Not that he addressed any concerned about being flanked or dealing the mutas that are killing his base but still.
Imitating the Terminator and Abandoning ETA - Page 3
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Antisocialmunky
United States5912 Posts
Not that he addressed any concerned about being flanked or dealing the mutas that are killing his base but still. | ||
kubiks
France1328 Posts
On May 21 2011 18:51 itsempty wrote: Right I agree entirely, The goal is to force him to break the ocntain or he loses otherwise. I'm sure you know that better than I. Best of luck in Korea. I don't know how you do to agree when he says "He has absolutely no motivation for attacking" and you say "The goal is to force him to break the contain" By the way in the replay the other player isn't really agressive with his mutas, he never attacks your bases with it. By the way you had not a single turret on your expands, and not more than 4 marines... The main problem I see with that is that this positionning, except the xel'naga tower, don't offer any advantage : you don't cut his bases in 2, you don't even prevent him from getting to your side of the map. But you invest money to protect it, that doesn't go in the real key points (like your expos). | ||
Zombo Joe
Canada850 Posts
On May 22 2011 00:32 Antisocialmunky wrote: I thought he was saying that you have to make zerg suicide his army or building a giant line in the middle of the map is dumb. Not that he addressed any concerned about being flanked or dealing the mutas that are killing his base but still. Didn't he say he keeps a ton of turrets and marines back at his main to prevent mutas and doom drops? | ||
Antisocialmunky
United States5912 Posts
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Pl4t0
United States103 Posts
Simply responding "lol Zerg doesn't win a base race" is not only an awful principle to base a strategy on, but you also really don't deal with this fundamental flaw in your gameplan in the OP. If you can postulate a decent, realistic reason why Zerg would NOT want to just send 30 slings around that center position and pick off naked expos and mineral lines, then we can start talking about copying Flash's play. While not well versed in his games myself, I'm pretty sure that he takes such things into account when sieging up a position on the map. | ||
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CosmicSpiral
United States15275 Posts
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zJayy962
1363 Posts
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Aterons_toss
Romania1275 Posts
So, what do you do when the zerg dose that may i ask ![]() | ||
Kokujin
United States456 Posts
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Deja Thoris
South Africa646 Posts
12 pretty pictures don't make a good strategy thread. It needs some analysis. | ||
Walls
United States172 Posts
When a terran player puts this much money into a postion, you need either broodlords and a whole bunch of corruptors or lots and lots of luck, OR maybe you can ignore that position all together ? do some drops in the main ? in which case the terran player will try to slowly push up, than you can maybe wait for him to make a mistake or setup a flank trap type of think and hope he does not scan while bottle necking. | ||
Kornholi0
Canada634 Posts
Seriously slow pushing zerg has been the ideal thing to do since SC1, Nothing has been shown in this thread of importance, considering zerg gets 3 bases in which they can get infestor ling ultra or infestor ling broodlord, etc etc in which to just rape face the whole terran outpost. Seriously this isn't a strategy it is like a statement... Try again? | ||
iAmJeffReY
United States4262 Posts
I don't see this working unless you cut off all other means of attacks, and mass turrets + sensor towers. 20+ flock of mutas with +2 attack rape marines, rape turrets, and plain fuck up positioning as a whole. I don't see how you'd hold a 3 angle sling bling muta flank, esp if there is are no thors, and they target tanks with mutas. Bring in OLs with a few banes in them and just enjoy. AKA has to be in a choke point, cutting 1 base from another, or keeping them from any other route of attack. Shakuras is a good map for this, as it is 1 side vs other | ||
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