• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:38
CEST 12:38
KST 19:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview4Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
FEL Cracov 2025 (July 27) - $8000 live event7Esports World Cup 2025 - Final Player Roster11Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12
StarCraft 2
General
how long does robinhood support take HomeStory Cup 27 - Info & Preview HSC 27 players & groups The SCII GOAT: A statistical Evaluation Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1 SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series EWC 2025 Online Qualifiers (May 28-June 1, June 21-22)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
BW General Discussion ASL20 Preliminary Maps Where is effort ? BGH Auto Balance -> http://bghmmr.eu/ Preserving Battlereports.com
Tourneys
[Megathread] Daily Proleagues [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Social coupon sites UK Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 681 users

[WCS EU] Ro32 Group C Premier Season 1 2014 - Page 32

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 30 31 32 33 34 35 Next All
Nebuchad
Profile Blog Joined December 2012
Switzerland12146 Posts
February 22 2014 21:46 GMT
#621
sick defense
No will to live, no wish to die
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
February 22 2014 21:46 GMT
#622
On February 23 2014 06:45 gingerfluffmuff wrote:
Show nested quote +
On February 23 2014 06:44 vthree wrote:
On February 23 2014 06:40 CriMsoN sc2 wrote:
On February 23 2014 06:33 vthree wrote:
On February 23 2014 06:27 i.of.the.storm wrote:
On February 23 2014 06:23 Kevin_Sorbo wrote:
On February 23 2014 06:22 vthree wrote:
On February 23 2014 06:19 CriMsoN sc2 wrote:
It's kinda funny ForGG REFUSES to build any ghost even after he sees mass HTs and proceed to whine about Protoss... I mean what would happen if Protoss doesn't build any colossi and die to mass hydra every game and goes to say "this game is BROKEN" ...well people will just say NO UR JUST BAD DUH. But against Protoss, it's totally justified to complain about race always?


I wish ghost hard counter HTs as much as colossi hard counters Hydras.


loll so true... ghosts are useless once they are out of energy too.


Eh... ghosts still do pretty decent damage, and they're more tanky than bio, it's just that they're too slow to retreat with properly so you get fucked if you try to pull back. Pound for pound, HT are just more effective than ghosts, and two landed storms are way more devastating than two landed EMPs, but it's not as cut and dry.

I also feel like the maps really screw you sometimes, like on Polar Night defending as Terran you have no room to kite or split against storms, but at the same time if it's too open like Heavy Rain you get blunk. I dunno, I really think the #2 issue in TvP is maps (#1 being MSC making Protoss too safe pre-12 minutes), but I don't really know what you do to fix these maps.


Another issue with ghosts is that if they join in mid battle, they are pretty useless since the zealots are already spread due to charge and they can't really get in range to EMP the HTs coming mid battle. But HTs that arrive mid battle can swing the tide or at least force a pull back from the Terran.

Would be interesting to see them test out the old EMP radius. It was a big issue in WoL because Protoss defense was all about hitting FFs on their natural ramps. And the EMP radius made it too easy to EMP all the sentries with ghost rush. But P defense no longer really rely on that.


Every unit has pros and cons but ghost has to be perfect.


Ghosts are expensive, fragile casters that need to be in the front lines... That is already a big disadvantage...

And override the stim command

That is the worst part. You mean I can't hotkey my entire army together and have no spells conflict? imba.
WriterRecently Necro'd (?)
Xoronius
Profile Joined July 2011
Germany6362 Posts
February 22 2014 21:46 GMT
#623
On February 23 2014 06:43 Darkhorse wrote:
Show nested quote +
On February 23 2014 06:42 Xoronius wrote:
On February 23 2014 06:31 Darkhorse wrote:
On February 23 2014 06:30 Xoronius wrote:
On February 23 2014 06:25 felisconcolori wrote:
On February 23 2014 06:24 Xoronius wrote:
On February 23 2014 06:23 Darkhorse wrote:
Fucking people taking easy reports I need to pad my stats.

There are reporting stats? Where can you see them?


If you have the report button, there is a new stats page in your profile for "My Reports". Example - 27% of my reports (roughly) have no action taken.

I should work on that, increase my quality of reports.

Thank you.
On February 23 2014 06:25 felisconcolori wrote:
On February 23 2014 06:25 Darkhorse wrote:
On February 23 2014 06:24 Xoronius wrote:
On February 23 2014 06:23 Darkhorse wrote:
Fucking people taking easy reports I need to pad my stats.

There are reporting stats? Where can you see them?

Nope no reporting stats you shouldn't report people waste of your time just let me know and I'll report them.


Lies. You should tell ME, so I can take care of it for you. You can't trust Darkhorse, he'll drop an a on you or something.

Yeah, I know, he is´nt trustworthy, he dislikes Round Robin.

YOU MEAN THE DEVIL'S FORMAT?!

Be careful man, you might get reported for writing in all caps, and I can´t convince you, that RR is a far superior format, if you get banned.

Which brings me to an interesting point, if I am not allowed to report people, when you are around, how am I supposed to report you, when I get angry in format discussions?

You're allowed to report me. Better you than someone else.

Far to kind of you.
Paljas
Profile Joined October 2011
Germany6926 Posts
February 22 2014 21:46 GMT
#624
On February 23 2014 06:45 gingerfluffmuff wrote:
Show nested quote +
On February 23 2014 06:44 vthree wrote:
On February 23 2014 06:40 CriMsoN sc2 wrote:
On February 23 2014 06:33 vthree wrote:
On February 23 2014 06:27 i.of.the.storm wrote:
On February 23 2014 06:23 Kevin_Sorbo wrote:
On February 23 2014 06:22 vthree wrote:
On February 23 2014 06:19 CriMsoN sc2 wrote:
It's kinda funny ForGG REFUSES to build any ghost even after he sees mass HTs and proceed to whine about Protoss... I mean what would happen if Protoss doesn't build any colossi and die to mass hydra every game and goes to say "this game is BROKEN" ...well people will just say NO UR JUST BAD DUH. But against Protoss, it's totally justified to complain about race always?


I wish ghost hard counter HTs as much as colossi hard counters Hydras.


loll so true... ghosts are useless once they are out of energy too.


Eh... ghosts still do pretty decent damage, and they're more tanky than bio, it's just that they're too slow to retreat with properly so you get fucked if you try to pull back. Pound for pound, HT are just more effective than ghosts, and two landed storms are way more devastating than two landed EMPs, but it's not as cut and dry.

I also feel like the maps really screw you sometimes, like on Polar Night defending as Terran you have no room to kite or split against storms, but at the same time if it's too open like Heavy Rain you get blunk. I dunno, I really think the #2 issue in TvP is maps (#1 being MSC making Protoss too safe pre-12 minutes), but I don't really know what you do to fix these maps.


Another issue with ghosts is that if they join in mid battle, they are pretty useless since the zealots are already spread due to charge and they can't really get in range to EMP the HTs coming mid battle. But HTs that arrive mid battle can swing the tide or at least force a pull back from the Terran.

Would be interesting to see them test out the old EMP radius. It was a big issue in WoL because Protoss defense was all about hitting FFs on their natural ramps. And the EMP radius made it too easy to EMP all the sentries with ghost rush. But P defense no longer really rely on that.


Every unit has pros and cons but ghost has to be perfect.


Ghosts are expensive, fragile casters that need to be in the front lines... That is already a big disadvantage...

And override the stim command

please
just press tab or get the at a seperate hotkey
TL+ Member
Zheryn
Profile Joined December 2010
Sweden3653 Posts
February 22 2014 21:48 GMT
#625
Not even sure how Lilbow managed to not die there, it was pretty sick Hope he takes game 3.
hundred thousand krouner
i.of.the.storm
Profile Joined April 2009
United States795 Posts
February 22 2014 21:49 GMT
#626
On February 23 2014 06:33 vthree wrote:
Show nested quote +
On February 23 2014 06:27 i.of.the.storm wrote:
On February 23 2014 06:23 Kevin_Sorbo wrote:
On February 23 2014 06:22 vthree wrote:
On February 23 2014 06:19 CriMsoN sc2 wrote:
It's kinda funny ForGG REFUSES to build any ghost even after he sees mass HTs and proceed to whine about Protoss... I mean what would happen if Protoss doesn't build any colossi and die to mass hydra every game and goes to say "this game is BROKEN" ...well people will just say NO UR JUST BAD DUH. But against Protoss, it's totally justified to complain about race always?


I wish ghost hard counter HTs as much as colossi hard counters Hydras.


loll so true... ghosts are useless once they are out of energy too.


Eh... ghosts still do pretty decent damage, and they're more tanky than bio, it's just that they're too slow to retreat with properly so you get fucked if you try to pull back. Pound for pound, HT are just more effective than ghosts, and two landed storms are way more devastating than two landed EMPs, but it's not as cut and dry.

I also feel like the maps really screw you sometimes, like on Polar Night defending as Terran you have no room to kite or split against storms, but at the same time if it's too open like Heavy Rain you get blunk. I dunno, I really think the #2 issue in TvP is maps (#1 being MSC making Protoss too safe pre-12 minutes), but I don't really know what you do to fix these maps.


Another issue with ghosts is that if they join in mid battle, they are pretty useless since the zealots are already spread due to charge and they can't really get in range to EMP the HTs coming mid battle. But HTs that arrive mid battle can swing the tide or at least force a pull back from the Terran.

Would be interesting to see them test out the old EMP radius. It was a big issue in WoL because Protoss defense was all about hitting FFs on their natural ramps. And the EMP radius made it too easy to EMP all the sentries with ghost rush. But P defense no longer really rely on that.


Yeah, I wish blizzard would revisit some older nerfs instead of trying to change different things. Same with the snipe nerf really, it was stupid how it hard-countered all zerg T3, but now it's stupid that you can't even 1-shot probes.
Maru - The Terran hope is alive!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 22 2014 21:49 GMT
#627
On February 23 2014 06:45 The_Templar wrote:
Show nested quote +
On February 23 2014 06:39 The_Templar wrote:
WCS EU Premier: RO16

(P)Lilbow vs (P)BabyKnight
1-0


Map: Yeonsu


Lilbow spawns in the top right
BabyKnight spawns in the bottom left

1:00
Lilbow proxying a pylon in the natural of BabyKnight.
Gateway for Lilbow, and the probe goes back home.
BabyKnight getting his gateway at almost the same time.

2:00
Gas for both players.
BabyKnight scouting for cannons in his main base.
BabyKnight got a second gas.
Chronoboost on the gateway of Lilbow.
BabyKnight didn't get a zealot.

3:00
BabyKnight sees the gateway.
Zealots go into the main base but are only killing one probe.

4:00
Third zealot for Lilbow.
BabyKnight finishes his stalker faster.

5:00
Both players getting two more gateways but Lilbow's are 30 seconds faster.
BabyKnight kills all the units of Lilbow.

6:00
Robotics facility for BabyKnight.
Lilbow going 4-gate but is defensive.

7:00
BabyKnight going for an attack with a proxy pylon.
Lilbow trying to kill the stalkers but BabyKnight warps in more.

8:00 (P)Lilbow 31 vs (P)BabyKnight 38
Lilbow still trying to micro against the units of BabyKnight.
Lilbow getting lots of zealots.

9:00 (P)Lilbow 35 vs (P)BabyKnight 35
Lilbow holds off the pressure!
BabyKnight getting a twilight council.
Lilbow going for aggression.

10:00 (P)Lilbow 37 vs (P)BabyKnight 39
Photon overcharge on the main nexus.
Lilbow is very zealot heavy.
BabyKnight is all stalkers.
BabyKnight getting blink.

11:00 (P)Lilbow 41 vs (P)BabyKnight 42
Photon overcharge fades.
All of BabyKnight's units have very low health.

12:00 (P)Lilbow 41 vs (P)BabyKnight 49
Zealots vs stalkers.
Blink finishes for BabyKnight.

13:00 (P)Lilbow 39 vs (P)BabyKnight 47
Mothership core nearly finishes.
Lilbow kills a bunch of probes but loses all his units.
Lilbow GG's!
BabyKnight ties it up 1-1.
Moderatorshe/her
TL+ Member
Paljas
Profile Joined October 2011
Germany6926 Posts
February 22 2014 21:50 GMT
#628
Poll: Recommend Final Match Game 2?

★★★★ - Highly recommended game (9)
 
90%

★★★★★ - One of the best games of the year (1)
 
10%

★★★ - Good game (0)
 
0%

★★ - Only if you have nothing better to do (0)
 
0%

★ - Do not see this game no matter what (0)
 
0%

10 total votes

Your vote: Recommend Final Match Game 2?

(Vote): ★★★★★ - One of the best games of the year
(Vote): ★★★★ - Highly recommended game
(Vote): ★★★ - Good game
(Vote): ★★ - Only if you have nothing better to do
(Vote): ★ - Do not see this game no matter what

TL+ Member
arkedos
Profile Joined July 2011
Germany1426 Posts
February 22 2014 21:50 GMT
#629
that remembered me of the good old 4 gate vs. 4 gate on tal'darim altar :D
love esports - hate homophobia
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 22 2014 21:50 GMT
#630
That was very close.
Moderatorshe/her
TL+ Member
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
February 22 2014 21:51 GMT
#631
On February 23 2014 06:50 arkedos wrote:
that remembered me of the good old 4 gate vs. 4 gate on tal'darim altar :D

good ol' times. MC showed everyone how to do it :D
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-02-22 21:52:07
February 22 2014 21:51 GMT
#632
Lilbow please win game 3! Thanks
Moderatorshe/her
TL+ Member
ClueClueClue
Profile Blog Joined December 2011
Sweden1203 Posts
February 22 2014 21:52 GMT
#633
Blink imba in pvp as well, apparently!
Cogito, ergo toss.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 22 2014 21:52 GMT
#634
WCS EU Premier: RO16

(P)Lilbow vs (P)BabyKnight
1-1


Map: Heavy Rain


Lilbow spawns in the bottom
BabyKnight spawns in the top
Moderatorshe/her
TL+ Member
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
February 22 2014 21:52 GMT
#635
On February 23 2014 06:50 The_Templar wrote:
That was very close.


Yes, good grief, I hate these intense close games. I'm getting a freaking heart attack!!
Earth, Water, Air and Protoss!
scypio
Profile Joined December 2011
Poland2127 Posts
February 22 2014 21:52 GMT
#636
bbk vs lilbow G2: blink FTW... again
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 22 2014 21:52 GMT
#637
On February 23 2014 06:52 ClueClueClue wrote:
Blink imba in pvp as well, apparently!

Yeah, it was game ending.
Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 22 2014 21:52 GMT
#638
On February 23 2014 06:52 BaneRiders wrote:
Show nested quote +
On February 23 2014 06:50 The_Templar wrote:
That was very close.


Yes, good grief, I hate these intense close games. I'm getting a freaking heart attack!!

kept getting distracted from LR to gape at the micro
Moderatorshe/her
TL+ Member
Frex
Profile Joined March 2012
Finland888 Posts
February 22 2014 21:53 GMT
#639
On February 23 2014 06:49 i.of.the.storm wrote:
Show nested quote +
On February 23 2014 06:33 vthree wrote:
On February 23 2014 06:27 i.of.the.storm wrote:
On February 23 2014 06:23 Kevin_Sorbo wrote:
On February 23 2014 06:22 vthree wrote:
On February 23 2014 06:19 CriMsoN sc2 wrote:
It's kinda funny ForGG REFUSES to build any ghost even after he sees mass HTs and proceed to whine about Protoss... I mean what would happen if Protoss doesn't build any colossi and die to mass hydra every game and goes to say "this game is BROKEN" ...well people will just say NO UR JUST BAD DUH. But against Protoss, it's totally justified to complain about race always?


I wish ghost hard counter HTs as much as colossi hard counters Hydras.


loll so true... ghosts are useless once they are out of energy too.


Eh... ghosts still do pretty decent damage, and they're more tanky than bio, it's just that they're too slow to retreat with properly so you get fucked if you try to pull back. Pound for pound, HT are just more effective than ghosts, and two landed storms are way more devastating than two landed EMPs, but it's not as cut and dry.

I also feel like the maps really screw you sometimes, like on Polar Night defending as Terran you have no room to kite or split against storms, but at the same time if it's too open like Heavy Rain you get blunk. I dunno, I really think the #2 issue in TvP is maps (#1 being MSC making Protoss too safe pre-12 minutes), but I don't really know what you do to fix these maps.


Another issue with ghosts is that if they join in mid battle, they are pretty useless since the zealots are already spread due to charge and they can't really get in range to EMP the HTs coming mid battle. But HTs that arrive mid battle can swing the tide or at least force a pull back from the Terran.

Would be interesting to see them test out the old EMP radius. It was a big issue in WoL because Protoss defense was all about hitting FFs on their natural ramps. And the EMP radius made it too easy to EMP all the sentries with ghost rush. But P defense no longer really rely on that.


Yeah, I wish blizzard would revisit some older nerfs instead of trying to change different things. Same with the snipe nerf really, it was stupid how it hard-countered all zerg T3, but now it's stupid that you can't even 1-shot probes.


Would be cool if they just made snipe immune to massive units and make it 50 damage.

I mean you don´t use a sniper to take down a massive targets that can take a lot of fire power. There are other guns for that purpose like machine guns.
Paljas
Profile Joined October 2011
Germany6926 Posts
February 22 2014 21:54 GMT
#640
On February 23 2014 06:49 i.of.the.storm wrote:
Show nested quote +
On February 23 2014 06:33 vthree wrote:
On February 23 2014 06:27 i.of.the.storm wrote:
On February 23 2014 06:23 Kevin_Sorbo wrote:
On February 23 2014 06:22 vthree wrote:
On February 23 2014 06:19 CriMsoN sc2 wrote:
It's kinda funny ForGG REFUSES to build any ghost even after he sees mass HTs and proceed to whine about Protoss... I mean what would happen if Protoss doesn't build any colossi and die to mass hydra every game and goes to say "this game is BROKEN" ...well people will just say NO UR JUST BAD DUH. But against Protoss, it's totally justified to complain about race always?


I wish ghost hard counter HTs as much as colossi hard counters Hydras.


loll so true... ghosts are useless once they are out of energy too.


Eh... ghosts still do pretty decent damage, and they're more tanky than bio, it's just that they're too slow to retreat with properly so you get fucked if you try to pull back. Pound for pound, HT are just more effective than ghosts, and two landed storms are way more devastating than two landed EMPs, but it's not as cut and dry.

I also feel like the maps really screw you sometimes, like on Polar Night defending as Terran you have no room to kite or split against storms, but at the same time if it's too open like Heavy Rain you get blunk. I dunno, I really think the #2 issue in TvP is maps (#1 being MSC making Protoss too safe pre-12 minutes), but I don't really know what you do to fix these maps.


Another issue with ghosts is that if they join in mid battle, they are pretty useless since the zealots are already spread due to charge and they can't really get in range to EMP the HTs coming mid battle. But HTs that arrive mid battle can swing the tide or at least force a pull back from the Terran.

Would be interesting to see them test out the old EMP radius. It was a big issue in WoL because Protoss defense was all about hitting FFs on their natural ramps. And the EMP radius made it too easy to EMP all the sentries with ghost rush. But P defense no longer really rely on that.


Yeah, I wish blizzard would revisit some older nerfs instead of trying to change different things. Same with the snipe nerf really, it was stupid how it hard-countered all zerg T3, but now it's stupid that you can't even 1-shot probes.

you cant snipe probes
TL+ Member
Prev 1 30 31 32 33 34 35 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 52
CranKy Ducklings40
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
DeMusliM 160
Lowko63
StarCraft: Brood War
Sea 3421
Soma 1285
Stork 369
Killer 256
hero 240
EffOrt 215
ZerO 178
Last 117
Snow 109
Horang2 104
[ Show more ]
Zeus 87
Pusan 76
Dewaltoss 70
Mong 57
Hyun 51
sorry 47
Rush 44
NaDa 24
JYJ21
zelot 18
Sexy 17
Barracks 13
Movie 11
Shine 9
Bale 7
ajuk12(nOOB) 7
sSak 6
ivOry 4
Dota 2
XcaliburYe286
BananaSlamJamma238
Fuzer 144
Counter-Strike
x6flipin279
Other Games
singsing1186
ceh9678
crisheroes283
Mew2King200
ToD177
XaKoH 156
Organizations
Dota 2
PGL Dota 2 - Main Stream25132
StarCraft: Brood War
Kim Chul Min (afreeca) 981
UltimateBattle 81
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH310
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2368
Other Games
• WagamamaTV98
Upcoming Events
Replay Cast
13h 22m
HomeStory Cup
1d
HomeStory Cup
2 days
CSO Cup
2 days
BSL: ProLeague
2 days
SOOP
2 days
SHIN vs ByuN
HomeStory Cup
3 days
BSL: ProLeague
3 days
Replay Cast
4 days
Replay Cast
4 days
[ Show More ]
WardiTV European League
5 days
The PondCast
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
HSC XXVII
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.