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[H] 1900 Zerg ZvZ help - Page 2

Forum Index > StarCraft 2 Strategy
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Andre112
Profile Joined September 2010
Canada52 Posts
November 25 2010 20:21 GMT
#21
I know that hydra infestors shuts down muta harrass. but how to you gain map control?
muta player can just expand as much as he likes and get more stuff to beat you later on.
BleaK_
Profile Joined November 2010
Norway593 Posts
November 25 2010 21:10 GMT
#22
On November 26 2010 05:21 Andre112 wrote:
I know that hydra infestors shuts down muta harrass. but how to you gain map control?
muta player can just expand as much as he likes and get more stuff to beat you later on.


get enough spores/queens and push out, he will loose more mutas if he try to attack your base and will not have enough to defend his own base.
nehl
Profile Joined November 2010
Germany270 Posts
November 25 2010 21:19 GMT
#23
mass ling bling works pretty often for me at least. but it is very all in
Google.
Profile Joined August 2010
Germany50 Posts
November 25 2010 21:25 GMT
#24
going 14gas 13pool (unless scount sees an early pool than it's pool asap and no gas to overpower initial lings) into speedlings and only adding blings/roaches/expo depedning on the situation won me 80% of my games some weeks ago at 1.8k. it took me maybe 25games in a row to get good at the mirco, than it got easier and easier.


now i'm playing lots of random and I lost many points. Whenever I random zerg it's usually a stomp so i'm not taking my current ZvZ into account
Weken
Profile Joined November 2010
United Kingdom580 Posts
November 25 2010 22:19 GMT
#25
hmm i feel that because you are againsed some1 who has the same reactonary and kinda passive race so you in ZvZ i think it would be best to try and harras and put on pressure. Also the drone timing is kinda messed up because its hard to read a zerg opponent.
dementrio
Profile Joined November 2010
678 Posts
Last Edited: 2010-11-25 23:16:36
November 25 2010 23:11 GMT
#26
On November 26 2010 06:10 BleaK_ wrote:
get enough spores/queens and push out, he will loose more mutas if he try to attack your base and will not have enough to defend his own base.


If you go roach/hydra you need high hydra numbers in your army because if you lose then you automatically lose everything else to mutas. however hydras are very weak to banelings. typically villain will have a baneling nest and a ton of speedlings ready - you have a small timing window to attack (before his 3rd kicks in) and you have to hope he wont be able to get enough banelings in time. For these reasons so far ive found very very hard to win if I get behind in the muta count and Ive been able to pull it off only on very short rush distances (i.e. close positions on 4player maps). People complain zvz is BO roshambo, I think early game is actually the interesting part - after that you just need mutas, mutas, and more mutas or youll lose.

edit: conversely if I see someone go roach hydra I just take the free win.
Riselol
Profile Joined August 2010
United States4 Posts
November 25 2010 23:57 GMT
#27
I used to have the same problem with ZvZ being rock, paper, scissors. Recently, I've been going 1 base Muta into Roach Hydra, and it seems to be the most stable of all the openers I've tried. Credit to CaTz.root, I picked up this build from watching his stream.

-13gas
-13pool
-Speed with first 100 gas
-Second gas at ~21
-Spine Crawler and Tumor with your first Queen, block the ramp with your Queen and have the spine crawler sitting behind it, this prevents most early Baneling/Speedling/Roach rushes
-Second Queen
-Lair with your next 100 gas
-Speedling production can vary based on what you scout and how much initial pressure you want to put on, I've won a few games outright with a few extra rounds of Speedlings against players who try to fast expand with only Roaches defending
-Spire, and stockpile gas and supply for Mutas, once Spire pops you should have extra minerals floating to expand behind your Mutas.
-Use Mutas to gain map control, then tech to whatever you want while saturating your expo

Only maps this doesn't seem to work on are Blistering Sands due to the backdoor rocks, and Scrap Station, as it takes way too much to block your ramp against any kind of rush.

~2k diamond
OmniscientSC2
Profile Blog Joined January 2010
United States713 Posts
Last Edited: 2010-11-26 00:07:23
November 26 2010 00:05 GMT
#28
I use the opening tlo did v sen at blizzcon:

10/10 double extractor trick
12/10 spawning pool
11/10 overlord
11/10 double extractor trick .
Make 6 lingoes and a queen when the pool is done, the drone up.
You will kill at least 1 drone hopefully, and force your opponent to get lingoes instead of drones.
Zvz is all about scouting though, so either go a safe roach build, or get speedlings asap. I really like +1 roach builds into expos. Mass +1 lings are also very viable. Also very good v 6 pools.

The tip above about the spine crawler is very good though. I saw ogsthewind do it in his gsl match
"Did you know about Day and the Wicker Basket?" - Harem "Hi, I'm from Texas." -TLO
Chinesewonder
Profile Joined November 2010
Canada354 Posts
November 26 2010 00:27 GMT
#29
I thought zerg vs zerg is simplest. Go 1 base go for roaches. if your opponent expands punish him. Try to sneak in a spire, then once you feel secure expand.
Angelbelow
Profile Joined September 2010
United States3728 Posts
November 26 2010 10:13 GMT
#30
This thread is going to help me a lot too, I dont have time to read it right now so Im going to post this msg to remind me to come back later.
You may delay, but time will not. Current Music obsession: Opeth
MorsCerta
Profile Joined October 2010
United States234 Posts
Last Edited: 2010-11-26 18:13:57
November 26 2010 18:13 GMT
#31
Everyone gives such different advice :/

I guess I'll have to try out everything and see what I like best


No one really has anything to say about the replays though? Nothing horribly wrong with my play? Any advice? I don't care if you watched all of them or not but something.
If I was you then I would prolly hate on me too. http://www.teamliquid.net/video/streams/MorsCerta
Angelbelow
Profile Joined September 2010
United States3728 Posts
Last Edited: 2010-11-28 11:15:43
November 28 2010 11:15 GMT
#32
On November 27 2010 03:13 MorsCerta wrote:
Everyone gives such different advice :/

I guess I'll have to try out everything and see what I like best


No one really has anything to say about the replays though? Nothing horribly wrong with my play? Any advice? I don't care if you watched all of them or not but something.


I plan to, but its thanksgiving weekend here in the US. so its a bit hectic =p.

But for what its worth, im a 600 diamond who hasnt laddered 1v1 in a while (doing lots of 2s,3s,4s). I do actively keep up with major tournaments (mainly GSL but I watch also all the games). Been more active on ladder with 1s in the past week but ill try to help with some feedback.
You may delay, but time will not. Current Music obsession: Opeth
Chocobo
Profile Joined November 2006
United States1108 Posts
November 28 2010 11:23 GMT
#33
It seems like such a gamble to me. If I go banes they'll have gone for a stronger econ build with enough spinecrawlers to keep me away, if I go roaches they'll 6 pool me, just somehow whatever I do is exactly wrong for what the other guy happened to do.

I went through a stretch of copying what my previous opponent beat me with, and lost almost every game. At one point I was 1-19 in my last 20 games.

Then I won 7 ZvZs in a row. Why? Couldn't even tell you. It seems so hard to find a gameplan that works with any consistency.
MorsCerta
Profile Joined October 2010
United States234 Posts
November 28 2010 17:03 GMT
#34
Yeah I know its thanksgiving I live in the US too

And I know what your saying chocobo. It's so freaking random
If I was you then I would prolly hate on me too. http://www.teamliquid.net/video/streams/MorsCerta
Angelbelow
Profile Joined September 2010
United States3728 Posts
Last Edited: 2010-11-30 09:57:56
November 30 2010 09:57 GMT
#35
On November 29 2010 02:03 MorsCerta wrote:
Yeah I know its thanksgiving I live in the US too

And I know what your saying chocobo. It's so freaking random


I was able to watch your game on SP against Eros.

A few things that stood out to me:
1. Eros knew exactly what he wanted to do with his build order. He got a quick lair into expand and spire. You appeared to be more on the reactive side, just waiting to see what he was going before you react.
2. Upgrades, maybe this was because you weren't 100% sure what you wanted to go for but your attack upgrade and hydra range could have started a bit earlier.
3. Infestors earlier, if you can catch his mutas out of position and finish them off with your hydras, you would have a pretty big lead.
4. He seemed to have a clear idea of what he wanted, Lings into Mutas into hive tech, ling attack upgrades and ultras.
5. I think your scouting was really good. Maybe a few secs. earlier would be even better.

I think if you were more decisive or had a set plan in mind you would have won that game easily.

Again, im a low diamond player so I don't know if my advice is worth much but those are a few things that stood out to me.

Lately, Ive been trying the nestea build vs sen on Scrap station. His build might be map specific but im going to test it out and learn from there. He rushes with speedlings and roaches using the lings to harass the econ line and queens while using his roaches to fight off the opponents roaches or lings.
You may delay, but time will not. Current Music obsession: Opeth
MorsCerta
Profile Joined October 2010
United States234 Posts
November 30 2010 18:54 GMT
#36
On November 30 2010 18:57 Angelbelow wrote:
Show nested quote +
On November 29 2010 02:03 MorsCerta wrote:
Yeah I know its thanksgiving I live in the US too

And I know what your saying chocobo. It's so freaking random


I was able to watch your game on SP against Eros.

A few things that stood out to me:
1. Eros knew exactly what he wanted to do with his build order. He got a quick lair into expand and spire. You appeared to be more on the reactive side, just waiting to see what he was going before you react.
2. Upgrades, maybe this was because you weren't 100% sure what you wanted to go for but your attack upgrade and hydra range could have started a bit earlier.
3. Infestors earlier, if you can catch his mutas out of position and finish them off with your hydras, you would have a pretty big lead.
4. He seemed to have a clear idea of what he wanted, Lings into Mutas into hive tech, ling attack upgrades and ultras.
5. I think your scouting was really good. Maybe a few secs. earlier would be even better.

I think if you were more decisive or had a set plan in mind you would have won that game easily.

Again, im a low diamond player so I don't know if my advice is worth much but those are a few things that stood out to me.

Lately, Ive been trying the nestea build vs sen on Scrap station. His build might be map specific but im going to test it out and learn from there. He rushes with speedlings and roaches using the lings to harass the econ line and queens while using his roaches to fight off the opponents roaches or lings.

I have rarely gone into a ZvZ with a set plan lol. I am always reacting
If I was you then I would prolly hate on me too. http://www.teamliquid.net/video/streams/MorsCerta
HardCorey
Profile Blog Joined May 2010
United States709 Posts
Last Edited: 2010-12-10 20:15:49
December 02 2010 23:24 GMT
#37
Hi Unfurl, I'm HardCorey and ive just started trying to do a video series of answering questions on various threads that provide replays. I took a look at your replay and I just uploaded the video. I talked about the issues of early pressure as Zerg and a bit about how to keep yourself economically ahead when under pressure. Also talked some about about the Rock, Paper, Scissor idea for ZvZ.

HardCorey QuestionTime #7: ZvZ Rock, Paper, Scissors


My Main Thread

Hope this helps,
-HardCorey


Edit: video works great.
Don't Worry, Be Happy.
JMDj
Profile Joined September 2010
United States454 Posts
December 03 2010 00:03 GMT
#38
2300 Zerg here. Not really a ZvZ master, but I feel like I understand the matchup very well. I win probably around 66% of ZvZs.

Here's my two cents, hopefully it can help some of you guys out:

1. The opening:

-I tend to go very fast scout in ZvZ to see what my opponent is opening with ASAP.
-If they go pool first or any one base play I do the same and try to get my pool just slightly later than they do (so that I have a slightly better economy) and will almost always go roach (if they go roach) or roach/baneling if they stick with just lings/banes.
-If they go hatch first I open with my open fast hatch or 1 base speedling/baneling (14gas 13pool) and do a very aggressive timing attack around the time ling speed finishes. This usually kills them and if it doesn't it leaves them too far behind to recover
-I think at lower levels most games are won/lost in the early game ZvZ, learning how to hold and counter your opponent's openings will allow you to get to the late game and outplay your opponent

2. Mid/Late game:

-Really, the most viable option for late game ZvZ is Roach/Infestor and maybe some hydras if they have mutas
-Upgrades are so extremely important in ZvZ. I tend to get +1 ranged attack as soon as I feel safe on 2 base (~6-8 roaches). Make sure you are continuing to upgrade throughout the game
-Scouting is key. You need to make sure you know how many units your opponent has at any given point and if they are teching to anything that might catch you offguard. Also be wary of units that may be hiding in corners of their base to surprise you
-With good scouting you can afford to drone at the right times. I try to always have just slightly less roaches than my opponent and spend the extra larvae on drones. When you see them pushing out simply make enough roaches to hold the attack and you will be in good shape
-This is a rule you should follow in all matchups but it is extremely important in ZvZ: When you are ahead DO NOT attack unless you are WAY ahead. It is much better to be safe than sorry. If you get ahead, just expand and get farther ahead. Wait for them to attack and you should crush it.
-If your opponent is not pushing out and you are both even, go for an expansion to force them to attack you


General Rules for ZvZ:

-Make sure you have overlords spread out across the map so you can see when your opponent's units are at all times and constantly be watching the minimap. Overlord speed is a great late game upgrade to get
-ZvZ is, in my opinion, the most fragile matchup, especially early on. Making a round of drones at the wrong time could cost you the game, so always be careful not to drone too hard or to make too many units
-Supply blocks can be deadly, especially when your opponent makes a push. Always try to be at least 2 overlords ahead of what you actually need
-Try to always be just slightly ahead in economy while not being too far behind in unit count so that if your opponent pushes out you can make enough units to hold the attack
-If you find yourself in an awkward position (behind in economy but ahead in tech, behind in units but ahead in economy, etc) try to play to whatever advantages you have and play intelligently
-If you feel confident enough to push out you might want to try to go for some sort of timing pushes when upgrades complete, I have found that some of these are highly effective
-Mid/Late game ZvZ really just comes down to general starcraft tactics, just with a lot less room for error than the other matchups

Any comments/feedback welcomed.
JMDj
Profile Joined September 2010
United States454 Posts
December 03 2010 00:04 GMT
#39
On November 27 2010 03:13 MorsCerta wrote:
Everyone gives such different advice :/

I guess I'll have to try out everything and see what I like best


No one really has anything to say about the replays though? Nothing horribly wrong with my play? Any advice? I don't care if you watched all of them or not but something.


I'm going to watch some of your replays when I get home and see if I can give any advice!
Hurkyl
Profile Joined October 2010
304 Posts
December 03 2010 01:22 GMT
#40
On December 03 2010 09:03 Xde wrote:-If they go pool first or any one base play I do the same and try to get my pool just slightly later than they do (so that I have a slightly better economy)

You know that's only strictly true BW, right? While this gets you a dozen or so extra minerals in SC2, it also delays your larvae production because of the delayed queen. Delaying the pool is quite counterproductive for many openings.
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