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[D] Confirmed Terran Units - Page 2

Forum Index > SC2 General
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Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
January 08 2008 18:54 GMT
#21
I move to rename it to 'Siege Tank Evangelion'
ㅋㄲㅈㅁ
d.arkive
Profile Blog Joined January 2007
United States843 Posts
January 08 2008 19:04 GMT
#22
I think Terran units should have more industrialized names, at least. For the protoss, fantastic names make sense because humans are looking upon them as unknown creatures, whose only impressions for names come from their performance on battle. Terrans themselves develop their weapons, so why not name it like X-321 Siege Tank, or something, or Arclite 1-B Siege tank.

Of course Siege tank Evangelion sounds better than Crucio siege tank, but Siege tank Gundam might fit with the whole mech theme.
"Refrigerator. Refrigerator, damn you. Refrigerator."~Spiritofthetuna, speaking in Haiku after losing
talismania
Profile Blog Joined December 2007
United States2364 Posts
Last Edited: 2008-01-08 23:24:26
January 08 2008 23:22 GMT
#23
firebat currently out, mystery unit in:

Correct, the Firebat is healed by Medics still, though in the current build, the Firebat has been taking out, to test a new Terran unit that could possibly fill its role.


http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=244026&p=1&#post244026
Blacklizard
Profile Joined May 2007
United States1194 Posts
January 09 2008 19:03 GMT
#24
On January 09 2008 08:22 talismania wrote:
firebat currently out, mystery unit in:

Show nested quote +
Correct, the Firebat is healed by Medics still, though in the current build, the Firebat has been taking out, to test a new Terran unit that could possibly fill its role.


http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=244026&p=1&#post244026



Interesting. I'm betting on a factory based mech that must have a short range attack with splash like the fb.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-02-13 14:43:04
February 13 2008 14:42 GMT
#25
Some random info that doesn't really warrant a new topic:
http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=475614&s=blizzard&tmp=1#blizzard

Medics in StarCraft II currently have an area of effect Flare ability (50 Energy), which allows the player to see an area near the Medic. This Flare will not act as a detector, but is great for attaining vision of high ground to spot for the Siege Tank, allowing it to hit targets otherwise not targetable.

- Karune

could that just be a secondary use of Optic Flare, (so you're not always forced to use it offensively), or is it set as a replacement ability?

- nuBrun

For now, this is the replacement ability.

- Karune

Q u o t e:
Is vision needed for Reapers to jump up cliff? If so, does Optic Flare come in handy?^^



Yup, this will be great for Reapers to back door, or in team games for Stalkers to Blink to strategic positions.

- Karune

Q u o t e:

1. Does the Colossus have "air" vision due to its height, or would it need a "spotter" to climb cliffs as well? Would this be complementary to how Vikings, as the Terrans' secondary cliff-passing unit, could grant vision for Reapers?


The Colossus will be able to see on top of cliffs, allowing it to climb up without a 'spotter.'

Q u o t e:
2. Is a "spotter" needed to go from high to low ground, or does vision granted from high ground solve this problem?



No, a 'spotter' will not be necessary, because a unit on high ground will be able to see ground levels below it.

- Karune
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
NiGoL-X17
Profile Joined February 2008
Sweden34 Posts
February 22 2008 11:40 GMT
#26
omfg, looks cool. GW frozen
i fear no players
gamecrazy
Profile Blog Joined January 2008
United States421 Posts
March 02 2008 04:40 GMT
#27
Why would reapers need vision to boost up to high ground? Are they worried they aren't gonna make it up there without seeing how high it is? I guess they don't have limitless jetpack fuel.
Famehunter
Profile Joined August 2007
Canada586 Posts
March 08 2008 22:04 GMT
#28
Need to add the jackal and the marauder
Velox Versutus vigilans
Famehunter
Profile Joined August 2007
Canada586 Posts
March 08 2008 22:07 GMT
#29
On March 02 2008 13:40 gamecrazy67 wrote:
Why would reapers need vision to boost up to high ground? Are they worried they aren't gonna make it up there without seeing how high it is? I guess they don't have limitless jetpack fuel.


imo they should only be able to jump where the have los. for example when they are on top of a cliff they obviously see down so they can jump but when they re down from the cliff, a flying unit should be required for them to jump.
Velox Versutus vigilans
downtoearth
Profile Joined March 2008
Norway24 Posts
March 10 2008 10:16 GMT
#30
i want the medic!!!!!!!
Terran er best! Ingen protest!
DiceToss
Profile Joined February 2008
Croatia62 Posts
March 11 2008 17:22 GMT
#31
On March 10 2008 19:16 downtoearth wrote:
i want the medic!!!!!!!

Are you talking about medic currently being removed from the build? 'Cause I think new Medivac Dropship idea actually has some potential
Link: http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=637418&s=new&#new
GOGOG
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