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Official Singapore StarCraft Community Thread - Page 15

Forum Index > TL Community
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aLt)nirvana
Profile Blog Joined September 2004
Singapore846 Posts
Last Edited: 2010-08-18 08:42:14
August 18 2010 08:36 GMT
#281
well i think terran is alot harder to control/produce stuff, meaning an evenly skilled protoss will beat an evenly skilled terran more often.

heres the last game vs red archon in our series of 8 ladder games.

[image loading]

+ Show Spoiler +
i had a huge disadvantage at start and he really pulled off all those fancy stuff but somehow protoss solves and lets me comeback lol. hes the best terran on sea btw



sc2sea.com - The SEA / ANZ community
madnessman
Profile Blog Joined May 2009
United States1581 Posts
August 18 2010 10:30 GMT
#282
Can anybody recommend me some recent VODs of the various matchups? So far I've pretty much just gone 1 gate core and gone collo. It's gotten me to diamond but I'm not really improving. Or does anybody good just want to play me so I watch the reps and figure out new ways of playing? thanks. I need to figure out how to use HTs and phoenixs (whats the plural of phoenix?)...
Dfgj
Profile Joined May 2008
Singapore5922 Posts
August 18 2010 10:49 GMT
#283
On August 18 2010 17:36 aLt)nirvana wrote:
well i think terran is alot harder to control/produce stuff, meaning an evenly skilled protoss will beat an evenly skilled terran more often.

heres the last game vs red archon in our series of 8 ladder games.

[image loading]

+ Show Spoiler +
i had a huge disadvantage at start and he really pulled off all those fancy stuff but somehow protoss solves and lets me comeback lol. hes the best terran on sea btw




I must watch all your games.

Quite a few of my PvTs involve getting a macro lead, losing 80 supply in exchange for 20 of T's, and then hilariously dying.

I am sure this is not right.
aLt)nirvana
Profile Blog Joined September 2004
Singapore846 Posts
Last Edited: 2010-08-18 11:15:34
August 18 2010 11:13 GMT
#284
dtarchon:Hi Nirvana: Terran and Protoss seem to be pretty evenly matched imo..its all about the right unit composition at the right time.

Any protoss player will find it a pain to deal with bioballs and siege tanks in strong positions and the pressure is on the protoss player to maneuver and successfully cast spells to even the odds. And of cos the magic word - ghosts -> that can also make a big difference in battles.

Just want to start a small discussion if you dont mind.



On August 18 2010 17:34 Dfgj wrote:
In my mind, it takes a lot more effort to tech storm, keep casters spread against EMPs, land good FFs/storms/feedbacks, and win a land battle that way than it does to stim and 1a with a bioball while firing EMPs.

But I am obviously not at Nirvana's level, where he can make up for these difficulties by not being bad. Interested to see what he has to say on the topic.


i think protoss is alot easier to control then terran. let me eleborate > at high levels a terran has to have very good control if he wants to use BIO to fight protoss, he has to constantly kite with his army, a second of laspe in concentration and his whole army is stormed to death. say you have 4 templers + its alot easier to storm a ball then it is to control it. 1a is sucide against any decent protoss with storm

and feedback outranges emp. so all you have to do is spread your temps far apart then feedback the ghosts as they come, of coz u always have to have an ob to see his ghosts coming. worse come to worse if ur temps get emped, dont fight, just move back and warp in up 8 new templars with ur gateways and viloa

i know a ton of high level terrans who have trouble vs protoss late game cause of this. also keep in mind production is alot harder for terrans with diff buildings and build times and then moving that army to the fight unlike protoss where ur just warp everything in with 1 hotkey right smack in the battle.
sc2sea.com - The SEA / ANZ community
RailGuN
Profile Joined May 2010
Singapore73 Posts
Last Edited: 2010-08-18 11:17:47
August 18 2010 11:16 GMT
#285
I only skimmed through it, but that was a sweet game nirvava : ]
Seems like the key against tanks is to move out into the middle of the map before terran sieges so he can't siege quite as close to your base, backup wait for unsiege then attack. Seems quite obvious, but.... not? lol

Got any games against mmm? Particularly vs early marine+marauder pressure

EDIT: Are you sure feedback outranges emp? Thought it was the other way round o.O
Whatever floats your boat.
aLt)nirvana
Profile Blog Joined September 2004
Singapore846 Posts
August 18 2010 11:19 GMT
#286
ya vs mmm look for my game vs kjh game 3 a few pages back in this thread
sc2sea.com - The SEA / ANZ community
aLt)nirvana
Profile Blog Joined September 2004
Singapore846 Posts
Last Edited: 2010-08-18 11:40:13
August 18 2010 11:34 GMT
#287
yea im pretty sure feedback outranges emp unless the ghost anticiaptes and emps b4 the templar reaches infront of it and which will prolly leave the templar emped barely inside the radius
sc2sea.com - The SEA / ANZ community
deL
Profile Blog Joined March 2009
Australia5540 Posts
August 18 2010 11:55 GMT
#288
Fixtures for SEA and Oceania Nation War League are up

http://www.teamliquid.net/forum/viewmessage.php?topic_id=145211

Add to OP!
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Edrahil
Profile Joined July 2010
Singapore5 Posts
August 18 2010 13:50 GMT
#289
deL... 3 words... YOU ARE AWESOME!!
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
August 18 2010 14:46 GMT
#290
On August 18 2010 20:55 deL wrote:
Fixtures for SEA and Oceania Nation War League are up

http://www.teamliquid.net/forum/viewmessage.php?topic_id=145211

Add to OP!

thanks dude.
s3x2-2 xiao3x2+2 bone3+2+2
Dfgj
Profile Joined May 2008
Singapore5922 Posts
August 18 2010 15:28 GMT
#291
On August 18 2010 20:13 aLt)nirvana wrote:
Show nested quote +
dtarchon:Hi Nirvana: Terran and Protoss seem to be pretty evenly matched imo..its all about the right unit composition at the right time.

Any protoss player will find it a pain to deal with bioballs and siege tanks in strong positions and the pressure is on the protoss player to maneuver and successfully cast spells to even the odds. And of cos the magic word - ghosts -> that can also make a big difference in battles.

Just want to start a small discussion if you dont mind.



Show nested quote +
On August 18 2010 17:34 Dfgj wrote:
In my mind, it takes a lot more effort to tech storm, keep casters spread against EMPs, land good FFs/storms/feedbacks, and win a land battle that way than it does to stim and 1a with a bioball while firing EMPs.

But I am obviously not at Nirvana's level, where he can make up for these difficulties by not being bad. Interested to see what he has to say on the topic.


i think protoss is alot easier to control then terran. let me eleborate > at high levels a terran has to have very good control if he wants to use BIO to fight protoss, he has to constantly kite with his army, a second of laspe in concentration and his whole army is stormed to death. say you have 4 templers + its alot easier to storm a ball then it is to control it. 1a is sucide against any decent protoss with storm

and feedback outranges emp. so all you have to do is spread your temps far apart then feedback the ghosts as they come, of coz u always have to have an ob to see his ghosts coming. worse come to worse if ur temps get emped, dont fight, just move back and warp in up 8 new templars with ur gateways and viloa

i know a ton of high level terrans who have trouble vs protoss late game cause of this. also keep in mind production is alot harder for terrans with diff buildings and build times and then moving that army to the fight unlike protoss where ur just warp everything in with 1 hotkey right smack in the battle.

In my case I think I'm just not getting enough stuff. Your rep showed you had a lot more templar in your mix and just constantly stormed/feedbacked, while I storm him/FF medivacs, he runs out of the way with stim, chargelots melt, and I am sad. When your 12 warpgates kicked in you could absolutely hammer him with nonstop spells.

I'll keep working at it, still only at 600~ points anyhow. Very appreciative of any reps you post, of course!
RailGuN
Profile Joined May 2010
Singapore73 Posts
August 18 2010 16:19 GMT
#292
$%^& there are a lot of terrans DX And i'm starting to think it's my worst match up simply because I'm not patient enough to wait for the terran to unsiege lol

<.< at least i'm plat div rank 1 now >.> diamond here i come!

Question though, how do you best deal with mass muta (+ lings)? I guess this is kind of a map specific question since usually I try to put on pressure and get the zerg to invest in other stuff. But on desert oasis it's kinda difficult cause of the long path.
Specifically I had a zerg FE against me, hatch before pool, into mass muta. Usually I'd just get a 2nd gate asap and put on pressure with chronoboosted zealots, to delay whatever he was gonna do.
Should I do the same thing on desert oasis? I tried void rays that game, but he got 2 queens at both bases, then i saw the mutas and I switched to phoenixes, but only out of 1 stargate. He eventually got way more mutas then i could handle.
So I guess I'm asking 2 questions:
How do you respond to hatch before pool build on desert oasis?
How do you fight off mass muta/ling?

I tend to open 9 pylon 12 gate on desert oasis btw. But i'm starting to think that 10 pylon is better all the time.
Whatever floats your boat.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
August 18 2010 17:01 GMT
#293
whos going this

http://sea.battle.net/sc2/en/forum/topic/48664894
fierypower
Profile Joined June 2010
Singapore10 Posts
August 18 2010 21:43 GMT
#294
On August 18 2010 16:46 aLt)nirvana wrote:
+ Show Spoiler +
btw check it out, big news, SEA league!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=145211

SG has 10 slots for their team, the 6 chosen already are all in the top 10 @ sc ranks (with the exception of ice). So its just 4 more slots available, at this rate it looks like the remaining slots will go to Sonyalouise OxygeN SwEEt Jix. Deadline date for ladder will probably be next Monday coz i think the league starts the following weekend

also some more SEA commentary vods are out




oh i played redachon 8 straight ladder games today lol he tried really hard but pvt is too much in the favour of P imo. whats worse is looks like blizzard is gonna nerf terran lol




In your game 4, did Glade dc or leave? I always get stuck in that kind of situations when playing against toss and I wanted to see how he handles it.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
August 19 2010 00:19 GMT
#295
On August 19 2010 01:19 RailGuN wrote:
$%^& there are a lot of terrans DX And i'm starting to think it's my worst match up simply because I'm not patient enough to wait for the terran to unsiege lol

<.< at least i'm plat div rank 1 now >.> diamond here i come!

Question though, how do you best deal with mass muta (+ lings)? I guess this is kind of a map specific question since usually I try to put on pressure and get the zerg to invest in other stuff. But on desert oasis it's kinda difficult cause of the long path.
Specifically I had a zerg FE against me, hatch before pool, into mass muta. Usually I'd just get a 2nd gate asap and put on pressure with chronoboosted zealots, to delay whatever he was gonna do.
Should I do the same thing on desert oasis? I tried void rays that game, but he got 2 queens at both bases, then i saw the mutas and I switched to phoenixes, but only out of 1 stargate. He eventually got way more mutas then i could handle.
So I guess I'm asking 2 questions:
How do you respond to hatch before pool build on desert oasis?
How do you fight off mass muta/ling?

I tend to open 9 pylon 12 gate on desert oasis btw. But i'm starting to think that 10 pylon is better all the time.

If he goes mass muta off 2 hatches I usually get 2 stargates and get air superiority, which leads into being able to move out freely and attack ovies/lift queens and the like. 1 stargate won't give you enough phoenixes to match 2 hatch + queens. Making too many phoenixes, though, leaves you more open to Z swapping over to hydras or whatever else. Either way, ensure you have cannons + sentries with army (guardian shield is massively effective vs muta bounce).

On DO the rush distance is appalling so you probably should have tried to just expand yourself and get a forge/a few cannons for defense, then go air, rather than 2 gate against hatch before pool. If it's a closer map and he hatches first, 2 gate can ruin his day, as I'm sure you already know.
aLt)nirvana
Profile Blog Joined September 2004
Singapore846 Posts
August 19 2010 01:43 GMT
#296
On August 19 2010 06:43 fierypower wrote:
In your game 4, did Glade dc or leave? I always get stuck in that kind of situations when playing against toss and I wanted to see how he handles it.


he left lol cause the game was over (i had dts in his base again) and he instant searched the next game. he always gets angry when he losses but thats a good common trait in top players, so they force themselves to play better next time
sc2sea.com - The SEA / ANZ community
RTKDeathWish
Profile Joined August 2010
Singapore8 Posts
August 19 2010 03:52 GMT
#297
RTKDeathWish/782/Zerg

550 Diamond player
ello42
Profile Joined March 2010
Singapore19 Posts
August 19 2010 05:28 GMT
#298
deL is the man !!

Good luck for Team Singapore , having aLt)nirvana as the manager is awsome!!
madnessman
Profile Blog Joined May 2009
United States1581 Posts
August 19 2010 06:46 GMT
#299
On August 19 2010 02:01 justiceknight wrote:
whos going this

http://sea.battle.net/sc2/en/forum/topic/48664894


looks interesting. how do you sign up? i'm higher than 200 points so i'll be top 8 haha.
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
August 19 2010 12:22 GMT
#300
cool. is that guy known on the battle net forums?
#1 midas fan
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