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How Starcraft could work if it would be real - Page 3

Forum Index > SC2 General
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Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
April 20 2011 19:36 GMT
#41
When everything is put this way, it seems extremely plausible.

Considering that this is supposedly 500 years in the future, I could easily see humans accomplishing these things. Now, you better damn get cracking on the zerg one. I don't want to wait. Actually, I am willing to write parts of the zerg or protoss ones for you.
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2011-04-20 19:58:09
April 20 2011 19:55 GMT
#42
Okay, here is the stuff I could find in the SC1 manual about protoss warp-ins:

Warp Gates (as in warp in general, not the SC2 building)
+ Show Spoiler +
The Protoss are a meticulous species, and their manufacturing techniques and tools have been developed over generations by Khalai workers. Protoss structures are produced on the Protoss Homeworld of Aiur. Robotic Probes use special warp beacons to provide an anchor and entry point for a special warp gate that brings in the fully functional building from Aiur. This allows the Protoss to quickly establish a base once they have created a Psionic Matrix.

Psionic Matrix
+ Show Spoiler +
Protoss buildings and units, to a lesser extent, draw their energy from a great psionic energy matrix that emanates from Aiur. While the Nexus provides a link to this matrix, Pylons are needed to actually tap into the energy required to provide Psionic energy (Psi) to new colonies. Each Pylon generates a short-ranged aura of Psi, which can provide the power needed by buildings and warp gates. If a Protoss building loses its connection to the Psionic Matrix, it will shut down until it is reconnected, and new units cannot be gated in if there is insufficient Psi to provide them with power.

Nexus
+ Show Spoiler +
The Nexus serves as a psychic anchor, allowing the Protoss to access their psionic energy matrix from across the galaxy. The Nexus also manufactures the small robot Probes that gather precious resources and lay down the warp beacons required to teleport in other Protoss buildings.

Pylon
+ Show Spoiler +
Carved from the sacred Khaydarin Crystals found only on the Protoss Homeworld, Pylons act as focal points for the Psionic Matrix emitted by the Nexus. The floating Pylons can power any Protoss buildings within a large radius around them, and establishing a network of Pylons is essential to properly expanding a new Protoss colony.

Stargate and Fleet Beacon
+ Show Spoiler +
The mighty warships of the Protoss fleet require a much stronger warp link than the Gateway provides. The immense Stargate is capable of calling ships from high orbit around Aiur to distant planet surfaces. Easily recognized, the Fleet Beacon is built around a huge sphere painstakingly carved from the largest and purest of Khaydarin crystals. The Beacon focuses Psi through this sphere to strengthen and magnify the warp rift created by the Stargate, allowing it to teleport the largest of the Protoss warships.

It is also said that minerals and vespene gas are used not only for crafting, but also to start the warp-in process.

TL;DR: the nexus provides a link with the central psi warp matrix on Aiur (probably on Shakuras today). Pylons are relays that connect other buildings to the warp matrix and allow them to teleport stuff. Gateways are the most simple form of warp travel, while you need stargates to bring massive ships.
So it seems the basics are: protoss first establish a nexus on a planet to connect it with their warp matrix, then use the nexus to bring pylons, and then bring various teleporting devices.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-04-20 20:43:51
April 20 2011 20:20 GMT
#43
I am still working on the zerg part, I hope I can release it tomorrow or the day after to expand the OP. The protoss part is just drafted at this time. Thank you for looking up the lore part, Telenil.
You don't choose to play zerg. The zerg choose you.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 20 2011 20:30 GMT
#44
On April 21 2011 03:41 TuxThePenguin wrote:
Entertaining read can't wait for the next one.

Looking forward to seeing how someone will explain how a nydus network can transcend time and space. =)

On April 21 2011 04:04 enigmaticcam wrote:
Nice read. I'd like to hear about the technology behind banshee/ghost cloaking and medivac healing.
Before I think about that, I think one should establish a base to work on. I wrote he terran part first because terrans are well explained through the campaign. Then I started with zerg as I play zerg in multiplayer. When both parts are done, I feel ready to finalize the protoss part. I mostly keep it to low-tier technology. Once one accepts that this low-tier technology could work in reality, it is easier to maintain the suspension of disbelieve for the other parts, too.
You don't choose to play zerg. The zerg choose you.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 20 2011 20:32 GMT
#45
On April 21 2011 03:35 turdburgler wrote:
stim would be a similar thing, the drugs were always in the suit, but with the ability to use them disabled so marines dont just get wasted on drugs while not fighting, only once it is clear that this is a large scale conflict are the marines allowed access to the stim pack.
This sounds too reasonable to not include it. Thanks.
You don't choose to play zerg. The zerg choose you.
Wargable
Profile Joined April 2011
United States107 Posts
April 20 2011 20:42 GMT
#46
Very awesome post! I definitely want to see more. Also, I don't know if you used some information from the Beta Site that has little writeups on some of the units and whatnot... If that's still even up...

Anyway very cool!
"That brings my piss to a boil."
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 20 2011 20:47 GMT
#47
On April 21 2011 04:32 VarpuliS wrote:
The one thing that I always wonder: When you're playing as the zerg, who are you?

As terran I'd imagine you're the commander sitting in the battlecruiser in high orbit giving orders from above (that's why it's an overhead view)

As protoss it's the same, except that you're an executor in a Carrier.

In BW, I always imagined that you were a cerebrate, but they're all dead now, aren't they? My current theory is that you're a special overlord (an Ultralord, if you will).
As the direct boss of a hive I assume the initial overlord takes that part, but he is acting on behalf of a greater power. This could be the queen of blades or an enhanced overlord as another part in the zerg hierarchy. If the initial overlord is lost, this poses no issue as anyone in the swarm can be easily replaced.
You don't choose to play zerg. The zerg choose you.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 20 2011 20:49 GMT
#48
On April 21 2011 05:42 Wargable wrote:
Very awesome post! I definitely want to see more. Also, I don't know if you used some information from the Beta Site that has little writeups on some of the units and whatnot... If that's still even up...

Anyway very cool!
I consider short stories released on the website as official lore. My attempt is to fill some holes in the lore.
You don't choose to play zerg. The zerg choose you.
orotoss
Profile Joined September 2010
United States298 Posts
April 20 2011 20:52 GMT
#49
So where do all the people come from in the Terran army? How many people are in the command center when it lands on a planet? When a barracks or factory are created, do people just walk over there and get suited up to fight? Also, how does research work? Are there actually scientists learning how to increase medivac energy or how to make tanks with siege mode?
BLARRGHGHH
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-04-20 22:06:29
April 20 2011 21:03 GMT
#50
On April 21 2011 05:52 orotoss wrote:
So where do all the people come from in the Terran army? How many people are in the command center when it lands on a planet? When a barracks or factory are created, do people just walk over there and get suited up to fight? Also, how does research work? Are there actually scientists learning how to increase medivac energy or how to make tanks with siege mode?
The number of recruits is virtually endless. Soldiers and pilots are already trained, they just get their suit and rifle or their vehicle – and may be a final drill – to move out. While conscripts must be transported to the base anyways (you cannot breed them in time), having all military armament available, too, would be too expensive. The gear which is needed in the battle at hand therefore is manufactured in the military facilities.

The research is no actual research in the sense that a scientific breakthrough is made. The medivac energy upgrade with the Caduceus reactor means that those reactors are getting actually operated. It is similar to the purchase of a device which requires you to by accessories to get the full out of it. Siege mode is a common feat of the tanks, but to use it, military scientists need to adjust it to the environment condition before it is safe to engage in siege mode. You don't want your tank fall over when you fire a shot. (The real reason to have upgrades is of course unit balance.)

edit: Added information to the OP.
You don't choose to play zerg. The zerg choose you.
Dagon
Profile Joined August 2010
Romania264 Posts
Last Edited: 2011-04-20 22:34:47
April 20 2011 22:29 GMT
#51
Not bad but the whole mineral based economy never mare any sense to me..
Why would you send a 400€ CC directly in a battlefield and expect it to gather it's own resources om the spot? It would be much more logical to create a strike-group somewhere safe and just drop-pod it on the planet.. 6pool? Pff.. I am going for 0/200 battlecruiser rush!

From the lore point of view, the Dawn of War games made more sense in this aspect.. No resources scattered on the battlefied, but strategical points, that, when held, allowed the commander to request more units for their defence..

Don't even let me start om the campaign missions.. If resources are that important, WHY OH WHY didn't the Tal'Darim mined them a long time ago if they were on that planet for thousands of years? They were right there! 1km away!!
FinestHour
Profile Joined August 2010
United States18466 Posts
April 21 2011 00:19 GMT
#52
Nice read hahaha waiting for the next 2 races
thug life.                                                       MVP/ex-
Killcycle
Profile Joined January 2011
United States170 Posts
Last Edited: 2011-04-21 01:50:05
April 21 2011 01:32 GMT
#53
For the arc of minerals: Minerals originate as highly dense remnants of dead stars ejected during a nova event or any kind of star death. They have a kind of polarity (similar to electromagnetism but on a lower level, say on the nuclear weak / strong level) that draws the pieces together into roughly spherical objects that float through space much like comets and meteors. Upon entering the magnetic field of sufficient strength (such as the field of a planet) these spheres will rupture along the line of this unknown polarity in layers; through flight to the surface, these layers (now hollow shells) will expand further and further until it impacts the surface.

(Very large images of planet surfaces would show circular formations of crystal formations across large areas.)

You can also say that gold minerals are randomly distributed in low quantities through all these floating spheres, and only appear at the true death of a star (a death resulting in a white dwarf would still retain the gold minerals, because they would be formed only directly at the center), where there is nothing left. That's why they're rare.

Take that if ya like. Unfortunately I'm not as up to date on the 'toss lore as I'd like to be, so maybe you can insert whatever it is that makes their warp gates work as the "unknown polarity" and you'd be set.
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
Killcycle
Profile Joined January 2011
United States170 Posts
April 21 2011 01:38 GMT
#54
On April 21 2011 06:03 [F_]aths wrote:
Show nested quote +
On April 21 2011 05:52 orotoss wrote:
So where do all the people come from in the Terran army? How many people are in the command center when it lands on a planet? When a barracks or factory are created, do people just walk over there and get suited up to fight? Also, how does research work? Are there actually scientists learning how to increase medivac energy or how to make tanks with siege mode?
The number of recruits is virtually endless. Soldiers and pilots are already trained, they just get their suit and rifle or their vehicle – and may be a final drill – to move out. While conscripts must be transported to the base anyways (you cannot breed them in time), having all military armament available, too, would be too expensive. The gear which is needed in the battle at hand therefore is manufactured in the military facilities.

The research is no actual research in the sense that a scientific breakthrough is made. The medivac energy upgrade with the Caduceus reactor means that those reactors are getting actually operated. It is similar to the purchase of a device which requires you to by accessories to get the full out of it. Siege mode is a common feat of the tanks, but to use it, military scientists need to adjust it to the environment condition before it is safe to engage in siege mode. You don't want your tank fall over when you fire a shot. (The real reason to have upgrades is of course unit balance.)

edit: Added information to the OP.


Addition to the siege mode environmental adjustments: Planets are bigger or smaller. Gravitational forces are thus different, larger or smaller, depending on which planet. I'd think mechanics (or scientists) would have to adjust the hydraulics and etc. so that it can actually get up, without putting too much force to blow the pistons.

Assuming hydraulics. They're too awesome to not use in 500 years
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
April 21 2011 02:11 GMT
#55
On April 21 2011 10:38 Killcycle wrote:
Show nested quote +
On April 21 2011 06:03 [F_]aths wrote:
On April 21 2011 05:52 orotoss wrote:
So where do all the people come from in the Terran army? How many people are in the command center when it lands on a planet? When a barracks or factory are created, do people just walk over there and get suited up to fight? Also, how does research work? Are there actually scientists learning how to increase medivac energy or how to make tanks with siege mode?
The number of recruits is virtually endless. Soldiers and pilots are already trained, they just get their suit and rifle or their vehicle – and may be a final drill – to move out. While conscripts must be transported to the base anyways (you cannot breed them in time), having all military armament available, too, would be too expensive. The gear which is needed in the battle at hand therefore is manufactured in the military facilities.

The research is no actual research in the sense that a scientific breakthrough is made. The medivac energy upgrade with the Caduceus reactor means that those reactors are getting actually operated. It is similar to the purchase of a device which requires you to by accessories to get the full out of it. Siege mode is a common feat of the tanks, but to use it, military scientists need to adjust it to the environment condition before it is safe to engage in siege mode. You don't want your tank fall over when you fire a shot. (The real reason to have upgrades is of course unit balance.)

edit: Added information to the OP.


Addition to the siege mode environmental adjustments: Planets are bigger or smaller. Gravitational forces are thus different, larger or smaller, depending on which planet. I'd think mechanics (or scientists) would have to adjust the hydraulics and etc. so that it can actually get up, without putting too much force to blow the pistons.

Assuming hydraulics. They're too awesome to not use in 500 years


Hydraulics are useful and efficient enough to still keep up with 2500 technology. You can see this when you view the units in the single player armory. Pistons can be seen moving the banshee rotors to control the vehicle.
FakeDouble
Profile Blog Joined September 2010
Australia676 Posts
April 21 2011 02:39 GMT
#56
So THAT'S how the addons work! Such a cool post by the OP and all contributors. Can't wait for the other two races...

Also, starting from sc2, I imagined the terran commander could be in the raven due to its unit portrait. That guy could be playing starcraft on his screen!
Formerly known as carbonaceous
kunstderfugue
Profile Blog Joined October 2010
Mexico375 Posts
April 21 2011 03:10 GMT
#57
On April 21 2011 05:47 [F_]aths wrote:
Show nested quote +
On April 21 2011 04:32 VarpuliS wrote:
The one thing that I always wonder: When you're playing as the zerg, who are you?

As terran I'd imagine you're the commander sitting in the battlecruiser in high orbit giving orders from above (that's why it's an overhead view)

As protoss it's the same, except that you're an executor in a Carrier.

In BW, I always imagined that you were a cerebrate, but they're all dead now, aren't they? My current theory is that you're a special overlord (an Ultralord, if you will).
As the direct boss of a hive I assume the initial overlord takes that part, but he is acting on behalf of a greater power. This could be the queen of blades or an enhanced overlord as another part in the zerg hierarchy. If the initial overlord is lost, this poses no issue as anyone in the swarm can be easily replaced.


as shown in the SC and BW campaign, the zerg commander is the cerebrate, which is a lesser version of the overmind and controls a whole brood.

this cerebrate controls the zerg directly by the use of overlords, which create a telepathic hive mind for the brood.
Old lamps for new!
thatdudecalledZZ
Profile Joined February 2011
Canada36 Posts
April 21 2011 05:32 GMT
#58
Just wondering, how would a healing 'ray' work (medivac)?
MC NaDa ForGG/Fin HuK HerO oGsTL Past, Present, Future, Forever Fighting!
Scryedo89
Profile Joined April 2011
Norway29 Posts
Last Edited: 2011-04-21 05:44:26
April 21 2011 05:41 GMT
#59
If you have established that the marines themself carry drug "packs" those packs can in theory be moduled or made into somthing else depending on the injury that the "Marine" has, and the Medivac is there to as a "Command and control" senter for the medical system, so for instants 1 medivac is good, but 10 is better seeing as they would progress faster through the info that the Marines "suit" sends to them.
You can tie in Basic (organic) chemistry, + given 500 years of advances in tech.
this will make the suits quite heavy in the end, you will also note that the "suits" are basicly a exo skeleton with a "liveable" habitat for the operator.
Sup yo ?
Telenil
Profile Joined September 2010
France484 Posts
April 21 2011 06:41 GMT
#60
Why would you send a 400€ CC directly in a battlefield and expect it to gather it's own resources om the spot? It would be much more logical to create a strike-group somewhere safe and just drop-pod it on the planet.. 6pool? Pff.. I am going for 0/200 battlecruiser rush!
As the OP said, this post tries to sustain the suspension of disbelief. Ultimately, not everything is realistic, so if you look thoroughly at the mechanics, you may find something that still doesn't make sense. But it usually doesn't matter because you have to believe a few things in every story, it'es just that these things shouldn't be too obvious.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
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