• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:34
CEST 15:34
KST 22:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!28Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)93
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Clem: "I don't have that much hope in Blizzard"
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread US Politics Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9429 users

TSL Mapdiscussion

Forum Index > TSL2 Forum
Post a Reply
Normal
ScarPe
Profile Joined January 2010
Germany392 Posts
Last Edited: 2010-02-09 20:17:33
February 09 2010 18:01 GMT
#1
hi folks,

first of all, i have to say, that i really LOVE the TSL, and im very excited about the games
.. again and again....

BUT to me, the only thing thats kinda "boring" it that there are 5 Maps,
that are just in different orders.


so my suggestion for the future (i dont think this will be good im the actual TSL)
is to bring up a mappool of, maybe 10-12 Maps.
For every Round (of 32, 16, 8, 4 and finals), the TL-Admins will select 2 maps out of the pool.
the last 3 will be chosen from the Tl.net community via poll one week before start.
(highest percentage map= 3rd, 2nd percentage = 4th, 3rd percentage = 5th)

example:
Ro16:
Set Maps : Blue Storm, Andromeda (admins)
Community Maps: Poll out of the remaining 8-10 Maps out of the mappool.

eventuall mapset: Blue Storm, Andromeda, Fighting Spirit, Londinus, Destination
(or whatever)


there could be of course be a mappool thats filled up with todays maps,
aswell as good former maps :D


maybe like:
+ Show Spoiler +

Match Point
Fighting Spirit
Destination
Andromeda
Wuthering Heights
New Heartbreak Ridge
Outsider SE
Phthon
Othello
Longinus
Tau Cross
Blue Storm
Lost Temple (!!)
Katrina
Luna (final)
Hunters
Legacy of Char


well i know, that this arent the most played ones nowerdays, but everyone knows them.
i really loved to play all of them (except some of the newest)


so far
ScarPe
Awaken my child and embrace the glory that is your birthright. -[The Overmind]
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-02-09 18:05:36
February 09 2010 18:04 GMT
#2
Maps chosen by the community is generally not a good idea because of the smartasses. A better solution would be to have a 7 map pool each player removes a map and then you have 5. Or 9 maps each player removes 2 maps that kind of thing. The problem with this is if you include a horrible map everyone will remove it so it will never get played so the map pool has to be pretty good.
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
February 09 2010 18:09 GMT
#3
I think it'd would be really awesome if TSL #3 included one community designed map.

Much like Husky's contest, map designs could be submitted, they could then be played by the TSL admins, and then a select few finalists would be released to the general populace to test, possibly in the time between the ending of the ladder and the beginning of the prelims. After testing, one map would be chosen for inventiveness and balance, and then would be played in the actual TSL.

I think that would be an awesome way to encourage foreign map makers and to give players an added challenge.

But the other maps are alright, I really don't have any big problem with the TSL maps, and I don't think many people do really.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
ScarPe
Profile Joined January 2010
Germany392 Posts
February 09 2010 18:24 GMT
#4
@Realcun: i thing, then we would see the same maps over and over again

@tree.hugger: those maps will have a complete lack of balancing...
progaming maps are played/tested by the teams like half a year before they are played on tv.


i think, those maps are fine, but i'd like to see more variation mapwise
Awaken my child and embrace the glory that is your birthright. -[The Overmind]
CursOr
Profile Blog Joined January 2009
United States6335 Posts
February 09 2010 18:28 GMT
#5
I really like all of the maps as a matter of fact.
The least favorite is Tornado, maybe another 4player map could have been there, or even HBR...

but still... I love all these maps and think it always presents a good series for determining who is better... which is really important here.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
February 09 2010 18:36 GMT
#6
So seeing the same 5 maps seems "boring" but it's better for the map pool to seem "boring" and for the maps to be balanced and be a good test. If you try to make the map pool too interesting you can wind up with maps that no player wants to play on in the pool.

I have no problem with community designed maps as long as they're tested heavily, I just meant the community picking the map thing can get iffy. Notice that in husky's thread ultimately he's picking the final 3 just taking the community's suggestions in mind.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
February 09 2010 18:37 GMT
#7
On February 10 2010 03:24 ScarPe wrote:
@Realcun: i thing, then we would see the same maps over and over again

@tree.hugger: those maps will have a complete lack of balancing...
progaming maps are played/tested by the teams like half a year before they are played on tv.


i think, those maps are fine, but i'd like to see more variation mapwise

Lack of extensive testing doesn't always imply lack of balance, and you can look at promaps and see huge imbalances left after progamers tested them for half a year or whatever actual amount of time it is.

The biggest problem with including user-made maps is that the only people you could practice the map with would be other TSL players, which would make it hard to hide your style or strategy. The biggest practice pool is in koreans on iccup, and they wouldn't play user-made maps even if they got into the iccup map pool and were made motw, they only play courage, desti, and python.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-02-09 18:43:30
February 09 2010 18:40 GMT
#8
As shown by Faoi? Not trying to be mean here just it made it into the map pool but the koreans flat out refused to play it even when it was MOTW.

edit- Hell non koreans refused to play it as well. Koreans arent the only ones who want to play the Courage maps, OSL maps etc.
DivinO
Profile Blog Joined July 2009
United States4796 Posts
February 09 2010 19:08 GMT
#9
On February 10 2010 03:40 iCCup.Raelcun wrote:
As shown by Faoi? Not trying to be mean here just it made it into the map pool but the koreans flat out refused to play it even when it was MOTW.

edit- Hell non koreans refused to play it as well. Koreans arent the only ones who want to play the Courage maps, OSL maps etc.


Faoi wasn't even that bad of a map. Fun actually. Like Enarey.
LiquipediaBrain in my filth.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
February 09 2010 19:09 GMT
#10
Not saying it was a bad map just people refused to play it partially because it had no exposure from the Korean scene. Maps that get added cuz they're in the PL, OSL, MSL those all get played but when a community map comes through it's rarely played on iCCup.
ScarPe
Profile Joined January 2010
Germany392 Posts
Last Edited: 2010-02-09 20:17:14
February 09 2010 19:53 GMT
#11
well thats not the point,
there could be of course be a mappool thats filled up with todays maps,
aswell as good former maps :D


maybe like:
+ Show Spoiler +

Match Point
Fighting Spirit
Destination
Andromeda
Wuthering Heights
New Heartbreak Ridge
Outsider SE
Phthon
Othello
Longinus
Tau Cross
Blue Storm
Lost Temple (!!)
Katrina
Luna (final)
Hunters
Legacy of Char


well i know, that this arent the most played ones nowerdays, but everyone knows them.
i really loved to play all of them (except some of the newest)
(edited this into the mainpost)
Awaken my child and embrace the glory that is your birthright. -[The Overmind]
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
February 09 2010 21:39 GMT
#12
- Consider the balance on those maps...
- Consider how many games TSL players can get on iccup to practice on those maps...
- Reconsider your argument.
towel
Profile Joined October 2009
Sweden156 Posts
February 09 2010 21:46 GMT
#13
Rather a suggestion then an argument imo
"Sir we are surrounded! - Exelent, then we can attack in every direction!"
crate
Profile Blog Joined May 2009
United States2474 Posts
February 09 2010 21:51 GMT
#14
I would hate to have to practice for potentially twelve or so maps over the course of a tournament.

It might be more interesting for the viewers, but it would be a huge workload for the players.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
ScarPe
Profile Joined January 2010
Germany392 Posts
Last Edited: 2010-02-09 22:17:40
February 09 2010 22:14 GMT
#15
@kennigit: those maps are just an example of a mappool
in addition, via TSL ladder, there are hundreds/thousands of players who play those maps.
AND those arent completely new ones, evereyone has played them... yes its long ago, but they did!


@crate: same for you, those arent completely new maps, everyone has played them as they were popular.



in terms of balancing
some of the really old maps were imbalanced, as they were popular,
BUT the style starcraft was played was completely different, too.

exaple Lost Temple stats:
they are pretty balanced, and they were played hundets of times(!!)
+ Show Spoiler +

TvZ: 235-173 (57.6%)
ZvP: 144-132 (52.2%)
PvT: 103-125 (45.2%)
Awaken my child and embrace the glory that is your birthright. -[The Overmind]
NonY
Profile Blog Joined June 2007
8751 Posts
February 09 2010 22:57 GMT
#16
On February 10 2010 07:14 ScarPe wrote:
@kennigit: those maps are just an example of a mappool
in addition, via TSL ladder, there are hundreds/thousands of players who play those maps.
AND those arent completely new ones, evereyone has played them... yes its long ago, but they did!


kolll definitely hasn't. Anyway, playing them for a period of time years ago isn't good enough for TSL-level play. Preparation needs to be recent and voluminous.

More maps solves the problem of stagnant styles of play. Too many maps lowers the skill level at which each map is played. It's best to use as few maps as possible. That is accomplished by only adding maps when there is a problem. There is no problem with the styles of play in the TSL.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-02-10 02:07:37
February 10 2010 02:06 GMT
#17
moonglaive
tornado
desti
andro
heartbreak
matchpoint
outsider

ftw!
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
February 10 2010 02:23 GMT
#18
Typically we poll the top players and then look at the most played/most balanced maps. We will under no circumstances include maps just becuase it would be a cool thing to do. I'd love to see nony vs idra bo5 on monty hall because it would be hilarious...just not good for the tournament or the players.
Liquid`Drone
Profile Joined September 2002
Norway28874 Posts
February 10 2010 03:30 GMT
#19
we want people to have as perfected play as possible. if they're forced to practice 9, or even 7 different maps this makes it a lot less likely that anyone can prepare special strategies for all the different maps, and rather that people just play "standard".
Moderator
meegrean
Profile Joined May 2008
Thailand7699 Posts
February 10 2010 05:43 GMT
#20
I'm pretty content with having 5 recently-made balanced maps played in the TSL. I personally prefer to have no 2 or 3 player maps so players will have to adjust their strategies based on spawning locations.
Brood War loyalist
pioneer8
Profile Joined January 2010
United States143 Posts
February 10 2010 07:05 GMT
#21
I think more and different maps makes the game exciting and adds a level of uncertainty which as a player i enjoy to watch.

I think it also spurs creativity for example Nal_ra's hallucinated arbiters on an island map. I'd like to see island maps and just more vairety.

Just my opinion as a fan.
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 10 2010 07:44 GMT
#22
the fewer maps makes the player have to play less maps which creates better quality of games

besides if u keep adding maps it will most likely create an imba map pool, atm they have a nice mix of 5 maps which favor different races on different maps
Progamerpls no copy pasterino
Harem
Profile Joined November 2007
United States11393 Posts
February 10 2010 09:13 GMT
#23
If the map pool had HBR instead of Andro then it would be absolutely perfect.

Only almost perfect as it is.
Moderator。◕‿◕。
Schnake
Profile Joined September 2003
Germany2819 Posts
February 10 2010 09:39 GMT
#24
The current map pool might be boring to you but to me it is perfect. The only way to ensure proper training times and familiarity with the maps for the players is to have a fixed map pool like we have now. Those are all very good maps and a lot of effort and consideration went into the decision process for these five maps. They are played often in general, you can practice them without a problem and they are recent enough to provide fun and entertainment.
"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
tofucake
Profile Blog Joined October 2009
Hyrule19230 Posts
February 10 2010 16:37 GMT
#25
The entirety of TSL3 should be played on The Hunters.
Liquipediaasante sana squash banana
s[O]rry
Profile Blog Joined November 2009
Canada398 Posts
February 17 2010 22:42 GMT
#26
What if a bunch of Zerg fanboys decided "Hey, of the maps left, these three are SUPER zerg favored. I want to give... Mondragon as much of an advantage as possible!" *vote*
Sunshine.
Velr
Profile Blog Joined July 2008
Switzerland10929 Posts
February 17 2010 22:53 GMT
#27
On February 18 2010 07:42 s[O]rry wrote:
What if a bunch of Zerg fanboys decided "Hey, of the maps left, these three are SUPER zerg favored. I want to give... Mondragon as much of an advantage as possible!" *vote*


Then some others should stop their BM .


I like the Mappool... One *weird* map wouldn't hurt but actually... we got something like that with Outsider. So... I just like it.
lazz
Profile Blog Joined January 2009
Australia3119 Posts
February 18 2010 00:39 GMT
#28
I agree about andromeda, it's really old dunno how it made to the map pool, pretty imba in balance as well.
Vasoline73
Profile Blog Joined February 2008
United States8074 Posts
February 18 2010 01:41 GMT
#29
For the best of 7 will both players just select a map they want played twice?
Velr
Profile Blog Joined July 2008
Switzerland10929 Posts
February 18 2010 08:21 GMT
#30
The deciding sets will obivously be played on BGH and Blood Bath.
Normal
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #256
WardiTV792
EmpressLilyy35
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 279
ProTech4
StarCraft: Brood War
Rain 4230
Shuttle 1737
Mini 809
EffOrt 615
BeSt 402
Soma 400
Light 326
Larva 255
hero 238
Stork 201
[ Show more ]
JYJ 197
Last 178
actioN 137
Dewaltoss 74
Free 68
Mind 48
Sharp 46
Sexy 44
soO 36
ToSsGirL 31
Barracks 22
Sacsri 21
Shine 20
910 17
yabsab 16
HiyA 14
zelot 13
IntoTheRainbow 12
Rock 12
Icarus 8
firebathero 0
Dota 2
Gorgc4052
Dendi1148
syndereN269
Fuzer 163
Counter-Strike
fl0m2730
FalleN 2244
byalli799
x6flipin507
Super Smash Bros
Mew2King126
Heroes of the Storm
Khaldor389
Liquid`Hasu247
Other Games
singsing1786
B2W.Neo1339
DeMusliM345
Happy206
ToD124
elazer22
Organizations
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV565
League of Legends
• Jankos1740
Upcoming Events
Online Event
1h 26m
WardiTV Weekly
21h 26m
Sparkling Tuna Cup
1d 20h
INu's Battles
1d 21h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
3 days
Replay Cast
3 days
CrankTV Team League
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.