• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:22
CEST 19:22
KST 02:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Cure, Zoun, Solar, Creator2[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15DreamHack Dallas 2025 - Info & Preview21herO wins GSL Code S Season 1 (2025)18
Community News
Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack7[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)9Weekly Cups (May 12-18): Clem sweeps WardiTV May3
StarCraft 2
General
DreamHack Dallas 2025 - Official Replay Pack Code S RO12 Preview: Cure, Zoun, Solar, Creator herO wins GSL Code S Season 1 (2025) DreamHack Dallas 2025 - Info & Preview RankedFTW - Site With Ladder Rankings Over Time
Tourneys
DreamHack Dallas 2025 SOOPer7s Showmatches 2025 StarCraft Evolution League (SC Evo Biweekly) Sparkling Tuna Cup - Weekly Open Tournament EWC 2025 Regional Qualifiers (May 28-June 1)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat
Brood War
General
Will foreigners ever be able to challenge Koreans? GG Lan Party Bulgaria (Live in about 3 hours) BW General Discussion BGH auto balance -> http://bghmmr.eu/ Recent recommended BW games
Tourneys
[ASL19] Grand Finals [Megathread] Daily Proleagues [ASL19] Ro8 Day 4 [BSL20] RO20 Group Stage
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9767 users

LOtV Multicore-Support?

Forum Index > Tech Support
Post a Reply
BonitiilloO
Profile Joined June 2013
Dominican Republic614 Posts
November 23 2014 14:38 GMT
#1
My testing with a Core i7 3930K suggests that SC2 will only make use of 4 cores. This is regardless of whether a process affinity mask is set to use all 6/12 or not. 2 of the 4 show moderate to high usage, while the remaining two are fairly low. That's not an unreasonable distribution for a multi-core capable program as 1-2 threads will always be more intensive than the remainder.

So my question is, sine LOtV is stand alone install, have you work on supporting more cores?

even with my i7 3930k i get massive FPS drops on TeamGames as well as 1v1 games when we are maxout army.

How may help u?
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2014-11-23 16:05:27
November 23 2014 15:23 GMT
#2
With HotS, SC2 does not gain much advantage with more than two cores (even though it shows having 63 threads on my task manager.)

(Please note the difference of using X cores versus profit from X cores.)

LotV will probably not a be standalone-install, since it has to integrate WoL/Hots. We can assume Lotv and Wol/Hots use the same client, with different campaigns / multiplayer options enabled depending on the login credentials.

Multicore optimization is easier said than done. There is not info yet if Blizzard improves it. It would allow more complex maps but also shift the minimum specs. For the latter reason I doubt that there will be a 64-bit version of the client either.
You don't choose to play zerg. The zerg choose you.
Cyro
Profile Blog Joined June 2011
United Kingdom20282 Posts
Last Edited: 2014-11-23 16:17:29
November 23 2014 16:09 GMT
#3
sc2 only uses ~1.4 cores with no real scaling to 3+ (it mostly needs that one core) and LOTV likely won't change that. It's the same engine

what clock is your 3930k at?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Ropid
Profile Joined March 2009
Germany3557 Posts
Last Edited: 2014-11-23 16:40:24
November 23 2014 16:39 GMT
#4
Blizzard apparently improved something significant about the engine of that newest WoW expansion. You can now raid at more than 60 fps with a strong CPU even if you have your whole raid in your view and effects going off and whatnot. Does anyone know what's going on there, if it maybe uses more CPU cores than it did before? If they made an effort like that for WoW's engine, there might be hope that they'll also look into it for LotV?
"My goal is to replace my soul with coffee and become immortal."
Cyro
Profile Blog Joined June 2011
United Kingdom20282 Posts
Last Edited: 2014-11-23 16:57:08
November 23 2014 16:53 GMT
#5
On November 24 2014 01:39 Ropid wrote:
Blizzard apparently improved something significant about the engine of that newest WoW expansion. You can now raid at more than 60 fps with a strong CPU even if you have your whole raid in your view and effects going off and whatnot. Does anyone know what's going on there, if it maybe uses more CPU cores than it did before? If they made an effort like that for WoW's engine, there might be hope that they'll also look into it for LotV?


It still uses ~1.5 cores. Looks pretty similar to sc2, actually - the performance gain going from 2 cores enabled to 3 cores is too small to blind test (you need a benchmark run and/or a consistent environment) but it scales really hard on CPU performance and also maybe from memory
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZenithM
Profile Joined February 2011
France15952 Posts
November 23 2014 17:05 GMT
#6
It's true though that some effort could be made in that direction. In 500+ unit battles (for examples maxed out armies in 2v2), it's clear that CPU is a bottleneck (and not GPU as is usually the case) and yields megabad lag, stutters and overall loss of framerate.
Cyro
Profile Blog Joined June 2011
United Kingdom20282 Posts
Last Edited: 2014-11-23 19:28:07
November 23 2014 17:26 GMT
#7
It's more than clear.. pretty easy to see numbers like 5-10% GPU load on overclocked haswell quad core and 970

Here's a pic from WoW:
[image loading]

pretty much exactly the same as sc2
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
BonitiilloO
Profile Joined June 2013
Dominican Republic614 Posts
November 23 2014 19:59 GMT
#8
On November 24 2014 02:26 Cyro wrote:
It's more than clear.. pretty easy to see numbers like 5-10% GPU load on overclocked haswell quad core and 970

Here's a pic from WoW:
[image loading]

pretty much exactly the same as sc2


thats bad imo... they should do something with it... is a shame that i cant use my cpu as i wanted on 2v2 or 3v3 matches

when you have big army is really a mess your FPS drops like to 20s....
How may help u?
Isualin
Profile Joined March 2011
Germany1903 Posts
November 23 2014 21:07 GMT
#9
Do you guys know any game that takes advantage of 2+ cores for any serious processing?
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-11-23 22:00:37
November 23 2014 21:58 GMT
#10
When I think about it, it does sound hard to parallelize that shit. Each round, interactions between multiple units and terrain elements are computed, but they're not really easy to deinterlace, they seem quite interdependent. What's more, they must be computed in order, because you have to keep the game deterministic and sometimes the only way to do that is to attribute some kind of arbitrary order between interdependent actions (typically in SC2 that would be the ID of the units or something)
Please log in or register to reply.
Live Events Refresh
Next event in 6h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 419
IndyStarCraft 156
MindelVK 32
StarCraft: Brood War
Bisu 1613
Jaedong 1365
Hyuk 809
BeSt 773
Shuttle 748
Soulkey 469
firebathero 297
Stork 244
actioN 216
Snow 181
[ Show more ]
Dewaltoss 129
BRAT_OK 56
TY 47
sorry 38
sSak 27
JulyZerg 25
Yoon 19
Terrorterran 15
ivOry 3
Dota 2
Gorgc10181
qojqva2546
Dendi1439
BabyKnight72
Counter-Strike
ScreaM6548
byalli279
Heroes of the Storm
Trikslyr111
Other Games
hiko1495
ceh9667
Beastyqt610
Lowko296
RotterdaM265
TKL 101
KnowMe76
QueenE23
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• davetesta34
• LUISG 19
• 3DClanTV 16
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2298
• Ler81
League of Legends
• Nemesis6157
• TFBlade2441
• Shiphtur479
Other Games
• imaqtpie736
Upcoming Events
PiGosaur Monday
6h 38m
GSL Code S
16h 8m
Cure vs Zoun
Solar vs Creator
The PondCast
16h 38m
Road to EWC
16h 38m
Online Event
21h 38m
Clem vs ShoWTimE
herO vs MaxPax
HupCup
21h 38m
Road to EWC
22h 38m
Road to EWC
1d 4h
GSL Code S
1d 16h
GuMiho vs Bunny
ByuN vs SHIN
Road to EWC
1d 16h
[ Show More ]
Online Event
1d 19h
Road to EWC
1d 22h
Road to EWC
2 days
Replay Cast
2 days
Road to EWC
2 days
Road to EWC
2 days
Road to EWC
3 days
Road to EWC
3 days
CranKy Ducklings
3 days
Road to EWC
3 days
Replay Cast
4 days
Road to EWC
4 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 19
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
YSL S1
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.