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[Champion] Mordekaiser - Page 3

Forum Index > LoL Strategy
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Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
January 25 2011 00:42 GMT
#41
On January 25 2011 09:28 gtrsrs wrote:
Show nested quote +
On January 24 2011 17:43 Caller wrote:
On January 24 2011 17:14 gtrsrs wrote:
On November 26 2010 08:42 Blitzkrieg0 wrote:
How do you not lose lane versus morde? Once he gets some shield going it's impossible to knock it off and he can just QWE you whenever you waltz into range ^_^


be aggressive when his shield is down (anyone with burst can chase him away from creeps if his shield goes below 1/3 and zone him really easily). best time to do this? level 1 before he gets his first shield off. just walk up and trade hits with him in his own creep wave. boom, instant advantage

farm creeps when his shield is up. come to lane with doran's shield to make sure you can regen the HP. if the morde is really aggressive or i'm playing really sloppy i'll bluepill early and grab a null mantle and about 5 hp pots, which will solve all your problems.

this works if the morde ur facing is a total idiot, any decent morde will last hit until lvl 5 before demolishing you

huehue


caller my soraka would stomp your morde and i don't even play soraka
you can't last hit if i'm forcing you out of lane, and the only way you can not get forced out of lane is to charge your shield and the only way to charge your shield is to push the creeps and then i zone you ggnore

Forcekaiser will FORCE you to lose!

On January 25 2011 07:47 Two_DoWn wrote:
Drat. I was hoping that those items would give enough life to build some ap before I went full tank.

boots + 3 big items "before you go full tank"?
Caller
Profile Blog Joined September 2007
Poland8075 Posts
January 25 2011 00:53 GMT
#42
On January 25 2011 09:28 gtrsrs wrote:
Show nested quote +
On January 24 2011 17:43 Caller wrote:
On January 24 2011 17:14 gtrsrs wrote:
On November 26 2010 08:42 Blitzkrieg0 wrote:
How do you not lose lane versus morde? Once he gets some shield going it's impossible to knock it off and he can just QWE you whenever you waltz into range ^_^


be aggressive when his shield is down (anyone with burst can chase him away from creeps if his shield goes below 1/3 and zone him really easily). best time to do this? level 1 before he gets his first shield off. just walk up and trade hits with him in his own creep wave. boom, instant advantage

farm creeps when his shield is up. come to lane with doran's shield to make sure you can regen the HP. if the morde is really aggressive or i'm playing really sloppy i'll bluepill early and grab a null mantle and about 5 hp pots, which will solve all your problems.

this works if the morde ur facing is a total idiot, any decent morde will last hit until lvl 5 before demolishing you

huehue


caller my soraka would stomp your morde and i don't even play soraka
you can't last hit if i'm forcing you out of lane, and the only way you can not get forced out of lane is to charge your shield and the only way to charge your shield is to push the creeps and then i zone you ggnore

alternatively if u attack me the creeps hit you and i siphon you

who wins
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
gtrsrs
Profile Joined June 2010
United States9109 Posts
January 25 2011 01:05 GMT
#43
On January 25 2011 09:53 Caller wrote:
Show nested quote +
On January 25 2011 09:28 gtrsrs wrote:
On January 24 2011 17:43 Caller wrote:
On January 24 2011 17:14 gtrsrs wrote:
On November 26 2010 08:42 Blitzkrieg0 wrote:
How do you not lose lane versus morde? Once he gets some shield going it's impossible to knock it off and he can just QWE you whenever you waltz into range ^_^


be aggressive when his shield is down (anyone with burst can chase him away from creeps if his shield goes below 1/3 and zone him really easily). best time to do this? level 1 before he gets his first shield off. just walk up and trade hits with him in his own creep wave. boom, instant advantage

farm creeps when his shield is up. come to lane with doran's shield to make sure you can regen the HP. if the morde is really aggressive or i'm playing really sloppy i'll bluepill early and grab a null mantle and about 5 hp pots, which will solve all your problems.

this works if the morde ur facing is a total idiot, any decent morde will last hit until lvl 5 before demolishing you

huehue


caller my soraka would stomp your morde and i don't even play soraka
you can't last hit if i'm forcing you out of lane, and the only way you can not get forced out of lane is to charge your shield and the only way to charge your shield is to push the creeps and then i zone you ggnore

alternatively if u attack me the creeps hit you and i siphon you

who wins


me, because i've got 21 defensive on every champ and i open doran's shield so i shrug off creep harass

your move huehuehue
i play ... hearthstone =\^.^/= Winterfox
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-01-25 01:35:57
January 25 2011 01:24 GMT
#44
Oh good, 21-defense mastery, and using all your effort on autoattacking morde sporting armor runes.

You're gonna have a great cs at the end of laning phase for sure bro.

I dunno, just because you want to charge your shield doesn't mean you have to push super hard. Just get a bunch of creeps low and then E. It doesn't push as hard as if you siphon them all brainlessly.

Although my personal opinion is that you should just play Mundo instead of Morde these days.
gtrsrs
Profile Joined June 2010
United States9109 Posts
January 25 2011 01:42 GMT
#45
yes, because 21 offense and AD runes are required to last hit... oh wait that's not true at all...
force morde out of lane, last hit freely
it's not hard
i play ... hearthstone =\^.^/= Winterfox
Caller
Profile Blog Joined September 2007
Poland8075 Posts
January 25 2011 01:47 GMT
#46
On January 25 2011 10:42 gtrsrs wrote:
yes, because 21 offense and AD runes are required to last hit... oh wait that's not true at all...
force morde out of lane, last hit freely
it's not hard

cant force me out of lane i hit you
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-01-25 01:55:29
January 25 2011 01:52 GMT
#47
Imo, takes too long if he comes to lane properly runed. And plus, the more you autoattack him, the more you push your own lane, which lets him push a little back and charge up his shield.

I think you're underestimating morde's laning a bit.

It only gets harder, too

Anyways, I don't know what I am talking about. Too busy stomping easy-mode (custom games).
Frorgon
Profile Joined October 2010
United States146 Posts
February 23 2011 02:07 GMT
#48
Been playing Morde a lot recently and I haven't been building as most people suggest. However I've been surprised to find that I'm doing really well with it. I've been winning constantly.

I start with a Doran's shield and then get boots of speed and Rylai's followed by an upgrade to sorcerer's shoes. From there I go tanky, starting with a sunfire if I'm taking a lot of physical damage or a FoN if there's a lot of magic damage.

I find that having Rylai's first gives me decent damage in the early-mid game, as well as slowing power to keep people from escaping in the first teamfights. I get ghosts and knock down towers like crazy. I'm always able to keep up my shield nicely. Then late game when I have the tanky items I become a total badass and impossible to kill. I've been having a blast.

es #1 huehuehue
Caller
Profile Blog Joined September 2007
Poland8075 Posts
February 23 2011 03:13 GMT
#49
On February 23 2011 11:07 Frorgon wrote:
Been playing Morde a lot recently and I haven't been building as most people suggest. However I've been surprised to find that I'm doing really well with it. I've been winning constantly.

I start with a Doran's shield and then get boots of speed and Rylai's followed by an upgrade to sorcerer's shoes. From there I go tanky, starting with a sunfire if I'm taking a lot of physical damage or a FoN if there's a lot of magic damage.

I find that having Rylai's first gives me decent damage in the early-mid game, as well as slowing power to keep people from escaping in the first teamfights. I get ghosts and knock down towers like crazy. I'm always able to keep up my shield nicely. Then late game when I have the tanky items I become a total badass and impossible to kill. I've been having a blast.

es #1 huehuehue

you are doing it wrong
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 23 2011 03:16 GMT
#50
On February 23 2011 12:13 Caller wrote:
Show nested quote +
On February 23 2011 11:07 Frorgon wrote:
Been playing Morde a lot recently and I haven't been building as most people suggest. However I've been surprised to find that I'm doing really well with it. I've been winning constantly.

I start with a Doran's shield and then get boots of speed and Rylai's followed by an upgrade to sorcerer's shoes. From there I go tanky, starting with a sunfire if I'm taking a lot of physical damage or a FoN if there's a lot of magic damage.

I find that having Rylai's first gives me decent damage in the early-mid game, as well as slowing power to keep people from escaping in the first teamfights. I get ghosts and knock down towers like crazy. I'm always able to keep up my shield nicely. Then late game when I have the tanky items I become a total badass and impossible to kill. I've been having a blast.

es #1 huehuehue

you are doing it wrong

Seriously, caller would know. The brazilians crawled to him on their hands and knees and begged him to teach them how to play morde. Luckily, Caller is a benevolent troll and was kind enough to spread his trollish ways among them so that Runeterra might someday be overrun by trolls.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Psyqo
Profile Joined November 2007
United States401 Posts
February 23 2011 17:47 GMT
#51
What runes are best on Morde currently? I'm thinking magic pen, health regen per level, and CDR glyphs, then start with a Doran's Shield. I only have the HP quints so I'm not sure what else would go there.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
February 23 2011 18:02 GMT
#52
My experience is that CDR is by far the best DPS stat. Why the hell are you guys going AP? His ratios are bad and you need a lot of hp regen and tank before you can safely build it. I've had success with gunblade since it just gives so much. (Spell vamp so your abilities (shield=heal) heal you while your abilities heal you!) overall stats and the slow is much needed for morde. Trinity might work as well, any other items except maybe abyssal since its a team wide thing can't be that good.
aka Teutonica
Odds
Profile Joined May 2008
Canada1188 Posts
Last Edited: 2011-02-24 03:34:33
February 24 2011 00:36 GMT
#53
Jungle morde gonna be new FotM once i carry myself to 1800 with it

flat AD reds
MS% quints
Armor yellows
Mres/lvl blue

masteries are 1/21/8 or, if you are a major boss and like actually doing damage, 21/0/9 (utility mastery, longer red buff huehuehue)

Open cloth+ 5pot

Skill order: QWQWQRQWQWRWEEEREE (I think i got that right basically R>Q>W>E)

Start ENEMY GOLEMS, kill them fast with your Q + smite (make sure here, as with other places, to take advantage of your Q resetting swing timer: do it immediately after a regular autoattack hit), hit level 2, jack enemy wraiths with Q+ W, then do your jungle as follows:

Wolves Blue wraiths golems red

If for whatever reason you cannot start enemy twingol (eg Olaf is their jungler and he is starting there), just get mid lane to leash blue for you and start there, then proceed to clear jungle normally.

You can pop ghost and gank, but only do it if you have red buff + your lane has enough CC to let you hit Q. If a gank is successful, kill the tower. If a gank is almost successful and enemy has to B, kill the tower. If you know the enemy jungle is on the other side of the map, kill the tower.

If you intend to gank, you may want to skip twin golems for now and just kill the red -> gank. Or kill golems -> back -> gank so you have sufficient hp (your pots are dry by now)

Keep farming both jungles at lightspeed with your ridiculous Q+W and pushing lanes when enemies aren't around or for whatever other reason cannot hurt you (eg they're out of mana and jungler is elsewhere).

If you are able to take enemy golems+wraiths at start, and especially if you keep ducking into their jungle to steal a camp here and there, you should outlevel the enemy jungle by far.

Core items:

FoN
HoG
Boots of Swiftness (help a ton with all the split pushing you'll be doing)
Thornmail
Triforce

Note that you don't need to get these in any particular order. I usually end up getting the hp regen components of FoN on my first trip back, and finishing it later on after my Swiftness and HoG.


Keep up your split-push attitude throughout the game. Is there an open lane? Push it to the limit. Living jungle camps? Kill them. Your goal is to give your team complete map control via some combination of wards, having every lane pushed, and being able to predict enemy movements through knowing which jungle camps are up. Morde is not a great teamfight champion until he is insanely overfarmed, so just keep pushing lanes that nobody else is in and hope your team isn't dumb enough to engage. The enemies will be forced to engage you and fight on your terms, which is when Morde can stomp them 1v5.
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
MobutuTheWindSeeker
Profile Joined December 2010
United States50 Posts
March 24 2011 01:35 GMT
#54
Just played a unranked game with a mordekaiser that ran revive and clarity. He went 4/0/6. He said that clarity was to refill his armor bar when he was in a tough spot. Is this even viable or was he just lucky?
Mix one part rageohol and three parts haterade
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 24 2011 01:42 GMT
#55
The first rule of morde is that whatever makes the least sense will be the most effective on him. So that morde is obviously a genius.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-03-24 02:29:29
March 24 2011 02:29 GMT
#56
On March 24 2011 10:35 MobutuTheWindSeeker wrote:
Just played a unranked game with a mordekaiser that ran revive and clarity. He went 4/0/6. He said that clarity was to refill his armor bar when he was in a tough spot. Is this even viable or was he just lucky?


More or less, the opposing team to morde was bad.
"Your full potential does not matter if you do not use all 100% of it."
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
March 24 2011 02:29 GMT
#57
On February 24 2011 03:02 Slayer91 wrote:
My experience is that CDR is by far the best DPS stat. Why the hell are you guys going AP? His ratios are bad and you need a lot of hp regen and tank before you can safely build it. I've had success with gunblade since it just gives so much. (Spell vamp so your abilities (shield=heal) heal you while your abilities heal you!) overall stats and the slow is much needed for morde. Trinity might work as well, any other items except maybe abyssal since its a team wide thing can't be that good.


sentence one: don't buy ap it's crap u noobs

sentence four: ive had success with gunblade
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
rwrzr
Profile Joined February 2010
United States1980 Posts
March 24 2011 05:23 GMT
#58
MPEN Best DPS Stat
FADC
Psycho{Szerano
Profile Joined April 2010
49 Posts
Last Edited: 2011-04-13 00:42:57
April 13 2011 00:13 GMT
#59
I've been playing as mordekaiser for a while now and I want your opinion on my build, keep in mind I'm only lvl 13 thus no rune or mastery setup added..

opening items:

x1 Elixir of fortitude
x6 hpot

main items:
Frozen mallet
warmogs
Heart of gold (!)
abyssal scepter

skill order:

R>W>Q>E
(Only getting E after W is maxed and Q is lvl 4) (2!)

(!) : From my experience, having 6 kills 0 deaths or even 8 kills 0 deaths, going back with about 2k gold, with heart of gold and 8 kills 1-2 death going back with 4k gold, can be explained further but should need to be.

(2!): Using W to keep my shield up as well as keeping a safe distance early on. Also to "spell kill" myself as I love pushing creep waves back as far as possible. What I mean by this is the cool down will keep you from using too much health meanwhile providing more damage then a R>E>Q>W skill lvl'ing or a R>Q>E>W, again I don't mind explaining further in detail if needed.

(?): This item provides an instant 140+ health once used which can save your skin if you remember it, not only that it'll keep your health higher for 4 minutes while also providing a damage boost.

Any suggestions or comments?

EDIT: forgot to add boots >.< Either sorcerers shoes or Ionian boots work with this build.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 13 2011 01:56 GMT
#60
On April 13 2011 09:13 Psycho{Szerano wrote:
I've been playing as mordekaiser for a while now and I want your opinion on my build, keep in mind I'm only lvl 13 thus no rune or mastery setup added..

opening items:

x1 Elixir of fortitude
x6 hpot

main items:
Frozen mallet
warmogs
Heart of gold (!)
abyssal scepter

skill order:

R>W>Q>E
(Only getting E after W is maxed and Q is lvl 4) (2!)

(!) : From my experience, having 6 kills 0 deaths or even 8 kills 0 deaths, going back with about 2k gold, with heart of gold and 8 kills 1-2 death going back with 4k gold, can be explained further but should need to be.

(2!): Using W to keep my shield up as well as keeping a safe distance early on. Also to "spell kill" myself as I love pushing creep waves back as far as possible. What I mean by this is the cool down will keep you from using too much health meanwhile providing more damage then a R>E>Q>W skill lvl'ing or a R>Q>E>W, again I don't mind explaining further in detail if needed.

(?): This item provides an instant 140+ health once used which can save your skin if you remember it, not only that it'll keep your health higher for 4 minutes while also providing a damage boost.

Any suggestions or comments?

EDIT: forgot to add boots >.< Either sorcerers shoes or Ionian boots work with this build.

this is what you do
a) buy cheap ass armor runes. The REALLY cheap ones.
b) put your masteries into 9/3/1 (3 in ap, 1 in smite, 4 in cd, and 1 in mag pen%), 3 in armor, and 1 in ghost
c) ghost smite
d) cloth armor + 5 pots, wriggles, triforce, merc treads, force of nature

carry yourself to 1900 elo

morde does not care for your math and science all he cares for es that he es always kill never die
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
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