[D] Confirmed Terran Units - Page 2
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Last Romantic
United States20661 Posts
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d.arkive
United States843 Posts
Of course Siege tank Evangelion sounds better than Crucio siege tank, but Siege tank Gundam might fit with the whole mech theme. | ||
talismania
United States2364 Posts
Correct, the Firebat is healed by Medics still, though in the current build, the Firebat has been taking out, to test a new Terran unit that could possibly fill its role. http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=244026&p=1&#post244026 | ||
Blacklizard
United States1194 Posts
On January 09 2008 08:22 talismania wrote: firebat currently out, mystery unit in: http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=244026&p=1&#post244026 Interesting. I'm betting on a factory based mech that must have a short range attack with splash like the fb. | ||
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Liquid`Jinro
Sweden33719 Posts
http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=475614&s=blizzard&tmp=1#blizzard Medics in StarCraft II currently have an area of effect Flare ability (50 Energy), which allows the player to see an area near the Medic. This Flare will not act as a detector, but is great for attaining vision of high ground to spot for the Siege Tank, allowing it to hit targets otherwise not targetable. - Karune could that just be a secondary use of Optic Flare, (so you're not always forced to use it offensively), or is it set as a replacement ability? - nuBrun For now, this is the replacement ability. - Karune Q u o t e: Is vision needed for Reapers to jump up cliff? If so, does Optic Flare come in handy?^^ Yup, this will be great for Reapers to back door, or in team games for Stalkers to Blink to strategic positions. - Karune Q u o t e: 1. Does the Colossus have "air" vision due to its height, or would it need a "spotter" to climb cliffs as well? Would this be complementary to how Vikings, as the Terrans' secondary cliff-passing unit, could grant vision for Reapers? The Colossus will be able to see on top of cliffs, allowing it to climb up without a 'spotter.' Q u o t e: 2. Is a "spotter" needed to go from high to low ground, or does vision granted from high ground solve this problem? No, a 'spotter' will not be necessary, because a unit on high ground will be able to see ground levels below it. - Karune | ||
NiGoL-X17
Sweden34 Posts
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gamecrazy
United States421 Posts
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Famehunter
Canada586 Posts
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Famehunter
Canada586 Posts
On March 02 2008 13:40 gamecrazy67 wrote: Why would reapers need vision to boost up to high ground? Are they worried they aren't gonna make it up there without seeing how high it is? I guess they don't have limitless jetpack fuel. imo they should only be able to jump where the have los. for example when they are on top of a cliff they obviously see down so they can jump but when they re down from the cliff, a flying unit should be required for them to jump. | ||
downtoearth
Norway24 Posts
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DiceToss
Croatia62 Posts
On March 10 2008 19:16 downtoearth wrote: i want the medic!!!!!!! ![]() Are you talking about medic currently being removed from the build? 'Cause I think new Medivac Dropship idea actually has some potential ![]() Link: http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=637418&s=new&#new | ||
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