourge to snipe vessels in BW, or snipe arbs obs ect.

Dealing with drops is a lot easier for Z in ZvT because hydras also beat marines way better than in BW. Protoss can do cute Collossus drops that rape Zerg pretty hard, if it gets to that point.

I never got / saw a nomad in all the games I played or watched.
Moderator
n3meSis
Profile Joined May 2009
United States11 Posts
September 08 2009 01:32 GMT
#72
Zergs are obviously need their uberlisk back. Uberling or imbaling are the only fair builds :D
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
September 08 2009 01:49 GMT
#73
On September 08 2009 10:32 n3meSis wrote:
Zergs are obviously need their uberlisk back. Uberling or imbaling are the only fair builds :D

Toss gets thier mothership, Terran gets thier Thor? We deserve our Uberlisk XD

I'm all for balancing the Queen so that Zerg tier 1 units are weak per mineral cost compared to Toss and Terran so they are a much more swarmy race. Mabye put the Queen with only a melee attack that hits air (its really tall <.<) or a shorter ranged attack so it can't stop workers. As for Zerglings denying scouts, if its a real problem than they should just change the way lings track them down.
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2009-09-08 01:58:41
September 08 2009 01:54 GMT
#74
On September 08 2009 06:19 FrozenArbiter wrote:
About the maps, I sooooooort of disagree, because some of the most imbalanced PvZ maps of all time (like Bifrost) were not macro maps at all, while some of the most imbalanced in P's favour (like Guillotine or Paradox) were macro maps.

paradox was a money map, not a macro map, there's a difference. it was also quite good, but...it was also more or less an island map... technically it was a duel map(like most of the 2 player blizzard maps)...but in sc with broodwar and corsairs p>z on islands...

Bifrost...I agree that it's not a macro map, but I don't think that's the issue. In this case, it's rather like the paradox map where...the entrance hurts one race. in paradox there was only entrance by sky...but in bifrost there are two entrances. and one of them is very windy. because of that the zerg are able to attack from a lot of different directions...that's what gave them an advantage over the protoss. Yes, it was a micro map, but in this case the entrances were key to zerg's victory.
it was not only an issue at the main base but many expansions were difficult to protect with the many entrances everywhere. and everyone knows zerg surrounding protoss is not good for the protoss. they need a defensive line of some sort going to be able to slay the zerg little by little instead of trying to do it all at once.


as for Guillotine...I think remember that one well enough. but i didn't play on it because i thought it was a really imbalanced map... i admit i didn't watch much games on it, but from what i could tell, because of the huge numbers of walls... the ground units with the highest range had the hugest advantage. so terrans with their siege tanks were the strongest, followed by protoss with their dragoons...and zerg were dead last with their hydralisks.
dcttr66
Profile Joined October 2003
United States555 Posts
September 08 2009 02:00 GMT
#75
On September 08 2009 10:32 n3meSis wrote:
Zergs are obviously need their uberlisk back. Uberling or imbaling are the only fair builds :D

they made uberlisk just to show you that it's possible to create body parts on a unit that need to be destroyed...pretty sure that's what that was about. it's so like you can do stuff like contra or ff7 attack a different target on the same enemy. like, head, arm, other arm, and/or whatever.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 08 2009 02:13 GMT
#76
Actually Protoss beat terran really badly on that map, although I don't know if the same would happen today...

Protoss favoured maps tend to be kinda boring I think
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Daeno
Profile Joined June 2007
Canada76 Posts
Last Edited: 2009-09-08 02:23:28
September 08 2009 02:22 GMT
#77
Nice writeup.

I had no idea you got a key for beating karune or whoever...ugg I was so pumped to try (like at last PAX).

I asked a Blizz employee at the kiosk where they were hanging out if they were doing anything like that and he frowned at me and said "phh, NO".

Screw that guy. I was even wearing my WeMade jersey
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
September 08 2009 03:15 GMT
#78
Can't the zerg player attack the gateways and if toss tries to use zealot to kill lings, just surround and pick off the lot.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
StorrZerg
Profile Blog Joined February 2008
United States13922 Posts
September 08 2009 03:25 GMT
#79
On September 08 2009 10:31 Chill wrote:
Show nested quote +
On September 08 2009 10:27 StorrZerg wrote:
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.



thats what i was thinking, why the hell would you go forward and attempt to break it if he walls off nice and pretty.

just ling speed deny scouting expand and tech.


Besides this "imbalance" with 1 hatch play


how about mid and late game? how do zergs deal with drops from toss/terran

Or how about Key flying caster units (nomad) i mean its essential that you learn how to clone and use scourge to snipe vessels in BW, or snipe arbs obs ect.

Dealing with drops is a lot easier for Z in ZvT because hydras also beat marines way better than in BW. Protoss can do cute Collossus drops that rape Zerg pretty hard, if it gets to that point.

I never got / saw a nomad in all the games I played or watched.


can't toss use the flying pylon to just "recall" their entire army into a zerg main?

also really no one using the nomad? even though i hate vessels it was such a critical unit in tvz and very important tvp vs arbs
Hwaseung Oz fan for life. Swing out, always swing out.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 08 2009 03:35 GMT
#80
On September 08 2009 12:25 StorrZerg wrote:
Show nested quote +
On September 08 2009 10:31 Chill wrote:
On September 08 2009 10:27 StorrZerg wrote:
On September 08 2009 04:39 Chill wrote:
The OP completely missed the point of the power of the Queen. It's not that you can get an unstoppable rush, it's that you have unlimited flexibility and deception. If he does 2 Gate wallin you just expand, you dont rush with 6 lings.



thats what i was thinking, why the hell would you go forward and attempt to break it if he walls off nice and pretty.

just ling speed deny scouting expand and tech.


Besides this "imbalance" with 1 hatch play


how about mid and late game? how do zergs deal with drops from toss/terran

Or how about Key flying caster units (nomad) i mean its essential that you learn how to clone and use scourge to snipe vessels in BW, or snipe arbs obs ect.

Dealing with drops is a lot easier for Z in ZvT because hydras also beat marines way better than in BW. Protoss can do cute Collossus drops that rape Zerg pretty hard, if it gets to that point.

I never got / saw a nomad in all the games I played or watched.


can't toss use the flying pylon to just "recall" their entire army into a zerg main?

also really no one using the nomad? even though i hate vessels it was such a critical unit in tvz and very important tvp vs arbs


Warp-In only works on units you are making. You cant recall units you have already made.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
BSL Open Qualifier
04:00
Jungsu & Hasu #2
ZZZero.O159
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason98
StarCraft: Brood War
Artosis 1031
ZZZero.O 151
Bale 20
ajuk12(nOOB) 8
Dota 2
NeuroSwarm95
League of Legends
Doublelift4894
JimRising 620
Heroes of the Storm
Grubby7064
Other Games
summit1g10179
FrodaN3145
KnowMe218
Organizations
Other Games
gamesdonequick1207
Dota 2
PGL Dota 2 - Main Stream33
[ Show 11 non-featured ]
StarCraft 2
• musti20045 40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1049
• Shiphtur156
Upcoming Events
Replay Cast
33m
Afreeca Starleague
11h 33m
Rush vs Light
WardiTV Weekly
12h 33m
Monday Night Weeklies
17h 33m
Replay Cast
1d
Afreeca Starleague
1d 11h
Soma vs Soulkey
INu's Battles
1d 12h
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
2 days
The PondCast
3 days
INu's Battles
3 days
[ Show More ]
Replay Cast
5 days
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
Patches Events
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.