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Imitating the Terminator and Abandoning ETA - Page 2

Forum Index > StarCraft 2 Strategy
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Simberto
Profile Blog Joined July 2010
Germany12076 Posts
May 21 2011 08:10 GMT
#21
Is it really news to anyone that having a good position right in front of the zerg natural, fortified with tanks + lots of stuff, is generally a good thing and will usually win you the game if the zerg is not able to break it?
krooked
Profile Joined May 2011
376 Posts
May 21 2011 08:17 GMT
#22
This is good, its exactly how I want to do tank play. I watch loads of Flash-VODS for inspiration, he's such a boss (lold hard at your style of writing).

The genious about this is that, if you take the middle before he has creep all the way there, it is very hard to flank you. With drops (marines are obviously super disposable) and splitting the map in half you are basicly forcing him to try to break you, and he really don't want to do that.

Good post!
RandyPinkwood
Profile Joined March 2011
Germany92 Posts
May 21 2011 08:20 GMT
#23
i tried this too but usualy 20 mutas fly into my base 1shot turrets and rape my eco
But yeah building statinary defense at your siege tanks is a good move and on the old lost tempel u had autowin when u sieged at his watchtower.
Today most maps have to many alternative routes out.
I feel it works best on taldarim when u siege below his natural and shoot into the mineral line and fortify your position there. He can still counter attack but its very annyoing because he has to rally everything around and looses his natural.
WC3 nightelf , SC2 Terran <3 moving buildings
Pixel.
Profile Joined April 2010
Netherlands287 Posts
May 21 2011 08:33 GMT
#24
If he flank your army he whould won that fight. The zerg throw the game away on that attack.
Member of KnightS* www.Ks-gaming.com Pixel.323
iKill
Profile Blog Joined May 2011
Denmark861 Posts
May 21 2011 08:51 GMT
#25
Please show more replays, including some where the zerg doesn't fuck the engagement up completely.

Don't get me wrong - your contain is strong, but it just seems like it relies on the zerg charging your defenses rather than going "screw you, Ill macro up a ton of brood lords / mutalisks and fuck your base up".

10 Ultralisks would've destroyed your contain (although the supply depots are a clever counter to a-moving).
thepuppyassassin: "My god... the deathball's grown wings!"
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
May 21 2011 08:56 GMT
#26
1) Creep will be in the way of doing this.

2) Taking open space like this serves.... what purpose again? He has absolutely no motivation for attacking into your perfectly setup army when he could just send his 20 mutas into your main until you move somewhere.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
krooked
Profile Joined May 2011
376 Posts
May 21 2011 09:33 GMT
#27
If you can get the fortification up before creep spread has reached the tower, you can drop. He has a hard time dealing with them because you have the highway sieged up. So either he engages you or he will continue losing hatches. Oh great jinro do not laught at my stupidity, but this is what I imagine would be good about this.
Alidfe
Profile Joined May 2011
5 Posts
May 21 2011 09:41 GMT
#28
Not a bad replay. Could use more though.

I'm admittedly a bit confused though, what exactly is new or revolutionary about this? Methodical marine/tank pushes supported by heavy harassment is pretty standard for the matchup.
itsempty
Profile Joined October 2010
United States19 Posts
May 21 2011 09:51 GMT
#29
On May 21 2011 17:56 Liquid`Jinro wrote:
1) Creep will be in the way of doing this.

2) Taking open space like this serves.... what purpose again? He has absolutely no motivation for attacking into your perfectly setup army when he could just send his 20 mutas into your main until you move somewhere.



Right I agree entirely, The goal is to force him to break the ocntain or he loses otherwise. I'm sure you know that better than I. Best of luck in Korea.
look at this morose motherfucker
tokicheese
Profile Joined April 2011
Canada739 Posts
May 21 2011 10:15 GMT
#30
If you threaten his natural then do this after clearing the creep with a handful of supply depots and turrets to muck up flanks and create chokes. By getting in his face you force him to confront you instead of just flying around and it cuts off lots of flanking routes and it really minimizes time for him to reinforce if your already in his base after a battle.

It's not really that practical but in some situations it can be helpful.
t༼ຈل͜ຈ༽ށ
shadymmj
Profile Joined June 2010
1906 Posts
May 21 2011 10:23 GMT
#31
it's not possible in sc2, you can't really do the terran mech positioning game. reason is mech is just overall weaker, and that you have no real answer to muta clouds. no irradiates, no valks...do it scfou style, it works.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Tictock
Profile Blog Joined September 2010
United States6052 Posts
May 21 2011 10:31 GMT
#32
On May 21 2011 18:51 itsempty wrote:
Show nested quote +
On May 21 2011 17:56 Liquid`Jinro wrote:
1) Creep will be in the way of doing this.

2) Taking open space like this serves.... what purpose again? He has absolutely no motivation for attacking into your perfectly setup army when he could just send his 20 mutas into your main until you move somewhere.



Right I agree entirely, The goal is to force him to break the ocntain or he loses otherwise. I'm sure you know that better than I. Best of luck in Korea.


I don't quite get why you cant see that the Zerg in this game made terrible engagements, and keep claiming tanks in the center of the map is a contain (there's tons of space for the Zerg to run around your tanks, clearly viable in the first 2 pictures before your tank like is actually spread out enough).


Yer strategy is reasonable and should be the aim for any tank strategy, just this game as an example is a pretty poor example of why its so good. An extream analogy would be a zerg showing how powerful a 6 pool is with a replay of him vs a fast expo strat, sure it works but how does it fair against an opponent who doesn't throw everything at your tank line?
I can take that responsibility.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 21 2011 11:51 GMT
#33
Don't try to compare sc2 to sc1 it's completely different...

You CAN'T play the campy terran in sc2 while it works in sc1 unless you are using pure mech. This is because biomech simply doesn't have that diehard defensive capabilities where it can hold nearly everything. You have to play aggresive with drops or pushes or zerg simply outmacro's you and finishes you off with broodlords. In TvP playing passive is even more a garanteed loss.

Playstyle wise it's more like this
terran sc1 = protoss sc2
Afterstar
Profile Joined November 2010
67 Posts
Last Edited: 2011-05-21 11:55:40
May 21 2011 11:54 GMT
#34
Why you don't use a few Planetary Fortresses as well?They are better for containment,cost no supply,can take a lot of punishment and block a good amount of space, which i find ideal for what you want to accomplish.A few PF,few turrets,few tanks,few scattered bunkers and marines and the zerg will never want to attack.

Having said that though I do have to agree with Jinro, why would a zerg ever want to attack your contain?He can either go pure air and demolish your bases with ease,or use smart nydus worm placements to travel from base to base like Spanishiwa does.Destroy everything and be back in time to defend your units if you ever attack.If you try to attack his expansions,he can instantly teleport through nydus worms to defend.A few spine crawlers in the mineral line will deny or delay any drops as well.Zerg players really underestimate the power of Nydus.

Contains like this work wonders for 2vs2 though,if the map allows.
Don't cry because it's over,smile because it happened.
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
May 21 2011 12:04 GMT
#35
On May 21 2011 15:54 itsempty wrote:
Show nested quote +
On May 21 2011 15:54 Velladin wrote:
What is the point of this thread?

All it is showing is a slow contain/push up the Zerg's player's base by positioning seige tanks really well and using bunkers and turrets for extra defense.


Right the point, why don't we see more players doing this?



because most zergs are smart enough to avoid the contain, or kill it before it contains (or whine about terran imba;P;P)
Drolla
Profile Joined September 2010
United Kingdom389 Posts
May 21 2011 12:15 GMT
#36
Most smart erg players wouldn't just attack straight onto this. They would try and flank or drops, basically something to avoid this.
Traveler
Profile Blog Joined September 2009
United States451 Posts
Last Edited: 2011-05-21 12:19:46
May 21 2011 12:19 GMT
#37
OK, I am having a incredibly hard time taking this entire thread seriously, except for what Jinro said since he is one of the few people to post yet that realizes how dumb this is.

Zerg has absolutely no reason to attack a position in the center of the map that is not threatening him. I am going to tech straight to hive, sit on my 4 bases, and harass the heck out of your main and expo's while your entire army thinks it is doing something by being in the center...

This isn't even a contain.

Heck, say my muta ball and my lings are running around the map and you decide to go for the base trade... I just bring my army back and sandwich your force as it attacks my natural.

It seems to me that the zerg in this game didn't realize that he didn't have to attack into your fortified location in the center at all.
Can you ever argue in favor of something without first proving it?
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2011-05-21 13:56:59
May 21 2011 13:55 GMT
#38
I don't really see Terran being able to do the uber mech army into slow push into divide the map/entrench unless the Terran metagame shifts to make going slow push uber mech army even desireable or feasible especially late game.

There's a reason why playing Terran was so freaking hard in BW. Then again I don't think macro zergs had it much easier. :\

At the same time, it would be nice if people let off the stim and a-move buttons a little more.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
iSTime
Profile Joined November 2006
1579 Posts
May 21 2011 15:23 GMT
#39
On May 21 2011 15:58 itsempty wrote:
Show nested quote +
On May 21 2011 15:54 Kracklings wrote:
so....set up tanks and marines and depots and bunkers in middle of map


wait for zerg to attack from ONE angle (lol) and than you win?

very terran like haha, i dont get this thread...


Hard to understand position and stuff when youre bad I guess. So his plan to attack another angle is Nydus? Oh man, sounds like a winner.

Or doom drop my main? I don't think zergs win that many base racings. IDK bro, but attacking from another angle is a really good idea if you don't think about shit and love losing.


Your opponent basically a-moved from the north instead of getting a 270-360 degree flank, which you could have done nothing about.

Don't be so aggressive when you're giving someone else's argument the worst possible interpretation.
www.infinityseven.net
iSTime
Profile Joined November 2006
1579 Posts
May 21 2011 15:28 GMT
#40
On May 21 2011 18:51 itsempty wrote:
Show nested quote +
On May 21 2011 17:56 Liquid`Jinro wrote:
1) Creep will be in the way of doing this.

2) Taking open space like this serves.... what purpose again? He has absolutely no motivation for attacking into your perfectly setup army when he could just send his 20 mutas into your main until you move somewhere.



Right I agree entirely, The goal is to force him to break the ocntain or he loses otherwise. I'm sure you know that better than I. Best of luck in Korea.


Basically what just happened is 10 people told you "why are you setting up in the middle of the map, there's no point," to which you replied "You are an idiot, what are they going to do, doom drop me?"

But then Jinro comes in and says the exact same thing and you say, "yes I agree entirely, you're so smart and <3"

What the hell, man?
www.infinityseven.net
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