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Imitating the Terminator and Abandoning ETA - Page 3

Forum Index > StarCraft 2 Strategy
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Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
May 21 2011 15:32 GMT
#41
I thought he was saying that you have to make zerg suicide his army or building a giant line in the middle of the map is dumb.

Not that he addressed any concerned about being flanked or dealing the mutas that are killing his base but still.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
kubiks
Profile Blog Joined March 2011
France1328 Posts
May 21 2011 16:03 GMT
#42
On May 21 2011 18:51 itsempty wrote:
Show nested quote +
On May 21 2011 17:56 Liquid`Jinro wrote:
1) Creep will be in the way of doing this.

2) Taking open space like this serves.... what purpose again? He has absolutely no motivation for attacking into your perfectly setup army when he could just send his 20 mutas into your main until you move somewhere.



Right I agree entirely, The goal is to force him to break the ocntain or he loses otherwise. I'm sure you know that better than I. Best of luck in Korea.


I don't know how you do to agree when he says "He has absolutely no motivation for attacking" and you say "The goal is to force him to break the contain"

By the way in the replay the other player isn't really agressive with his mutas, he never attacks your bases with it. By the way you had not a single turret on your expands, and not more than 4 marines...

The main problem I see with that is that this positionning, except the xel'naga tower, don't offer any advantage : you don't cut his bases in 2, you don't even prevent him from getting to your side of the map. But you invest money to protect it, that doesn't go in the real key points (like your expos).
Juanald you're my hero I miss you -> best troll ever on TL <3
Zombo Joe
Profile Joined May 2010
Canada850 Posts
May 21 2011 17:17 GMT
#43
On May 22 2011 00:32 Antisocialmunky wrote:
I thought he was saying that you have to make zerg suicide his army or building a giant line in the middle of the map is dumb.

Not that he addressed any concerned about being flanked or dealing the mutas that are killing his base but still.



Didn't he say he keeps a ton of turrets and marines back at his main to prevent mutas and doom drops?
I am Terranfying.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
May 21 2011 17:33 GMT
#44
Good luck with that.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Pl4t0
Profile Joined August 2010
United States103 Posts
May 21 2011 19:32 GMT
#45
As Jinro said, the obvious problem with this build is that he can literally just maneuver around your army...

Simply responding "lol Zerg doesn't win a base race" is not only an awful principle to base a strategy on, but you also really don't deal with this fundamental flaw in your gameplan in the OP.

If you can postulate a decent, realistic reason why Zerg would NOT want to just send 30 slings around that center position and pick off naked expos and mineral lines, then we can start talking about copying Flash's play. While not well versed in his games myself, I'm pretty sure that he takes such things into account when sieging up a position on the map.
"Chess is the greatest game ever made, but Starcraft is a worthy successor."
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2011-05-21 19:57:20
May 21 2011 19:55 GMT
#46
Please don't pat yourself on the back for deriving a BW-based strategy that's been in use in SC2 for months and months. Any Terran worth his salt knows how to set up a siege line and reinforce it. And any decent Zerg never attacks into a siege line directly. It doesn't take a genius like Flash to figure this out.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
zJayy962
Profile Blog Joined April 2010
1363 Posts
May 21 2011 20:17 GMT
#47
Theres a top right pathway and a bottom left pathway he can use to either hit your 3rd or your natural. Whats the point of taking the middle when he can swing around both sides to kill... everything except your army.
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
May 21 2011 20:34 GMT
#48
The best part about this tactic is that the zerg can't just mass mutas and harras the shit out of you or run his army past your siege line and kill your main... oh wait.
So, what do you do when the zerg dose that may i ask ?
A good strategy means leaving your opponent room to make mistakes
Kokujin
Profile Joined July 2010
United States456 Posts
May 21 2011 20:41 GMT
#49
pretty obvious OP is trolling, cant believe so many fell for it
Deja Thoris
Profile Blog Joined November 2010
South Africa646 Posts
May 21 2011 20:47 GMT
#50
This is so not worthy of a thread. "Slow crawl across map while zerg attacks into fortified posisions he could run around" There is no BO and all you do afterwards is insult people that ask questions.

12 pretty pictures don't make a good strategy thread. It needs some analysis.
Walls
Profile Joined May 2011
United States172 Posts
May 21 2011 21:00 GMT
#51
Well, the tanks in the second picture are very well positioned, also that entire position is very well fortified with supply depots and bunkers.
When a terran player puts this much money into a postion, you need either broodlords and a whole bunch of corruptors or lots and lots of luck, OR maybe you can ignore that position all together ? do some drops in the main ? in which case the terran player will try to slowly push up, than you can maybe wait for him to make a mistake or setup a flank trap type of think and hope he does not scan while bottle necking.
SlayerS_Eve's third fan, in the time of hatred... very very proud of that.
Kornholi0
Profile Joined November 2010
Canada634 Posts
May 21 2011 21:18 GMT
#52
PoT?
Seriously slow pushing zerg has been the ideal thing to do since SC1,
Nothing has been shown in this thread of importance, considering zerg gets 3 bases in which they can get infestor ling ultra or infestor ling broodlord, etc etc in which to just rape face the whole terran outpost.
Seriously this isn't a strategy it is like a statement... Try again?
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
May 21 2011 21:44 GMT
#53
Aren't hellions hotkey E? -_-

I don't see this working unless you cut off all other means of attacks, and mass turrets + sensor towers. 20+ flock of mutas with +2 attack rape marines, rape turrets, and plain fuck up positioning as a whole. I don't see how you'd hold a 3 angle sling bling muta flank, esp if there is are no thors, and they target tanks with mutas. Bring in OLs with a few banes in them and just enjoy.


AKA has to be in a choke point, cutting 1 base from another, or keeping them from any other route of attack. Shakuras is a good map for this, as it is 1 side vs other
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
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