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RvB
Profile Blog Joined December 2010
Netherlands6312 Posts
June 17 2026 08:28 GMT
#61
On June 12 2026 06:11 ProTech wrote:
Show nested quote +
On June 12 2026 05:58 JimmyJRaynor wrote:
On June 12 2026 05:01 ProTech wrote:
In theory, a slowed down game should cater to lower tiers of play, at least that's how it was from 1998 - 2015

my sister-in-law loves the lore and the campaign. At best, she was a Gold level player in 1v1s. She preferred the slowed down game. She quit playing 1v1 after the LOTV expansion. She continued to play 2v2s with me in the WoL mode until Blizzard merged the different ladders 2v2s into 1.

i prefer the C&C "fast and fluid" feel that develops out of LotV's higher worker count. However, if they slow down the economy with this patch i'll give it a shot



Right, and I think that gamers in RTS on average share a similar perspective. AOE franchise is doing extraordinarily well and I think a very large portion of that player base are Starcraft gamers that simply made the switch NOT because they think SC is bad, but because the way that LoTV is designed is extremely bad for a casual experience.

And what Blizzard got wrong for a very VERY long time is trying to cater more to the e-sports scene rather than catering to actual players, which is what resulted in its overall demise.

AoE multiplayer is not good at all for the casual experience. The games last way too long. The typical rts fan is relatively old. I don't have time to play 30-40 minute games. Additionally there are like 50 civs you have to learn. I've been following Hera's streamer invitational somewhat. One the primary problems they encounter is that they'll match a civ with a unique unit and have no idea what it does.
mathphyswithvic
Profile Joined April 2024
18 Posts
June 17 2026 08:39 GMT
#62
On June 17 2026 17:09 ProTech wrote:
Show nested quote +
On June 17 2026 14:00 mathphyswithvic wrote:
On June 15 2026 07:59 WombaT wrote:
On June 14 2026 18:46 Drahkn wrote:
SC2 balance has never truly been addressed, they have played wack a mole since release and to scared of major redesign and did easy quick fixes throughout its lifespan. Only a true redesign and major changes like adding or removing units will put this game where it should be. Needs a new vision

It is quite a bloody well-balanced game with genuine factional assymetry, and has been for years.

I do agree there’s been some scope for more radical design changes for quite some time, 100% on board there, but I think one can also neglect the former somewhat.



So regarding balance, I quite disagree.

People have the false impression that if winrate is ~50% it is a balanced game (yay mathematics, nay logic).

MMR system is designed in this way, so in no way having 50% winrate across the board implies it is a balanced game.

Let us do a gedankenexperiment (thought experiment), albeit exagerated:

Imagine this: every time you get over 50% winrate vs Terran, you face Maru, and quite suddenly the MMR SYSTEM humbles your over 50% winrate by making you lose (well what you expect vs Maru?), and return back to 50%.

While this experiment is purely imaginary, the idea stands. Unless you are top top or bottom bottom you will hover around 50% win rate and this is where majority of ladder hovers. Moreover, it is not indicative of game balance, at all.

edit1: p.s. in my opinion, the only metric that truly shows balance, is tournament wins.


no casual player base, no pro scene. it's a pretty bad idea to try and balance the game around the pro scene. while I do agree that tournament metrics are pretty much the only indication of balance, if you want the game to succeed you better be making it fun for the casual player base, not the top .0000001% playerbase.


note:

I did not mention how to balance it.

I just said the only metric that shows the true balance is the pro scene. (but this is up for debate)

Again, two different things.

p.s. contrary to what people who don't understand how mmr works, claiming game is balanced.
TheMax
Profile Joined July 2026
1 Post
July 05 2026 20:05 GMT
#63
Protoss player since bw here. I wonder why they decided to revert the gates to be manually opened again like 10 years ago. We went through a lot of Krap during the years and finally managed to get a quite balanced game and now they go back again to crappy stuff? Mmmmmh... dunno brothers, there must be something boiling behind this sc2½ patch. Anyway i'm not one who complains much about it, this thing gave me the will to play again... but it feels the whole thing is going in the wrongest direction possible. How many months will it require to fix all the imbalances? Why did they drop patches/hot fixes with no time for trying things? Are they trying to destroy our beautiful and skillful game? Hopefully not....
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