• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:51
CEST 06:51
KST 13:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? RSL S6 finale at Blizzcon Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8364 users

Tension in SC - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
minus_human
Profile Blog Joined November 2006
4784 Posts
Last Edited: 2009-02-02 21:43:18
February 02 2009 21:42 GMT
#21
its painfully obvious that the reaver is a huge tension creator, even if only in some matchups
I would really like it if the Colossus has a similar high-risk vs reward mechanic to it

Why not add a 'charge up' attack to it, as in, it gets near the workers and you have like 1 second to evacuate before it 'charges' up its laser beam, and if you don't run with the workers it should kill like 4-5 with a single blow

just a thought

great and insightful post Storyteller
minus_human
Profile Blog Joined November 2006
4784 Posts
February 02 2009 21:55 GMT
#22
it's so refreshing to see people put such effort into a post that is NOT their personal opinion on how SC2 could be made to work perfectly by some over-complicated and unintuitive mechanic nobody cares about
ilovehnk
Profile Joined October 2008
475 Posts
February 02 2009 22:07 GMT
#23
On February 03 2009 06:42 minus_human wrote:
its painfully obvious that the reaver is a huge tension creator, even if only in some matchups
I would really like it if the Colossus has a similar high-risk vs reward mechanic to it

Why not add a 'charge up' attack to it, as in, it gets near the workers and you have like 1 second to evacuate before it 'charges' up its laser beam, and if you don't run with the workers it should kill like 4-5 with a single blow

just a thought

great and insightful post Storyteller

Hikou Shinketsushuu
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
February 02 2009 23:32 GMT
#24
amazing and insightful post storyteller
Gamjadori
Profile Joined April 2008
Japan131 Posts
February 03 2009 00:10 GMT
#25
This is probably the best post I've read in the SC2 forum since the game was announced, and it didn't even have that much to do with SC2.
감자돌이 - I like potatoes
xhuwin
Profile Blog Joined June 2007
United States476 Posts
February 03 2009 00:16 GMT
#26
On February 03 2009 04:52 Excalibur_Z wrote:
I'm a little confused, maybe I'm missing something, but I didn't really see the point of this post with regards to SC2. SC2's tension factor should be largely unchanged from the original SC, because the dynamics are much the same: there's the same fog of war, the same cloaked units, the same hidden proxies or expansions. These exciting contributors have been preserved, and intentionally so by the design team. It's really such a fundamental design concept, and it doesn't take much to identify these causes as keys to excitement from an observer's perspective. Many of SC2's units and racial features may be more convoluted than SC, and therefore perhaps more confusing to the average viewer, but the underlying feel of the game is maintained for players and spectators alike.


Yeah I was wondering exactly why this is in the SC2 forum.

But amazing post none the less. It reminded me of the different types of irony. Dramatic vs situational irony.
xyn
The Storyteller
Profile Blog Joined January 2006
Singapore2486 Posts
Last Edited: 2009-02-03 00:40:54
February 03 2009 00:36 GMT
#27
Thanks for the compliments. To answer some of the questions:

1. How does this affect SC2?
The same basic elements of fog of war and so on are still there, but it's something to consider so that developers know how their decisions will affect SC2 as a spectator sport. Many people think that as long as it's a great game it's a great spectator sport, but that's not the case. To make something a good spectator sport requires some extra thinking. Mahjong, for instance, is a great game to play, but I really cannot see it being a good spectator sport. Football (soccer) is a very popular spectator sport, but if I were making Football II I would certainly change some rules to make it a little more exciting, especially when England plays (sorry). Or in poker, I think they do something to the size of the pot to encourage players to get involved in more hands because the audience likes it. So if there are moments when tension drops, it might be worthwhile trying to find ways to encourage players to take more risks and clash more.

2. Do FPVODs have tension?
That's a different kind of tension, the one where you know as much as the player. If there was a commentator for this kind of VOD, he would have to say something like, "he's warping in his Citadel of Adun. He's committed to his DT rush. It's going to take 60 seconds for him to get his first DT out and the enemy could spot his strategy at any minute... if it is spotted, the chances of him winning the game are almost nil..." and you hope he doesn't get spotted. Whereas when you lift the fog of war, you get the tension of watching both players react to each other (or not). So it's "will A get spotted" and "will B spot/predict it", if that makes sense. Watching an FPVOD is like those movies where the camera follows only the main character. Of course, if you're watching it to learn, or if you already know the outcome, the tension is decreased.

3. Is there a time when the tension is decreased?
Yep, as mentioned, fog of war alone is not enough to produce this kind of tension. The gameplay must have tension inherent in it. Often, as Boblion pointed out, tension drops after the 12th minute. Seeing a Templar Archive in minute 10 is not very exciting because there are several things it could mean, none of which are abnormal. Seeing a Templar Archive in minute 2 is very exciting, because there only one thing it could mean and that thing is a do or die strategy. And when they start macroing sometimes they stop fighting because they don't want to risk their armies. Definitely no tension there. And, of course, because of the fog of war, sometimes we know that the player is doomed but the player fights on for a good 3 minutes anyway. However, even without the massive battles tension is often still present as the players still fight for position, try to ambush drops and so on. So if there's a massive army sitting in one place and the other guy is heading straight for it and doesn't know... or if the drop ship is heading straight for the scourge... or if the recall is straight into a minefield... But the kind of things that produce tension change, and there are fewer of them, especially in TvT.

4. How does the reaver create tension?
Because of its godawful AI, the reaver creates the kind of tension where you know only as much as the players. So when the reaver fires, EVERYONE is holding his breath. But when the reaver is being built, if the other guy doesn't know, you get the other kind of tension where you know more than the players.

5. Why don't I like Prison Break and 24 if there's so much tension?
Tension isn't the only thing that makes a show good, and too much tension can be a bad thing. It's very subjective, but my guess is that for Prison Break Season 1, it became too formulaic after a while and the audience realised that the producers were "cheating". Every single episode would use the same trick to generate tension: Michael has to do something and has 5 minutes to do it and get back, he does it, cut to guard, dramatic music, audience thinks "he can't have made it back! It's too soon!", he's made it back. You get sick of that after a while. And some of that was just not realistic. You show him taking 4 minutes to get out of his cell and he's back in safely in 1? After a while, not showing Michael on his way back became a cheap trick to gloss over the inconvenient fact that you just can't run through a tunnel, clamber out of a hole in the wall, patch up the hole and jump inot bed in 30 seconds without the guard hearing.

As for 24, I haven't watched a lot of it, but my guess is that some of the storylines are dragged on far too long. For instance, season 6 had a very obvious moment to end the story, but they had to drag it on to fill 24 episodes.
RoC)Ninjah
Profile Blog Joined May 2008
United States238 Posts
February 03 2009 01:47 GMT
#28
great read dude interesting points, i like how you showed the difference between early game tension vs mid game ect
Much will win a title before his hair turns grey.
Savio
Profile Joined April 2008
United States1850 Posts
February 03 2009 05:11 GMT
#29
SC2 keeps virtually all the dynamics that BW had like Excalibur said. But I wonder if it just might have more tension because of the increased mobility of the races. It might be that the player who is in the weaker position might still be able to pull off some incredible terrran drop (since he will naturally have buttload of medivacs), or a real nice nydus could turn the tides and likewise for protoss with warp in.

I think it is very exciting when you can see that one player is winning, but the game is still very much up in the air and if he lets his guard down, he could lose it all.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
rei
Profile Blog Joined October 2002
United States3594 Posts
November 12 2011 15:26 GMT
#30
In response to is sc2 a spectator friendly esport thread I feel like everybody should understand what makes a good spectator entertainment. I can find no better than the words of our very own storyteller. Hence the dump.
GET OUT OF MY BASE CHILL
thesums
Profile Joined December 2010
Taiwan257 Posts
December 28 2012 07:47 GMT
#31
Hmmmm in hindsight, SC2 does not give the same tension for several reasons:

1) Smart Casting
2) Unlimited grouping (buildings, and units)
3) Auto mining SCVs
4) Other help: such as showing idle workers on the screen, queuing of commands

1-4 shows the how SC2 is much easier now and it will not be like BW when people are so excited seeing multiple spells such as storms when progamers have to re-hotkey the units and then individually set off all the spells. Difficult maneuvers give more tension; will the player be able to pull it off? or won't he? I wish SC2 can become more difficult so that we can see a larger disparity between the good and the bad players. I want to watch a game and feel like "that is something I will not be able to do, even if I practice a lot".
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 156
ProTech103
StarCraft: Brood War
Rain 4067
GuemChi 3079
Mind 154
Leta 87
Sexy 45
ZergMaN 30
Noble 9
Icarus 7
Britney 0
Dota 2
LuMiX1
League of Legends
JimRising 1087
Super Smash Bros
hungrybox527
Other Games
summit1g11130
Day[9].tv927
WinterStarcraft488
Maynarde96
ViBE34
Mew2King30
RuFF_SC221
Organizations
Dota 2
PGL Dota 2 - Secondary Stream1179
Other Games
gamesdonequick558
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Mapu4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1604
Other Games
• Day9tv927
Upcoming Events
Wardi Open
6h 9m
OSC
19h 9m
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
OSC
3 days
CranKy Ducklings
4 days
BSL22 NKC (BSL vs China)
5 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
BSL22 NKC (BSL vs China)
6 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Liquipedia Results

Completed

Acropolis #4 - GSB
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.