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[NEW 3.10]Confirmed Zerg Units - Page 7

Forum Index > SC2 General
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ShAsTa
Profile Joined November 2002
Belgium2841 Posts
Last Edited: 2008-03-10 20:47:09
March 10 2008 19:26 GMT
#121
Don't know if it's been mentioned before, but the zerg section is online at starcraft2.com
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
March 10 2008 19:52 GMT
#122
On March 10 2008 15:26 nofAcedAgent wrote:
Meh, i gota wait for more information to judge things but ... urgh

Whats up with the black watery creep? i want pulsating tentacles spewing blood and puss, come on that creep looks weak..

Yeah, the way the zerg is in BW it's like the whole creep is some living body (creep=skin and veins buildings=organs) which goes great with the characteristics of that race but now in SC2 the creep looks more like blight from WC3.
LordLastDay
Profile Joined February 2008
34 Posts
March 10 2008 21:36 GMT
#123
The buildings look disgusting in a good way.

All in all I like almost everything they added except maybe for the silly color of the acid.
Looks like sand.

Or like you-know-what if you have a dirty mind.
It's prolly by team color, though.

And the creep looks a bit too thin.

I doubt the unique units of Starcraft 2 are like heroes.
They can't use items, they have very limited energy, they don't level up unless you count upgrades as lv ups...
You don't lose the whole game if one happens to die. :p
skAnarky
Profile Blog Joined October 2007
Canada140 Posts
March 10 2008 23:44 GMT
#124
I just wish that marines could fall into the massive hole that the Ultralisks leave when they burrow.
kingwillah
Profile Joined February 2008
United States16 Posts
March 11 2008 21:38 GMT
#125
kerrigans voicing is bad.
it's really bad.
O.P.
Profile Joined October 2007
Sweden109 Posts
March 11 2008 22:30 GMT
#126
Having just watched the high-quality version of the videos, all I can say it looked awesome. Imbalanced, shmimbalanced, Blizzard's gonna fix any issues. There were only two noticable imbals worth mentioning:

* Infesters. Others have vented that.
* Nudys worms. They're supposed to replace overlord drops, but there doesn't seem to be an upper limit to their transport capacity.

During the demo of the queen, there were some insects circling the extractor and spire. They attacked the nearest terran units. New base defence?
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
March 11 2008 23:01 GMT
#127
On March 12 2008 07:30 O.P. wrote:
Having just watched the high-quality version of the videos, all I can say it looked awesome. Imbalanced, shmimbalanced, Blizzard's gonna fix any issues. There were only two noticable imbals worth mentioning:

* Infesters. Others have vented that.
* Nudys worms. They're supposed to replace overlord drops, but there doesn't seem to be an upper limit to their transport capacity.

During the demo of the queen, there were some insects circling the extractor and spire. They attacked the nearest terran units. New base defence?

Nydus worms can become nydus canal like structures able to transport units between the worms or they can transport normally.

The circling stuff is a queen ability that makes your structures get an attack temporary.
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