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AfreecaTV to host $4k "SC1 vs SC2" mod tournament - Page 3

Forum Index > SC2 General
101 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Gluon
Profile Joined April 2011
Netherlands389 Posts
May 13 2024 08:23 GMT
#41
This should be very fun to watch. I hope we can add it to the Events bar if we have more details
Administrator
Harris1st
Profile Blog Joined May 2010
Germany6896 Posts
May 13 2024 13:06 GMT
#42
On May 11 2024 07:27 SoleSteeler wrote:


This is a good example of how strong maelstrom vs. Z with the easier SC2 UI

Along with the more powerful psi storm...


Ok it'S gotta go like this:

1. Neural Dark Archon
2. Mind control more Dark Archons
3. Mind control Arbiter
4. ?
5. Profit
Go Serral! GG EZ for Ence. Flashbang dance FTW
WombaT
Profile Blog Joined May 2010
Northern Ireland25047 Posts
May 13 2024 17:23 GMT
#43
On May 13 2024 22:06 Harris1st wrote:
Show nested quote +
On May 11 2024 07:27 SoleSteeler wrote:
https://www.youtube.com/watch?v=MK4d-hBVVF4

This is a good example of how strong maelstrom vs. Z with the easier SC2 UI

Along with the more powerful psi storm...


Ok it'S gotta go like this:

1. Neural Dark Archon
2. Mind control more Dark Archons
3. Mind control Arbiter
4. ?
5. Profit

Beautiful
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TT1
Profile Blog Joined December 2008
Canada10004 Posts
Last Edited: 2024-05-14 14:52:16
May 14 2024 01:53 GMT
#44
I think balancing this mod is gonna be insanely hard just because of how strong SC2 macro mechanics are and how much mobility SC2 races have, there's just way too many variables to make things work by adjusting unit stats and such.

Instead it might be cool to make a 3rd version and mix BW/SC2 units to create new/updated races. You could remove undesirable/redundant elements of SC2 and BW (once combined) and keep the desirable stuff, i think something like that has a lot of potential to be really really fun.

For example you could nerf harass/instant kill units by replacing them with BW units, like removing the Colossus and Disruptor and replacing them with the Reaver. You could swap Stalkers with Goons. You could nerf the special abilities of each race, for example u can remove warpgate but buff chrono boost (but i'd keep sc2 recall in favor of Arbs for example because Arb stasis would be broken in SC2, can't really add super strong aoe spells like stasis/maelstrom in SC2), you could nerf larva inject and creep spread/nydus (by forcing nydus to be on creep only). I'd keep SC2 HTS but buff storm to compensate for no warpgate etc.

You could remove Speedvac (but keep Medivacs over Medics, it has better synergy) but have an upgrade for Medivac speed increase (basically something similar to Shuttle/Warpprism speed upg), maybe replace Hellion and Widow Mine with the Firebat and Vulture (but it would need to be reworked because the SC2 Vulture isn't that good as is), definitely remove Liberator, maybe replace Cyclone with Gol, keep sc2 Siege Tank design etc. There's a ton of possibilities to create something special/fun.

TLDR: try to reduce the amount of units/spells/harass/instant kill stuff and slow the game pace down a bit, take elements of SC2 and BW to create a fun hybrid
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Vision_
Profile Joined September 2018
861 Posts
Last Edited: 2024-05-14 12:31:58
May 14 2024 07:10 GMT
#45
I think Colossus can t break a tank frontline, but it doesn t mean that they have to be removed. The design of colossus is superb (With banelings and medivacs, it s the three good addition in the WoL and HotS Era) and it s part of the work to replace this awesome unit against roachs or tanks (because colossus not worth it against tanks (not sure for roachs) mechanical bonus with laser ?).

Recently i understand Protoss is gimmicky because they are too much dependant of their spells and how it makes the race not appealing. If yu completely remove stalkers (which are symbol of competition like 'marines split skill'), then you also erase a little bit more the interest of SC2 protoss (be sure i m in favor of a slower game with more strategy than a game with just execution); so to handle a tweak on stalkers you can increase their supply from 2 to 3 and switch their armored bonus damage to light (in order to fit their role to harassement)

Your comment make me think that if i agree on the fact that arbiter will be too strong, then what if arbiter would be merge with the mothershipcore and get the ability to teleport unit close to him ? (arbiter would be unique)

Larva/Tumors spell need to be clearly designed to fit a strategy depending of the map.
Nydus network would be a spell thrown by infestator (with a limited distance - like worm dune)

Add speedvac upgrade is ok
Hellion/mine replace by firebat/vulture (or stinger with mine why not ??????) ok

You can remove cyclone (such a fake good idea....) by a mix Goliath/Thor (aiming missile)

Liberator, i don t know, i hear a lot of complains and it s true that it s too strong as liberators can be strong in the battlefield and as a harassement weapon. Need some suggestion for replacement

In most majrity of cases, we agree on zerg/terran points but usually it s the protoss race that might be a problem in an eventual mix between SC:BW and SC2

To summarize, i disagree with the addition of the reaver to SC2 protoss because infestator design really fit well the zerg race, then my main idea would be to change the disruptor to a 'stormgate catapult' (looks like to your idea with reaver but in the air). Then Time warp can be switch from mothership core to oracle and stasis from oracle to arbiter.

Maybe you can insert a battery shield in warprism, (last idea)
tigera6
Profile Joined March 2021
3347 Posts
May 14 2024 16:24 GMT
#46
The event will be stream on Youtube (its 1.5hrs earlier than normal GSL time) , and will have a 4v4 match, then 2 Bo5 team-format where each team will play their SC1 vs SC2 and reversed.

Team A: Cure Snow Soulkey TY
Team B: Action Classic Dark Mini.
WGT-Baal
Profile Blog Joined June 2008
France3353 Posts
Last Edited: 2024-05-14 16:44:00
May 14 2024 16:42 GMT
#47
Wouldn't the Z sc2 larva injection make it insanely op vs bw p and z? (And possibly t too with the banelings vs MM)

Still an interesting UMS concept though
Horang2 fan
goody153
Profile Blog Joined April 2013
44109 Posts
Last Edited: 2024-05-14 16:45:41
May 14 2024 16:44 GMT
#48
Yo this concept is so freaking cool. Looking forward to the matches !
this is a quote
goody153
Profile Blog Joined April 2013
44109 Posts
May 14 2024 16:55 GMT
#49
On May 14 2024 10:53 TT1 wrote:
I think balancing this mod is gonna be insanely hard just because of how strong SC2 macro mechanics are and how much mobility SC2 races have, there's just way too many variables to make things work by adjusting unit stats and such.

Instead it might be cool to make a 3rd version and mix BW/SC2 units to create new/updated races. You could remove undesirable/redundant elements of SC2 and BW (once combined) and keep the desirable stuff, i think something like that has a lot of potential to be really really fun.

For example you could nerf harass/instant kill units by replacing them with BW units, like removing the Colossus and Disruptor and replacing them with the Reaver. You could swap Stalkers with Goons. You could nerf the special abilities of each race, for example u can remove warpgate but buff chrono boost (but i'd keep sc2 recall in favor of Arbs for example because Arb stasis would be broken in SC2, can't really add super strong aoe spells like stasis/maelstrom in SC2), you could nerf larva inject and creep spread/nydus (by forcing nydus to be on creep only). I'd keep SC2 HTS but buff storm to compensate for no warpgate etc.

You could remove Speedvac (but keep Medivacs over Medics, it has better synergy) but have an upgrade for Medivac speed increase (basically something similar to Shuttle/Warpprism speed upg), maybe replace Hellion and Widow Mine with the Firebat and Vulture (but it would need to be reworked because the SC2 Vulture isn't that good as is), definitely remove Liberator, maybe replace Cyclone with Gol, keep sc2 Siege Tank design etc. There's a ton of possibilities to create something special/fun.

TLDR: try to reduce the amount of units/spells/harass/instant kill stuff and slow the game pace down a bit, take elements of SC2 and BW to create a fun hybrid

Isnt there a sc2 mod doing this ? I forgot the name.
this is a quote
RogerChillingworth
Profile Joined March 2010
2840 Posts
May 14 2024 17:40 GMT
#50
Haha, this is sick.

Mini fightinggg
aka wilted_kale
TT1
Profile Blog Joined December 2008
Canada10004 Posts
Last Edited: 2024-05-14 18:15:51
May 14 2024 18:14 GMT
#51
On May 15 2024 01:55 goody153 wrote:
Show nested quote +
On May 14 2024 10:53 TT1 wrote:
I think balancing this mod is gonna be insanely hard just because of how strong SC2 macro mechanics are and how much mobility SC2 races have, there's just way too many variables to make things work by adjusting unit stats and such.

Instead it might be cool to make a 3rd version and mix BW/SC2 units to create new/updated races. You could remove undesirable/redundant elements of SC2 and BW (once combined) and keep the desirable stuff, i think something like that has a lot of potential to be really really fun.

For example you could nerf harass/instant kill units by replacing them with BW units, like removing the Colossus and Disruptor and replacing them with the Reaver. You could swap Stalkers with Goons. You could nerf the special abilities of each race, for example u can remove warpgate but buff chrono boost (but i'd keep sc2 recall in favor of Arbs for example because Arb stasis would be broken in SC2, can't really add super strong aoe spells like stasis/maelstrom in SC2), you could nerf larva inject and creep spread/nydus (by forcing nydus to be on creep only). I'd keep SC2 HTS but buff storm to compensate for no warpgate etc.

You could remove Speedvac (but keep Medivacs over Medics, it has better synergy) but have an upgrade for Medivac speed increase (basically something similar to Shuttle/Warpprism speed upg), maybe replace Hellion and Widow Mine with the Firebat and Vulture (but it would need to be reworked because the SC2 Vulture isn't that good as is), definitely remove Liberator, maybe replace Cyclone with Gol, keep sc2 Siege Tank design etc. There's a ton of possibilities to create something special/fun.

TLDR: try to reduce the amount of units/spells/harass/instant kill stuff and slow the game pace down a bit, take elements of SC2 and BW to create a fun hybrid

Isnt there a sc2 mod doing this ? I forgot the name.


i remember there was something called Starbow but that was like 10-12 years ago, dunno if it's still around

but anyways what im talking about would take a lot of experimentation to find the right balance of unit mixes/tinkering of abilities etc.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
SoleSteeler
Profile Joined April 2003
Canada5417 Posts
May 14 2024 22:41 GMT
#52
This one was good from today, specifically the 2nd round (MC vs. SHIN/Ragnarok). First round Light vs. Nightmare, not as much. (but it does show if a BW cheese is effective in SC2)

Good use of reavers from MC in 2nd portion

Waxangel
Profile Blog Joined September 2002
United States33340 Posts
Last Edited: 2024-05-15 01:45:51
May 15 2024 01:39 GMT
#53
On May 14 2024 10:53 TT1 wrote:
I think balancing this mod is gonna be insanely hard just because of how strong SC2 macro mechanics are and how much mobility SC2 races have, there's just way too many variables to make things work by adjusting unit stats and such.



I don't think there's a way to make aggressive balance changes without altering the original BW or SC2 race identities so much that you defeat the original purpose of this mod. So much of the enjoyment comes from the fact that it's tethered to BW/SC2 in a very clear way, and I'd be REALLY impressed if it could succeed after changing so much that it starts to feel like its own 'separate' game.

I think it's kinda fated to be the content creator flavor of the week, and most of the fun is in the stage before it gets figured out. Would love to be wrong tho, since so much of Blizzard RTS legacy is in the derivative/mod works that came out of them.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
TheAceOfHearts
Profile Joined June 2010
United States2 Posts
Last Edited: 2024-05-15 08:10:46
May 15 2024 08:09 GMT
#54
There's an English stream on the official AfreecaTV account:

YouTube:

AfreecaTV: https://play.afreecatv.com/gslenglish/267657242

I wasn't sure there would be an English stream. Not sure who the casters are.

Edit: casters are Tasteless and State.
Has anyone really been far even as decided to want to use even go want to do look more like?
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
May 15 2024 08:20 GMT
#55
omg this 4v4 is hilarious
tigera6
Profile Joined March 2021
3347 Posts
May 15 2024 08:37 GMT
#56
Early impression show that SC1 race has no quick counter against Libs/Viking. Reaver is doing the work as expected, and I like the commercial so far. :D
SpaNiarD
Profile Blog Joined March 2007
Spain346 Posts
May 15 2024 08:47 GMT
#57
That reaver was so nasty hahahaha
FataLe
Profile Joined November 2010
New Zealand4495 Posts
May 15 2024 09:06 GMT
#58
classic with the clutch carrier transition, just in time!
hi. big fan.
tigera6
Profile Joined March 2021
3347 Posts
May 15 2024 09:40 GMT
#59
What can SC1 Terran use agaisnt mass UIltra? No Lib/Ghost or even Widowmine. Would SpiderMine work?
KingzTig
Profile Joined February 2024
155 Posts
May 15 2024 09:43 GMT
#60
Don't really care about balance too too much tbh.
Game has 3 races in two variants, thats more than enough to be more focused on fun and less pinpoint balance
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