Why doesn't Blizzard auto-save if player drops? - Page 14
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MCXD
Australia2738 Posts
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JackDT
724 Posts
On April 09 2012 05:49 Serpico wrote: LAN is most certainly needed because it can stop more instances of a save state being necesarry in the first place. It's not a small feature to ommit. Yeah, but one thing Blizzard has been clear about is that they will never do LAN. But on the other hand they say they'd love to do shared or group replays when they get around to it. They could shut up a lot of the complaining about LAN with this option since it at least provides an option better than a full regame in instances like the GSTL drop. (Also think about this -- how fun would it be to load up the game with MKP and take control at the decisive battle with your friend and play it out for fun!) | ||
fraktoasters
United States617 Posts
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Serpico
4285 Posts
On April 09 2012 06:00 JackDT wrote: Yeah, but one thing Blizzard has been clear about is that they will never do LAN. But on the other hand they say they'd love to do shared or group replays when they get around to it. They could shut up a lot of the complaining about LAN with this option since it at least provides an option better than a full regame in instances like the GSTL drop. (Also think about this -- how fun would it be to load up the game with MKP and take control at the decisive battle with your friend and play it out for fun!) that last scenario actually sounds really cool....but until blizzard commits to implementing that feature I don't really have faith in them. It's been almost 2 years, and it isn't in. I don't think their wallets are into supporting the competitive scene besides the bare minimum to shut up dissent. | ||
leperphilliac
United States399 Posts
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JackDT
724 Posts
On April 09 2012 06:11 Serpico wrote: that last scenario actually sounds really cool....but until blizzard commits to implementing that feature I don't really have faith in them. It's been almost 2 years, and it isn't in. I don't think their wallets are into supporting the competitive scene besides the bare minimum to shut up dissent. Blizzard DID commit to shared replays, the said they plan to implement it eventually. And luckily it's not JUST a tournament feature, casual players can use it for fun or practice too so it should have a good return on investment for them across all demographics. | ||
Lysenko
Iceland2128 Posts
On April 09 2012 06:14 leperphilliac wrote: Simply put, can they have a return of cost if they make this possible? I'm guessing that the answer is "no". Blizzard doesn't CARE about anything if they can't make money off of it, they're a company (and joined at the hip to Activision at that too). Everything that matters to them is the bottom line, everything else is expendable. Thus is the nature of most companies. Their upcoming expansions will provide a financially-justifiable opportunity to add major new features. | ||
TheRealPaciFist
United States1049 Posts
On April 09 2012 06:11 Serpico wrote: that last scenario actually sounds really cool....but until blizzard commits to implementing that feature I don't really have faith in them. It's been almost 2 years, and it isn't in. I don't think their wallets are into supporting the competitive scene besides the bare minimum to shut up dissent. God that sounds amazing. It would be so much fun to be able to start playing, actually playing, replays from any given point. Why not? Shouldn't be that hard to implement, as was said "They already perfectly preserve the state of the game in the replay" Shared viewing of replays and then being able to jump into them... this is what battlenet 2 should have been about. | ||
LimeNade
United States2125 Posts
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FuGGu
United States176 Posts
On April 08 2012 19:15 ki11z0ne wrote: they care... if they didnt they would not have a balancing team... idk people need top widen there perspective a lil.... its understandable why their is no LAN on sc2, and its fine with me But seriously though, "balancing" the game is mainly to keep people interested and talking about the game...alot of the changes they make happen far too soon and are too drastic. If they really cared about "balance" (and took note of Brood War), they would let things play out more. Patching and balancing is mainly to retain game interest. | ||
Supamang
United States2298 Posts
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Hider
Denmark9341 Posts
On April 09 2012 06:47 FuGGu wrote: But seriously though, "balancing" the game is mainly to keep people interested and talking about the game...alot of the changes they make happen far too soon and are too drastic. If they really cared about "balance" (and took note of Brood War), they would let things play out more. Patching and balancing is mainly to retain game interest. Your logic is just flawed. | ||
Xapti
Canada2473 Posts
On April 08 2012 19:24 Chargelot wrote: So Blizzard should sponsor their product being stolen, and make it just that much easier? They're pretty much doing a similar thing with the real money auction house in Diablo 3, so it would be logically in-line with their other actions in my opinion. On April 09 2012 03:36 Reign.SLush wrote: No, a save/load feature would be best (particularly the option to do so while the counter is displayed)À Save on custom Game would be the best. As soon as someone's countdown starts it should save the game. Custom games cannot detect drops as far as I know, and the whole point of drop detection is unnecessary anyway, so no need to include it. With current technology it should be possible to make a galaxy script which can be loaded onto any map which could load specially parsed replay files, but with huge technical setbacks This would take a lot of work in 3 different ways: 1. A bunch of work to parse replay files into a coded format for the map script to read (3rd party program) 2. A ton of work to make a map script that will read/execute/translate the coded format into game actions (certainly the most work, I'd say) 3. A bit of work any time anyone wants to load a map based off a replay. They would need to create a version of the map with that script in it (unless it already existed), they would need to run the parsing program, then they would need to copy and paste the data into the custom map. On April 09 2012 05:31 RIPJAWS wrote: i hope you guys know that one key reason that not having lan has been an ok thing is because if sc2 had lan then kespa could do whatever the fuck they want (fucking cockroaches) and maybe we would have koreans playing in our tournaments what would esports be then? and blizzard does care believe me otherwise they wouldnt give two shits about balance or making blizzcon or listening to the community and so as they do this they are sinking more money into sc2 so please choose to think before you say such stupid things i think this server thing is bullshit of course i think it would take another year for hots to come out if they chose to do it but in the end when they find a way to keep kespa in check you will see the lan come out 2 things: 1. Work on your grammar, especially run-on sentences. 2. You should maybe pay more attention to what's going on with SC2. It has been possible to play SC2 over LAN/P2P for probably over a year now. I don't even necessarily see how no-LAN could really stop KeSPA or other organizations from running tournaments due to battle.net, aside from maybe blocking their IPs or something? I don't know how effective that would really be. | ||
Krissam
Denmark189 Posts
On April 09 2012 05:57 windzor wrote: Yes, because those observers would need internet to broadcast the game. No largescale production like ipl/mlg/gs(t)l broadcast from the same computer the observing is done from, so no, they wouldn't need to be connected to the internet. Also, even with lan, the worst that would happen if there was a mixup somewhere else in the "internet chain" would be the stream dropping. | ||
Monsen
Germany2548 Posts
We've been down that road a billion times. Since their balls belong to Activision the only place you can convince Blizzard of anything is with the wallet. I've pirated some games,but I always bought the Blizzard ones, because I felt they cared. How many times have people begged for LAN support, even just for the tournaments (don't tell me that can't be done- they had a special observer tailored wow for broadcasting purposes too). Money is all they care about so let's make this about money. I'm not gonna buy D3. | ||
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GMarshal
United States22154 Posts
We are all going to agree it would be awesome if blizz added rejoin for dropped game as well as LAN oh and a beer dispenser. If you want blizzard to make changes tl isn't the place to post, do it on the bent forums | ||
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