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dude, you sure sound pissed off.
one more point on cliffs: it's not cliffs in general. its just that three (four if you count HY) out of five expansions are controlled by cliff. there is one small and two triple ramps and both triple ramps can be controlled from on position (on top/in between). It just screams turtling imo.
if you do not want any bigger changes: just open the middle low ground a bit and Zerg can use other units beside muta, too
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Replying to topics when pissed(off) is usually a bad thing
There is some debris that opens it up a little, but if you park your army at either your natural or the gold, theres no way to really sneak by. The rocks are that close and the backdoor at the 3rd is that close...
Just ... stretch... a little ... must ... help ...
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Made this concept, I might try and make it for MotM #2. Tried to make it already, but had alot of difficulties with some of the placement so decided to make it in paint first. Still don't know what to do with the center. Btw, the little circles are destructable rocks. Tell me what you think please!
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On January 31 2011 20:07 EunByuL wrote:+ Show Spoiler +Made this concept, I might try and make it for MotM #2. Tried to make it already, but had alot of difficulties with some of the placement so decided to make it in paint first. Still don't know what to do with the center. Btw, the little circles are destructable rocks. Tell me what you think please!
Wrong thread - post it over here.
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Oh thank you, I see you already put it on that thread aswell! TYVM.
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The HY seems quite easy to defend, why not swap it with the 4th expo. Also IMO every map should have a watch tower unless it's really small. Put one slap bang in the middle on some high ground maybe, covering the rocks as well. I like the position of the rocks btw. Also one more expo would be nice, high level players just love expanding.
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Got another concept up, please tell me what you think. Personally I think the maps too big at the moment, just look at the size of main. However, playing it the map doesn't feel that big except for the main and third. I think this is because of the multiple paths along the mid.
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BUMP for new version out. Need some feedback! Might remove the center xel'nage watchtower, not sure. Probably will. Map bounds are: 106x112. Here's analyzer of shortest paths: + Show Spoiler +
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I like the new one over the previous versions. I like the middle path, reminds me of Scrap Station. But I think the other paths are to tiny and protoss will own up on this map.
Sorry again for my mispost here ^_^.
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I agree with EunByul. You can easily paint those 2 middle voids a little more, while keeping the same effect and still giving more room to breath.
I like the update overall tho, keep the xelnaga tower imo.
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