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Hello,
Due to the last annoucement of GSL contraction prize pool, I would like to think about saving StarCraft 2 before the 2 next years. There are not so many ideas to figure out, as usually I am not able to write a lot of things because of my native language but I am convinced that we should ask before it will be too late, a new version of the game within everyone could create his own server.
Each of these servers could own his proper ladder or be linked by group on a single one. And each of this server could host his own mod. Then community will naturally go to his favorite server, on the original mod or on some maybe fresher like Starbow.
If there is one patch needed, it's that one.
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I think this sounds like a good idea
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One big no-no : that won't bring any money to Blizzard. Pretty sure this gonna get vetoed even with popular pressure anyway.
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It's too late. Wait for Stormgate like the pros are
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On February 25 2023 22:02 Highwinds wrote: It's too late. Wait for Stormgate like the pros are
Stormgate is not your Savior
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1) Find a big country and make it declare SC2 its national sport. 2) Become a billionaire (or find one) and fund SC2.
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Canada8989 Posts
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Blizzard can't even fix their own servers, let alone fix sc2. I get random drops from game while I have perfectly working access to YouTube, websites or any other internet content. I'm never disconnected from e.g. CS: GO while I have internet access.
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On February 26 2023 00:13 SC-Shield wrote: [...]
Yes, I know some people here play 1vs1 only but game isn't only 1vs1.
Imo the biggest oversight in the nearly 13 years of SC2. They started way too late with things like Coop, let alone the fact that arcade is an absolute embarrassment when you compare it to BW and WC3 or even Dota2's custom modes and never got fixed You have no sense of community when you open the game. Battlenet 2.0 has deprived us of so many functions that were common in older titles.
And all of that apologized because this is "the most competitive game" out there just doesnt cut it. Have a fun and substancial game and the whole esport thing might follow, not the other way around.
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On February 26 2023 04:52 ZiZzy wrote:Show nested quote +On February 26 2023 00:13 SC-Shield wrote: [...]
Yes, I know some people here play 1vs1 only but game isn't only 1vs1. Imo the biggest oversight in the nearly 13 years of SC2. They started way too late with things like Coop, let alone the fact that arcade is an absolute embarrassment when you compare it to BW and WC3 or even Dota2's custom modes and never got fixed You have no sense of community when you open the game. Battlenet 2.0 has deprived us of so many functions that were common in older titles. And all of that apologized because this is "the most competitive game" out there just doesnt cut it. Have a fun and substancial game and the whole esport thing might follow, not the other way around.
Yes, agreed. I still remember Battle.net 2.0 started without channels when Battle.net 1.0 (older) had channels, the game felt anti-social to some people. That was fixed but had there been co-op from start, it would have drawn a lot more casual players. I think the problem with sc2 is it's so competitive and easy to lose a game, even if you're a veteran, that not a lot of people can put up with that and just quit. There are some units which aren't fun to use or play against (e.g. swarm hosts back in HotS) but that's secondary. In my opinion, "there is nothing much for casual players" is the bigger issue than unit balance itself.
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On February 25 2023 20:18 Vision_ wrote: Hello,
Due to the last annoucement of GSL contraction prize pool, i would like to think about saving Starcraft 2 before the 2 next years. There s not so many ideas to figure out, as usually i m not able to write a lot of things because of my native langage but i m convinced that we should ask before it will be too late, a new version of the game within everyone could create his own server.
Each of these servers could own his proper ladder or be linked by group on a single one. And each of this server could host his own mod. Then community will naturally go to his favorite server, on the original mod or on some maybe fresher like Starbow.
If there s one patch needed, it s that one.
It's already way too late for this. It would take quite a lot of work to implement.
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On February 26 2023 06:39 Kalera wrote:Show nested quote +On February 25 2023 20:18 Vision_ wrote: Hello,
Due to the last annoucement of GSL contraction prize pool, i would like to think about saving Starcraft 2 before the 2 next years. There s not so many ideas to figure out, as usually i m not able to write a lot of things because of my native langage but i m convinced that we should ask before it will be too late, a new version of the game within everyone could create his own server.
Each of these servers could own his proper ladder or be linked by group on a single one. And each of this server could host his own mod. Then community will naturally go to his favorite server, on the original mod or on some maybe fresher like Starbow.
If there s one patch needed, it s that one. It's already way too late for this. It would take quite a lot of work to implement.
I m not sure,... LAN version already exists, used in Major tournament offline, isn t it ? With something like 'Hamachi' (to open port on your local network), They would have to create a ladder option by mod and i guess it s a bit of work but don t know how much
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On February 25 2023 22:34 Nakajin wrote:Show nested quote +On February 25 2023 22:12 SmoKim wrote:On February 25 2023 22:02 Highwinds wrote: It's too late. Wait for Stormgate like the pros are Stormgate is not your Savior It can be if you Dream a just a little. It could be the herO to carry our FanTaSy. Our Light at the end of the Dark, our Cure against this NightMare.
Nice
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On February 25 2023 22:12 SmoKim wrote:Show nested quote +On February 25 2023 22:02 Highwinds wrote: It's too late. Wait for Stormgate like the pros are Stormgate is not your Savior Stormgate is not my what? Please type in complete sentences
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I've thought of an open-sourced RTS game, but after some thoughts I abandoned that idea. Things don't work that way.
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On February 28 2023 16:28 jy_9876543210 wrote: I've thought of an open-sourced RTS game, but after some thoughts I abandoned that idea. Things don't work that way.
The major problem with open source competitive games is how to deal with cheating. It would require a seperate proprietary anti-cheat, and even that wouldn't be 100% effective.
Another problem would be doing all balance patches "by committee", which invites a whole host of potential foibles & hurt feelings.
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On February 28 2023 17:53 Chris_Havoc wrote:Show nested quote +On February 28 2023 16:28 jy_9876543210 wrote: I've thought of an open-sourced RTS game, but after some thoughts I abandoned that idea. Things don't work that way. The major problem with open source competitive games is how to deal with cheating. It would require a seperate proprietary anti-cheat, and even that wouldn't be 100% effective. I don't think that's necessarily true, nor do I think it is the major problem with open-sourcing a competetive game.
To the point of needing anti-cheat: BW has a competetive scene and didn't ship with anticheat software. And SC2 did ship with anticheat and there are still plenty of cheaters online. Having an anticheat program isn't a panacea, and not having one doesn't doom a game to unplayability.
And regardless of where you land in that discussion, dealing with cheating wouldn't even make my top ten list of issues with creating a successful open-source RTS game. A modern RTS requires millions of dollars worth of labor to design and develop. Making the game open-source doesn't reduce the size of the required investment, it just means you are relying on a community of volunteers to form and provide that labor for free. That is not impossible - there are certainly successful open-source projects of a similar scope - but it's very unlikely to work. You need someone with a compelling vision and organizational skills who is willing and able to gather and inspire a team of passionate volunteers to spend years working on a very challenging project for no reward other than the fun of being involved. I think that finding the person with that vision and skillset, who is willing to invest that talent and time in a passion project instead of paid labor, is the major problem with creating an open source RTS.
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Let me shoot up a statistics here. Can we agree that average SC peaks around 13 years? BW started on '98 and last OSL went on 2011 = 13 years. Just like SC2 launched 13 years ago and if this years GSL will be last it means 13 years.
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