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Cybercraft NYC Tournament 6.0 - Page 7

Forum Index > TL Community
Post a Reply
Prev 1 5 6 7 8 9 34 Next All
Boyo
Profile Joined October 2010
United States226 Posts
March 25 2011 19:51 GMT
#121
^Agreed^
NintendoStar
Profile Blog Joined May 2010
United States217 Posts
March 26 2011 03:12 GMT
#122
There's 57 sign ups already, I really think this should be a 64 person tourny. I say we start it at 12 to fit everything in.
"oh well then u can just get off this site then if ya'll goin to play it like dat fool i write like dis cos itz gangstar" -Linko8697
CurLy[]
Profile Joined August 2010
United States759 Posts
March 26 2011 04:46 GMT
#123
What about a 64 man tourney with the RO32 online but the 32 man at lan?
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
btway
Profile Blog Joined March 2010
United States879 Posts
March 26 2011 05:09 GMT
#124
On March 26 2011 13:46 CurLy[] wrote:
What about a 64 man tourney with the RO32 online but the 32 man at lan?


No qualifiers. But RO64 in single elimination shouldn't take that much longer.
Starcraft and I met in February 2010<3
Certified
Profile Joined August 2010
United States667 Posts
March 26 2011 05:30 GMT
#125
On March 26 2011 14:09 btway wrote:
Show nested quote +
On March 26 2011 13:46 CurLy[] wrote:
What about a 64 man tourney with the RO32 online but the 32 man at lan?


No qualifiers. But RO64 in single elimination shouldn't take that much longer.


64man tour is gonna take at least 2 hours longer
Don't worry, I'm a professional
DaCheF
Profile Joined October 2010
United States305 Posts
March 26 2011 16:21 GMT
#126
I think 32 man is out of the questions now.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 26 2011 16:47 GMT
#127
We are a big tournament (⌒▽⌒)
[TLNY]Mahjong Club Thread
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
March 26 2011 17:22 GMT
#128
On March 26 2011 14:30 Certified wrote:
Show nested quote +
On March 26 2011 14:09 btway wrote:
On March 26 2011 13:46 CurLy[] wrote:
What about a 64 man tourney with the RO32 online but the 32 man at lan?


No qualifiers. But RO64 in single elimination shouldn't take that much longer.


64man tour is gonna take at least 2 hours longer

You mean 30 minutes longer?
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 26 2011 17:55 GMT
#129
On March 27 2011 02:22 Pokebunny wrote:
Show nested quote +
On March 26 2011 14:30 Certified wrote:
On March 26 2011 14:09 btway wrote:
On March 26 2011 13:46 CurLy[] wrote:
What about a 64 man tourney with the RO32 online but the 32 man at lan?


No qualifiers. But RO64 in single elimination shouldn't take that much longer.


64man tour is gonna take at least 2 hours longer

You mean 30 minutes longer?

Give or give an hour about I guess. Since some people will be waiting for other people to finish.
[TLNY]Mahjong Club Thread
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
March 26 2011 19:10 GMT
#130
Im gonna be pretty pissed if we do RO64 single elim and i lose to cheese + there is no losers' braket
Thats "Grand-Master" SMURF to you.....
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 26 2011 21:11 GMT
#131
On March 27 2011 04:10 AGIANTSMURF wrote:
Im gonna be pretty pissed if we do RO64 single elim and i lose to cheese + there is no losers' braket

I've always seen you as the cheeser but not the cheesed
[TLNY]Mahjong Club Thread
Certified
Profile Joined August 2010
United States667 Posts
March 26 2011 21:58 GMT
#132
On March 27 2011 02:22 Pokebunny wrote:
Show nested quote +
On March 26 2011 14:30 Certified wrote:
On March 26 2011 14:09 btway wrote:
On March 26 2011 13:46 CurLy[] wrote:
What about a 64 man tourney with the RO32 online but the 32 man at lan?


No qualifiers. But RO64 in single elimination shouldn't take that much longer.


64man tour is gonna take at least 2 hours longer

You mean 30 minutes longer?


poke quit your bitching about start times
ever since i let you play that other tourney at cybercraft you've been nothing but a spoiled little brat

yes that event timing was completely off and I realize thats my fault
but there were byes all across the brackets and you even had a bye first round

you should be glad i let you play through with that other tour since you won 50bucks from it
especially since when I did ask you to play your game you refused
Don't worry, I'm a professional
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
March 26 2011 22:01 GMT
#133
This is how it is, you have a strict schedule lined up. If you don't start in time, means you won't finish in time. If you don't finish in time, too bad (maybe the person who was ready first gets to have that as a bye). We're not waiting around for people.... if we collect as much as I think we will, it will be a big prize pool. If the match goes on longer than expected, then arrangements can be met IF AND ONLY IF IT STARTED ON TIME.

Half hour for the first round, 1 hour allowance for the 2nd round. and so on. Losers bracket happens concurrently, start at 12.

I wrote this quick and without much thought, but i wanted to start discussion on tournament scheduling cause we have such a problem with it.
twitch.tv/schamtoo | twitter.com/schamtoo
Certified
Profile Joined August 2010
United States667 Posts
March 26 2011 22:14 GMT
#134
On March 27 2011 07:01 Schamus wrote:
This is how it is, you have a strict schedule lined up. If you don't start in time, means you won't finish in time. If you don't finish in time, too bad (maybe the person who was ready first gets to have that as a bye). We're not waiting around for people.... if we collect as much as I think we will, it will be a big prize pool. If the match goes on longer than expected, then arrangements can be met IF AND ONLY IF IT STARTED ON TIME.

Half hour for the first round, 1 hour allowance for the 2nd round. and so on. Losers bracket happens concurrently, start at 12.

I wrote this quick and without much thought, but i wanted to start discussion on tournament scheduling cause we have such a problem with it.


last event ran fine, everything ran on schedule
most of the events have been okay
only 3.0 and 4.0 went overtime
Don't worry, I'm a professional
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
March 26 2011 22:33 GMT
#135
On March 27 2011 07:14 Certified wrote:
Show nested quote +
On March 27 2011 07:01 Schamus wrote:
This is how it is, you have a strict schedule lined up. If you don't start in time, means you won't finish in time. If you don't finish in time, too bad (maybe the person who was ready first gets to have that as a bye). We're not waiting around for people.... if we collect as much as I think we will, it will be a big prize pool. If the match goes on longer than expected, then arrangements can be met IF AND ONLY IF IT STARTED ON TIME.

Half hour for the first round, 1 hour allowance for the 2nd round. and so on. Losers bracket happens concurrently, start at 12.

I wrote this quick and without much thought, but i wanted to start discussion on tournament scheduling cause we have such a problem with it.


last event ran fine, everything ran on schedule
most of the events have been okay
only 3.0 and 4.0 went overtime

Every single one has been at least an hour longer than necessary.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
NintendoStar
Profile Blog Joined May 2010
United States217 Posts
March 27 2011 00:08 GMT
#136
I do have to admit that the tournies never really start on time.
"oh well then u can just get off this site then if ya'll goin to play it like dat fool i write like dis cos itz gangstar" -Linko8697
bebe01
Profile Blog Joined July 2010
Korea (South)512 Posts
March 27 2011 00:16 GMT
#137
4.0 went overtime cause people kept disappearing and on top of some of the longer games ~.~
Phelix
Profile Blog Joined July 2008
1931 Posts
March 27 2011 00:31 GMT
#138
I find that there are two issues with time management issues with Cybercraft.

1. Starting on time
2. Breaks (Food and Personal)

Starting on time has been a problem for Cybercraft Tournaments because competitors need time to set up their equipment, and some people never show up on time. I believe there needs to be DQs much faster if people are not going to show up on time.

The biggest issue that I find was the amount of breaks that were afforded while streaming the earlier rounds. While you want to stream as many good games as possible, this will cause bigger delays in the tournament; as I recall, I had to wait about an hour before starting my second round match. If both competitors are ready, they should be able to immediately start the next series instead of trying to wait and let the tournament organizers decide what match is going to be casted. Yes, this will hurt in the sense that one might not be able to see better matches, but allows a better flow of the tournament. You can keep this rule until Ro4, where there would only be 3 series to be casted, and it would take about 1.5 hours total.

Lunch breaks certainly do not help with the situation, and although this might be harsh, either there needs to be a strict block of time for lunch and food, or having no lunch break at all. Player breaks should not be more than 5-10 minutes per series.

That is my thought on the time management issues with Cybercraft.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
Certified
Profile Joined August 2010
United States667 Posts
March 27 2011 01:09 GMT
#139
On March 27 2011 09:31 Phelix wrote:
I find that there are two issues with time management issues with Cybercraft.

1. Starting on time
2. Breaks (Food and Personal)

Starting on time has been a problem for Cybercraft Tournaments because competitors need time to set up their equipment, and some people never show up on time. I believe there needs to be DQs much faster if people are not going to show up on time.

The biggest issue that I find was the amount of breaks that were afforded while streaming the earlier rounds. While you want to stream as many good games as possible, this will cause bigger delays in the tournament; as I recall, I had to wait about an hour before starting my second round match. If both competitors are ready, they should be able to immediately start the next series instead of trying to wait and let the tournament organizers decide what match is going to be casted. Yes, this will hurt in the sense that one might not be able to see better matches, but allows a better flow of the tournament. You can keep this rule until Ro4, where there would only be 3 series to be casted, and it would take about 1.5 hours total.

Lunch breaks certainly do not help with the situation, and although this might be harsh, either there needs to be a strict block of time for lunch and food, or having no lunch break at all. Player breaks should not be more than 5-10 minutes per series.

That is my thought on the time management issues with Cybercraft.


youre 100% correct about everything
problem is to fix the issues we have to be a lot stricter about the rules and cant be as lenient
which makes the event more of an official tournament then an actual community LAN

I have no problem being absolutely strict with the rules and dropping people from brackets on the dot but if thats the case i feel its not much of a fun event but rather an actual competitive scene

if thats what the community whats I'm fine with that but for the most part, people there dont take the tournament too seriously, which is y i dont want to rush people to play their games and i dont want to drop people if theyre 5-10min late
Don't worry, I'm a professional
btway
Profile Blog Joined March 2010
United States879 Posts
March 27 2011 01:15 GMT
#140
I agree on the lunch break thing. A 30 minute block should be enough for everyone to grab lunch, at least.

Starting on time is another thing. If we start on time and give people byes, and then they wait for their second match, their opponent tends to show up a few minutes later. So do we enforce STRICTLY, which is kind of a pain for people who arrive a few minutes late? Or do we enforce sort leniently because the people who have byes are waiting for games anyways?
Starcraft and I met in February 2010<3
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