• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:52
CEST 02:52
KST 09:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light ASL21 Strategy, Pimpest Plays Discussions vespene.gg — BW replays in browser Flashes ASL S21 Ro8 Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1731 users

SC:Legacy Macro Contest - Page 7

Forum Index > SC2 General
123 CommentsPost a Reply
Prev 1 5 6 7 All
maybenexttime
Profile Blog Joined November 2006
Poland5811 Posts
January 06 2009 19:54 GMT
#121
* The ideal mechanic should be direct in its usage and provide beneficial gameplay.
* The ideal mechanic should have both advantages and disadvantages.
* The ideal mechanic should not have a drastically negative effect for any player, whether for you, your teammate or an opponent and his teammate.
* The ideal mechanic should not discourage micro.
* The ideal mechanic should not alter the MBS or auto-mining features.
* The ideal mechanic should be flexible in its ability to be balanced.
* The ideal mechanic should not be forced upon a specific map or upon a certain type of player.
* The ideal mechanic's effect should not be random - its results must have definite results.
* Preferably, the ideal mechanic will be dependent upon a player’s choices.
1esu
Profile Joined April 2007
United States303 Posts
Last Edited: 2009-01-06 19:56:10
January 06 2009 19:54 GMT
#122
On January 07 2009 04:36 petzergling wrote:
idra since you are all over this thread what do you think of this idea
+ Show Spoiler +
Name:
petzergling

tl;dr:
Combine starcraft 1 mechanics with starcraft 2. Blizzard wanted to add automine & MBS to make gameplay easier, especially at a casual level. Provide a cost to MBS and automine that is negligible at a casual standpoint but can negated at a competitive level if players don't use the mechanics. Make the first mineral brought back by an automined worker not count. Most casual players don't even take the time to split their workers, so 8 minerals wouldn't make a big difference to them if it means they can do other things instead of click workers. Make units produced off of MBS take 25% longer to build or cost 10% more. This will allow anybody to have a large-scale battle of epic proportions while still rewarding players with high mechanical skill who take the time to select each factory individually.

Expanded explanation:
Why is this a good idea?

-This promotes casual play, and even more, COMPETITIVE PLAY
Adding MBS & Automine costs would be an amazing compromise and solution. It keeps casual players ability to use MBS and Automine and it still allows players to not use them and receive benefits for not using them. But heres the best part, casual players who use MBS and Automine are somewhat encouraged to not use them, even slightly, because it benefits them. Casual players get the choice to learn to play the game better and faster, and before they know it they are also playing at a competitive level where they can compete with the best players.

-Automine & MBS costs are completely simple, direct, and comprehendable. It is awesome for both the casual and competitive world. Casual players have a brand new shiny interface with the ability to automine and MBS, while returning competitive players still can bring their mechanics to the table and perfect their skills at starcraft 2.

-The costs have minimal negative effects. Casual players not only are only slightly harmed by them, but MBS and Automine allows them to play side by side with competitive players without it with a very small skill gap and no need for a change of game settings,

-A&MBS costs do not discourage micro, but rather they EMPHASIZE it. Players learn quickly in a battle they have the option to macro to gain a reinforcement advantage or just use the MBS feature and control their units normally. Players, casual and competitive alike, will be able to directly see the benefits and disadvantages of when micro should and shouldn't be used. This decision making, whether to macro or micro, is the backbone of the reason that plain MBS and Automine will hurt the game. This cost mechanic still leaves the decision there, but keeps the battle going by allowing players with lower mechanical skill to use MBS and control their units 100% while still knowing that reinforcements are coming.

-Automine & MBS costs are completely flexible to balance issues. Any issue regarding balancing it would just be determined by the % sacrificed by MBS and automine. Heck, there could even be a game setting where players can adjust it themselves! In competitive matches(kespa approved, tournaments) MBS and Automine would have high costs, where in friendly casual matches you could turn the costs down all the way to zero.

-A&MBS Costs are not random, map specific, player specific, or even game specific. All players are effected by it as much as they choose to be, and even though there are costs there are direct benefits to using it.

-A&MBS costs merge competitive gamers and casual gamers into a united gaming community. You would never think to see a casual player improving his mining and macro mechanics to get better at a game, but if there are tangible benefits to better macro then players will. You would never think to see a competitive player wanting A&MBS features in the game, but with the costs added even competitive gamers would use this to benefit their gaming experience. In the early and mid games they don't use the mechanic to gain every advantage possible, but in the late game players can use the MBS mechanics as well as automine to allow them to think more about strategy and less on brainless clicking on 16+ unit producers, leading ultimately for more fun and more play from all gamers.



Just so you know, that idea directly violates at least one of the criteria, so they won't accept it for the contest.

+ Show Spoiler +


The ideal mechanic should not alter the MBS or auto-mining features.


Putting a penalty on using MBS or auto-mining directly alters the features, by encouraging people not to use them. In addition, there's no benefit to the mechanic, or a strategic choice. Finally, and most problematic, the mechanic creates a situation where the game encourages you to use MBS and auto-mining, then punishes you for doing so, sending contradictory messages to the player. That's a surefire way to get players to quit a game, and tell their friends it sucks.

Sorry if I'm coming off as harsh, but I've heard way too many variations on this idea of punishing the player for using MBS/auto-mine, and the criteria for the contest are designed explicitly to avoid these types of ideas.


Edit: Ninjanexttime!

petzergling
Profile Blog Joined August 2008
538 Posts
January 06 2009 20:41 GMT
#123
I never really had intentions on winning the competition, as I disagree with the idea of MBS/automine and I don't think throwing more features into the game is the proper solution. Honestly I don't think it alters MBS or automining features that drastically. Other suggestions such as making MBS/automining a researched ability, or limited MBS alter it much more then just adding a cost to it.

As to the other ones, sc1 macro provides beneficial gameplay, it has advantages and disadvantages, and the impact is not "drastically negative". Any macro added to the game that a player refuses to do is going to have a negative impact on the player regardless of whether it directly involves A&MBS or not.

Saying that my suggestion isn't dependent on players choices doesn't make sense at all I'm not even going to try to argue it.
Mod Edit: Don't bold your entire post
maybenexttime
Profile Blog Joined November 2006
Poland5811 Posts
January 06 2009 20:46 GMT
#124
"Saying that my suggestion isn't dependent on players choices doesn't make sense at all I'm not even going to try to argue it."

It doesn't??

You can't choose between the less and the more efficient way, the "choice" is too obvious. ;;
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Amantes de StarCraft 2 #44
CranKy Ducklings81
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Vindicta 73
ROOTCatZ 56
Ketroc 36
StarCraft: Brood War
Britney 10612
GuemChi 4854
Aegong 101
NaDa 18
Dota 2
NeuroSwarm126
League of Legends
summit1g10972
Doublelift10814
Counter-Strike
taco 242
Super Smash Bros
hungrybox541
AZ_Axe96
PPMD39
Other Games
gofns14127
tarik_tv9360
JimRising 358
C9.Mang0341
Artosis323
monkeys_forever291
Maynarde164
PiGStarcraft141
ViBE114
Livibee57
CosmosSc2 44
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• davetesta49
• CranKy Ducklings SOOP13
• Adnapsc2 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21310
League of Legends
• Scarra845
Upcoming Events
RSL Revival
9h 8m
Classic vs Solar
herO vs SHIN
OSC
12h 8m
Big Brain Bouts
15h 8m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
1d 2h
RSL Revival
1d 9h
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 15h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 18h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
The PondCast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.