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On September 27 2011 01:43 Requizen wrote:Show nested quote +Comebacks are already possible on SR with good coordination. It just takes a 45+ minute game for it to happen. And that's what honestly gives me a headache about SR. "Guys, we can get back from this if we play better than them consistently for the next half hour!". Uh, that's almost just not worth it. I mean, they feel epic, but you have about a 50/50 chance of coming back or just continuing to be behind and dragging out your loss. um if it is a 50% chance of a comeback how is it a comeback?
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I know i have enjoyed dominion, it fun and fast paced. Having a group of friends who KNOW WHAT THEY ARE DOING makes it worth while. Its to much playing my shaco build~
Easy strats too;; 4 rush top (1 stops closets tower) 1 bot if take windmill hold all 3. I know Ive been having a blast have map control with shaco on here and stopping people from advancing on windmill holding them off with jitbs everywhere.
I will say though I want to see how future balance is going to be involved now. probably focus SR balance since that where the high elo/pros play at ((for now)). I know right now melee assassin based are just great on dominion;; so far I have to say Xin,Mundo,udyr,rammus,pant,yi, trundle are powerful. Teemo mushrooms for tower def and buff placements and eve is great for freeroam. (twitch...not so much)
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On September 27 2011 01:58 Shikyo wrote:Show nested quote +On September 27 2011 01:43 Requizen wrote:Comebacks are already possible on SR with good coordination. It just takes a 45+ minute game for it to happen. And that's what honestly gives me a headache about SR. "Guys, we can get back from this if we play better than them consistently for the next half hour!". Uh, that's almost just not worth it. I mean, they feel epic, but you have about a 50/50 chance of coming back or just continuing to be behind and dragging out your loss. um if it is a 50% chance of a comeback how is it a comeback? Bah, meant to write 30/70, re-reading fail on my part.
As in, if we're behind early game coming out of laning (behind in towers, down kills, etc), you have a very low chance of coming back late game. 30% of the time, you make an epic comeback with teamwork, split pushing, and effective jungle/dragon/baron. 70% of the time, you just stay behind because they just push their advantage and there's no coming back. So effectively you stay in the game for a very small chance at victory, to the point that some games it's easier to surrender at 20 than stay in an hour long game where you just get shit on.
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On September 27 2011 01:40 Seuss wrote:The reason why comebacks are much more common on Dominion is because everyone is on nearly level ground the whole game in terms of gold/experience, so you don't need things like towers or Baron buff to turn things around.. No, the reason comebacks are more common on dominion is that literally nothing is stopping you from getting a comeback except player skill. there's so much gold and experience that kills basically don't matter in the long run. It takes 45 minutes for everything to even out on SR but even then if you have all your towers its pretty much impossible to lose.
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AP trist is kinda cute on this map. Everyone running around with low hp, lovely!
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On September 27 2011 02:51 Attakijing wrote:Show nested quote +On September 27 2011 01:40 Seuss wrote:The reason why comebacks are much more common on Dominion is because everyone is on nearly level ground the whole game in terms of gold/experience, so you don't need things like towers or Baron buff to turn things around.. No, the reason comebacks are more common on dominion is that literally nothing is stopping you from getting a comeback except player skill. there's so much gold and experience that kills basically don't matter in the long run. It takes 45 minutes for everything to even out on SR but even then if you have all your towers its pretty much impossible to lose.
That's almost exactly what I said.
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Karthus is such an asshole on this map! I Love it lol
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skarner mega vroom vroom, so fast
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So except for the chars that are more or less "OP" (= exceptionally strong) like Akali, Jax, Rammus, GP I'm really thinking that old fellow (BR)Olaf may have his come back in Dominion since he is not a common nor top tier pick on SR.
Starting with Boots, Vamp Scepter and Ruby Crystal and defensive Runes, you are well prepared for lvl 3 skirmisches at top cap point.
Then just complete Warmogs -> Mercs -> Atma's -> Forzen Mallet -> more defense and hit them with close to 300 AD (no BF sword item necessary) and lifesteal like a boss.
€dit: btw, believe it or not - E not costing mana anymore is just super strong as you will get off up to 10 E's in a drawn out fight.
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On September 27 2011 09:49 little fancy wrote: So except for the chars that are more or less "OP" (= exceptionally strong) like Akali, Jax, Rammus, GP I'm really thinking that old fellow (BR)Olaf may have his come back in Dominion since he is not a common nor top tier pick on SR.
Starting with Boots, Vamp Scepter and Ruby Crystal and defensive Runes, you are well prepared for lvl 3 skirmisches at top cap point.
Then just complete Warmogs -> Mercs -> Atma's -> Forzen Mallet -> more defense and hit them with close to 300 AD (no BF sword item necessary) and lifesteal like a boss.
€dit: btw, believe it or not - E not costing mana anymore is just super strong as you will get off up to 10 E's in a drawn out fight.
Using E's in the shit storm that teamfights are on dominion is kind of risky. I'm not sure i would spam it unless i was 6/6 items or close to it.
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So excited that dominion is fully up ^_^
First game was a comeback from 271-64 to ending at 0-28. Got a nice ace with the storm shied buff, capped all 5, then did a nice delaying action that kept them at 1 point till around 100 points, they got 3 after getting a lucky 4-kill since our ryze at 300 hp stole the storm buff @_@;
Ended 3-1 with all 5 of the champs at both teams at top :3
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Im finding blitz is hilarious on this map, his E speed just lets him be anywhere to either stealcap or get in on unfair fights. Im utterly clueless on how to properly build him however.
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AP/Tanky. Never die, always ult.
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Makes sense, still learning the new items for that, so far Odyn's veil seems pretty decent combined with CDR boots but after that Im unsure.
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I find myself getting this one item that gives mana regen and like 75 AP and CDR on Karthus on this map...forget the name Some book? Anyone building him diff then they do in normal? I have been doing Sorc boots right away into death cap then that book item a HP AP item like rylias or RoA any maybe a zohnyas.
Im thinking the CDR is good on this map so he can global ult for cap prevention plus since this map is more prone for lots of fights you get a lot of kills you weren't counting on or assists just because someone is always fighting so it helps a lot. Plus I love the ability to dance around the tower then die right on it and Death Defiled is "Lol im dead Still cant cap"
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Skarner can ult people off towers so easily in Dominion. I just rush random items especially cdr and hide on/near a speed buff, run out and stop caps. Get health packs so fast, never go back, farm minions all day. Control the center and any two points you choose.
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Yi is a fucking boss on this map.
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On September 27 2011 13:02 Koenig99 wrote: Yi is a fucking boss on this map. Unless he's against Jax or any of the dozen highly popular bruisers that shut him down, including rammus who is basically the #1 dominion champion.
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TEAM TRAP ES OP HUEHUEHUE
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