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AfreecaTV to host $4k "SC1 vs SC2" mod tournament

Forum Index > SC2 General
101 CommentsPost a Reply
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Waxangel
Profile Blog Joined September 2002
United States33472 Posts
Last Edited: 2024-05-14 16:30:04
May 09 2024 01:08 GMT
#1
Official post: https://www.youtube.com/post/Ugkx0_9wj3QK1ezz5XuBf9T1odFrea7oWJXc

https://www.youtube.com/live/snx0tLcJv_k?si=Pz2pEoUP2cQOqV91

AfreecaTV will hold a "SC1 vs SC2 Supermatch" tournament in the trending SC: Evo Complete arcade mod, putting up a 6,000,000 KRW (approximately $4,300 USD) total prize pool.

The SC: Evo Complete mod implements the Brood War versions of Terran, Protoss, and Zerg in StarCraft II, and 'cross-game' matches have recently become popular content among AfreecaTV streamers and gaming YouTubers in Korea.

The tournament/showmatch will be held at the FreecUP Studio (GSL studio) on Wednesday, May 15 8:00am GMT (GMT+00:00). The event will be held as a series of 1v1 matches between two teams comprised of BW streamers and current SC2 pros, with each match being between BW and SC2 races.

Team A : Cure, TY, Snow, Soulkey
Team B: Dark, Classic, Mini, Action

State and Tasteless are set to provide an English cast. While there's no specific information on English stream, it will presumably be streamed on the AfreecaTV and YouTube GSL channels.
Facebook Twitter Reddit
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50584 Posts
May 09 2024 02:20 GMT
#2
even if its tae yang, its only 1 terran.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
May 09 2024 02:34 GMT
#3
My boy Snow!!!
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
CicadaSC
Profile Joined January 2018
United States1817 Posts
May 09 2024 03:39 GMT
#4
great! now the west just needs to catch on and host some tournaments. ideally open.
Remember that we all come from a place of passion!!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10363 Posts
May 09 2024 03:50 GMT
#5
wow, this is really refreshing and cool
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
tigera6
Profile Joined March 2021
3433 Posts
May 09 2024 04:04 GMT
#6
I am surprised they are not letting TY on both teams, having him play against himself (j/k) or others.
radracer
Profile Joined March 2020
United States73 Posts
May 09 2024 05:36 GMT
#7
How does one find this custom game on bnet?
old
WombaT
Profile Blog Joined May 2010
Northern Ireland25961 Posts
May 09 2024 05:46 GMT
#8
Sounds nifty
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
enuaj
Profile Joined May 2017
39 Posts
Last Edited: 2024-05-09 10:47:45
May 09 2024 10:03 GMT
#9
On May 09 2024 14:36 radracer wrote:
How does one find this custom game on bnet?

It's an SC2 mod, so go in the "Melee" tab of custom games, select a map and "Create with mod".
In the mod window, search for "SC: Evo" and select "SC: Evo Complete", then click on "Create lobby".

In the lobby, there's a option to select "Game Race".
By default it's "BW", but you can pick "SC2" or "Random".
Go go Stats!
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
May 09 2024 15:08 GMT
#10
How does it work? Do scbw races have MBS? Worker mineral rally? Highground miss chance? Limited control groups? Or is it entirely sc2, just with different units, stats and upgrades?
enuaj
Profile Joined May 2017
39 Posts
May 09 2024 16:04 GMT
#11
On May 10 2024 00:08 Branch.AUT wrote:
Do scbw races have MBS? Worker mineral rally? Highground miss chance? Limited control groups?

Yes. Yes. I think no. No.
Go go Stats!
tigera6
Profile Joined March 2021
3433 Posts
May 09 2024 16:10 GMT
#12
On May 10 2024 00:08 Branch.AUT wrote:
How does it work? Do scbw races have MBS? Worker mineral rally? Highground miss chance? Limited control groups? Or is it entirely sc2, just with different units, stats and upgrades?

Just SC2 with BW units and tech tree.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19295 Posts
May 09 2024 19:24 GMT
#13
Reavers that don’t have duds will be really interesting to see.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
goldensail
Profile Joined May 2022
132 Posts
May 10 2024 02:08 GMT
#14
So cool! Recently watched a showmatch video between Maru and Rex doing this and it was a lot of fun.
XenOsky
Profile Blog Joined March 2008
Chile2284 Posts
Last Edited: 2024-05-10 11:48:15
May 10 2024 11:43 GMT
#15
if reavers work 100% of the time and goons are not absolute idiots like in bw, snow is prolly winning this thing.

i really wanna watch mirrors tho... sc1 vs sc2 same race, i think:

bw p > sc2 p
bw t > sc2 t
bw z < sc2 z.


also, ffs just remake BW.
StarCraft & Audax Italiano.
M3t4PhYzX
Profile Joined March 2019
Poland4225 Posts
May 10 2024 13:12 GMT
#16
Hmm.. yeah, that's actually pretty interesting.

I will watch, thanks for the info
odi profanum vulgus et arceo
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
May 10 2024 13:18 GMT
#17
On May 10 2024 04:24 BisuDagger wrote:
Reavers that don’t have duds will be really interesting to see.

I think bw p has the highest power spike from porting the units and tech to sc2 engine. Reavers will be oppressive vs everything that clumps up
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
May 10 2024 13:55 GMT
#18
On May 10 2024 20:43 XenOsky wrote:
if reavers work 100% of the time and goons are not absolute idiots like in bw, snow is prolly winning this thing.

i really wanna watch mirrors tho... sc1 vs sc2 same race, i think:

bw p > sc2 p
bw t > sc2 t
bw z < sc2 z.


also, ffs just remake BW.

Literally no one who actually plays BW wants this. Remastered was perfect
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2024-05-10 14:50:16
May 10 2024 14:22 GMT
#19
Finally Christmas coming sooner this year

yes, finally, a multiplayer mod for SC2. I wait since 4 or 5 years, since Activision acquired Blizzard. Thanks to the Kropulu team for releasing this modification (what i would have liked to do)

Maybe we will see some roachs cross over cliffs in next patch !!!!

iRkSupperman
Profile Joined October 2022
Norway139 Posts
Last Edited: 2024-05-10 16:33:31
May 10 2024 16:33 GMT
#20
On May 10 2024 20:43 XenOsky wrote:
if reavers work 100% of the time and goons are not absolute idiots like in bw, snow is prolly winning this thing.

i really wanna watch mirrors tho... sc1 vs sc2 same race, i think:

bw p > sc2 p
bw t > sc2 t
bw z < sc2 z.


also, ffs just remake BW.



You seriously undervalue the power of SC2 bio T
XenOsky
Profile Blog Joined March 2008
Chile2284 Posts
Last Edited: 2024-05-10 21:10:38
May 10 2024 21:07 GMT
#21
On May 10 2024 22:55 Cricketer12 wrote:
Show nested quote +
On May 10 2024 20:43 XenOsky wrote:
if reavers work 100% of the time and goons are not absolute idiots like in bw, snow is prolly winning this thing.

i really wanna watch mirrors tho... sc1 vs sc2 same race, i think:

bw p > sc2 p
bw t > sc2 t
bw z < sc2 z.


also, ffs just remake BW.

Literally no one who actually plays BW wants this. Remastered was perfect



no one who actually plays BW belives that remastered is perfect, in fact i belive that SB is way better than b.net, so was fish, so was iccup, so was pgtour, so was wgtour, so was game-i, so was the abyss, neo game-i even fucking hamachi games were better than remastered ladder

On May 11 2024 01:33 iRkSupperman wrote:



You seriously undervalue the power of SC2 bio T


i have a really hard time seeing how bio can beat 200 3-3 tank lines
StarCraft & Audax Italiano.
iRkSupperman
Profile Joined October 2022
Norway139 Posts
Last Edited: 2024-05-10 21:29:29
May 10 2024 21:27 GMT
#22
On May 11 2024 06:07 XenOsky wrote:
Show nested quote +
On May 10 2024 22:55 Cricketer12 wrote:
On May 10 2024 20:43 XenOsky wrote:
if reavers work 100% of the time and goons are not absolute idiots like in bw, snow is prolly winning this thing.

i really wanna watch mirrors tho... sc1 vs sc2 same race, i think:

bw p > sc2 p
bw t > sc2 t
bw z < sc2 z.


also, ffs just remake BW.

Literally no one who actually plays BW wants this. Remastered was perfect



no one who actually plays BW belives that remastered is perfect, in fact i belive that SB is way better than b.net, so was fish, so was iccup, so was pgtour, so was wgtour, so was game-i, so was the abyss, neo game-i even fucking hamachi games were better than remastered ladder

Show nested quote +
On May 11 2024 01:33 iRkSupperman wrote:



You seriously undervalue the power of SC2 bio T


i have a really hard time seeing how bio can beat 200 3-3 tank lines


Try a million speed shuttles of bio in your base over and over dpsing down everything while running circles around clunky mech

I agree that BW T would win the endgame 200/200 scenario.
jinjin5000
Profile Joined May 2010
United States1455 Posts
May 10 2024 21:51 GMT
#23
On May 10 2024 22:55 Cricketer12 wrote:
Show nested quote +
On May 10 2024 20:43 XenOsky wrote:
if reavers work 100% of the time and goons are not absolute idiots like in bw, snow is prolly winning this thing.

i really wanna watch mirrors tho... sc1 vs sc2 same race, i think:

bw p > sc2 p
bw t > sc2 t
bw z < sc2 z.


also, ffs just remake BW.

Literally no one who actually plays BW wants this. Remastered was perfect



other than half finished turn rate system making anyone playing outside of korea have terrible experience, no promised features pre-launch actually being fullfilled like 2v2, clan system, ect, rampant with bugs in UI that can crash games because you are on different gateway while whispering.

It's half finished mess.
SoleSteeler
Profile Joined April 2003
Canada5449 Posts
May 10 2024 22:27 GMT
#24


This is a good example of how strong maelstrom vs. Z with the easier SC2 UI

Along with the more powerful psi storm...
M3t4PhYzX
Profile Joined March 2019
Poland4225 Posts
May 11 2024 07:46 GMT
#25
where will this be streamed, btw?
odi profanum vulgus et arceo
covetousrat
Profile Joined October 2010
2109 Posts
May 11 2024 08:05 GMT
#26
Wow im actually hyped about this.
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2024-05-11 08:23:54
May 11 2024 08:23 GMT
#27
Really enjoy the video

There is macro movement while SC2 is only back and forth between two bases, game looks friendly specially in using spells, fights last longer, game is relaxing for eyes.

This is the start of a new SC2 era, for sure
Lexender
Profile Joined September 2013
Mexico2654 Posts
May 11 2024 08:44 GMT
#28
On May 11 2024 07:27 SoleSteeler wrote:
https://www.youtube.com/watch?v=MK4d-hBVVF4

This is a good example of how strong maelstrom vs. Z with the easier SC2 UI

Along with the more powerful psi storm...


I don't know if this is a great showcase, the zerg played really weirdly, he didn't get speed at all, expanded very slowly and stayed on a low unit count for a long time, SC2 races have a faster and stronger early game, a baneling bust would have ended that pretty fast.
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2024-05-11 09:39:38
May 11 2024 09:01 GMT
#29
On May 11 2024 17:44 Lexender wrote:
Show nested quote +
On May 11 2024 07:27 SoleSteeler wrote:
https://www.youtube.com/watch?v=MK4d-hBVVF4

This is a good example of how strong maelstrom vs. Z with the easier SC2 UI

Along with the more powerful psi storm...


I don't know if this is a great showcase, the zerg played really weirdly, he didn't get speed at all, expanded very slowly and stayed on a low unit count for a long time, SC2 races have a faster and stronger early game, a baneling bust would have ended that pretty fast.


I mean it seems really hard to keep all these 6 races (i just understand now that they allow you to play all races)
Then, they will probably add to SC:BW, all good ideas of SC2 (it can be more interesting from SC2 to SC:BW).

Like Medivacs, Banelings, Marauders, Phoenix spell, etc.... (Medivacs has been added already), so there aren t banelings in the video that you looked.

I only wish they will make cliffs more usefull

Link to the blog : https://teamkoprulu.github.io/Koprulu-Blog/

Also if there is problem with 'too many banelings tasteless....' they have to change his supply from 0.5 to 1 and increase his hit points to allow better chance of collision.
That s all...

To my mind, it will be impossible to balance 6 races, so only one race could eventually be added (ultimate goal) after releasing 3 races resulting from a mix between each races of SC2 and SC:bw
Hider
Profile Blog Joined May 2010
Denmark9405 Posts
May 11 2024 09:45 GMT
#30
If they can do a decent job balancing this; man this looks interesting.
Comedy
Profile Joined March 2016
459 Posts
May 11 2024 10:22 GMT
#31
I don't really think it's interesting because everything that makes bw great isnt there (muta micro, patrol micro, moving shots, none of it is possible in the sc2 client)
Edpayasugo
Profile Joined April 2013
United Kingdom2216 Posts
May 11 2024 10:45 GMT
#32
Could someone please explain how I can try this mod.?
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2024-05-11 11:49:10
May 11 2024 11:16 GMT
#33
On May 11 2024 19:22 Comedy wrote:
I don't really think it's interesting because everything that makes bw great isnt there (muta micro, patrol micro, moving shots, none of it is possible in the sc2 client)


You mean it s fun to have a spell that force you to split mutalisks because the air pathfinding has been over-simplified ?

kappa

I can agree actually BW is more interesting than SC2 (it s more a question of generation in fact), but it s too soon to disapprove their mod while they obviously made a significant work. SC:BW AND SC2 worked out, the only question is to create something friendly for users, not too much focused on intense micro and competition which is an issue in SC2 or being not enought flexible like the pathfinding in BW


Anyway, SC2 is so boring now because every engagements are the same that it sn t hard to find something more appealing in BW.
SoleSteeler
Profile Joined April 2003
Canada5449 Posts
May 11 2024 12:57 GMT
#34
If you check the other videos in that channel I posted, you'll see others. Including Gumiho vs. Mini, Gumiho vs. MC (MC playing BW toss).

Here's gumi vs. Mini: link
note for whatever reason he introduces Mini and shows gumiho's picture at the start, but you can hear his "ASL season 12 champion"

gumi vs. MC here: link

then they go into 2v2 after gumi vs. MC.

In that playlist you can see more. Although if you can't read Hangeul it's a little difficult to navigate... and looking back through the videos, it's hard for me to remember who was playing also, lol.

I rolled my eyes at first when I heard about it, but it does seem pretty fun.

Surprisingly doesn't seem to unbalanced yet also from watching the videos, but one SC1 T vs SC2 T was brutal - SC2 bio ran over SC1 mech.

I was also surprised that PvP was interesting (corsairs vs. phoenix, eventually SC1 carrier vs. SC2 carrier etc.)
Hider
Profile Blog Joined May 2010
Denmark9405 Posts
Last Edited: 2024-05-11 15:36:32
May 11 2024 15:35 GMT
#35
On May 11 2024 20:16 Vision_ wrote:
Show nested quote +
On May 11 2024 19:22 Comedy wrote:
I don't really think it's interesting because everything that makes bw great isnt there (muta micro, patrol micro, moving shots, none of it is possible in the sc2 client)


You mean it s fun to have a spell that force you to split mutalisks because the air pathfinding has been over-simplified ?

kappa

I can agree actually BW is more interesting than SC2 (it s more a question of generation in fact), but it s too soon to disapprove their mod while they obviously made a significant work. SC:BW AND SC2 worked out, the only question is to create something friendly for users, not too much focused on intense micro and competition which is an issue in SC2 or being not enought flexible like the pathfinding in BW


Anyway, SC2 is so boring now because every engagements are the same that it sn t hard to find something more appealing in BW.


I hope for Mutas that they increase the attack range. When I tested it in the editor a range of 4.5 feels pretty good as it gives much better "dive in --> dive out" opportunities than its current 3 range. And I think that somewhat replicates it's micro potential in BW.
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2024-05-11 16:03:59
May 11 2024 15:41 GMT
#36
i watched some games of this (from bw perspective) and it felt really weird, the pacing feels off cus the mining speed is super fast and sc2 units have way more mobility

some of the bw graphics look really nice tho (but storm should be way more clear imo)
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2024-05-11 16:37:09
May 11 2024 16:29 GMT
#37
On May 12 2024 00:35 Hider wrote:
Show nested quote +
On May 11 2024 20:16 Vision_ wrote:
On May 11 2024 19:22 Comedy wrote:
I don't really think it's interesting because everything that makes bw great isnt there (muta micro, patrol micro, moving shots, none of it is possible in the sc2 client)


You mean it s fun to have a spell that force you to split mutalisks because the air pathfinding has been over-simplified ?

kappa

I can agree actually BW is more interesting than SC2 (it s more a question of generation in fact), but it s too soon to disapprove their mod while they obviously made a significant work. SC:BW AND SC2 worked out, the only question is to create something friendly for users, not too much focused on intense micro and competition which is an issue in SC2 or being not enought flexible like the pathfinding in BW


Anyway, SC2 is so boring now because every engagements are the same that it sn t hard to find something more appealing in BW.


I hope for Mutas that they increase the attack range. When I tested it in the editor a range of 4.5 feels pretty good as it gives much better "dive in --> dive out" opportunities than its current 3 range. And I think that somewhat replicates it's micro potential in BW.


Indeed, it makes sense

On May 12 2024 00:41 TT1 wrote:
i watched some games of this (from bw perspective) and it felt really weird, the pacing feels off cus the mining speed is super fast and sc2 units have way more mobility

some of the bw graphics look really nice tho (but storm should be way more clear imo)


Naah storms are more easy to read like that. (because you can check which units are under storms)
SoleSteeler
Profile Joined April 2003
Canada5449 Posts
May 12 2024 18:06 GMT
#38
I think the games shown on that channel are more just fun, not exactly high level.

This match uploaded today is pretty good though! SC2 T (GSL player) vs. SC1 Z (ASL player).

I didn't realize BW lings are actually stronger than SC2 lings.

I don't know why they don't just say who it is -_-;;

Lexender
Profile Joined September 2013
Mexico2654 Posts
May 12 2024 19:48 GMT
#39
On May 13 2024 03:06 SoleSteeler wrote:
I think the games shown on that channel are more just fun, not exactly high level.

This match uploaded today is pretty good though! SC2 T (GSL player) vs. SC1 Z (ASL player).

I didn't realize BW lings are actually stronger than SC2 lings.

I don't know why they don't just say who it is -_-;;

https://www.youtube.com/watch?v=EjLIIsvQWuA


I wonder if when they ported BW units they addressed not only damage and attack speed but also damage point, the smoothness of SC2 control makes the clunky BW units really strong in straight up fights.
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2024-05-13 08:14:16
May 13 2024 08:08 GMT
#40
On May 13 2024 03:06 SoleSteeler wrote:
I think the games shown on that channel are more just fun, not exactly high level.

This match uploaded today is pretty good though! SC2 T (GSL player) vs. SC1 Z (ASL player).

I didn't realize BW lings are actually stronger than SC2 lings.

I don't know why they don't just say who it is -_-;;



Devil is hidden in the detail. I m thinking zerglings skill burrow shouldn t be visible on surface by the opponent point of view. I mean, they are sneaky, i can understand ultralisks are visible, but those cute tiny monsters must be able to hide easily.

On May 13 2024 04:48 Lexender wrote:
Show nested quote +
On May 13 2024 03:06 SoleSteeler wrote:
I think the games shown on that channel are more just fun, not exactly high level.

This match uploaded today is pretty good though! SC2 T (GSL player) vs. SC1 Z (ASL player).

I didn't realize BW lings are actually stronger than SC2 lings.

I don't know why they don't just say who it is -_-;;

https://www.youtube.com/watch?v=EjLIIsvQWuA


I wonder if when they ported BW units they addressed not only damage and attack speed but also damage point, the smoothness of SC2 control makes the clunky BW units really strong in straight up fights.


I asked on discord if they balance units with unit balance testers and they say no, they are studying scenari and if they detect a flaw they fix it. It s probably a fun tournament, hope they will keep on good work

Gluon
Profile Joined April 2011
Netherlands400 Posts
May 13 2024 08:23 GMT
#41
This should be very fun to watch. I hope we can add it to the Events bar if we have more details
Administrator
Harris1st
Profile Blog Joined May 2010
Germany6991 Posts
May 13 2024 13:06 GMT
#42
On May 11 2024 07:27 SoleSteeler wrote:
https://www.youtube.com/watch?v=MK4d-hBVVF4

This is a good example of how strong maelstrom vs. Z with the easier SC2 UI

Along with the more powerful psi storm...


Ok it'S gotta go like this:

1. Neural Dark Archon
2. Mind control more Dark Archons
3. Mind control Arbiter
4. ?
5. Profit
Go Serral! GG EZ for Ence. Flashbang dance FTW
WombaT
Profile Blog Joined May 2010
Northern Ireland25961 Posts
May 13 2024 17:23 GMT
#43
On May 13 2024 22:06 Harris1st wrote:
Show nested quote +
On May 11 2024 07:27 SoleSteeler wrote:
https://www.youtube.com/watch?v=MK4d-hBVVF4

This is a good example of how strong maelstrom vs. Z with the easier SC2 UI

Along with the more powerful psi storm...


Ok it'S gotta go like this:

1. Neural Dark Archon
2. Mind control more Dark Archons
3. Mind control Arbiter
4. ?
5. Profit

Beautiful
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2024-05-14 14:52:16
May 14 2024 01:53 GMT
#44
I think balancing this mod is gonna be insanely hard just because of how strong SC2 macro mechanics are and how much mobility SC2 races have, there's just way too many variables to make things work by adjusting unit stats and such.

Instead it might be cool to make a 3rd version and mix BW/SC2 units to create new/updated races. You could remove undesirable/redundant elements of SC2 and BW (once combined) and keep the desirable stuff, i think something like that has a lot of potential to be really really fun.

For example you could nerf harass/instant kill units by replacing them with BW units, like removing the Colossus and Disruptor and replacing them with the Reaver. You could swap Stalkers with Goons. You could nerf the special abilities of each race, for example u can remove warpgate but buff chrono boost (but i'd keep sc2 recall in favor of Arbs for example because Arb stasis would be broken in SC2, can't really add super strong aoe spells like stasis/maelstrom in SC2), you could nerf larva inject and creep spread/nydus (by forcing nydus to be on creep only). I'd keep SC2 HTS but buff storm to compensate for no warpgate etc.

You could remove Speedvac (but keep Medivacs over Medics, it has better synergy) but have an upgrade for Medivac speed increase (basically something similar to Shuttle/Warpprism speed upg), maybe replace Hellion and Widow Mine with the Firebat and Vulture (but it would need to be reworked because the SC2 Vulture isn't that good as is), definitely remove Liberator, maybe replace Cyclone with Gol, keep sc2 Siege Tank design etc. There's a ton of possibilities to create something special/fun.

TLDR: try to reduce the amount of units/spells/harass/instant kill stuff and slow the game pace down a bit, take elements of SC2 and BW to create a fun hybrid
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2024-05-14 12:31:58
May 14 2024 07:10 GMT
#45
I think Colossus can t break a tank frontline, but it doesn t mean that they have to be removed. The design of colossus is superb (With banelings and medivacs, it s the three good addition in the WoL and HotS Era) and it s part of the work to replace this awesome unit against roachs or tanks (because colossus not worth it against tanks (not sure for roachs) mechanical bonus with laser ?).

Recently i understand Protoss is gimmicky because they are too much dependant of their spells and how it makes the race not appealing. If yu completely remove stalkers (which are symbol of competition like 'marines split skill'), then you also erase a little bit more the interest of SC2 protoss (be sure i m in favor of a slower game with more strategy than a game with just execution); so to handle a tweak on stalkers you can increase their supply from 2 to 3 and switch their armored bonus damage to light (in order to fit their role to harassement)

Your comment make me think that if i agree on the fact that arbiter will be too strong, then what if arbiter would be merge with the mothershipcore and get the ability to teleport unit close to him ? (arbiter would be unique)

Larva/Tumors spell need to be clearly designed to fit a strategy depending of the map.
Nydus network would be a spell thrown by infestator (with a limited distance - like worm dune)

Add speedvac upgrade is ok
Hellion/mine replace by firebat/vulture (or stinger with mine why not ??????) ok

You can remove cyclone (such a fake good idea....) by a mix Goliath/Thor (aiming missile)

Liberator, i don t know, i hear a lot of complains and it s true that it s too strong as liberators can be strong in the battlefield and as a harassement weapon. Need some suggestion for replacement

In most majrity of cases, we agree on zerg/terran points but usually it s the protoss race that might be a problem in an eventual mix between SC:BW and SC2

To summarize, i disagree with the addition of the reaver to SC2 protoss because infestator design really fit well the zerg race, then my main idea would be to change the disruptor to a 'stormgate catapult' (looks like to your idea with reaver but in the air). Then Time warp can be switch from mothership core to oracle and stasis from oracle to arbiter.

Maybe you can insert a battery shield in warprism, (last idea)
tigera6
Profile Joined March 2021
3433 Posts
May 14 2024 16:24 GMT
#46
The event will be stream on Youtube (its 1.5hrs earlier than normal GSL time) , and will have a 4v4 match, then 2 Bo5 team-format where each team will play their SC1 vs SC2 and reversed.

Team A: Cure Snow Soulkey TY
Team B: Action Classic Dark Mini.
WGT-Baal
Profile Blog Joined June 2008
France3412 Posts
Last Edited: 2024-05-14 16:44:00
May 14 2024 16:42 GMT
#47
Wouldn't the Z sc2 larva injection make it insanely op vs bw p and z? (And possibly t too with the banelings vs MM)

Still an interesting UMS concept though
Horang2 fan
goody153
Profile Blog Joined April 2013
44225 Posts
Last Edited: 2024-05-14 16:45:41
May 14 2024 16:44 GMT
#48
Yo this concept is so freaking cool. Looking forward to the matches !
this is a quote
goody153
Profile Blog Joined April 2013
44225 Posts
May 14 2024 16:55 GMT
#49
On May 14 2024 10:53 TT1 wrote:
I think balancing this mod is gonna be insanely hard just because of how strong SC2 macro mechanics are and how much mobility SC2 races have, there's just way too many variables to make things work by adjusting unit stats and such.

Instead it might be cool to make a 3rd version and mix BW/SC2 units to create new/updated races. You could remove undesirable/redundant elements of SC2 and BW (once combined) and keep the desirable stuff, i think something like that has a lot of potential to be really really fun.

For example you could nerf harass/instant kill units by replacing them with BW units, like removing the Colossus and Disruptor and replacing them with the Reaver. You could swap Stalkers with Goons. You could nerf the special abilities of each race, for example u can remove warpgate but buff chrono boost (but i'd keep sc2 recall in favor of Arbs for example because Arb stasis would be broken in SC2, can't really add super strong aoe spells like stasis/maelstrom in SC2), you could nerf larva inject and creep spread/nydus (by forcing nydus to be on creep only). I'd keep SC2 HTS but buff storm to compensate for no warpgate etc.

You could remove Speedvac (but keep Medivacs over Medics, it has better synergy) but have an upgrade for Medivac speed increase (basically something similar to Shuttle/Warpprism speed upg), maybe replace Hellion and Widow Mine with the Firebat and Vulture (but it would need to be reworked because the SC2 Vulture isn't that good as is), definitely remove Liberator, maybe replace Cyclone with Gol, keep sc2 Siege Tank design etc. There's a ton of possibilities to create something special/fun.

TLDR: try to reduce the amount of units/spells/harass/instant kill stuff and slow the game pace down a bit, take elements of SC2 and BW to create a fun hybrid

Isnt there a sc2 mod doing this ? I forgot the name.
this is a quote
RogerChillingworth
Profile Joined March 2010
Chad3065 Posts
May 14 2024 17:40 GMT
#50
Haha, this is sick.

Mini fightinggg
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2024-05-14 18:15:51
May 14 2024 18:14 GMT
#51
On May 15 2024 01:55 goody153 wrote:
Show nested quote +
On May 14 2024 10:53 TT1 wrote:
I think balancing this mod is gonna be insanely hard just because of how strong SC2 macro mechanics are and how much mobility SC2 races have, there's just way too many variables to make things work by adjusting unit stats and such.

Instead it might be cool to make a 3rd version and mix BW/SC2 units to create new/updated races. You could remove undesirable/redundant elements of SC2 and BW (once combined) and keep the desirable stuff, i think something like that has a lot of potential to be really really fun.

For example you could nerf harass/instant kill units by replacing them with BW units, like removing the Colossus and Disruptor and replacing them with the Reaver. You could swap Stalkers with Goons. You could nerf the special abilities of each race, for example u can remove warpgate but buff chrono boost (but i'd keep sc2 recall in favor of Arbs for example because Arb stasis would be broken in SC2, can't really add super strong aoe spells like stasis/maelstrom in SC2), you could nerf larva inject and creep spread/nydus (by forcing nydus to be on creep only). I'd keep SC2 HTS but buff storm to compensate for no warpgate etc.

You could remove Speedvac (but keep Medivacs over Medics, it has better synergy) but have an upgrade for Medivac speed increase (basically something similar to Shuttle/Warpprism speed upg), maybe replace Hellion and Widow Mine with the Firebat and Vulture (but it would need to be reworked because the SC2 Vulture isn't that good as is), definitely remove Liberator, maybe replace Cyclone with Gol, keep sc2 Siege Tank design etc. There's a ton of possibilities to create something special/fun.

TLDR: try to reduce the amount of units/spells/harass/instant kill stuff and slow the game pace down a bit, take elements of SC2 and BW to create a fun hybrid

Isnt there a sc2 mod doing this ? I forgot the name.


i remember there was something called Starbow but that was like 10-12 years ago, dunno if it's still around

but anyways what im talking about would take a lot of experimentation to find the right balance of unit mixes/tinkering of abilities etc.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
SoleSteeler
Profile Joined April 2003
Canada5449 Posts
May 14 2024 22:41 GMT
#52
This one was good from today, specifically the 2nd round (MC vs. SHIN/Ragnarok). First round Light vs. Nightmare, not as much. (but it does show if a BW cheese is effective in SC2)

Good use of reavers from MC in 2nd portion

Waxangel
Profile Blog Joined September 2002
United States33472 Posts
Last Edited: 2024-05-15 01:45:51
May 15 2024 01:39 GMT
#53
On May 14 2024 10:53 TT1 wrote:
I think balancing this mod is gonna be insanely hard just because of how strong SC2 macro mechanics are and how much mobility SC2 races have, there's just way too many variables to make things work by adjusting unit stats and such.



I don't think there's a way to make aggressive balance changes without altering the original BW or SC2 race identities so much that you defeat the original purpose of this mod. So much of the enjoyment comes from the fact that it's tethered to BW/SC2 in a very clear way, and I'd be REALLY impressed if it could succeed after changing so much that it starts to feel like its own 'separate' game.

I think it's kinda fated to be the content creator flavor of the week, and most of the fun is in the stage before it gets figured out. Would love to be wrong tho, since so much of Blizzard RTS legacy is in the derivative/mod works that came out of them.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
TheAceOfHearts
Profile Joined June 2010
United States2 Posts
Last Edited: 2024-05-15 08:10:46
May 15 2024 08:09 GMT
#54
There's an English stream on the official AfreecaTV account:

YouTube:

AfreecaTV: https://play.afreecatv.com/gslenglish/267657242

I wasn't sure there would be an English stream. Not sure who the casters are.

Edit: casters are Tasteless and State.
Has anyone really been far even as decided to want to use even go want to do look more like?
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
May 15 2024 08:20 GMT
#55
omg this 4v4 is hilarious
tigera6
Profile Joined March 2021
3433 Posts
May 15 2024 08:37 GMT
#56
Early impression show that SC1 race has no quick counter against Libs/Viking. Reaver is doing the work as expected, and I like the commercial so far. :D
SpaNiarD
Profile Blog Joined March 2007
Spain351 Posts
May 15 2024 08:47 GMT
#57
That reaver was so nasty hahahaha
FataLe
Profile Joined November 2010
New Zealand4514 Posts
May 15 2024 09:06 GMT
#58
classic with the clutch carrier transition, just in time!
hi. big fan.
tigera6
Profile Joined March 2021
3433 Posts
May 15 2024 09:40 GMT
#59
What can SC1 Terran use agaisnt mass UIltra? No Lib/Ghost or even Widowmine. Would SpiderMine work?
KingzTig
Profile Joined February 2024
155 Posts
May 15 2024 09:43 GMT
#60
Don't really care about balance too too much tbh.
Game has 3 races in two variants, thats more than enough to be more focused on fun and less pinpoint balance
CicadaSC
Profile Joined January 2018
United States1817 Posts
May 15 2024 09:44 GMT
#61
On May 15 2024 18:40 tigera6 wrote:
What can SC1 Terran use agaisnt mass UIltra? No Lib/Ghost or even Widowmine. Would SpiderMine work?

Not have a 4k mineral bank. Cure was starting to wear him out just needed to spend his money. Walls, bunkers, barracks, whatever
Remember that we all come from a place of passion!!
Durnuu
Profile Joined September 2013
13322 Posts
May 15 2024 09:44 GMT
#62
On May 15 2024 18:40 tigera6 wrote:
What can SC1 Terran use agaisnt mass UIltra? No Lib/Ghost or even Widowmine. Would SpiderMine work?

Abuse the shit AI and cast defensive matrix
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Heartland
Profile Blog Joined May 2012
Sweden24591 Posts
May 15 2024 09:57 GMT
#63
What a game.
CicadaSC
Profile Joined January 2018
United States1817 Posts
Last Edited: 2024-05-15 10:06:41
May 15 2024 10:01 GMT
#64
Pretty fun match. Too bad no one in NA is playing this. Not a single lobby being hosted last I checked. Korea knows how to party. Blizzard intern should make a ladder for this. Microsoft team said they are open to developing more StarCraft games, just needs a team to prevent a vision for it. This is that vision. Hell, even add a 4th race if u wanna spice things up. Add a unit draft so u can pick a custom army with a mix of SC1 and SC2 units. So much potential...
Remember that we all come from a place of passion!!
Heartland
Profile Blog Joined May 2012
Sweden24591 Posts
May 15 2024 10:13 GMT
#65
Wow. Goons.
Heartland
Profile Blog Joined May 2012
Sweden24591 Posts
May 15 2024 10:16 GMT
#66
Scout!!!
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2024-05-15 10:32:31
May 15 2024 10:29 GMT
#67
Bane > No bane

Very fun day btw, although I would have liked to see more BW pro vs SC2 pro to reinforce our tribal instincts.
Writerhttp://i.imgur.com/9p6ufcB.jpg
CicadaSC
Profile Joined January 2018
United States1817 Posts
May 15 2024 10:31 GMT
#68
Would have loved to see that zvz go late lurker vs lurker blinding cloud vs dark swarm
Remember that we all come from a place of passion!!
jinjin5000
Profile Joined May 2010
United States1455 Posts
May 15 2024 10:56 GMT
#69
On May 15 2024 18:40 tigera6 wrote:
What can SC1 Terran use agaisnt mass UIltra? No Lib/Ghost or even Widowmine. Would SpiderMine work?


irradiate bio + 2-3 factory tank?
Harris1st
Profile Blog Joined May 2010
Germany6991 Posts
Last Edited: 2024-05-15 10:59:40
May 15 2024 10:58 GMT
#70
Second set ace now: TY SC2 Terran vs Mini BW Protoss and TY starts with double proxy rax

EDIT: And has been found out!

What happens when Mini wins? Super Ace Ace match? :D
Go Serral! GG EZ for Ence. Flashbang dance FTW
tigera6
Profile Joined March 2021
3433 Posts
May 15 2024 11:50 GMT
#71
Of course Chin-toss is going to lead Protoss no matter which version.
sudete
Profile Joined December 2012
Singapore3054 Posts
May 15 2024 11:51 GMT
#72
Great fun, wp classic
Year of MaxPax
Galacsia
Profile Joined February 2020
Chile162 Posts
May 15 2024 11:56 GMT
#73
Fun matches. The best people won, xcept for Action, Light should've been there instead of him. Games lacked a bw terran.
BeSt / Bisu ftw!!
FataLe
Profile Joined November 2010
New Zealand4514 Posts
May 15 2024 11:57 GMT
#74
Well I really enjoyed these games. Was cool to see how the games and races interacted. Some things looked busted on both sides. But fun none the less.
hi. big fan.
yoshi245
Profile Joined May 2011
United States2971 Posts
May 15 2024 12:10 GMT
#75
That was very fun to watch, hopefully they tone down the overperforming units. I really hope they continue to do this, maybe make it a bonafide team league and have like 6+ teams of combined SC1 and SC2 pros working together.
"Numbers speak about the past, not the present." -Thorzain
GTR
Profile Blog Joined September 2004
51494 Posts
May 15 2024 12:15 GMT
#76
classic did pretty well with his bw p given he was a terran player during the kespa era.
Commentator
Soft_General_5023
Profile Joined December 2023
80 Posts
May 15 2024 12:41 GMT
#77
very entertaining

seems reaver is op though
MeIIOw
Profile Joined April 2020
United States77 Posts
May 15 2024 13:34 GMT
#78
This was really fun to watch. Would love to see a formal league with all six races
remember that time idra was winning and he rage quit?
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
May 15 2024 16:20 GMT
#79
Starting with Hunters really felt like a celebration of this 26 year old IP. Great day of games
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
jinjin5000
Profile Joined May 2010
United States1455 Posts
May 15 2024 17:26 GMT
#80
Matches were really entertaining and I know sc2 is really favored early-mid but I thought TY went bit too cute trying to get early game wins. He should have had best bw/sc2 balance out of lot and he went 1-5
Soft_General_5023
Profile Joined December 2023
80 Posts
May 15 2024 18:45 GMT
#81
On May 16 2024 02:26 jinjin5000 wrote:
Matches were really entertaining and I know sc2 is really favored early-mid but I thought TY went bit too cute trying to get early game wins. He should have had best bw/sc2 balance out of lot and he went 1-5


soulkey is both sc1 and sc2 champion, why he didn't play aces?

jinjin5000
Profile Joined May 2010
United States1455 Posts
Last Edited: 2024-05-15 18:54:50
May 15 2024 18:54 GMT
#82
On May 16 2024 03:45 Soft_General_5023 wrote:
Show nested quote +
On May 16 2024 02:26 jinjin5000 wrote:
Matches were really entertaining and I know sc2 is really favored early-mid but I thought TY went bit too cute trying to get early game wins. He should have had best bw/sc2 balance out of lot and he went 1-5


soulkey is both sc1 and sc2 champion, why he didn't play aces?



Soulkey hasnt played sc2 as recently. TY definitely had best "balance" out of all of them. Knowledge in SC1, played SC2 until very recently, familiar with sc2 UI and unit interactions.

IMO he should have exploited more 2 base stuff when on sc2 side rather than going 1 base every game, but that marine medic SCV tank timing was pretty great as it only showed advantages of SC1 terran side rather than their weakness midgame.
SoleSteeler
Profile Joined April 2003
Canada5449 Posts
May 15 2024 22:36 GMT
#83
That was really fun! I hope they continue developing this. Can you imagine a full ASL/GSL style tournament with these races?
RogerChillingworth
Profile Joined March 2010
Chad3065 Posts
May 15 2024 23:50 GMT
#84
Mini played SO GOOD. Miniiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

I wanted to see more Zerg.

Although BW doesn't translate as well in the SC2 engine, this was long overdue and very fun.
swarminfestor
Profile Joined September 2017
Malaysia2449 Posts
May 16 2024 00:07 GMT
#85
If Terran Sc2 want to counter reaver harrass, they should make early viking.
Rogue & Maru fan boy. ^^
Hier
Profile Blog Joined November 2009
2391 Posts
May 16 2024 00:33 GMT
#86
TvT was the only matchup we didn't get to see.
Fun games, though. It was a refreshing watch.
"But on a more serious note..." -everyone on this forum at some point.
goody153
Profile Blog Joined April 2013
44225 Posts
May 16 2024 02:20 GMT
#87
On May 16 2024 03:54 jinjin5000 wrote:
Show nested quote +
On May 16 2024 03:45 Soft_General_5023 wrote:
On May 16 2024 02:26 jinjin5000 wrote:
Matches were really entertaining and I know sc2 is really favored early-mid but I thought TY went bit too cute trying to get early game wins. He should have had best bw/sc2 balance out of lot and he went 1-5


soulkey is both sc1 and sc2 champion, why he didn't play aces?



Soulkey hasnt played sc2 as recently. TY definitely had best "balance" out of all of them. Knowledge in SC1, played SC2 until very recently, familiar with sc2 UI and unit interactions.

IMO he should have exploited more 2 base stuff when on sc2 side rather than going 1 base every game, but that marine medic SCV tank timing was pretty great as it only showed advantages of SC1 terran side rather than their weakness midgame.

Iirc TY also competed on ASL last season (didnt make it to r16 but eliminated JD before getting eliminated). And I believe he still plays sc2 pro.
this is a quote
SmoKim
Profile Joined March 2010
Denmark10305 Posts
May 16 2024 05:02 GMT
#88
This was so much fun! Hope they do more in the future
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Culture
Profile Joined October 2007
Canada488 Posts
May 16 2024 05:47 GMT
#89
This was an incredible watch! would watch again over and over.
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
May 16 2024 13:45 GMT
#90
On May 16 2024 11:20 goody153 wrote:
Show nested quote +
On May 16 2024 03:54 jinjin5000 wrote:
On May 16 2024 03:45 Soft_General_5023 wrote:
On May 16 2024 02:26 jinjin5000 wrote:
Matches were really entertaining and I know sc2 is really favored early-mid but I thought TY went bit too cute trying to get early game wins. He should have had best bw/sc2 balance out of lot and he went 1-5


soulkey is both sc1 and sc2 champion, why he didn't play aces?



Soulkey hasnt played sc2 as recently. TY definitely had best "balance" out of all of them. Knowledge in SC1, played SC2 until very recently, familiar with sc2 UI and unit interactions.

IMO he should have exploited more 2 base stuff when on sc2 side rather than going 1 base every game, but that marine medic SCV tank timing was pretty great as it only showed advantages of SC1 terran side rather than their weakness midgame.

Iirc TY also competed on ASL last season (didnt make it to r16 but eliminated JD before getting eliminated). And I believe he still plays sc2 pro.

He retired from sc2 effective immediately after his ro16 gsl exit, he is now purely focused on bw
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 16 2024 15:16 GMT
#91
TY is still probably the only guy still S rank in both BW and SC2 right? He should have definitely been the ace player

Soulkey the best BW+SC2 player of the bunch all time but he basically never played LoTV
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
May 16 2024 16:59 GMT
#92
On May 17 2024 00:16 Fango wrote:
TY is still probably the only guy still S rank in both BW and SC2 right? He should have definitely been the ace player

Soulkey the best BW+SC2 player of the bunch all time but he basically never played LoTV

Ngl I personally would always go Soulkey, especially in his current form, but I'm also really bad about underrating TY
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Heartland
Profile Blog Joined May 2012
Sweden24591 Posts
May 16 2024 17:14 GMT
#93
This was some of the most fun I've had watching Starcraft in ages. I want moar!
jinjin5000
Profile Joined May 2010
United States1455 Posts
May 16 2024 20:15 GMT
#94
On May 17 2024 00:16 Fango wrote:
TY is still probably the only guy still S rank in both BW and SC2 right? He should have definitely been the ace player

Soulkey the best BW+SC2 player of the bunch all time but he basically never played LoTV


most of the sc2 pros were bw pros before. All of them could hit gm/s rank lol. Soo was top ranked ladder on BW as well
WombaT
Profile Blog Joined May 2010
Northern Ireland25961 Posts
May 16 2024 21:38 GMT
#95
Great fun as an event for sure, I’m not sure I want a huge amount more if it as it feels it would quickly work out as pretty broken in certain matchups it folks actually worked to figure it out.

But as talented players spitballing for a bit of craic, excellent stuff!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2024-05-17 03:08:04
May 17 2024 03:07 GMT
#96
On May 17 2024 05:15 jinjin5000 wrote:
Show nested quote +
On May 17 2024 00:16 Fango wrote:
TY is still probably the only guy still S rank in both BW and SC2 right? He should have definitely been the ace player

Soulkey the best BW+SC2 player of the bunch all time but he basically never played LoTV


most of the sc2 pros were bw pros before. All of them could hit gm/s rank lol. Soo was top ranked ladder on BW as well

Well yeah they could all hit GM/S rank in their sleep if they tried, but other than TY I doubt any of them are currently.

TY is the only guy who's qualified for both ASL and GSL most recent seasons. The rest of the guys have only competed in one of them for a decade or longer
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
bigAL
Profile Joined June 2010
United States49 Posts
May 20 2024 00:47 GMT
#97
Hey Wax,

Thanks for link to YouTube. I really enjoyed watching it. Couldn’t find it. But found your thread.
Song Byung Goo!!! Song Byung Goo!!! Song Byung Goo!!!
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
May 20 2024 18:23 GMT
#98
I started to watch it out of boredom not expecting much but once I understood the format after the hunters it was a 10/10 entertainment and lot more serious theorycrafting than I ever hoped.

The teams were not quite balanced but all the better to root for the underdogs! It was interesting to see how bored or tired ty looked at some inserts, and it must have been tough to play that many games.

The sc2 engine also faired better than I thought it would go. One question about this: Does a similar mode exist on the bw engine?

If it works and it is playable with the sc2 races then we could have the ultimatesupermetamatch where a Bo3 is played with game 1 being a Bo3 on Sc2 and game 2 being a Bo3 on Bw.
The heart's eternal vow
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1497 Posts
May 30 2024 15:01 GMT
#99
Would rather watch actual SC2 than neutered BW in the SC2 engine lel

Is a good idea in theory but I don't think the execution is up to any credible tournament standard yet.

Would much rather watch the millions of unexplored match up types in BW...

If it brings more ppl to SCR tho then thumbs up.

^_._^
ko-fi.com/luckynoob
nimdil
Profile Blog Joined January 2011
Poland3751 Posts
June 07 2024 07:41 GMT
#100
Is this SC1 vs SC2 thing considered remotely balance or is it just fun thing?
SmoKim
Profile Joined March 2010
Denmark10305 Posts
June 07 2024 14:38 GMT
#101
On June 07 2024 16:41 nimdil wrote:
Is this SC1 vs SC2 thing considered remotely balance or is it just fun thing?


Fun thing.
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
outscar
Profile Joined September 2014
2832 Posts
June 07 2024 16:10 GMT
#102
On June 07 2024 16:41 nimdil wrote:
Is this SC1 vs SC2 thing considered remotely balance or is it just fun thing?


I don't really think that you can balance a mod, especially when the units are totally different. But it's fun for sure!

My dream of this tournament was like this: SC2 players play BW against each other, meanwhie BW pros try SC2 vs. other BW pros. It makes sense and might bring a lot more attention to both games. But this showmatch isn't bad either, I hope more to come.
sunbeams are never made like me...
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