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Why doesn't Blizzard auto-save if player drops? - Page 14

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MCXD
Profile Blog Joined February 2012
Australia2738 Posts
April 08 2012 20:59 GMT
#261
Because for the last several months, until very recently, 100% of Blizzard's focus was Cataclysm, then Diablo 3.
JackDT
Profile Joined January 2012
724 Posts
Last Edited: 2012-04-08 21:01:39
April 08 2012 21:00 GMT
#262
On April 09 2012 05:49 Serpico wrote:
Show nested quote +
On April 09 2012 05:46 JackDT wrote:
>I don't understand why they don't add an option to auto-save the map when a player times out

They already perfectly preserve the state of the game in the replay. Shared replays are already 'on the list' of coming features according to blizzard. Load up replay, hit play-game-from-here button. Done. No need for LAN or some other system of saving the game.


LAN is most certainly needed because it can stop more instances of a save state being necesarry in the first place. It's not a small feature to ommit.


Yeah, but one thing Blizzard has been clear about is that they will never do LAN. But on the other hand they say they'd love to do shared or group replays when they get around to it. They could shut up a lot of the complaining about LAN with this option since it at least provides an option better than a full regame in instances like the GSTL drop.

(Also think about this -- how fun would it be to load up the game with MKP and take control at the decisive battle with your friend and play it out for fun!)
fraktoasters
Profile Joined January 2011
United States617 Posts
April 08 2012 21:11 GMT
#263
They put the minimal amount of effort possible into making this game.
Serpico
Profile Joined May 2010
4285 Posts
April 08 2012 21:11 GMT
#264
On April 09 2012 06:00 JackDT wrote:
Show nested quote +
On April 09 2012 05:49 Serpico wrote:
On April 09 2012 05:46 JackDT wrote:
>I don't understand why they don't add an option to auto-save the map when a player times out

They already perfectly preserve the state of the game in the replay. Shared replays are already 'on the list' of coming features according to blizzard. Load up replay, hit play-game-from-here button. Done. No need for LAN or some other system of saving the game.


LAN is most certainly needed because it can stop more instances of a save state being necesarry in the first place. It's not a small feature to ommit.


Yeah, but one thing Blizzard has been clear about is that they will never do LAN. But on the other hand they say they'd love to do shared or group replays when they get around to it. They could shut up a lot of the complaining about LAN with this option since it at least provides an option better than a full regame in instances like the GSTL drop.

(Also think about this -- how fun would it be to load up the game with MKP and take control at the decisive battle with your friend and play it out for fun!)

that last scenario actually sounds really cool....but until blizzard commits to implementing that feature I don't really have faith in them. It's been almost 2 years, and it isn't in. I don't think their wallets are into supporting the competitive scene besides the bare minimum to shut up dissent.
leperphilliac
Profile Blog Joined September 2010
United States399 Posts
April 08 2012 21:14 GMT
#265
Simply put, can they have a return of cost if they make this possible? I'm guessing that the answer is "no". Blizzard doesn't CARE about anything if they can't make money off of it, they're a company (and joined at the hip to Activision at that too). Everything that matters to them is the bottom line, everything else is expendable. Thus is the nature of most companies.
JackDT
Profile Joined January 2012
724 Posts
Last Edited: 2012-04-08 21:26:26
April 08 2012 21:23 GMT
#266
On April 09 2012 06:11 Serpico wrote:
Show nested quote +
On April 09 2012 06:00 JackDT wrote:
On April 09 2012 05:49 Serpico wrote:
On April 09 2012 05:46 JackDT wrote:
>I don't understand why they don't add an option to auto-save the map when a player times out

They already perfectly preserve the state of the game in the replay. Shared replays are already 'on the list' of coming features according to blizzard. Load up replay, hit play-game-from-here button. Done. No need for LAN or some other system of saving the game.


LAN is most certainly needed because it can stop more instances of a save state being necesarry in the first place. It's not a small feature to ommit.


Yeah, but one thing Blizzard has been clear about is that they will never do LAN. But on the other hand they say they'd love to do shared or group replays when they get around to it. They could shut up a lot of the complaining about LAN with this option since it at least provides an option better than a full regame in instances like the GSTL drop.

(Also think about this -- how fun would it be to load up the game with MKP and take control at the decisive battle with your friend and play it out for fun!)

that last scenario actually sounds really cool....but until blizzard commits to implementing that feature I don't really have faith in them. It's been almost 2 years, and it isn't in. I don't think their wallets are into supporting the competitive scene besides the bare minimum to shut up dissent.


Blizzard DID commit to shared replays, the said they plan to implement it eventually. And luckily it's not JUST a tournament feature, casual players can use it for fun or practice too so it should have a good return on investment for them across all demographics.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
April 08 2012 21:42 GMT
#267
On April 09 2012 06:14 leperphilliac wrote:
Simply put, can they have a return of cost if they make this possible? I'm guessing that the answer is "no". Blizzard doesn't CARE about anything if they can't make money off of it, they're a company (and joined at the hip to Activision at that too). Everything that matters to them is the bottom line, everything else is expendable. Thus is the nature of most companies.


Their upcoming expansions will provide a financially-justifiable opportunity to add major new features.
http://en.wikipedia.org/wiki/Lysenkoism
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
April 08 2012 21:44 GMT
#268
On April 09 2012 06:11 Serpico wrote:
Show nested quote +
On April 09 2012 06:00 JackDT wrote:
On April 09 2012 05:49 Serpico wrote:
On April 09 2012 05:46 JackDT wrote:
>I don't understand why they don't add an option to auto-save the map when a player times out

They already perfectly preserve the state of the game in the replay. Shared replays are already 'on the list' of coming features according to blizzard. Load up replay, hit play-game-from-here button. Done. No need for LAN or some other system of saving the game.


LAN is most certainly needed because it can stop more instances of a save state being necesarry in the first place. It's not a small feature to ommit.


Yeah, but one thing Blizzard has been clear about is that they will never do LAN. But on the other hand they say they'd love to do shared or group replays when they get around to it. They could shut up a lot of the complaining about LAN with this option since it at least provides an option better than a full regame in instances like the GSTL drop.

(Also think about this -- how fun would it be to load up the game with MKP and take control at the decisive battle with your friend and play it out for fun!)

that last scenario actually sounds really cool....but until blizzard commits to implementing that feature I don't really have faith in them. It's been almost 2 years, and it isn't in. I don't think their wallets are into supporting the competitive scene besides the bare minimum to shut up dissent.


God that sounds amazing. It would be so much fun to be able to start playing, actually playing, replays from any given point. Why not? Shouldn't be that hard to implement, as was said "They already perfectly preserve the state of the game in the replay"
Shared viewing of replays and then being able to jump into them... this is what battlenet 2 should have been about.
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
April 08 2012 21:44 GMT
#269
They already implementing a hopeful fix with the closer IP match making with next patch just wait to see how that goes
JD, need I say more? :D
FuGGu
Profile Joined March 2012
United States176 Posts
April 08 2012 21:47 GMT
#270
On April 08 2012 19:15 ki11z0ne wrote:
they care... if they didnt they would not have a balancing team... idk people need top widen there perspective a lil.... its understandable why their is no LAN on sc2, and its fine with me


But seriously though, "balancing" the game is mainly to keep people interested and talking about the game...alot of the changes they make happen far too soon and are too drastic. If they really cared about "balance" (and took note of Brood War), they would let things play out more. Patching and balancing is mainly to retain game interest.
Supamang
Profile Joined June 2010
United States2298 Posts
April 08 2012 21:49 GMT
#271
They wont implement this because tons of people will still watch the high profile SC2 tournaments regardless
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
April 08 2012 21:50 GMT
#272
On April 09 2012 06:47 FuGGu wrote:
Show nested quote +
On April 08 2012 19:15 ki11z0ne wrote:
they care... if they didnt they would not have a balancing team... idk people need top widen there perspective a lil.... its understandable why their is no LAN on sc2, and its fine with me


But seriously though, "balancing" the game is mainly to keep people interested and talking about the game...alot of the changes they make happen far too soon and are too drastic. If they really cared about "balance" (and took note of Brood War), they would let things play out more. Patching and balancing is mainly to retain game interest.


Your logic is just flawed.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-04-08 22:24:10
April 08 2012 21:57 GMT
#273
On April 08 2012 19:24 Chargelot wrote:
Show nested quote +
On April 08 2012 19:21 Tralalo wrote:
On April 08 2012 19:17 Chargelot wrote:
the day you incorporate LAN is the day I can steal StarCraft online, and play it without a battle.net account.


But you can do that already.... and even have LAN.

So Blizzard should sponsor their product being stolen, and make it just that much easier?

They're pretty much doing a similar thing with the real money auction house in Diablo 3, so it would be logically in-line with their other actions in my opinion.
On April 09 2012 03:36 Reign.SLush wrote:
À Save on custom Game would be the best. As soon as someone's countdown starts it should save the game.
No, a save/load feature would be best (particularly the option to do so while the counter is displayed)
Custom games cannot detect drops as far as I know, and the whole point of drop detection is unnecessary anyway, so no need to include it.

With current technology it should be possible to make a galaxy script which can be loaded onto any map which could load specially parsed replay files, but with huge technical setbacks

This would take a lot of work in 3 different ways:
1. A bunch of work to parse replay files into a coded format for the map script to read (3rd party program)
2. A ton of work to make a map script that will read/execute/translate the coded format into game actions (certainly the most work, I'd say)
3. A bit of work any time anyone wants to load a map based off a replay. They would need to create a version of the map with that script in it (unless it already existed), they would need to run the parsing program, then they would need to copy and paste the data into the custom map.

On April 09 2012 05:31 RIPJAWS wrote:
i hope you guys know that one key reason that not having lan has been an ok thing is because if sc2 had lan then kespa could do whatever the fuck they want (fucking cockroaches) and maybe we would have koreans playing in our tournaments what would esports be then? and blizzard does care believe me otherwise they wouldnt give two shits about balance or making blizzcon or listening to the community and so as they do this they are sinking more money into sc2 so please choose to think before you say such stupid things i think this server thing is bullshit of course i think it would take another year for hots to come out if they chose to do it but in the end when they find a way to keep kespa in check you will see the lan come out

2 things:
1. Work on your grammar, especially run-on sentences.
2. You should maybe pay more attention to what's going on with SC2. It has been possible to play SC2 over LAN/P2P for probably over a year now. I don't even necessarily see how no-LAN could really stop KeSPA or other organizations from running tournaments due to battle.net, aside from maybe blocking their IPs or something? I don't know how effective that would really be.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Krissam
Profile Joined April 2010
Denmark189 Posts
April 08 2012 22:00 GMT
#274
On April 09 2012 05:57 windzor wrote:
Show nested quote +
On April 09 2012 05:44 coolcor wrote:
On April 09 2012 03:36 Reign.SLush wrote:
Here's a quote from David Ting IPL director.
"Computer lost connectivity to the local network during the MKP vs Parting. LAN mode would not have helped with this issue."

So LAN wouldnt matter, people seems to forget that almost all disconnection issue is due to local network problems.
À Save on custom Game would be the best. As soon as someone's countdown starts it should save the game.


He posted a more detailed explanation on reddit also.

"For those who are looking for the technical explanation, we have a complex network infrastructure at the event. According to our network engineer, the symptoms (backstage systems) that we saw even after that main stage lost connectivity seem to point to a DHCP related issue. The way things appear to be set up, Cosmo created different network blocks for the different sections / areas. For instance, the SC2 stage area is in a different network block as the master control (SC2). The master control is shared with the LoL stage and tables. The master control (LoL) is on another block, etc. etc.

What I'm suspecting is that the SC2 stage machine that had issues reached its DHCP half-life and was trying to renewing its IP with the DHCP server. This is likely the cause of the disconnect.

In layman's term, there is protection on the hotel network that disallows connections that have over 24 hour duration. We likely have hit a glitch that caused the disconnect. I will talk to Blizzard tomorrow regarding adding a reconnect option.
"


But the question is if the game had LAN would they be connected to the hotel's complex network infrastructure or would they have their own network that just has to connect the 2 players plus observers that they have complete control over with no surprises like this.



Yes, because those observers would need internet to broadcast the game.



No largescale production like ipl/mlg/gs(t)l broadcast from the same computer the observing is done from, so no, they wouldn't need to be connected to the internet. Also, even with lan, the worst that would happen if there was a mixup somewhere else in the "internet chain" would be the stream dropping.
If you can chill, chill!" - TLAF-Liquid´Tyler
Monsen
Profile Joined December 2002
Germany2548 Posts
Last Edited: 2012-04-08 22:01:12
April 08 2012 22:00 GMT
#275
Talk, talk, talk.
We've been down that road a billion times.
Since their balls belong to Activision the only place you can convince Blizzard of anything is with the wallet.
I've pirated some games,but I always bought the Blizzard ones, because I felt they cared. How many times have people begged for LAN support, even just for the tournaments (don't tell me that can't be done- they had a special observer tailored wow for broadcasting purposes too). Money is all they care about so let's make this about money.
I'm not gonna buy D3.
11 years and counting- TL #680
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 08 2012 22:29 GMT
#276
This thread has nothing to discuss

We are all going to agree it would be awesome if blizz added rejoin for dropped game as well as LAN oh and a beer dispenser.

If you want blizzard to make changes tl isn't the place to post, do it on the bent forums
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