errr already posted in the zerg to be announced thread
[NEW 3.10]Confirmed Zerg Units - Page 3
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ATeddyBear
Canada2843 Posts
errr already posted in the zerg to be announced thread | ||
grobo
Japan6199 Posts
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Meh
Sweden458 Posts
And yes, the ultras do look super awesome. They make up for my initial outrage. | ||
mr0919
Korea (South)247 Posts
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crazie-penguin
United States1253 Posts
On March 10 2008 11:14 mr0919 wrote: Q. 프로게이머들의 소감은 스타크래프트2가 전작과 비슷하다는 느낌을 받는다는 데, 스타크래프트2를 전작과 유사하게 제작하는 걸 목표로 하는가?: The Progamers tell that SC2 seems similar to SC1. Will you create it as the origin one? A. 전작 스타크래프트의 특징을 유지할 생각이다. 하지만, 그것에만 국한되지 않고, 새로운 다양한 특징들도 추가하여 새로움도 꽤할 생각이다.:We'll keep their features. But we will not stay in SC1 but also many special features will be added. Can someone clarify what this means? I really don't want to get my hopes up too much ![]() | ||
noobienoob
United States1173 Posts
On March 10 2008 11:14 mr0919 wrote: hgfaweujgfyhasdvikjahsrigufwesfhyagfbu zerg is gonna be awesome~Q. 감염 기술에 대한 추가 설명을 해달라.: Introduce "Infestation" ability. A. 스타크래프트2에서는 모든 건물을 감염시킬 수 있다. 따라서, 게이머들이 유용한 유닛으로 활용이 될 것이다. 현재는 개발 단계라 감염된 건물에서 '감염된 해병' 밖에 생산되지 않지만, 향후 다른 유닛들도 생산이 될 수 있도록 바뀔 수도 있다.: Zerg can infest all types of the buildings. So gamers will use this ability wisely. Currently can only create "Infested Marine" in the game but we would add more infested units soon. | ||
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GTR
51322 Posts
if anyone has missed it | ||
crazie-penguin
United States1253 Posts
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mr0919
Korea (South)247 Posts
On March 10 2008 12:10 crazie-penguin wrote: Can someone clarify what this means? I really don't want to get my hopes up too much ![]() Sorry for poor translation. It was fixed. -_-; | ||
Senix
Germany149 Posts
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useLess
United States4781 Posts
On March 10 2008 12:10 crazie-penguin wrote: Can someone clarify what this means? I really don't want to get my hopes up too much ![]() Probably means what everyone who has played the game said: that it still feels like the original SC (ie response time, etc) | ||
crazie-penguin
United States1253 Posts
And where did ensnare go!!? Wahhhh | ||
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GTR
51322 Posts
On March 10 2008 12:18 useLess wrote: Probably means what everyone who has played the game said: that it still feels like the original SC (ie response time, etc) i guess thats good then? a completely different game but still feels like the original craft | ||
Proposal
United States1310 Posts
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Highways
Australia6098 Posts
Q: How is the balancing process going? A: The balancing process is very complicated! That’s why us devs are always playing and balancing the game. Fortunately we have great talents here. We’re planning on getting feedback from this demonstration. We will also balance through patches. Map developers from WC2 are participating in SC2. We can’t tell you much now but you will be able to experience it soon. Q: I heard SC2 uses a new graphics engine. Can you tell us the specifics? A: I’m not a graphics expert, but I can tell you we have several advanced graphics techniques being used. Q: The Zerg scenario ended with the Protoss attacking, but the Terran were conquered for the Protoss assault. Is the sequel loyal to the original storyline? The Queen seems to be used like a hero. Do we have to tech to use it? A: The storyline is still under development. We can’t give you any details on it yet. The Queen is usable from the beginning and is specialized towards defense. More to come later. Q: In WWI the Mothership was a super unit and was changed to a normal unit in Blizzcon. Queen has become a superunit so what’s become of the Mothership? Do terrans have a superunit as well? The graphics look great and the system requirements look pretty steep. A: We can’t tell you anything for certain in the game right now. The Queen’s not really a superunit but really a specialized unit. It’s weak when not defended! It’s not a hero. The sys reqs are low enough so many more users can play. A graphics card with Pixel Shader 2.0 is required. Q: How will the testing take place? Pro gamers say SC2 feels similar to SC1 and was that a main focus? Or was the focus more on new content? A: We’re still discussing the best approach to testing. Because SC1 was so loved we’re trying to capture the feel of SC1. However we are adding new content. Q: Zerg’s Infestor. In SC1 Infestation wasn’t used much. How much will this be used in SC1? Do the infested units count toward population? A: Infestation is still being tested. We’ve only shown our work in progress. We’re trying to make Infestation a valid tactic in SC2. Supply depots can be infested as well. This will be a useful ability this time around. Currently you can only produce infested marines but that’s subject to change. Q: SC1’s AI was a bit weak. How’s pathfinding and singleplayer? The Protoss have a cliff walker unit but the Zerg don’t seem to have one. Is there a unit made with this ability? Recently user-made maps are popular but there are some restrictions with licensing. For example making a map unusable is downloaded then changed. Is there a way to secure maps? A: The devs are working to resolve this issue (AI and pathfinding). But this is still under construction! We can’t tell you anything about what the final build will look like. The Zerg do not have a cliff walker but use Nydus Worms. We’re aware of the problem with securing user-made maps and are considering options to resolve this issue. | ||
fight_or_flight
United States3988 Posts
On March 10 2008 12:23 Proposal wrote: actually having one queen kind of makes sense. Actually it would make more sense to have one queen for every hive. Thats how insects operate. There isn't just 1 queen ant in the world. There is 1 queen ant for every hive. | ||
HyoSang
United States194 Posts
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ineverwin
United States93 Posts
anyone who supports hero units are puss-filled maggots who shit on themselves every full moon while masturbating to albums of total annihilation and warcraft 3 videos and fantasize about fucking their maggot-mothers while they both eat mud covered rags. FUCK you | ||
Meh
Sweden458 Posts
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useLess
United States4781 Posts
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