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Active: 12120 users

Team Liquid Map Contest #21 - Presented by Monster Energy…

Forum Index > SC2 General
36 CommentsPost a Reply
Prev 1 2 All
CommanderChp
Profile Joined May 2021
United States13 Posts
Last Edited: 2025-09-09 01:10:53
September 09 2025 01:05 GMT
#21
My Submissions

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Celestial Enclave 132x132
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Note: there is a Worker Path leading into the pocket base


Washout 132x134
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Note: The hybrid bases have 6 regular 3 gold, and the rocks permanently destroy the gold minerals


Talisman 128x144
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Note: there is a Worker Path next to the triangle hybrid base


Taito Citadel 138x138
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Cradle of Eden 132x132
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Note: The rich gas half base is unbuildable excluding the townhall and geyser location
TLMC19 Finalist (Sacred Isle and Atlantis) TLMC20 Finalist (Persephone), TLMC21 Finalist (Taito Citadel, Talisman and Celestial Enclave), TLMC22 Finalist (Lumen, Washout, Rorschach, Verdant Temple)
themusic246
Profile Joined December 2012
United States214 Posts
September 09 2025 06:20 GMT
#22
Submissions

Arcana
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Throne of the Dunes
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Storm Surge
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White Rabbit
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Castle Quest
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1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Agaton
Profile Joined July 2019
Sweden47 Posts
Last Edited: 2025-09-10 16:58:58
September 09 2025 16:23 GMT
#23
My entries:

Coralscape
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Cryon
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Shadowgarden
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Cursed Caverns (yesyes I know...)
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Good luck everyone!
Maker of maps
Yafuso
Profile Joined July 2025
1 Post
September 10 2025 01:44 GMT
#24
My submissions to tlmc, thanks to everyone in the discord for helping me come a very long way in only 3 months ya'll are the realest of people!

Turpentine 150x 128
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Thundra 124x140
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Two Moons 140x140
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Luxor Aeterna 142x132
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OmniSkeptic
Profile Joined January 2021
Canada87 Posts
September 10 2025 11:49 GMT
#25
On September 10 2025 10:44 Yafuso wrote:
…in only 3 months…
These are quite good for having only started recently
Mapmaker from Canada. “Be the change you wish to see in the cushions”.
KillerSmile
Profile Joined November 2018
Germany95 Posts
Last Edited: 2025-09-10 19:24:53
September 10 2025 19:01 GMT
#26
My Submissions:

Mothership 166x166
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Wrath 140x140
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Sonder 144x132
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10000 Feet 124x136
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Rust Belt 136x124
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Good luck to all participants!
Mapmaker, author of Mothership LE, 10000 Feet LE, Data-C, Solaris, Ley Lines, Torches and Reclamation LE
monitor
Profile Blog Joined June 2010
United States2409 Posts
September 11 2025 18:35 GMT
#27
Any submissions missing? Excited to do predictions!
https://liquipedia.net/starcraft2/Monitor
sidasf
Profile Joined February 2023
104 Posts
Last Edited: 2025-09-12 01:19:15
September 12 2025 01:14 GMT
#28
On September 07 2025 21:38 OmniSkeptic wrote:
Show nested quote +
On September 07 2025 10:06 sidasf wrote:
Would like to see the amount of healing shrines maps reduced to one, or even zero. Sucks having to veto them automatically-balance issues aside, I don't think anybody is arguing they added anything interesting to the game.

You must be bad at the game???? The healing shrine on Persephone was fine for balance and it was placed quite centrally? And the only other one on Torches I barely even ever see used as it's not impactful enough to bother? Do you solely exist to find any thread tangentially related to mapmaking to complain about a feature which has not presented any problems so far because you can't stand the idea that maybe your alarmist hysteria was wrong?


Why is it every single time you post you're unable to do anything but hurl attacks and insults?

The one on persephone has already been abused by hellion/hellion+cyclone spam attacking and retreating/healing. And if we're getting maps every 6 months to a year from now on, it only opens up more abusive balance problems that we'll have to deal with.

And the only other one on Torches I barely even ever see used as it's not impactful enough to bother?


Thanks for proving my second point, that the healing shrines do not add anything interesting to the game.

The vetoes also show that the vast majority of people do not enjoy the healing shrine/3p maps https://www.nonapa.com/maps
This data clearly shows this trend in all three regions.

Would be great to respect the masses of people who play ladder. I know people on this forum vote as well, and are important community members, but we're a very tiny sample size compared to the actual ladder.


Lots of cool maps this time around being posted, can't wait to vote!
CommanderChp
Profile Joined May 2021
United States13 Posts
Last Edited: 2025-09-12 06:34:30
September 12 2025 06:23 GMT
#29
On September 12 2025 10:14 sidasf wrote:
Show nested quote +
On September 07 2025 21:38 OmniSkeptic wrote:
On September 07 2025 10:06 sidasf wrote:
Would like to see the amount of healing shrines maps reduced to one, or even zero. Sucks having to veto them automatically-balance issues aside, I don't think anybody is arguing they added anything interesting to the game.

You must be bad at the game???? The healing shrine on Persephone was fine for balance and it was placed quite centrally? And the only other one on Torches I barely even ever see used as it's not impactful enough to bother? Do you solely exist to find any thread tangentially related to mapmaking to complain about a feature which has not presented any problems so far because you can't stand the idea that maybe your alarmist hysteria was wrong?


Why is it every single time you post you're unable to do anything but hurl attacks and insults?

The one on persephone has already been abused by hellion/hellion+cyclone spam attacking and retreating/healing. And if we're getting maps every 6 months to a year from now on, it only opens up more abusive balance problems that we'll have to deal with.

Show nested quote +
And the only other one on Torches I barely even ever see used as it's not impactful enough to bother?


Thanks for proving my second point, that the healing shrines do not add anything interesting to the game.

The vetoes also show that the vast majority of people do not enjoy the healing shrine/3p maps https://www.nonapa.com/maps
This data clearly shows this trend in all three regions.

Would be great to respect the masses of people who play ladder. I know people on this forum vote as well, and are important community members, but we're a very tiny sample size compared to the actual ladder.


Lots of cool maps this time around being posted, can't wait to vote!


People veto weird maps, more news at 11.

Torches is not vetoed because of the healing shrine, it’s vetoed because of the other features on the map which make it worse for certain races. Also, any map feature placed in the far areas of a map will not come into play until the late game, this is not exclusive to the healing shrine. Using the shrine placement on torches to argue for “boring” is silly imo.

Persephone on the other hand, is perfectly fine balance wise. I don’t think these map statistics say what you want them to say about it, Even though it’s one of the weirder maps it’s played quite a lot, it’s only about a 15% difference from the most played map in terms of games played. Also here are some stats for you

Persephone Ladder Winrates (GM/M):
TvZ: 51%
PvT: 53%
ZvP: 49%

Also fun fact, in pro play Persephone has a 52.3% win rate for TvZ and a 50.3% winrate for PvZ. And this is a map with a heal shrine in the middle of the map. I’m convinced you don’t watch the game if you think the shrine is broken, especially in TvZ/ZvP.

EDIT: Persephone is also the 3rd most played (newer) ladder map in pro play. Newer meaning excluding Ultralove/Ley Lines since they’ve been in the pool for a long time.

But yeah, citing a normal difference in games played on a weird map as evidence is stupid, not everyone likes weirder maps, everyone is fine with standard maps, this is normal lol. Last Fantasy imo has design flaws, I think the map could be better but I also think it’s nice diversity to have a 3p map. I really want KillerSmile’s mothership map to do well as I think it’s a FANTASTIC 3 spawn map, have really enjoyed playing on it.
TLMC19 Finalist (Sacred Isle and Atlantis) TLMC20 Finalist (Persephone), TLMC21 Finalist (Taito Citadel, Talisman and Celestial Enclave), TLMC22 Finalist (Lumen, Washout, Rorschach, Verdant Temple)
MJG
Profile Joined May 2018
United Kingdom1451 Posts
Last Edited: 2025-09-12 07:01:29
September 12 2025 06:54 GMT
#30
Continuing to push >2P maps when all evidence points towards the player base disliking them is silly.

They will just get vetoed.

You could have >2P maps in WoL or HotS and it didn't matter too much, but LotV games ramp up too quickly to accommodate randomness in scout patterns.
puking up frothing vitriolic sarcastic spittle
CommanderChp
Profile Joined May 2021
United States13 Posts
Last Edited: 2025-09-12 14:13:56
September 12 2025 13:24 GMT
#31
On September 12 2025 15:54 MJG wrote:
Continuing to push >2P maps when all evidence points towards the player base disliking them is silly.

They will just get vetoed.

You could have >2P maps in WoL or HotS and it didn't matter too much, but LotV games ramp up too quickly to accommodate randomness in scout patterns.


I’m not trying to push for 2P+ really, simply calling out side for his heal shrine nonsense, this guy always gets on my nerve when I see his biased and misinformed posts on tl.net and Reddit

For 3p maps, I just personally like having one in the pool cuz it’s fun imo. I think Last Fantasy has issues with its design, while Mothership on the other hand is the perfect design for a 3p map imo, it’s different from any 3p map we’ve had before where it’s actually a triangle and not a circle. If you playtest the map you’ll actually immediately notice the difference due to the minimap, a triangle 3p map is much more space efficient so you’re able to keep the base count “low” and spacing much more even, you don’t have a base the the “triangle 4th” on last fantasy where it’s 10 years from your opponent. But yeah, I just enjoy having a 3p map in the pool personally, I know I’m not alone even if it is a minority, and in a pool of 9 maps I don’t see how it hurts to have just one if it’s a good map (and imo Mothership is)
TLMC19 Finalist (Sacred Isle and Atlantis) TLMC20 Finalist (Persephone), TLMC21 Finalist (Taito Citadel, Talisman and Celestial Enclave), TLMC22 Finalist (Lumen, Washout, Rorschach, Verdant Temple)
themusic246
Profile Joined December 2012
United States214 Posts
September 12 2025 15:58 GMT
#32
3/4 player maps... psch. Asymetrical ladder map wen
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
OmniSkeptic
Profile Joined January 2021
Canada87 Posts
September 16 2025 00:09 GMT
#33
On September 12 2025 10:14 sidasf wrote:
Why is it every single time you post you're unable to do anything but hurl attacks and insults?


Don’t want to be attacked or insulted, don’t say things worthy of attack or insult.

I do enjoy how the shrines are “broken and too impactful to live with” for balance whilst also still being “irrelevant and boring”. It’s almost like no matter how balanced a shrine is that it would never be enough for you because you’re just fundamentally opposed to change of any kind.

Mapmaker from Canada. “Be the change you wish to see in the cushions”.
OmniSkeptic
Profile Joined January 2021
Canada87 Posts
September 16 2025 00:10 GMT
#34
On September 13 2025 00:58 themusic246 wrote:
3/4 player maps... psch. Asymetrical ladder map wen


One man’s rotational 3p map is another man’s asymmetrical map
Mapmaker from Canada. “Be the change you wish to see in the cushions”.
Avexyli
Profile Blog Joined April 2014
United States711 Posts
September 16 2025 06:39 GMT
#35
On the topic of 3 player maps; I actually think they are the most acceptable of the >2P maps when it comes to SC2.

However; I think how a 3p map is made is really important; and two of the three 3p maps that we've really seen have been made by Timmay; both of which feature very wide open mains to the rotational direction with expansion patterns that follow; I personally do not think this methodology of 3p can work. Similarly I do not think this map will work in the way that Cactus Valley or rotational 4p maps fell out of favor over the years. It's not just the scouting asymmetry but the spawn and expantion path imbalances that come with it.

I think maps like Rush Hour could be looked at as a good example for what might help players feel more comfortable in non 2-p maps, bases that feel more on their side of the map, with their back to "their" wall and in their control.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
OmniSkeptic
Profile Joined January 2021
Canada87 Posts
September 19 2025 11:57 GMT
#36
That is a really fascinating map (Rush Hour). I have a 3p map around here somewhere that broke the inbuilt-symmetry tool but it got stuck in dev hell as I struggled to knit the center together in a way players wouldn’t rage at
Mapmaker from Canada. “Be the change you wish to see in the cushions”.
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines720 Posts
October 20 2025 11:02 GMT
#37
On September 08 2025 17:02 CharactR wrote:
My submissions
5/5 Completed!
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Dominion Lab 140x140
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Rainfall 136x132
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Voyageur 128x132
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Callisto 128x132
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Windchill 148x148
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The only change I made from last time is that the mains and naturals now have equivalent mineral lines



rainfall is beautiful in game
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
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