• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:46
CEST 17:46
KST 00:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event7Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Why there arent any 256x256 pro maps? Pros React To: Leta vs Tulbo (ASL S21, Ro.8) Missed out on ASL tickets - what are my options? ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2088 users

SC:Legacy Macro Contest - Page 7

Forum Index > SC2 General
123 CommentsPost a Reply
Prev 1 5 6 7 All
maybenexttime
Profile Blog Joined November 2006
Poland5807 Posts
January 06 2009 19:54 GMT
#121
* The ideal mechanic should be direct in its usage and provide beneficial gameplay.
* The ideal mechanic should have both advantages and disadvantages.
* The ideal mechanic should not have a drastically negative effect for any player, whether for you, your teammate or an opponent and his teammate.
* The ideal mechanic should not discourage micro.
* The ideal mechanic should not alter the MBS or auto-mining features.
* The ideal mechanic should be flexible in its ability to be balanced.
* The ideal mechanic should not be forced upon a specific map or upon a certain type of player.
* The ideal mechanic's effect should not be random - its results must have definite results.
* Preferably, the ideal mechanic will be dependent upon a player’s choices.
1esu
Profile Joined April 2007
United States303 Posts
Last Edited: 2009-01-06 19:56:10
January 06 2009 19:54 GMT
#122
On January 07 2009 04:36 petzergling wrote:
idra since you are all over this thread what do you think of this idea
+ Show Spoiler +
Name:
petzergling

tl;dr:
Combine starcraft 1 mechanics with starcraft 2. Blizzard wanted to add automine & MBS to make gameplay easier, especially at a casual level. Provide a cost to MBS and automine that is negligible at a casual standpoint but can negated at a competitive level if players don't use the mechanics. Make the first mineral brought back by an automined worker not count. Most casual players don't even take the time to split their workers, so 8 minerals wouldn't make a big difference to them if it means they can do other things instead of click workers. Make units produced off of MBS take 25% longer to build or cost 10% more. This will allow anybody to have a large-scale battle of epic proportions while still rewarding players with high mechanical skill who take the time to select each factory individually.

Expanded explanation:
Why is this a good idea?

-This promotes casual play, and even more, COMPETITIVE PLAY
Adding MBS & Automine costs would be an amazing compromise and solution. It keeps casual players ability to use MBS and Automine and it still allows players to not use them and receive benefits for not using them. But heres the best part, casual players who use MBS and Automine are somewhat encouraged to not use them, even slightly, because it benefits them. Casual players get the choice to learn to play the game better and faster, and before they know it they are also playing at a competitive level where they can compete with the best players.

-Automine & MBS costs are completely simple, direct, and comprehendable. It is awesome for both the casual and competitive world. Casual players have a brand new shiny interface with the ability to automine and MBS, while returning competitive players still can bring their mechanics to the table and perfect their skills at starcraft 2.

-The costs have minimal negative effects. Casual players not only are only slightly harmed by them, but MBS and Automine allows them to play side by side with competitive players without it with a very small skill gap and no need for a change of game settings,

-A&MBS costs do not discourage micro, but rather they EMPHASIZE it. Players learn quickly in a battle they have the option to macro to gain a reinforcement advantage or just use the MBS feature and control their units normally. Players, casual and competitive alike, will be able to directly see the benefits and disadvantages of when micro should and shouldn't be used. This decision making, whether to macro or micro, is the backbone of the reason that plain MBS and Automine will hurt the game. This cost mechanic still leaves the decision there, but keeps the battle going by allowing players with lower mechanical skill to use MBS and control their units 100% while still knowing that reinforcements are coming.

-Automine & MBS costs are completely flexible to balance issues. Any issue regarding balancing it would just be determined by the % sacrificed by MBS and automine. Heck, there could even be a game setting where players can adjust it themselves! In competitive matches(kespa approved, tournaments) MBS and Automine would have high costs, where in friendly casual matches you could turn the costs down all the way to zero.

-A&MBS Costs are not random, map specific, player specific, or even game specific. All players are effected by it as much as they choose to be, and even though there are costs there are direct benefits to using it.

-A&MBS costs merge competitive gamers and casual gamers into a united gaming community. You would never think to see a casual player improving his mining and macro mechanics to get better at a game, but if there are tangible benefits to better macro then players will. You would never think to see a competitive player wanting A&MBS features in the game, but with the costs added even competitive gamers would use this to benefit their gaming experience. In the early and mid games they don't use the mechanic to gain every advantage possible, but in the late game players can use the MBS mechanics as well as automine to allow them to think more about strategy and less on brainless clicking on 16+ unit producers, leading ultimately for more fun and more play from all gamers.



Just so you know, that idea directly violates at least one of the criteria, so they won't accept it for the contest.

+ Show Spoiler +


The ideal mechanic should not alter the MBS or auto-mining features.


Putting a penalty on using MBS or auto-mining directly alters the features, by encouraging people not to use them. In addition, there's no benefit to the mechanic, or a strategic choice. Finally, and most problematic, the mechanic creates a situation where the game encourages you to use MBS and auto-mining, then punishes you for doing so, sending contradictory messages to the player. That's a surefire way to get players to quit a game, and tell their friends it sucks.

Sorry if I'm coming off as harsh, but I've heard way too many variations on this idea of punishing the player for using MBS/auto-mine, and the criteria for the contest are designed explicitly to avoid these types of ideas.


Edit: Ninjanexttime!

petzergling
Profile Blog Joined August 2008
538 Posts
January 06 2009 20:41 GMT
#123
I never really had intentions on winning the competition, as I disagree with the idea of MBS/automine and I don't think throwing more features into the game is the proper solution. Honestly I don't think it alters MBS or automining features that drastically. Other suggestions such as making MBS/automining a researched ability, or limited MBS alter it much more then just adding a cost to it.

As to the other ones, sc1 macro provides beneficial gameplay, it has advantages and disadvantages, and the impact is not "drastically negative". Any macro added to the game that a player refuses to do is going to have a negative impact on the player regardless of whether it directly involves A&MBS or not.

Saying that my suggestion isn't dependent on players choices doesn't make sense at all I'm not even going to try to argue it.
Mod Edit: Don't bold your entire post
maybenexttime
Profile Blog Joined November 2006
Poland5807 Posts
January 06 2009 20:46 GMT
#124
"Saying that my suggestion isn't dependent on players choices doesn't make sense at all I'm not even going to try to argue it."

It doesn't??

You can't choose between the less and the more efficient way, the "choice" is too obvious. ;;
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
SC Evo League
14:00
SEL Masters #6 - Solar/Classic
LiquipediaDiscussion
WardiTV Invitational
11:00
Wardi Spring Cup
Percival vs Shameless
ByuN vs YoungYakov
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 831
LamboSC2 526
Railgan 105
BRAT_OK 76
SteadfastSC 71
Vindicta 37
Ketroc 36
gerald23 22
StarCraft: Brood War
Britney 35374
Calm 7683
Sea 2588
Horang2 1798
Shuttle 1372
EffOrt 528
Hyuk 484
firebathero 415
Soma 392
ggaemo 385
[ Show more ]
Rush 224
Nal_rA 146
hero 125
actioN 94
Hyun 62
ToSsGirL 50
Killer 43
sorry 39
Barracks 36
Sharp 30
Hm[arnc] 27
Rock 27
Movie 25
GoRush 16
IntoTheRainbow 14
JulyZerg 11
Terrorterran 11
yabsab 7
SilentControl 6
Dota 2
Gorgc3995
qojqva1812
syndereN275
monkeys_forever210
420jenkins171
Heroes of the Storm
Khaldor353
MindelVK2
Other Games
singsing2526
B2W.Neo1476
Beastyqt802
ArmadaUGS382
Lowko335
crisheroes295
Hui .246
KnowMe123
Trikslyr33
Rex24
Organizations
Dota 2
PGL Dota 2 - Main Stream68
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 83
• iHatsuTV 23
• Dystopia_ 2
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 51
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV347
League of Legends
• Jankos1872
• Nemesis1717
• Shiphtur195
Upcoming Events
IPSL
14m
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3h 14m
Replay Cast
8h 14m
RSL Revival
18h 14m
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
22h 14m
BSL
1d 3h
IPSL
1d 3h
eOnzErG vs TBD
G5 vs Nesh
Patches Events
1d 8h
Replay Cast
1d 17h
Wardi Open
1d 18h
[ Show More ]
Afreeca Starleague
1d 18h
Jaedong vs Light
Monday Night Weeklies
2 days
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Snow vs Flash
WardiTV Invitational
2 days
GSL
3 days
Classic vs Cure
Maru vs Rogue
GSL
4 days
SHIN vs Zoun
ByuN vs herO
OSC
4 days
Replay Cast
5 days
Escore
5 days
The PondCast
5 days
WardiTV Invitational
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
RSL Revival
6 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.