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[Guide] Boosting your FPS. Easy steps. - Page 6

Forum Index > Tech Support
Post a Reply
Prev 1 4 5 6 7 Next All
pokerface
Profile Joined April 2007
507 Posts
May 16 2010 20:18 GMT
#101
damn,I cant turn off the portraits either
Is there any chance they will let us turn that off later? Its really giving me a headache at a 200 vs 200 fight.
haaz
Profile Joined May 2010
157 Posts
May 19 2010 17:15 GMT
#102
Hi i got some issue with fps in game, I got:
core2duo 2,4ghz
radeon hd4670 512mb memory
4gb of ram
windows 7 ultimate


I play sc2 on all settings set to low expect of:
shaders medium
shadows medium
models high
terrain medium
textures medium
portraits 2d
1280x720x32 resolution (cant set lower resolution coz i got 16 display in notebook)

I probably could play sc2 on all settings on high, but I dont like to play on 40-50fps.


With these settings I usually got ~80 fps. I tried to make my game work faster, because in bigger fights such as 200/200 vs 200/200 my fps is drastically gettin down to 20fps?! or less


I tried turn off the portraits but it doesnt work for me so 2d is my only option i guess.
I tried turn off the shadows in variables.txt, its working but if I turn them off then I got LESS fps. This is strange for me. With shadows turned off Im losing about 20fps :ASD
I also tried to set terrain to LOW, this makes my creep black, and looks really awesome, BUT
when I do it, my fps is gettin down very much, like -20fps (wtf!?)


Could someone tell me what did I do wrong?
I want more fps and this awesome black creep in game, but it looks like, if my game looks worse then I losing fps, but if my game looks pretty well my fps is normally :-D

Dont understand that really.
Is setting terrain to low is so much fps `hungry`?
I should get +fps not -fps when changing to low isnt it?


I also got little `problem` i guess when I play sc2 my notebook's cooler is working pretty fast and loud. Its strange to me too, because sc2 should not apply so much pressure on my notebook.

Im playing Risen which has got much more system requirements, and my cooler is fine. But when I launching sc2 cooler is getting crazy :D
Its not a problem at all but its damn LOUD.


Please help me!

This is my first post here so sorry for my bad grammar.
I guess im quite understandable hehe ;]
temp banned: 2 warnings: 8, my little achievments 8), last update: 23-05-2013
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
July 10 2010 21:24 GMT
#103
Since beta is back up I think this will help a lot of those who did not catch it the first time! This guide has helped me lots!
Long live BroodWar!
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
Last Edited: 2010-07-10 21:39:46
July 10 2010 21:37 GMT
#104
Haaz, it might help if you could copy paste the contents of your variables.txt in a new reply in this thread.

Just make sure to use the spoiler tags so it doesn't make the page super long.
(You might already know how, just seeing that you're a new member maybe you don't! ^^)

Like this...
[spoiler=Jamaican me krazy?]Dis be sum text mahn, ya rastafari[/spoiler]

Becomes
+ Show Spoiler [Jamaican me krazy?] +
Dis be sum text mahn, ya rastafari

It would be also good to include the following..
While holding the windows key, press R. (
[image loading]
+ R).
Type in 'dxdiag' without the quotes.
Click the button that says "save all information". Save it to desktop or wherever is convenient.

Copy paste the "System information" into a spoiler as well.
(Include dxdiag notes as well only if it does not say "no problems found")
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
EffeCt
Profile Joined January 2010
United States77 Posts
July 10 2010 21:59 GMT
#105
Cool guide thanks, going to try and change my settings when I get back home!
MattDamon
Profile Joined May 2010
United States59 Posts
July 10 2010 22:28 GMT
#106
Yeah this is a good topic, two questions: Has anyone messed around with simplified cloaking? And is there a setting that makes it easier to see cloaked units? I have have trouble finding observers sometimes and it has screwed me over a few games.
http://beta-us.battle.net/sc2/en/profile/62116/1/
Capteone
Profile Joined March 2010
United States197 Posts
July 25 2010 14:08 GMT
#107
Great guide here
Devious-Gaming - www.Devious-Gaming.co.cc
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
July 25 2010 14:14 GMT
#108
wouldnt setting everything as low as possible maximize the FPS?
FuryX
Profile Joined April 2010
Australia495 Posts
July 25 2010 14:24 GMT
#109
Physic-Ultra, people might want to set this to low/off. This function would depend on your CPU, so if your CPU is not upto scale, then it will try to be doing physics instead of other things. Good example is BC2, where the Dual to Quad is a massive difference due to the large amount of physics in the game from destruction, and thus more FPS as ure GPU is not tied up waiting for the CPU to finish calculating the physics..

You may not notice any difference in fps with this setting, it will only kick in when your in the battle.
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
July 25 2010 15:12 GMT
#110
I have a beast computer and still play on low shaders, just because I don't find the plastic wrapping that goes over everything good looking, at all.

Low shaders looks way better to me.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Kakisho
Profile Joined January 2010
United States240 Posts
July 25 2010 15:28 GMT
#111
On April 22 2010 21:26 Dankmids wrote:[/B
---------------------------------------------------------------------------------------------------------------------------------
*Shadows- Here it is, this is leading cause in FPS. Mine is set to off, how you ask? I will explain all that shortly at the bottom. Setting this to off was at least a 10-15+ fps gain. Never when im playing ever even noticed shadows before. This is actually a main FPS drain in many games today, some shadows are really needed, starcraft 2, is not one of those games. Your too focused on playing that I bet shadows never even come to mind. It does not affect gameplay at all, or anything really. Its like a free FPS gain. I strongly suggest turning this off.
---------------------------------------------------------------------------------------------------------------------------------


I strongly disagree with what you say here (Despite this being a very old post), in regards to the use of shadows.

Due to the new 3D and the fact that we watch the game from an angle makes it so that the air units which occupy a space let's say, 2 cells from each direction from Cell A, are infront of those same cells, displaced a few cells up.

[b]In other words, air units float and their models are not accurate depictions of where they are.

This has become incredibly annoying to deal with on ledges and cliffs where it's very hard to target the ground the mutas are over as it is ambiguous. But when would I target the ground? Wouldn't I just attack the muta's by right clicking on the models?

Well, what is the strongest way to deal with mutas, cost effectively. Infestor.

Now here is why shadows on low, at least, is essential. Fast flying units like mutalisks and phoenix are pretty much always in one control group and can be a real pain in the butt to handle. But as Zerg, fungal growthing this instantly shuts it down, 100%. When the game first came out, I found myself using Psi Storm and aiming it at the model of the unit, only to see that it missed completely. The aoe circle has to be under the cell that the unit is flying over.

Shadows present a small blob under the unit which accurately show you exactly where to cast your aoe spell.

Missing these things in a game can easily cost them and make you look like a total dweeb.
Honestly, missing a storm?
Cold wind, chilling.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
July 25 2010 16:52 GMT
#112
Thanks to the OP, and thanks for the bump; I missed this the first time around. Really helpful to my poor, less than optimal machine!
+ Show Spoiler +
OminouS
Profile Joined February 2010
Sweden1343 Posts
July 25 2010 17:04 GMT
#113
On July 26 2010 00:28 Kakisho wrote:
Show nested quote +
On April 22 2010 21:26 Dankmids wrote:[/B
---------------------------------------------------------------------------------------------------------------------------------
*Shadows- Here it is, this is leading cause in FPS. Mine is set to off, how you ask? I will explain all that shortly at the bottom. Setting this to off was at least a 10-15+ fps gain. Never when im playing ever even noticed shadows before. This is actually a main FPS drain in many games today, some shadows are really needed, starcraft 2, is not one of those games. Your too focused on playing that I bet shadows never even come to mind. It does not affect gameplay at all, or anything really. Its like a free FPS gain. I strongly suggest turning this off.
---------------------------------------------------------------------------------------------------------------------------------


I strongly disagree with what you say here (Despite this being a very old post), in regards to the use of shadows.

Due to the new 3D and the fact that we watch the game from an angle makes it so that the air units which occupy a space let's say, 2 cells from each direction from Cell A, are infront of those same cells, displaced a few cells up.

[b]In other words, air units float and their models are not accurate depictions of where they are.

This has become incredibly annoying to deal with on ledges and cliffs where it's very hard to target the ground the mutas are over as it is ambiguous. But when would I target the ground? Wouldn't I just attack the muta's by right clicking on the models?

Well, what is the strongest way to deal with mutas, cost effectively. Infestor.

Now here is why shadows on low, at least, is essential. Fast flying units like mutalisks and phoenix are pretty much always in one control group and can be a real pain in the butt to handle. But as Zerg, fungal growthing this instantly shuts it down, 100%. When the game first came out, I found myself using Psi Storm and aiming it at the model of the unit, only to see that it missed completely. The aoe circle has to be under the cell that the unit is flying over.

Shadows present a small blob under the unit which accurately show you exactly where to cast your aoe spell.

Missing these things in a game can easily cost them and make you look like a total dweeb.
Honestly, missing a storm?


Or, you know, just turn on that helper that shows a small circle under the air units.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
ProxyPanda
Profile Joined May 2010
Sweden17 Posts
July 25 2010 20:00 GMT
#114
Is it just me or have the options

Frameratecapglue
Frameratecap

vanished from variables.txt? It seems like I cannot get more than 60 fps even though I should be able to get higher. What's your fps nowadays?
DemiSe
Profile Blog Joined May 2010
883 Posts
July 27 2010 10:52 GMT
#115
On July 26 2010 05:00 ProxyPanda wrote:
Is it just me or have the options

Frameratecapglue
Frameratecap

vanished from variables.txt? It seems like I cannot get more than 60 fps even though I should be able to get higher. What's your fps nowadays?

Same here, been lookin through the variables.txt and can't seem to find them.
Let's See Who's Stronger, Your Tricks, Or My Skills.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
July 28 2010 12:23 GMT
#116
Anyone know if it's still possible to get the dark looking creep?
Yeah, well, you know, that's just like, your opinion man
ProjectVirtue
Profile Blog Joined February 2009
Canada360 Posts
Last Edited: 2010-07-28 13:40:27
July 28 2010 13:37 GMT
#117
i think the shadow command also got changed to graphicoptionsshadowquality

also, anybody able to turn off the shadows entirely? setting the shadowquality to 0 made it into the blob under the unit but theres still a real time shadow being casted, any thoughts?
俺はダメ人間。。。
Dillingerz
Profile Joined May 2010
United States54 Posts
July 28 2010 13:49 GMT
#118
I'm gonna try this when I get home :D
Never underestimate puddles
MagusDraco
Profile Joined March 2010
United States12 Posts
Last Edited: 2010-07-28 13:59:34
July 28 2010 13:59 GMT
#119
I've accidentally turned the shadows off a couple times when messing around with stuff.

all the settings work again, albeit it does stutter some the first time you see a unit (yay, textures unpacking)

I think I set every shadow setting I could find to 0 or something.
TerranTheThor
Profile Joined July 2010
33 Posts
July 28 2010 14:08 GMT
#120
Good guide!
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