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Forum Index > SC2 General
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Highways
Profile Joined July 2005
Australia6106 Posts
September 29 2007 12:21 GMT
#21
can someone explain starbase??

never heard of it before
#1 Terran hater
Malcolm
Profile Joined April 2006
Spain61 Posts
September 29 2007 12:26 GMT
#22
What about the drop-pod of marines, how are created? The 8marines are made and you select them or what? And if i drop a drop-pod when i am 200/200 seems that i will be 208/200 ? I dont understand as well the drop-pod. It would be fine if someone explains how to cr8 it.

Starbases would be little imba... proxi starbases (lol) would emerge from the hell mohahaha

Im glad for the non-shooters templars (like in starcraft) and no stimable marines in bunkers (like in starcraft). And in sc2 the ghost would be a overused unit vs zerg, vs protoss, vs terran... overused unit at all.
Now make me feel it! make me feel alive again!! Good, now we can fight as warriors. hand to hand. It is the basis of all combat. Only a fool trusts his life to a weapon.
True_Spike
Profile Joined July 2004
Poland3429 Posts
September 29 2007 12:27 GMT
#23
On September 29 2007 21:21 Highways wrote:
can someone explain starbase??

never heard of it before


Nobody did.
Bash
Profile Joined August 2007
Finland1533 Posts
September 29 2007 12:39 GMT
#24
^Nah the starbase bas been mentioned several times in many different occasions. You're just not paying attention s'all.

I liked the idea but I guess it didn't work in practice. I sort of saw that coming... Oh well.
I can't sing and I can't dance, but still I know how to clap my hands.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
September 29 2007 12:41 GMT
#25
Starbases were an upgrade for starports that allowed them to produce units when uplifted.
lololol
Profile Joined February 2006
5198 Posts
September 29 2007 13:08 GMT
#26
Nooooooooooooooooooooooooo
Starbases were one of the fun ideas, sad to have them gone
I'll call Nada.
artofmagic
Profile Blog Joined March 2005
United States1951 Posts
September 29 2007 13:10 GMT
#27
is it me, or changing "ComSat Station" to a totally generic name "Surveillance Station" is gay?
it's like changing "Wraith" to "Fighter Jet"
evolve or die
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 29 2007 14:19 GMT
#28
Pretty weak name change yeah, also weak that it's not an addon.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Chodorkovskiy
Profile Blog Joined August 2007
Israel459 Posts
September 29 2007 15:00 GMT
#29
You play toss, right?
"Retards like you need to be eliminated from the gene pool." --mensrea about you.
Pape
Profile Blog Joined July 2007
Serbia419 Posts
September 29 2007 15:46 GMT
#30
so the comstat isnt a addon anymore? if it is you could maybe just kill the scanner and than your cc would again have the ability to lift off, but by the sounds of it looks like its not a add on
good luck have fun!
gravity
Profile Joined March 2004
Australia2041 Posts
September 29 2007 16:42 GMT
#31
I liked the idea of the starbase, I wonder why they removed it?
Bash
Profile Joined August 2007
Finland1533 Posts
September 29 2007 16:46 GMT
#32
Most likely either it was impractical and not worth the teching or the mana recharge ability made it imbalanced when used in conjunction with BC or Nomad or Thor or something. It might not have been worth keeping at all once they had to scrap the recharge part.
I can't sing and I can't dance, but still I know how to clap my hands.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 29 2007 21:45 GMT
#33
On September 30 2007 01:42 gravity wrote:
I liked the idea of the starbase, I wonder why they removed it?


The mana regen thing was probably imabalanced as well as new (slow [BC?]) units popping up fresh in the front battle lines in later macro games. It totally takes away a lot of the balance to these capital ships.

Not only that but its an expensive upgrade so no one is going to get it unless these late game macro war circumstances.
..and then I would, ya know, check em'. (Aka SpoR)
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
September 29 2007 21:51 GMT
#34
Making so that scanners and planetary fortresses cant fly is good, it means that you dont want to build the scanner at unprotected expos since then you cant save the CC, and i hope i dont need to explain why the fortress shouldnt be able to fly.

Also its called surveilance since it increases the sight range of the cc in addition ot providing the scanner, so in effect you get more from it if built on the front somewere but then you also lose more since its easily killed.
Chodorkovskiy
Profile Blog Joined August 2007
Israel459 Posts
September 29 2007 22:54 GMT
#35
On September 30 2007 06:45 CharlieMurphy wrote:
Show nested quote +
On September 30 2007 01:42 gravity wrote:
I liked the idea of the starbase, I wonder why they removed it?


The mana regen thing was probably imabalanced as well as new (slow [BC?]) units popping up fresh in the front battle lines in later macro games. It totally takes away a lot of the balance to these capital ships.

Not only that but its an expensive upgrade so no one is going to get it unless these late game macro war circumstances.


I dunno, seemed viable to me. Say, you're "rushing" BCs to spray the opponent's mineral line. When the Starport is completed, you upgrade it and begin construction of the Deep Space Relay. When the Starbase is ready, you lift it off and fly towards the enemy base, making BCs as soon as the DSR finishes. So by the time you get your first BC (which is a set amount of time, if you're teching directly), it's already near the enemy workers and has full energy.

Maybe that's why they scrapped the Starbase...

On September 30 2007 06:51 Klockan3 wrote:
i hope i dont need to explain why the fortress shouldnt be able to fly.


lol, it won't help. The difference is, this way using the PF offensively may qualify as a Pimpest Play.
"Retards like you need to be eliminated from the gene pool." --mensrea about you.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 30 2007 02:57 GMT
#36
On September 30 2007 06:51 Klockan3 wrote:
Making so that scanners and planetary fortresses cant fly is good, it means that you dont want to build the scanner at unprotected expos since then you cant save the CC, and i hope i dont need to explain why the fortress shouldnt be able to fly.

Also its called surveilance since it increases the sight range of the cc in addition ot providing the scanner, so in effect you get more from it if built on the front somewere but then you also lose more since its easily killed.

BUT WHAT ABOUT MY FLYING ARMY OF COMMAND CENTERS!?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
September 30 2007 03:14 GMT
#37
On September 30 2007 11:57 FrozenArbiter wrote:
Show nested quote +
On September 30 2007 06:51 Klockan3 wrote:
Making so that scanners and planetary fortresses cant fly is good, it means that you dont want to build the scanner at unprotected expos since then you cant save the CC, and i hope i dont need to explain why the fortress shouldnt be able to fly.

Also its called surveilance since it increases the sight range of the cc in addition ot providing the scanner, so in effect you get more from it if built on the front somewere but then you also lose more since its easily killed.

BUT WHAT ABOUT MY FLYING ARMY OF COMMAND CENTERS!?

its okay FA

1. Build 23904892304 command centers.
2. Lift! GOGOGOGOGO
3. Land in opponent's base.
4. Upgrade to planetary fortress
5. ???
6. Sex
posting on liquid sites in current year
DTDominion
Profile Joined November 2005
United States2148 Posts
October 01 2007 03:50 GMT
#38
Planetary Fortress shouldn't be able to lift, too powerful.

But not being able to lift with Comsat? It artificially makes them more valuable than they really are.

I hate how Blizzard is changing the entire Terran approach to reconnaissance. The scanner towers or whatever completely destroy the ability of the opponent to make surprise attacks, yet you can only build it at your base. And if you want to build a Comsat station, you have to guard that Command Center like a motherfucker because you can't lift it. All this does is just make Terrans more reactionary.
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
October 01 2007 03:53 GMT
#39
Starbases weren't very useful when we used them in SC2.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
DTDominion
Profile Joined November 2005
United States2148 Posts
October 01 2007 03:56 GMT
#40
I think Starbases were a cool idea because they built on the idea of Terran mobility.
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