• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:57
CET 14:57
KST 22:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1815Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What monitor do you use for playing Remastered? BW General Discussion
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET SLON Grand Finals – Season 2 [Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Ghostwriting Services for Authors and Businesses The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1895 users

[Patch 1.0.0.124: Talon] General Discussion - Page 113

Forum Index > LoL General
Post a Reply
Prev 1 111 112 113 114 115 231 Next
HazMat
Profile Blog Joined October 2009
United States17077 Posts
September 02 2011 23:00 GMT
#2241
On September 03 2011 07:55 HazMat wrote:
Talking to Koreans in LoL in broken english is so fun.
I think I'll make a thread for LoL convos, sort of like bash.org

Dunno what to name the thread.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 02 2011 23:01 GMT
#2242
If Neo can rename threads maybe just do something random and have Neo change the title on whim every so often, llike the SSF4/NHL threads :p
oraoraoraoraoraoraoraora
Phrost
Profile Blog Joined May 2010
United States4008 Posts
September 02 2011 23:06 GMT
#2243
On September 03 2011 07:35 NeoIllusions wrote:
Show nested quote +
On September 03 2011 07:26 Phrost wrote:
On September 03 2011 06:43 dnastyx wrote:
On September 03 2011 06:32 Phrost wrote:
On September 03 2011 04:11 Liquid`Tyler wrote:
On September 03 2011 03:47 lynx.oblige wrote:
Oh snap Nony been duo queueing with someone? Pretty close to gold now.

i duo'd with frozt for a nice boost. then i pantheoned solo q for the last bit



frozt is good people. I haven't talked to or played with him in a while though =[


RIP Phrost


LOL so he whispered me just now and asked "guess who i semi-carried to gold?"

literally haven't talked to this guy in maybe 5 months

He was pretty upset when i replied tyler


Does he not know you're a TL regular? oO


Evidently not, like I said, I haven't talked to him for quiet some time.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
Last Edited: 2011-09-02 23:10:10
September 02 2011 23:07 GMT
#2244
On September 03 2011 08:00 HazMat wrote:
Show nested quote +
On September 03 2011 07:55 HazMat wrote:
Talking to Koreans in LoL in broken english is so fun.
I think I'll make a thread for LoL convos, sort of like bash.org

Dunno what to name the thread.


"real fknoob cocktopus": The LoL Quotes Thread

"NFGL": The LoL Quotes Thread

"i build nashor's on taric"

etc. etc.

And then have Neo change the title every so often.

EDIT: "oh no fuck brazilians" *dodge*
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-09-02 23:09:39
September 02 2011 23:07 GMT
#2245
I wrote a massive post in response to something Spines wrote in the Ezrael thread but then I started going massively off-topic. So I'm going to post it here instead. It's really long but maybe some of you will get a kick out of reading it. I dunno.

On Champion Design, Balance, and what is Actual OP-ness and Percieved OP-ness
Champion Design and Balance focuses on three key aspects.
1) Damage
2) Fighting Utility (e.g. Stuns, heals)
3) Miscellaneous Utility (e.g. Escape tools, mini-cvs, buffs/debuffs)

In theory, a balanced champion should never excel at all three areas. In most cases, they will focus on two of these, or be well-rounded at all three but not amazing at any individual area. It's sort of like the Master v Jack-of-all-trades argument.

When we look at some of the champions considered classically as "imbalanced", you notice that they tend to hit all three areas quite well. Old Sona for instance could do good damage, had a CC and had a lot more Utility too. Jax can do good damage, has a stun/Mres steroid and his jump opens up lots of possibilities.

This then leads to the interesting area of player growth and development. There are two forms of development. They are Vertical and Horizontal.

Vertical Development is when you get better at doing a single-minded task. An obvious example is, say, learning how to play your champions to do more damage. This is when you get better at combo-ing spells on AP Burst Mages, or learn how to position better in team fights as an AD Carry and can right click more. It can even include hitting more skill shots. For instance, the CassiOPeia who learns how to better use her Q+W to get her E spam on has developed vertically. Champions who are focused on Points 1 and 2 (Damage and Fighting Utility) generally are more powerful when players undergo vertical development.

Horizontal Development is when you learn more subtle aspects of playing a champion. In essence, this is where you learn more intricate things that aren't simply "playing better". For instance, learning how to use Janna Ults to do more than just reset a teamfight is an example of horizontal development. For instance, you might Flash Ult at Baron to push an enemy at the wall into your waiting team and deny smiting. Horizontal development generally applies to Points 2 and 3 (Utility based applications) for obvious reasons.

Tying back in with my earlier point on what is considered OP, Champions that have massive potential for both Horizontal and Vertical Growth are what really make them OP. This is even the case where they may not excel in all of the 3 points I listed earlier.

Orianna is OP, and I called it soon after release. The reasoning is simple. Even though her miscellaneous and combat utility are relatively limited compared to the masters of them (using Janna as a benchmark for miscellaneous utility experts, etc.) she has massive potential in her horizontal and vertical development. Learning how to manage and control her ball and auto-attacks well (Vertical) and how to combo them effectively in conjunction with your team (Horizontal) gives her a massive presence both in lane and in teamfights despite her innate squishiness. (I believe she's even squishier than Ashe, the clssic squishy, in terms of base stats.)

In essence, power can be summed up as the area when you consider potential Vertical and Horizontal development. Let's call this area the Power Area. More Power Area = more OP-ness basically. Here's an example of what I mean. (Btw all following graphs don't have a scale and are exaggerated to make a point.)

[image loading]

As you can see, Orianna has lots of OP potential thanks to being a deep character development-wise which gives her lots of Power Area. Sivir has less OP potential because she has a more restricted horizontal development despite doing good damage. Her Spell Shield and Ult don't give as much room for development compared to Orianna.

When people complain of OP in lower Elos, it is not because they are considering the development function of the champions. Instead, they are considering the potential that the person playing that champion has unlocked in the Power Area. I'll represent this with Oriana and Tryndamere (who low Elo loves to QQ about).

[image loading]

Trynd has less overall Power Area, but players can access more of that area faster. If you saw two clips of a low Elo and a high Elo player both using his Ult, for the most part, it would be difficult to tell the difference. (This is just a simple example).

When we consider Elo as a variable in Champion power function, we can represent this if we make our diagrams three dimensional to show how easy it is to master different parts of the Power Area.

I'm too lazy to go boot up MATLAB though. So maybe another day I'll talk more about it.

Also, it would probably have been faster to make these in Adobe than MSPaint. TIL indeed.

I hope you all enjoyed that read.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 02 2011 23:07 GMT
#2246
On September 03 2011 08:06 Phrost wrote:
Show nested quote +
On September 03 2011 07:35 NeoIllusions wrote:
On September 03 2011 07:26 Phrost wrote:
On September 03 2011 06:43 dnastyx wrote:
On September 03 2011 06:32 Phrost wrote:
On September 03 2011 04:11 Liquid`Tyler wrote:
On September 03 2011 03:47 lynx.oblige wrote:
Oh snap Nony been duo queueing with someone? Pretty close to gold now.

i duo'd with frozt for a nice boost. then i pantheoned solo q for the last bit



frozt is good people. I haven't talked to or played with him in a while though =[


RIP Phrost


LOL so he whispered me just now and asked "guess who i semi-carried to gold?"

literally haven't talked to this guy in maybe 5 months

He was pretty upset when i replied tyler


Does he not know you're a TL regular? oO


Evidently not, like I said, I haven't talked to him for quiet some time.


That's cause you were dead.
oraoraoraoraoraoraoraora
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 02 2011 23:13 GMT
#2247
Moon, the one thing that your stuff doesn't really take into account IMO is that, mm, certain things are simply more effective at lower levels. This has nothing to do with either power area and more to do with the fact that people struggle to deal with certain things. For example last night I was boosting an account as Morg vs Singed. For me this is a "bad matchup" as it's incredibly difficult for me as the Morg player to prevent Singed from farming, and Morg (at least, my terrible Morg) struggles with tough heroes who have good damage vs survivability. As such, while we both farm, it's "not ideal" because Singed can more easily wreak havoc and take advantage of my team, than vice versa.

However because this was low elo this singed would literally walk back and forth in a straight line, allowing me to secure Q by just walking to one end and flinging it the other way - he would ALWAYS walk into it. This is totally unrelated to power area.

... if that makes sense.

Yet at low elo it would make Morgana "seem stronger" for "no good reason".

This is in a way kind of the case with Trynd, and to an extent Mundo and Mord (although Mord is doing well at upper elos now) and other such heroes that feast on subpar focus fire, or "tanks" that rely on people striking them despite their lack of threat. It has nothing to do with their designed power areas.
oraoraoraoraoraoraoraora
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
September 02 2011 23:14 GMT
#2248
On September 03 2011 08:00 HazMat wrote:
Show nested quote +
On September 03 2011 07:55 HazMat wrote:
Talking to Koreans in LoL in broken english is so fun.
I think I'll make a thread for LoL convos, sort of like bash.org

Dunno what to name the thread.


How Not to be a Fk Noob

And yeah, I can change titles every so often. Only power I don't have is making stickies.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2011-09-02 23:15:25
September 02 2011 23:15 GMT
#2249
On September 03 2011 08:14 NeoIllusions wrote:
Show nested quote +
On September 03 2011 08:00 HazMat wrote:
On September 03 2011 07:55 HazMat wrote:
Talking to Koreans in LoL in broken english is so fun.
I think I'll make a thread for LoL convos, sort of like bash.org

Dunno what to name the thread.


How Not to be a Fk Noob

And yeah, I can change titles every so often. Only power I don't have is making stickies.


How to land skillshots, a guide by Neo

Edit:
<3
oraoraoraoraoraoraoraora
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2011-09-02 23:16:38
September 02 2011 23:15 GMT
#2250
Nice post MoonBears. <3

If I was still in college, I'd definitely try to take a game design class. :[[[

Edit: omg Uta. We are not friends nomo.

Edit2: How to Initiate for your Team, a guide by Uta.
i h8 u nao
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
rewtamus
Profile Blog Joined January 2011
United States327 Posts
Last Edited: 2011-09-02 23:17:15
September 02 2011 23:16 GMT
#2251
On September 03 2011 08:07 MoonBear wrote:
I wrote a massive post in response to something Spines wrote in the Ezrael thread but then I started going massively off-topic. So I'm going to post it here instead. It's really long but maybe some of you will get a kick out of reading it. I dunno.

On Champion Design, Balance, and what is Actual OP-ness and Percieved OP-ness
Champion Design and Balance focuses on three key aspects.
1) Damage
2) Fighting Utility (e.g. Stuns, heals)
3) Miscellaneous Utility (e.g. Escape tools, mini-cvs, buffs/debuffs)

In theory, a balanced champion should never excel at all three areas. In most cases, they will focus on two of these, or be well-rounded at all three but not amazing at any individual area. It's sort of like the Master v Jack-of-all-trades argument.

When we look at some of the champions considered classically as "imbalanced", you notice that they tend to hit all three areas quite well. Old Sona for instance could do good damage, had a CC and had a lot more Utility too. Jax can do good damage, has a stun/Mres steroid and his jump opens up lots of possibilities.

This then leads to the interesting area of player growth and development. There are two forms of development. They are Vertical and Horizontal.

Vertical Development is when you get better at doing a single-minded task. An obvious example is, say, learning how to play your champions to do more damage. This is when you get better at combo-ing spells on AP Burst Mages, or learn how to position better in team fights as an AD Carry and can right click more. It can even include hitting more skill shots. For instance, the CassiOPeia who learns how to better use her Q+W to get her E spam on has developed vertically. Champions who are focused on Points 1 and 2 (Damage and Fighting Utility) generally are more powerful when players undergo vertical development.

Horizontal Development is when you learn more subtle aspects of playing a champion. In essence, this is where you learn more intricate things that aren't simply "playing better". For instance, learning how to use Janna Ults to do more than just reset a teamfight is an example of horizontal development. For instance, you might Flash Ult at Baron to push an enemy at the wall into your waiting team and deny smiting. Horizontal development generally applies to Points 2 and 3 (Utility based applications) for obvious reasons.

Tying back in with my earlier point on what is considered OP, Champions that have massive potential for both Horizontal and Vertical Growth are what really make them OP. This is even the case where they may not excel in all of the 3 points I listed earlier.

Orianna is OP, and I called it soon after release. The reasoning is simple. Even though her miscellaneous and combat utility are relatively limited compared to the masters of them (using Janna as a benchmark for miscellaneous utility experts, etc.) she has massive potential in her horizontal and vertical development. Learning how to manage and control her ball and auto-attacks well (Vertical) and how to combo them effectively in conjunction with your team (Horizontal) gives her a massive presence both in lane and in teamfights despite her innate squishiness. (I believe she's even squishier than Ashe, the clssic squishy, in terms of base stats.)

In essence, power can be summed up as the area when you consider potential Vertical and Horizontal development. Let's call this area the Power Area. More Power Area = more OP-ness basically. Here's an example of what I mean. (Btw all following graphs don't have a scale and are exaggerated to make a point.)

As you can see, Orianna has lots of OP potential thanks to being a deep character development-wise which gives her lots of Power Area. Sivir has less OP potential because she has a more restricted horizontal development despite doing good damage. Her Spell Shield and Ult don't give as much room for development compared to Orianna.

When people complain of OP in lower Elos, it is not because they are considering the development function of the champions. Instead, they are considering the potential that the person playing that champion has unlocked in the Power Area. I'll represent this with Oriana and Tryndamere (who low Elo loves to QQ about).

Trynd has less overall Power Area, but players can access more of that area faster. If you saw two clips of a low Elo and a high Elo player both using his Ult, for the most part, it would be difficult to tell the difference. (This is just a simple example).

When we consider Elo as a variable in Champion power function, we can represent this if we make our diagrams three dimensional to show how easy it is to master different parts of the Power Area.

I'm too lazy to go boot up MATLAB though. So maybe another day I'll talk more about it.

Also, it would probably have been faster to make these in Adobe than MSPaint. TIL indeed.

I hope you all enjoyed that read.


I am requesting permission to ues this post in a podcast, is it ok?

full-credit shall be given
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 02 2011 23:18 GMT
#2252
On September 03 2011 08:15 NeoIllusions wrote:
Edit2: How to Initiate for your Team with a squishy, a guide by Uta.


Fixed :3
oraoraoraoraoraoraoraora
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-09-02 23:27:39
September 02 2011 23:26 GMT
#2253
On September 03 2011 08:13 Southlight wrote:
Moon, the one thing that your stuff doesn't really take into account IMO is that, mm, certain things are simply more effective at lower levels. This has nothing to do with either power area and more to do with the fact that people struggle to deal with certain things.
[...]

That is a good point. While that does partially come under vertical growth, a player's mindset and mechanical skill aren't quite fully captured. Learning how to juke skillshots is not necessarily vertical growth but still a good skill to have.

On September 03 2011 08:15 NeoIllusions wrote:
Nice post MoonBears. <3

If I was still in college, I'd definitely try to take a game design class. :[[[

Edit: omg Uta. We are not friends nomo.

Edit2: How to Initiate for your Team, a guide by Uta.
i h8 u nao

You can always theorycraft. :3 Theorycraft gets a bad name a lot of the time because many ideas aren't viable. But I see no reason why we on TL can't go it well! It would be nice to have some good high level theorycraft going. Having good ideas =/= being a good player and vice versa. What's important is recognising limitations in what you propose.

Also, I think it would be nice to have a thread where we can just post funny in-game quotes and the like where the Thread title changes every now and then. It'd be like our own unique cool thread.

On September 03 2011 08:16 rewtamus wrote:
[...]
I am requesting permission to ues this post in a podcast, is it ok?

full-credit shall be given

You are more than welcome to. I have some other stuff I wrote before as well if you want to use it too. PM me. You're the guy who does All-MIA, right? I enjoy listening to that sometimes. ^^

On September 03 2011 08:18 Southlight wrote:
[...]
Edit3: Why right-clicking with Range ADs is overrated: Manamune and You

Fixed :3

Fixed again. :3
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 02 2011 23:40 GMT
#2254
Shake failed us all with his thread title. Go, Neo. Use save thread title attack!
oraoraoraoraoraoraoraora
HazMat
Profile Blog Joined October 2009
United States17077 Posts
September 02 2011 23:41 GMT
#2255
I lack cleverness.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
September 02 2011 23:48 GMT
#2256
How do I explain to my team not to overextend and get ganked by the jungle? They have this strange idea that endlessly pushing the lane is a good idea and then when they get ganked by the jungle they say "oh there's nothing I could do to get away." I've tried to no avail to explain that they shouldn't push in the first place ^_^
I'll always be your shadow and veil your eyes from states of ain soph aur.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 02 2011 23:50 GMT
#2257
Tell them to ward it the gank paths.
oraoraoraoraoraoraoraora
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
September 02 2011 23:54 GMT
#2258
In case you guys didn't notice: Loci's stream is up. Damn 2 am already and i'm watching his stream instead o sleeping T.T
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
Last Edited: 2011-09-03 00:00:33
September 02 2011 23:59 GMT
#2259
On September 03 2011 08:26 MoonBear wrote:
Show nested quote +
On September 03 2011 08:13 Southlight wrote:
Moon, the one thing that your stuff doesn't really take into account IMO is that, mm, certain things are simply more effective at lower levels. This has nothing to do with either power area and more to do with the fact that people struggle to deal with certain things.
[...]

That is a good point. While that does partially come under vertical growth, a player's mindset and mechanical skill aren't quite fully captured. Learning how to juke skillshots is not necessarily vertical growth but still a good skill toi have.


Fixed.
(Sorry I had to!)
Also Moonbear, why are you not King of the Subforum yet?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Vlanitak
Profile Joined November 2009
Norway3045 Posts
Last Edited: 2011-09-03 00:00:05
September 02 2011 23:59 GMT
#2260
I dont see that on my own profile and neither on random other test subjects.
que es?

wait nvm that replying to 4 page old post zzz
washed
Prev 1 111 112 113 114 115 231 Next
Please log in or register to reply.
Live Events Refresh
Platinum Heroes Events
12:00
PSC2L Finals - Playoffs
Gerald vs Jumy
Nicoract vs Creator
RotterdaM924
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 924
SortOf 208
StarCraft: Brood War
Britney 43690
Shuttle 2151
Sea 1663
GuemChi 1634
Horang2 904
Soma 791
Stork 766
EffOrt 722
Jaedong 681
ggaemo 445
[ Show more ]
Snow 388
actioN 312
hero 241
Mini 209
Last 177
Sharp 170
Zeus 137
Barracks 134
Leta 59
ToSsGirL 56
sorry 54
Sea.KH 54
PianO 41
Mind 31
JYJ 28
Rock 18
scan(afreeca) 15
yabsab 14
Shine 14
HiyA 12
Sacsri 12
ajuk12(nOOB) 12
Sexy 12
GoRush 12
Noble 9
Dota 2
singsing3747
XcaliburYe730
syndereN584
Fuzer 346
League of Legends
C9.Mang0392
Other Games
Gorgc3405
B2W.Neo818
Pyrionflax645
hiko307
Hui .240
Grubby113
DeMusliM16
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 31
• naamasc26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV231
Upcoming Events
OSC
23h 3m
Korean StarCraft League
1d 13h
OSC
1d 22h
IPSL
2 days
Dewalt vs Bonyth
OSC
2 days
OSC
2 days
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
Patches Events
4 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.