Also, unit of the game: "The big mothership core" lol
[WCS AM] RO32 Group G Premier Season 2 2013 - Page 18
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DarkPlasmaBall
United States43735 Posts
Also, unit of the game: "The big mothership core" lol | ||
ZAiNs
United Kingdom6525 Posts
On July 16 2013 10:07 Wombat_NI wrote: I don't see why everyone is focusing solely on the Ultras and the swarm host lost, Vibe's defense against those DTs and Zealots warped into his base was pretty sub-par as well Yea, like 10+ Spines at the top-right base and none in his main with over 1000 minerals >_>. | ||
Wintex
Norway16835 Posts
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magnaflow
Canada1521 Posts
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c0ldfusion
United States8293 Posts
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Shellshock
United States97274 Posts
On July 16 2013 10:09 Shellshock1122 wrote: 51:00 ![]() ![]() HerO is mining against from 2 bases forge for HerO 2 zealots walking around killing creep tumors 52:00 ![]() ![]() ViBe moves his static defense forward to try and take the central base on the right side Vipers started for ViBE 53:00 ![]() ![]() Cybernetics core for herO 2 more void rays for herO oracle for HerO 3rd Viper for Vibe 54:00 ![]() ![]() Robo for HerO mothership core or HerO 55:00 ![]() ![]() zealot runby to the top right base of ViBE tries to take out the infestation pit but Vibe saves it Robo bay for HerO infestors for ViBE 56:00 ![]() ![]() Void rays and tempests move behind the top base of ViBe killing all of his tech structures and his Hive Hydra swarm host harass at the bottom right base of HerO HerO abandons his base 57:00 ![]() ![]() HerO tries to break the last base of Vibe but is pushed back by the static defense colossus production for HerO Lair finishes for Vibe Nexus for HerO in the top left another void ray is taken out by vipers and spores 58:00 ![]() ![]() hydralisk den 59:00 ![]() ![]() Hydras for Vibe 60:00 ![]() ![]() Tempests chipping away at static defense observer abducted into spores hatch for Vibe in the bottom right tempest abducted into spores and killed zealots deny the bottom right base | ||
ZAiNs
United Kingdom6525 Posts
On July 16 2013 10:12 chipmonklord17 wrote: But daybreak games were pretty dynamic compared to this map. Sure you had your split map hour long games on daybreak but you also had your 10 pools your 2 or 3 base timing attacks. Daybreak was a legitimately good map. This.... Those work on Newkirk just as well as on Daybreak. | ||
udgnim
United States8024 Posts
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DDie
Brazil2369 Posts
Just tuned in and things haven't changed.. | ||
Bagration
United States18282 Posts
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Helluva259
Canada5 Posts
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blobrus
4297 Posts
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c0ldfusion
United States8293 Posts
On July 16 2013 10:13 DDie wrote: I kind of stopped to follow SC2 at the end of WoL because zerg was so damn boring (late game broodlords) Just tuned in and things haven't changed.. This is.. atypical | ||
WombaT
Northern Ireland23676 Posts
On July 16 2013 10:12 DarkPlasmaBall wrote: The casters tried way too hard to make the game sound close during the last 20+ minutes >.> Not sure if I'm a fan of not calling a game when it's over. But I guess they have to talk about something. Also, unit of the game: "The big mothership core" lol It was actually nice to see that floating harbinger of spacetime manipulation, and after WoL I really never saw myself admitting that. I'd long thought in theory the cloak would lessen the slow chipping away of your forces that the locusts do and it does appear to work pretty well in that capacity. | ||
FreudianTrip
Switzerland1983 Posts
On July 16 2013 10:11 Wombat_NI wrote: It's close to BL/Infestor levels of obnoxiousness, insanely hard to break but at least it's only an issue on split maps largely I genuinely think it's more boring because at least I got the satisfaction of marines dying to infestors before :/ | ||
MadProbe
United States269 Posts
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Shellshock
United States97274 Posts
On July 16 2013 10:13 Shellshock1122 wrote: 56:00 ![]() ![]() Void rays and tempests move behind the top base of ViBe killing all of his tech structures and his Hive Hydra swarm host harass at the bottom right base of HerO HerO abandons his base 57:00 ![]() ![]() HerO tries to break the last base of Vibe but is pushed back by the static defense colossus production for HerO Lair finishes for Vibe Nexus for HerO in the top left another void ray is taken out by vipers and spores 58:00 ![]() ![]() hydralisk den 59:00 ![]() ![]() Hydras for Vibe 60:00 ![]() ![]() Tempests chipping away at static defense observer abducted into spores hatch for Vibe in the bottom right tempest abducted into spores and killed zealots deny the bottom right base 61:00 ![]() ![]() feedback hits some infestors Vibe pushing his static defense a little more out on the map infestation pit for Vibe 62:00 ![]() ![]() oracle for HerO Vibe kills the center base of HerO HerO counter attacks the mining base of ViBE HerO attacks the static defense of ViBE storm all over the hydras 63:00 ![]() ![]() ViBE finally ggs! ![]() | ||
Bagration
United States18282 Posts
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Shellshock
United States97274 Posts
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kju
6143 Posts
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