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! [Q] How to use reaver to the fullest - Page 2

Forum Index > Brood War Strategy
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antrax
Profile Joined July 2005
Peru191 Posts
Last Edited: 2007-10-18 18:45:27
September 08 2005 11:33 GMT
#21
If your scarab get crazy press stop it will explode and you can fire again ...
Deep tech
GuYuTe-
Profile Joined February 2005
United States550 Posts
Last Edited: 2005-09-08 18:07:51
September 08 2005 18:06 GMT
#22
One good way to pick up a reaver while shuttle is moving is to tell your shuttle to go above, below or left or right of the reaver a few inches, then right as the shuttle is over the reaver right click the reaver then spam the spot you initially told it to go. With some practice, you can pick up the reaver with virtually no deacceleration.

(This works with all transporters by the way)
Legionnaire
Profile Joined January 2003
Australia4515 Posts
Last Edited: 2005-09-08 21:44:27
September 08 2005 21:38 GMT
#23
Trying to remember how i do the stuff.

I think i drop it, then select both and right click on a target, select the shuttle spin it back around to pick up the reaver, that way the shuttle never loses speed.You can get the timing perfect so it spins and picks it up just as it has fired.

Most of it is just experience in the timing of knowing when it is about to shoot, then you just do everything else around that.

A few small things is if you DO drop it BEHIND the minerals. Make sure it is RIGHT ON THEM.That way it will fire through the minerals instead of going around. Else just drop in or to the side.

Zealot/goon drop and reaver is good as you can take out quite a lot of tanks by drawing the fire away. Also if you see a lone tank seiged just drop on it or near it and it dies before they can do anything. There are so many games you can win from harassing just knowing where you can drop safely, and every unit you kill is a bonus.

After some practice you will see situations where you can take on 3-4 tanks and know you will win the fight. I think there were some games with ArtOfTerran where i killed 5+ tanks with 1 reaver and zealot. I remember one with 7 kills, and thats an instant game winner. So yeah its not necessary to go only after scvs. Normally you can get them anyway after you knock some tanks off.And if they focus so much on defence to stop the reaver they wont have enough to stop the attack from the front.

After every mini successful raid, just move the shuttle around a little (they will still be focused on it) and go back and build more stuff at your main, before refocusing on your harrassing units.

Reavers rule.
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
Darki[CKG]
Profile Joined March 2005
Peru60 Posts
September 09 2005 00:56 GMT
#24
hotkey ur reaver and unload it and then very fast spam attack to probes
EL PAPITOSS
Legionnaire
Profile Joined January 2003
Australia4515 Posts
Last Edited: 2005-09-09 01:17:11
September 09 2005 01:15 GMT
#25
Misclick once and you lose your hotkey on it (hotkey it to 4, when its in shuttle press 4, then unload and press 4 its lost since you seleceted a void object when it was in the shuttle), and by the time you realize that you've wasted a few seconds. Once you get good at this method you might get away with it 9 out of 10 times but it will still not work sometimes so its best to avoid those sort of methods.

Actually i changed my mind partly. This method is fine for low APM users. Not for apm freaks though, i used to do this method when i first went to korea as i was really slow. Can't do it now though.
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
antrax
Profile Joined July 2005
Peru191 Posts
September 09 2005 02:01 GMT
#26
Now you don't lose the hotkeys if the unit is not available. Example: hotkey reaver to 2 you can press 2 as much as you want (even with the reaver in the shuttle) when the reaver is available the hoykey will still be working).

For keep moving your shuttle a simple patrol wouldn't be enough?
Deep tech
tec27
Profile Blog Joined June 2004
United States3715 Posts
September 09 2005 13:01 GMT
#27
On September 09 2005 11:01 antrax wrote:
Now you don't lose the hotkeys if the unit is not available. Example: hotkey reaver to 2 you can press 2 as much as you want (even with the reaver in the shuttle) when the reaver is available the hoykey will still be working).

For keep moving your shuttle a simple patrol wouldn't be enough?

Patrol wouldn't work, at least IIRC, because the shuttle will almost come to a stop to turn around, thus defeating the purpose of trying to keep it moving.
Can you jam with the console cowboys in cyberspace?
ArseniC-2
Profile Joined August 2005
United States131 Posts
September 09 2005 13:44 GMT
#28
Thanks alot for that tip of how to keep the shuttle at full acceleration leg, i'm definitely going to try that out.

Lately I've been using 1 reaver in a shuttle to harass the terran early, but making sure not to lose it, then park 2 reavers and the shuttle outside the terran choke (with an obs to spot when units are coming out) and then double expanding. It seems incredibly effective so far... it really fucks up vulture raids, and if the terran comes out too fast, you can often score 3-4 tank kills with vulture kills as well. If he doesn't come out fast, he has to inch towards you with siege mode which slows him down considerably. What do you think of this?

by the way leg, you probably don't remember me but I was in tQ on west and we gamed awhile back.
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
September 13 2005 22:00 GMT
#29
[QUOTE]On September 09 2005 22:01 tec27 wrote:
[QUOTE]On September 09 2005 11:01 antrax wrote:
Now you don't lose the hotkeys if the unit is not available. Example: hotkey reaver to 2 you can press 2 as much as you want (even with the reaver in the shuttle) when the reaver is available the hoykey will still be working).

For keep moving your shuttle a simple patrol wouldn't be enough?[/QUOTE]
Patrol wouldn't work, at least IIRC, because the shuttle will almost come to a stop to turn around, thus defeating the purpose of trying to keep it moving.[/QUOTE

1.12 patch made patrol slow down less, but yeah, waypointing is better
Moderatorsometimes I get intimidated by the size of my right testicle
ComunistHobo
Profile Joined May 2004
Canada208 Posts
September 13 2005 23:45 GMT
#30
You could always learn the timing so like when you drop the reaver, count to three (three being when it shoots) and just lift it. Dont bother to wait to see the scarab go but just get your timing for it right.
Echo
Profile Joined July 2005
United States435 Posts
September 14 2005 03:10 GMT
#31
Fear the godly 4 probe reaver drop^^
aka EchoOfRain/T.Sqd)RaiN on uswest
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
September 14 2005 07:28 GMT
#32
I think the best way to evacuate reaver is to tell your shuttle to fly past your reaver and then when it's about to cross the reaver select it and rightclick the shuttle, then select the shuttle and spam move whereever you need to get outta there the instant it loads the reaver (or like 0.1sec before). If you do it right the shuttle will stay max speed the whole time.
It takes more attention and speed than just right-clicking with shuttle, though. I'm a very slow player (100 apm) so I don't do it

I know its not THREE-DEE!!
Kakashi[Black]
Profile Joined April 2008
84 Posts
May 04 2008 13:33 GMT
#33
When it is better to make reavers ?
1) Very early game , like cheese which hurt your eco much more but can make more damage
2)Mid game 2 reavers often with speed shuttle. It has better chances to suprise your opponet. I often see pro`s doing this. They often won`t kill any scv or tanks but just hunt down few supply`s and it looks good ^^

Also is it better to wait for 2 nd reaver or go with 1 + 2 zeals ?
lol
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 04 2008 14:07 GMT
#34
wow almost a 3 years bump :o respect

i think u should go with 1-2 (better 2) zeals so u can harrass til the 2nd rvr is out.
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
May 04 2008 17:29 GMT
#35
Usually you would make them early game to harass Terran players. However if the situation does not allow you to use your Reaver to harass the Terran, then use them to break early-mid-game pushes. While the Tanks and Vultures are preoccupied with your Zealot + Dragoon army, unload your Reaver behind your army line and snipe out clumps of Vultures or Tanks.

Wasting Scarabs to kill Supply Depots ... haven't even seen nor heard of such a thing.

Whether you use two Reavers, a Dragoon + Reaver, or two Zealots and a Reaver is all about preference. I honestly prefer Dragoon + Reaver due to the range of the Dragoon (takes down a Tank hit with a Scarab in two hits) as compared to a Zealot that must walk up to the Tank itself.
^-^
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2008-05-04 18:21:27
May 04 2008 18:15 GMT
#36
On May 05 2008 02:29 Equinox_kr wrote:
Wasting Scarabs to kill Supply Depots ... haven't even seen nor heard of such a thing.


It's been done --- see Reach vs Justin, lemme see if I can dig it up...

http://teamliquid.net/tlpd/games/2940_Justin_vs_Reach/vod

Takes out 4 supply depots, very good use of scarabs! This is one of my favorite Reach games.

EDIT: it's at 9:05.
May the BeSt man win.
Deleted User 30223
Profile Blog Joined August 2007
3104 Posts
May 04 2008 18:42 GMT
#37
On May 05 2008 02:29 Equinox_kr wrote:
Wasting Scarabs to kill Supply Depots ... haven't even seen nor heard of such a thing.


actually, pros have been doing it for a while. i'm not a person that can remember a lot of games, but a lot of terrans tend to cluster a lot of their supply depots, and 4 supply depots going down simultaneously can really hurt a terran, especially early-mid game.
ZianG
Profile Joined February 2008
China104 Posts
May 04 2008 19:20 GMT
#38
Personally I like to have two shuttles in PvT battles, one reaver in each so if one dies you still have another to harrass with :D.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2008-05-04 20:54:57
May 04 2008 20:53 GMT
#39
lol, looking back the way i always did it was

grab shuttle with reaver in it, press u+click to unload at a spot

immediately circle the dropped reaver with my mouse to grab it(generally grabbing the shuttle as well)


then right click wherever i want to attack
then immediately right click back in the shuttle - reaver goes back in





though i guess there were some more dangerous situations where I would have to grab the shuttle and tell it to load the reaver. so i guess i didnt really always do it the same way
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