heres the last game vs red archon in our series of 8 ladder games.
![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-140140.jpg)
+ Show Spoiler +
i had a huge disadvantage at start and he really pulled off all those fancy stuff but somehow protoss solves and lets me comeback lol. hes the best terran on sea btw
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aLt)nirvana
Singapore846 Posts
heres the last game vs red archon in our series of 8 ladder games. ![]() + Show Spoiler + i had a huge disadvantage at start and he really pulled off all those fancy stuff but somehow protoss solves and lets me comeback lol. hes the best terran on sea btw | ||
madnessman
United States1581 Posts
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Dfgj
Singapore5922 Posts
On August 18 2010 17:36 aLt)nirvana wrote: well i think terran is alot harder to control/produce stuff, meaning an evenly skilled protoss will beat an evenly skilled terran more often. heres the last game vs red archon in our series of 8 ladder games. ![]() + Show Spoiler + i had a huge disadvantage at start and he really pulled off all those fancy stuff but somehow protoss solves and lets me comeback lol. hes the best terran on sea btw I must watch all your games. Quite a few of my PvTs involve getting a macro lead, losing 80 supply in exchange for 20 of T's, and then hilariously dying. I am sure this is not right. | ||
aLt)nirvana
Singapore846 Posts
dtarchon:Hi Nirvana: Terran and Protoss seem to be pretty evenly matched imo..its all about the right unit composition at the right time. Any protoss player will find it a pain to deal with bioballs and siege tanks in strong positions and the pressure is on the protoss player to maneuver and successfully cast spells to even the odds. And of cos the magic word - ghosts -> that can also make a big difference in battles. Just want to start a small discussion if you dont mind. On August 18 2010 17:34 Dfgj wrote: In my mind, it takes a lot more effort to tech storm, keep casters spread against EMPs, land good FFs/storms/feedbacks, and win a land battle that way than it does to stim and 1a with a bioball while firing EMPs. But I am obviously not at Nirvana's level, where he can make up for these difficulties by not being bad. Interested to see what he has to say on the topic. i think protoss is alot easier to control then terran. let me eleborate > at high levels a terran has to have very good control if he wants to use BIO to fight protoss, he has to constantly kite with his army, a second of laspe in concentration and his whole army is stormed to death. say you have 4 templers + its alot easier to storm a ball then it is to control it. 1a is sucide against any decent protoss with storm and feedback outranges emp. so all you have to do is spread your temps far apart then feedback the ghosts as they come, of coz u always have to have an ob to see his ghosts coming. worse come to worse if ur temps get emped, dont fight, just move back and warp in up 8 new templars with ur gateways and viloa i know a ton of high level terrans who have trouble vs protoss late game cause of this. also keep in mind production is alot harder for terrans with diff buildings and build times and then moving that army to the fight unlike protoss where ur just warp everything in with 1 hotkey right smack in the battle. | ||
RailGuN
Singapore73 Posts
Seems like the key against tanks is to move out into the middle of the map before terran sieges so he can't siege quite as close to your base, backup wait for unsiege then attack. Seems quite obvious, but.... not? lol Got any games against mmm? Particularly vs early marine+marauder pressure EDIT: Are you sure feedback outranges emp? Thought it was the other way round o.O | ||
aLt)nirvana
Singapore846 Posts
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aLt)nirvana
Singapore846 Posts
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deL
Australia5540 Posts
![]() http://www.teamliquid.net/forum/viewmessage.php?topic_id=145211 Add to OP! | ||
Edrahil
Singapore5 Posts
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OopsOopsBaby
Singapore3425 Posts
On August 18 2010 20:55 deL wrote: Fixtures for SEA and Oceania Nation War League are up ![]() http://www.teamliquid.net/forum/viewmessage.php?topic_id=145211 Add to OP! thanks dude. | ||
Dfgj
Singapore5922 Posts
On August 18 2010 20:13 aLt)nirvana wrote: Show nested quote + dtarchon:Hi Nirvana: Terran and Protoss seem to be pretty evenly matched imo..its all about the right unit composition at the right time. Any protoss player will find it a pain to deal with bioballs and siege tanks in strong positions and the pressure is on the protoss player to maneuver and successfully cast spells to even the odds. And of cos the magic word - ghosts -> that can also make a big difference in battles. Just want to start a small discussion if you dont mind. Show nested quote + On August 18 2010 17:34 Dfgj wrote: In my mind, it takes a lot more effort to tech storm, keep casters spread against EMPs, land good FFs/storms/feedbacks, and win a land battle that way than it does to stim and 1a with a bioball while firing EMPs. But I am obviously not at Nirvana's level, where he can make up for these difficulties by not being bad. Interested to see what he has to say on the topic. i think protoss is alot easier to control then terran. let me eleborate > at high levels a terran has to have very good control if he wants to use BIO to fight protoss, he has to constantly kite with his army, a second of laspe in concentration and his whole army is stormed to death. say you have 4 templers + its alot easier to storm a ball then it is to control it. 1a is sucide against any decent protoss with storm and feedback outranges emp. so all you have to do is spread your temps far apart then feedback the ghosts as they come, of coz u always have to have an ob to see his ghosts coming. worse come to worse if ur temps get emped, dont fight, just move back and warp in up 8 new templars with ur gateways and viloa i know a ton of high level terrans who have trouble vs protoss late game cause of this. also keep in mind production is alot harder for terrans with diff buildings and build times and then moving that army to the fight unlike protoss where ur just warp everything in with 1 hotkey right smack in the battle. In my case I think I'm just not getting enough stuff. Your rep showed you had a lot more templar in your mix and just constantly stormed/feedbacked, while I storm him/FF medivacs, he runs out of the way with stim, chargelots melt, and I am sad. When your 12 warpgates kicked in you could absolutely hammer him with nonstop spells. I'll keep working at it, still only at 600~ points anyhow. Very appreciative of any reps you post, of course! | ||
RailGuN
Singapore73 Posts
<.< at least i'm plat div rank 1 now >.> diamond here i come! Question though, how do you best deal with mass muta (+ lings)? I guess this is kind of a map specific question since usually I try to put on pressure and get the zerg to invest in other stuff. But on desert oasis it's kinda difficult cause of the long path. Specifically I had a zerg FE against me, hatch before pool, into mass muta. Usually I'd just get a 2nd gate asap and put on pressure with chronoboosted zealots, to delay whatever he was gonna do. Should I do the same thing on desert oasis? I tried void rays that game, but he got 2 queens at both bases, then i saw the mutas and I switched to phoenixes, but only out of 1 stargate. He eventually got way more mutas then i could handle. So I guess I'm asking 2 questions: How do you respond to hatch before pool build on desert oasis? How do you fight off mass muta/ling? I tend to open 9 pylon 12 gate on desert oasis btw. But i'm starting to think that 10 pylon is better all the time. | ||
justiceknight
Singapore5741 Posts
http://sea.battle.net/sc2/en/forum/topic/48664894 | ||
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fierypower
Singapore10 Posts
On August 18 2010 16:46 aLt)nirvana wrote: + Show Spoiler + btw check it out, big news, SEA league! http://www.teamliquid.net/forum/viewmessage.php?topic_id=145211 SG has 10 slots for their team, the 6 chosen already are all in the top 10 @ sc ranks (with the exception of ice). So its just 4 more slots available, at this rate it looks like the remaining slots will go to Sonyalouise OxygeN SwEEt Jix. Deadline date for ladder will probably be next Monday coz i think the league starts the following weekend also some more SEA commentary vods are out oh i played redachon 8 straight ladder games today lol he tried really hard but pvt is too much in the favour of P imo. whats worse is looks like blizzard is gonna nerf terran lol In your game 4, did Glade dc or leave? I always get stuck in that kind of situations when playing against toss and I wanted to see how he handles it. ![]() | ||
Dfgj
Singapore5922 Posts
On August 19 2010 01:19 RailGuN wrote: $%^& there are a lot of terrans DX And i'm starting to think it's my worst match up simply because I'm not patient enough to wait for the terran to unsiege lol <.< at least i'm plat div rank 1 now >.> diamond here i come! Question though, how do you best deal with mass muta (+ lings)? I guess this is kind of a map specific question since usually I try to put on pressure and get the zerg to invest in other stuff. But on desert oasis it's kinda difficult cause of the long path. Specifically I had a zerg FE against me, hatch before pool, into mass muta. Usually I'd just get a 2nd gate asap and put on pressure with chronoboosted zealots, to delay whatever he was gonna do. Should I do the same thing on desert oasis? I tried void rays that game, but he got 2 queens at both bases, then i saw the mutas and I switched to phoenixes, but only out of 1 stargate. He eventually got way more mutas then i could handle. So I guess I'm asking 2 questions: How do you respond to hatch before pool build on desert oasis? How do you fight off mass muta/ling? I tend to open 9 pylon 12 gate on desert oasis btw. But i'm starting to think that 10 pylon is better all the time. If he goes mass muta off 2 hatches I usually get 2 stargates and get air superiority, which leads into being able to move out freely and attack ovies/lift queens and the like. 1 stargate won't give you enough phoenixes to match 2 hatch + queens. Making too many phoenixes, though, leaves you more open to Z swapping over to hydras or whatever else. Either way, ensure you have cannons + sentries with army (guardian shield is massively effective vs muta bounce). On DO the rush distance is appalling so you probably should have tried to just expand yourself and get a forge/a few cannons for defense, then go air, rather than 2 gate against hatch before pool. If it's a closer map and he hatches first, 2 gate can ruin his day, as I'm sure you already know. | ||
aLt)nirvana
Singapore846 Posts
On August 19 2010 06:43 fierypower wrote: In your game 4, did Glade dc or leave? I always get stuck in that kind of situations when playing against toss and I wanted to see how he handles it. ![]() he left lol cause the game was over (i had dts in his base again) and he instant searched the next game. he always gets angry when he losses but thats a good common trait in top players, so they force themselves to play better next time | ||
RTKDeathWish
Singapore8 Posts
550 Diamond player | ||
ello42
Singapore19 Posts
Good luck for Team Singapore , having aLt)nirvana as the manager is awsome!! | ||
madnessman
United States1581 Posts
On August 19 2010 02:01 justiceknight wrote: whos going this http://sea.battle.net/sc2/en/forum/topic/48664894 looks interesting. how do you sign up? i'm higher than 200 points so i'll be top 8 haha. | ||
pangshai
Chinatown5333 Posts
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