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! [Q] Protoss hotkeys - Page 2

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Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2007-03-18 03:13:49
March 18 2007 03:01 GMT
#21
uh flyingsnow i think you just described reach's keys. As far as I know, they basically use the same setup. Dunno about reach overwriting stuff, but I would assume they both overwrite gates at times.

putting nexus at 1-3 is not necessarily bad. You write off jangbi, nony, and others as newb, hah. Not everyone uses the p key.

Personally, I like janbi's & bisu's setup the most, but the setups vary and as long as it works and your comfortable with it its fine. I would suggest that this is where rpfs troubles lie, he does not have the consistency and speed down. So it comes down to wanting to get better and practicing.
| www.ArtofProtoss.vze.com |
rS.NonY
Profile Joined February 2007
United States286 Posts
March 18 2007 03:15 GMT
#22
Heyyyyyy, yeah, nexus 1-3 isn't so bad. If you use mouse to build the probe, then it doesn't matter what hotkey the nexus is. If you use your nexus hotkey to center around your nexus (like hitting 11) then it doesn't matter what hotkey probe is. Besides, let's assume that most of the time, your left hand is on the left side of the keyboard. So when you decide to build a probe, you go "move hand to the right" --> "hit 0" --> "hit p" --> "move hand to the left". I would go "hit 1" --> "move hand to the right" --> "hit p" --> "move hand to the left". So whenever you only have 1 nexus hotkeyed, it doesn't make a difference. And for more than 1 nexus hotkeyed, I prefer "hit 1" --> "click" --> "hit 2" --> "click" --> "hit 3" --> "click". This might be a fraction of a second slower than 0p9p8p, but if you take into account that my hand stays to the left, in its default position, the whole time, I prefer mine. Also, having your 3 nexuses hotkeyed 1 2 3 makes it easy to go 11 22 33 to check everything, and to make your probes collect when they've finished building.

and yeah, I realize that using F2 F3 F4 counters some of the arguments of using 11 22 33, etc, but they don't resolve everything. And also, my system frees F2 F3 F4 for other things.
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
Last Edited: 2007-03-18 04:18:54
March 18 2007 04:15 GMT
#23
On March 18 2007 12:15 rS.NonY wrote:
Heyyyyyy, yeah, nexus 1-3 isn't so bad. If you use mouse to build the probe, then it doesn't matter what hotkey the nexus is. If you use your nexus hotkey to center around your nexus (like hitting 11) then it doesn't matter what hotkey probe is. Besides, let's assume that most of the time, your left hand is on the left side of the keyboard. So when you decide to build a probe, you go "move hand to the right" --> "hit 0" --> "hit p" --> "move hand to the left". I would go "hit 1" --> "move hand to the right" --> "hit p" --> "move hand to the left". So whenever you only have 1 nexus hotkeyed, it doesn't make a difference. And for more than 1 nexus hotkeyed, I prefer "hit 1" --> "click" --> "hit 2" --> "click" --> "hit 3" --> "click". This might be a fraction of a second slower than 0p9p8p, but if you take into account that my hand stays to the left, in its default position, the whole time, I prefer mine. Also, having your 3 nexuses hotkeyed 1 2 3 makes it easy to go 11 22 33 to check everything, and to make your probes collect when they've finished building.

and yeah, I realize that using F2 F3 F4 counters some of the arguments of using 11 22 33, etc, but they don't resolve everything. And also, my system frees F2 F3 F4 for other things.


I see what your saying becuase i used to use this setup aswell. My contention is that all the korean progamers hold their hands a specific way. If you showed up in Korea to become a progamer and they saw you clicking on probes you'd get laughed at. You should always be hitting 0p0p0p at the start of the game and not clicking on the probe button. Your mouse will be more free to micro and if you hotkey an attacking unit as 8 or 7 early you can produce probes and even attack micro your units (using the patrol button) without moving your hands all over the keyboard. In fact, i believe korean proteams such as SK Telecom require their players to hold their hands in a very specific way.

I've seen many Korean progamers play and they all seem to do this. I've also noticed that at the WCG world finals the higher ranking protoss players hold their hands like i have explained while the ones who do not make it out of their groups use their mouse to build units.

I would also think that you would spend more time looking at your nexus or the bottom right side of the screen than watching your units or your opponents base or even the minimap assuming someone was using your method. Since your using your mouse to make probes any micro required in the instant such as microing a scouting probe away from a marine might case your probe production to be slowed down. Your method allows for a higher possiblity of delayed probe production and a higher risk of micro errors.

With this being said i have seen many sucessful players such as yourself using diffrent hand methods than the ones i have proposed. But i feel that using " 0p9p " is an overall more effeicent method than the one you have given. However i think there is a distint pattern seen in the hand positions of the overall most sucessful players in the history of the game and that cannot be ignored.

Follow me on twitter: CallMeTasteless
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
March 18 2007 04:22 GMT
#24
oh and by the way, at the start of the game you should always hotkey your scouting probe as 8 because this way you can easily access your nexus and your scouting probe by having your fingers on all these keys. you only use the left side of the keyboard to produce zealots and dragoons or to control large groups of units.
Follow me on twitter: CallMeTasteless
rS.NonY
Profile Joined February 2007
United States286 Posts
March 18 2007 05:03 GMT
#25
It's hard to argue with results. If virtually all the Koreans and top players seem to have ended up with the same hotkey system, there's got to be something to it. However the fact that most of the top players use the same system doesn't mean it's the reason they're at the top. And it certainly doesn't mean that each and every one of them have thoroughly examined all the different hotkey systems, tested them all, and ended up choosing the same one. More likely, they chose to base their system on the fact that the P is right near 0 and so they began with hotkeying a Nexus to 0 for the 0p, and then everything fell into place after that. They can't know if their system is the best overall, but at least it's not arbitrary -- they started with an intelligent decision.

While I recognize that the popular system is very good, and the use of the patrol command is a nice addition to it (though you still need to use z and d), I think there's a possibility that either there's another system that's definitely better than it, or there's another system that has different strengths (ie generally better for micro or generally better for macro), or that, in the end, all the systems are pretty much the same as handspeed (for both hands) is maxed out. In fact, this latter case is pretty much guaranteed, but nobody can ever be that fast and perfect. But perhaps people can get fast and perfect enough so that any reasonably intelligent hotkey system would be indistinguishable in their play.

Anyway, people shouldn't be discouraged from trying something simply because the trend among the top players is quite different. Revolutions in strategy come periodically, and a revolution in hotkeying could come as well. I think I have at least shown that hotkeying nexus to 1 is not entirely unreasonable. And personally, most of my losses come from poor decision making; hardly ever do I lose because I was simply too slow. That doesn't mean I couldn't be faster, but it at least means I'm doing as well as anyone in the speed department. And for how sporadically I practice, that's not bad.
Flyingsnow
Profile Blog Joined July 2005
Japan208 Posts
March 18 2007 05:42 GMT
#26
On March 18 2007 12:01 Knickknack wrote:
uh flyingsnow i think you just described reach's keys. As far as I know, they basically use the same setup. Dunno about reach overwriting stuff, but I would assume they both overwrite gates at times.


hmm oh opps. Well ya they do basically have the same set up I just forgot to mention that reach uses 1 as scouting probe and rA uses 2. A minute difference which is probably just based on preference. Anyways about the overwriting. This is just based on what ive seen when I get reach's hotkeys in some of the blizzcon replays. He overwrited his 1 or 2 to w/e he was focusing on at the moment.
Knickknack
Profile Joined February 2004
United States1187 Posts
March 18 2007 05:57 GMT
#27
Um, how hard is it to find out that many (and probably the majority of) pros do not do 0p or scout on8. Nexus on 4: Pusan, Stork, Bisu, Daezang, PJ, Anytime. Nexus on 3: Tempest, free, draco. Nexus on 2: asuka. Nexus on 1, Jangbi, bestgod. Nexus on 6, Tester, Sea.pure. Nexus on 7, Zeus. Etc, etc.

What exactly is this 'pro' way of holding ones hand? I recommend placing your wrist in the middle or slightly to left of the 1-0keys, so your keyboard reach is good and your pinkey is closer to shift/ctrl/z/. You can hit 1 with ring and 0p by just moving wrist. Other then that, who cares. There really is not a big difference. Guess he picked 'Reach' because he likes to reach across the keyboard unnecessarily. -.- Seriously though, not a big difference and I bet Reach could change and play just as well soon enough. The problem is that you are saying this is the optimal way to play, while nony and I would disagree or at least say that they are all so close as long as it is reasonable.
| www.ArtofProtoss.vze.com |
SainT
Profile Joined February 2005
Chile1067 Posts
March 18 2007 10:16 GMT
#28
On March 18 2007 02:40 BluzMan wrote:
Mass rally technique I use - location hotkey for gates + location hotkey for rally point (usually f2 and f4). Then f2 - click gate - f4 - right click, repeat.

The rest of hotkeys:

0-8 first three nexii, 9 and 8 used for scouting and proxying probe respectively and the beginning.
1-2 units
3 shuttle
4-5 initial gateways
late game 1-5 troops, 6 shuttles.

7 - the monster unused hotkey.


i pretty much do the same, i learned GARIMTO's hots years ago
Well i'm a lucky man...
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 18 2007 11:58 GMT
#29
I really like what Tasteless and Nony have said. Tasteless told me some things about how Koreans use their keyboard and why he thinks it gives them an edge. Maybe he'd like to elaborate on it some more. It was something I thought was really cool.

Anyways, I have a question: when you guys are saying that you use 1-3 or 4 for units...seriously how can you only ever have 4 groups hotkeyed? Or are you just talking about early game? I mean, I often get up to 5 or 6 groups hotkeyed that I'm using.

Maybe I need to be spreading my units more, and leaving some not hotkeyed at important expos?

The main reason I made this thread is because the system I use early game doesn't work late game as I've overwritten some of my gates, and then I think it makes it harder to macro because I can't go "5-5" to go back to my big cluster of gates. Maybe I should try using F2-4?
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
March 18 2007 12:22 GMT
#30
Why do you scratch your nose that way? Do you not know how pros scratch their nose?

It all goes down to presonal preference, some work better for others and some work better for you, so do what gives the comfortible feel.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
orionClan
Profile Joined March 2007
Canada188 Posts
March 18 2007 12:40 GMT
#31
early game- 123(units),45678(gates),90(nexus)
when you get the 6th(gate) you then do this:
late game- 12345(units),678(gates),90(nexus)

when you hotkeys the units always make the final hotkey the air units can be combonation of obs/shuttle/anything air.

so in this 12345(units) 5(air)
so in this 123(units) 3(air) etc...

f2f3f4(third,fourth,fifth nexus)

678(gates) you must learn to use your (mouse) this is more important than hotkeying, or else!

66-jumps you to the gateway, then select the rest in that group, 66= pressing the number 6 two times for the hotkey jump ability.

7 would be anothter group and 8 also. good gaming!~~
Good'Ol Outdoors Ay?
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
March 18 2007 16:05 GMT
#32
On March 18 2007 20:58 rpf wrote:
I really like what Tasteless and Nony have said. Tasteless told me some things about how Koreans use their keyboard and why he thinks it gives them an edge. Maybe he'd like to elaborate on it some more. It was something I thought was really cool.

Anyways, I have a question: when you guys are saying that you use 1-3 or 4 for units...seriously how can you only ever have 4 groups hotkeyed? Or are you just talking about early game? I mean, I often get up to 5 or 6 groups hotkeyed that I'm using.

Maybe I need to be spreading my units more, and leaving some not hotkeyed at important expos?

The main reason I made this thread is because the system I use early game doesn't work late game as I've overwritten some of my gates, and then I think it makes it harder to macro because I can't go "5-5" to go back to my big cluster of gates. Maybe I should try using F2-4?
As I've already said, f2-f4 is very efficient for macro late-game. It all depends on your playing method. If you're expanding constantly and don't tend towards big fights, then you can easily macro for the whole game with 4-6 gateways. It is naturally better to use numerical hotkeys there. If you play hardcore war from 2 bases without building pylons/depots for the sake of losing your army fast, then you'll end up with many gates and f-keys are preferred there. F-keys are not that good because of easy macro. They are good because you'll have a bajillion free number keys right from the start (I never bother to hotkey more than 2 gates in most matches) and they are good because your f4 will be on the rally point, which means that getting reinforcements will be as easy as F4<>select<>hotkey assign<>A<>left click on the minimap. Not to mention that controlling 15 gates PvT with numerical hotkeys is just absurd in any case.

As to 0-nexus, it just comes to personal preference. I like to be able to hit a quick 0-p during battle without moving the mouse. It's just my personal feeling that mouse is more important for a toss than keyboard - most of your units don't have any special powers, micro comes down to fast and precise click. (especially shuttle micro to which toss resorts very often) I have a feeling that I don't have the luxury to ever hover my mouse over the commands sub-window. But Nony just made a perfect point about personal preference. Try out different systems and see what's best for you.
You want 20 good men, but you need a bad pussy.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
March 18 2007 22:58 GMT
#33
On March 17 2007 19:26 GrandInquisitor wrote:
i hotkey 8 9 0 to initial nexus just cause if i miss 0 i still hit 9, which is hotkeyed to the same thing


Haha I never thought of that, but however as far as I remember I've never misclicked my Nexus O_O
^-^
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
March 19 2007 03:08 GMT
#34
On March 18 2007 14:57 Knickknack wrote:
Um, how hard is it to find out that many (and probably the majority of) pros do not do 0p or scout on8. Nexus on 4: Pusan, Stork, Bisu, Daezang, PJ, Anytime. Nexus on 3: Tempest, free, draco. Nexus on 2: asuka. Nexus on 1, Jangbi, bestgod. Nexus on 6, Tester, Sea.pure. Nexus on 7, Zeus. Etc, etc.

What exactly is this 'pro' way of holding ones hand? I recommend placing your wrist in the middle or slightly to left of the 1-0keys, so your keyboard reach is good and your pinkey is closer to shift/ctrl/z/. You can hit 1 with ring and 0p by just moving wrist. Other then that, who cares. There really is not a big difference. Guess he picked 'Reach' because he likes to reach across the keyboard unnecessarily. -.- Seriously though, not a big difference and I bet Reach could change and play just as well soon enough. The problem is that you are saying this is the optimal way to play, while nony and I would disagree or at least say that they are all so close as long as it is reasonable.


hm

hold your left hand out over your keyboard and look at it. Now, place your right thumb over the right ctrl key and streatch your pinky to the farthest number key over to the right. How far can your pinky reach while still holding the right ctrl key with your thumb?

most people can only reach the 4-5 key by doing this. My hand can actually reach the 2 key becuase i have very large hands. Nal ra and reach both have big hands aswell and use the hotkey setup i was talking about. Players with smaller hands set the nexus as 3 because traveling from 0 to their hotkeyed gateways is too difficult.

people are talking about how they need to move their hands all over they keyboard hiting going from tasks like 0p9p8d7d6d5d4d and that this setup somehow makes it more difficult. Understand that becuase of my hand size there is little difficulty in streching my fingers while doing this. What i'm saying is people with bigger hands would probably prefer my setup while people with smaller hands would probably prefer seting the nexus as 3.

But i think you missed my point with always using 2 keys on the keyboard like 0p9p rahter than using the mouse to produce units 1 [click probe] 2 [click probe]. Obviously nony is very fast at this or he wouldn't still be using it. The problem is that you have to look at the probe button when your clicking on it. By glancing at this location on the screen repeatedly you have a higher chance of missing something on the minimap. I also don't understand how you can easily produce probes and micro anything while this is happening. if your always using your mouse to control your units while breifly tabbing your hotkeys to produce units there is less room for error.

I'm not saying every single pro ever uses the EXACT same hotkey setup. They all have diffrent hand sizes and some setups work better with diffrent hand sizes. What i am saying is that they ALL use hotkeys to produce units early and do not click on the unit icon. lategame when your macroing out of 20 gateways it's diffrent. But early game by utilizing the keyboard hotkey setup one can preform all early game tasks 10x more efficently than using the mouse to an unnecessary extent.
Follow me on twitter: CallMeTasteless
Loophole
Profile Blog Joined October 2002
United States867 Posts
April 16 2007 09:33 GMT
#35
Some good advice guys. I always hotkey nex to 1 and 2 early game and then switch to f2-f4 when i need to hotkey unit groups, but it seems to make much more sense to use 90 for nex, being right next to p. Reaching across the keyboard to hit p always slows me down a lot!

Tasteless, didn't you used to be T? I remember playing pvt vs you at WCG Chicago. Maybe you were just being nice to the newb and using off race? =D
"Fundamental preparation is always effective. Work on those parts of your game that are fundamentally weak." -Kareem Abdul-Jabbar
ilovezil
Profile Blog Joined August 2006
United States4143 Posts
April 16 2007 09:44 GMT
#36
Most good players tend to have a strong grasp of the other races. It can become tedious using the same race over and over again.
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2007-04-16 09:49:43
April 16 2007 09:48 GMT
#37
hum big hands is a good point. I can only reach 4-5 like you type.

I see what your saying in that attention is better focused elsewhere, but I dunno how much it really matters. But, perhaps if I actually played I would see the sense in use 0p or just p as well more.

But lets admit first of all that keys were made by what letter they start with, practical in a way, but really silly. T has easy access to scv, so p may as well have easy access to p.
| www.ArtofProtoss.vze.com |
Naib
Profile Blog Joined November 2004
Hungary4904 Posts
April 16 2007 18:22 GMT
#38
I play my gate production with double-tapping 5 too, or 6 when I overwrote 5 with units. If you feel that doesn't work out in late-game cause you have no hotkey to double-tap, you could try the area selecting function. I never used it yet though, but I believe you can assign areas on the screen you are currently on with Shift + F2-F4
Complete the cycle!
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 16 2007 19:04 GMT
#39
Hmm..
for me.. its
1- scouting probe
2- building probe (ie when i send a probe to build gateway ill hotkey it 2)
3- nexus
4- expo nexus (i play fe alot)
5-0 - gateways
then later in the game
1-4 (567) - units
890 gateways

simple yet effective
Administrator~ Spirit will set you free ~
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
April 17 2007 04:14 GMT
#40
On April 16 2007 18:33 Loophole wrote:
Some good advice guys. I always hotkey nex to 1 and 2 early game and then switch to f2-f4 when i need to hotkey unit groups, but it seems to make much more sense to use 90 for nex, being right next to p. Reaching across the keyboard to hit p always slows me down a lot!

Tasteless, didn't you used to be T? I remember playing pvt vs you at WCG Chicago. Maybe you were just being nice to the newb and using off race? =D


i played random for a very long time. while it gave me a better grasp of the game overall, it definitely put my hokey usage behind
Follow me on twitter: CallMeTasteless
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