never heard of it before
Batch 15 out NOW! - Page 2
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Highways
Australia6106 Posts
never heard of it before | ||
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Malcolm
Spain61 Posts
Starbases would be little imba... proxi starbases (lol) would emerge from the hell mohahaha Im glad for the non-shooters templars (like in starcraft) and no stimable marines in bunkers (like in starcraft). And in sc2 the ghost would be a overused unit vs zerg, vs protoss, vs terran... overused unit at all. | ||
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True_Spike
Poland3429 Posts
On September 29 2007 21:21 Highways wrote: can someone explain starbase?? never heard of it before Nobody did. | ||
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Bash
Finland1533 Posts
I liked the idea but I guess it didn't work in practice. I sort of saw that coming... Oh well. | ||
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Fen
Australia1848 Posts
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lololol
5198 Posts
Starbases were one of the fun ideas, sad to have them gone ![]() | ||
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artofmagic
United States1951 Posts
it's like changing "Wraith" to "Fighter Jet" | ||
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Liquid`Jinro
Sweden33719 Posts
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Chodorkovskiy
Israel459 Posts
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Pape
Serbia419 Posts
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gravity
Australia2041 Posts
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Bash
Finland1533 Posts
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CharlieMurphy
United States22895 Posts
On September 30 2007 01:42 gravity wrote: I liked the idea of the starbase, I wonder why they removed it? The mana regen thing was probably imabalanced as well as new (slow [BC?]) units popping up fresh in the front battle lines in later macro games. It totally takes away a lot of the balance to these capital ships. Not only that but its an expensive upgrade so no one is going to get it unless these late game macro war circumstances. | ||
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Klockan3
Sweden2866 Posts
Also its called surveilance since it increases the sight range of the cc in addition ot providing the scanner, so in effect you get more from it if built on the front somewere but then you also lose more since its easily killed. | ||
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Chodorkovskiy
Israel459 Posts
On September 30 2007 06:45 CharlieMurphy wrote: The mana regen thing was probably imabalanced as well as new (slow [BC?]) units popping up fresh in the front battle lines in later macro games. It totally takes away a lot of the balance to these capital ships. Not only that but its an expensive upgrade so no one is going to get it unless these late game macro war circumstances. I dunno, seemed viable to me. Say, you're "rushing" BCs to spray the opponent's mineral line. When the Starport is completed, you upgrade it and begin construction of the Deep Space Relay. When the Starbase is ready, you lift it off and fly towards the enemy base, making BCs as soon as the DSR finishes. So by the time you get your first BC (which is a set amount of time, if you're teching directly), it's already near the enemy workers and has full energy. Maybe that's why they scrapped the Starbase... On September 30 2007 06:51 Klockan3 wrote: i hope i dont need to explain why the fortress shouldnt be able to fly. lol, it won't help. The difference is, this way using the PF offensively may qualify as a Pimpest Play. | ||
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Liquid`Jinro
Sweden33719 Posts
On September 30 2007 06:51 Klockan3 wrote: Making so that scanners and planetary fortresses cant fly is good, it means that you dont want to build the scanner at unprotected expos since then you cant save the CC, and i hope i dont need to explain why the fortress shouldnt be able to fly. Also its called surveilance since it increases the sight range of the cc in addition ot providing the scanner, so in effect you get more from it if built on the front somewere but then you also lose more since its easily killed. BUT WHAT ABOUT MY FLYING ARMY OF COMMAND CENTERS!? | ||
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SpiritoftheTunA
United States20903 Posts
On September 30 2007 11:57 FrozenArbiter wrote: BUT WHAT ABOUT MY FLYING ARMY OF COMMAND CENTERS!? its okay FA 1. Build 23904892304 command centers. 2. Lift! GOGOGOGOGO 3. Land in opponent's base. 4. Upgrade to planetary fortress 5. ??? 6. Sex | ||
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DTDominion
United States2148 Posts
But not being able to lift with Comsat? It artificially makes them more valuable than they really are. I hate how Blizzard is changing the entire Terran approach to reconnaissance. The scanner towers or whatever completely destroy the ability of the opponent to make surprise attacks, yet you can only build it at your base. And if you want to build a Comsat station, you have to guard that Command Center like a motherfucker because you can't lift it. All this does is just make Terrans more reactionary. | ||
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SK.Testie
Canada11084 Posts
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DTDominion
United States2148 Posts
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