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Active: 1394 users

Lets make some Zerg units: - Page 7

Forum Index > SC2 General
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ocoini
Profile Blog Joined April 2003
648 Posts
September 28 2007 22:55 GMT
#121
"Sling-a-ling" , lol
Street Vendor Crack Down Princess-Cop!
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2007-09-28 23:27:59
September 28 2007 23:27 GMT
#122
On September 27 2007 01:10 BluzMan wrote:
Zerg Metropolis - an upgrade of Zerg Hive where thousands of zerg are living peacefully and performing regular zerg duties. Increases the level of philosophy, scholarship and science for the zerg colony.
rofl

We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Bash
Profile Joined August 2007
Finland1533 Posts
September 30 2007 09:36 GMT
#123
Reaverlisk. A huge, slow moving grub that shoots badly-pathing balls of acid. Needs an overlord to drag it around to be mobile.

It almost actually makes sense, I mean, Zerg always take the best of each race, right? They're also always fighting against large amounts of infantry. The only thing that doesn't fit is the slowness...
I can't sing and I can't dance, but still I know how to clap my hands.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 30 2007 21:51 GMT
#124
On September 30 2007 18:36 Bash wrote:
Reaverlisk. A huge, slow moving grub that shoots badly-pathing balls of acid. Needs an overlord to drag it around to be mobile.

It almost actually makes sense, I mean, Zerg always take the best of each race, right? They're also always fighting against large amounts of infantry. The only thing that doesn't fit is the slowness...


Hey that is actually not a bad idea at all!
..and then I would, ya know, check em'. (Aka SpoR)
MaTaAeRuKaNa
Profile Blog Joined July 2007
United States95 Posts
October 01 2007 04:43 GMT
#125
LOLWTFlisk - Ultralisk with 30 damage and 10 armor. Only will move if there are 10 or more other LOLWTFlings on your side. However, they will automatically cluster up and burrow under the paths of mnms. When the Mnms go over them they will burrow and the screen will spam LOLOLOLOLOLOLOLOLOLOLOL until the marines are dead.

AntiStimalisk - liar tech. When a marine says tss aww yeah it says TSS HELLZ NO and instead of speeding up and loosing 10 hp, the marine will lose 30 hp and become slower for 5 seconds

InfestedGhostMadmanShippilotedbytheghostofTassadorlisk - Can only be made when a carrier is at Red HP. Send your queen to infest for a InfestedGhostMadmanShippilotedbytheghostofTassadorlisk, it will move as slow as a carrier and cannot be stopped until it blows up a enemy CC, Hive, Hatchery, Lair, or Nexus.

Saviorlisk - completely useless blob for first 5 minutes and does nothing but go everywhere on the map, eating mins and gas. however after those 5 minutes are up it RAPIDLY divides into ultras lings lurks and defilers. can only be killed by darktemplarbisulisk during blob form

Limyohwanhealinglisk - the infested bodies of the medics that boxer couldn\'t save. they run have an area effect of stim and healing that only works on hydras. when you\'re macroing they micro and kill large ammounts of units. invincible to lurkers.

batterlisk - combine 5 ultralisks for a batterlisk. they will form to a huge egg and when it hatches there will be 4 ultras carrying a battering ram with claws on the front... kills all buildings in 2-3 hits. moves as slow as a guardian. can\'t attack air. deals large damage to large ground units
Luddite wrote: Tentacle monster: Basically a sunken colony with legs, and multiple tentacles to attack with. It gets bonus damage vs. large units and Japanese school girls.
McBeef
Profile Joined May 2007
Australia64 Posts
October 01 2007 09:19 GMT
#126
Mandingolisk: Tier 2 unit with a melee stabbing attack that deals greater damage the smaller the unit. Deals more damage to fleshy units.

Artists rendition:

[image loading]
pango forever
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2007-10-02 02:12:32
October 02 2007 02:11 GMT
#127
Building:

Hatchapult - An upgrade to any hatchery that allows the mutating larva to be catapulted to any location within range aslong as it is not in fog of war. (Range being about that of the terran radar station)
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
DeCoup
Profile Joined September 2006
Australia1933 Posts
October 02 2007 02:15 GMT
#128
On September 26 2007 08:42 greatmeh wrote:
nuclearneedle : needle from sunken.... with a nuclear bomb


I love it! basically you can only nuke in your own base. lol
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
TeRRan`UseR
Profile Joined December 2004
Canada692 Posts
October 02 2007 09:59 GMT
#129
Georgebushalisk: A unit that will only attack bases that have vespene gas.

Stonerling: A small melee unit that does quite a bit of damage but has a 5 minute delay from when you order an attack move and when it attack moves. When it does move has a 95% chance to go to the wrong base, or decide to wait another 5 minutes and maybe attack then. Will also eat all your larvae.
AKAs FreeloSS @USwest Freel0ss @Europe
Konni
Profile Blog Joined February 2003
Germany3044 Posts
Last Edited: 2007-10-02 10:43:14
October 02 2007 10:42 GMT
#130
I really like the idea of a hatchapult. But somewhat modified. Make it a moveable unit that can catapult ground units up a cliff in its sight range. Not very far, so you have to go to the edge of the cliff, catapult unit up, then the unit is directly on the upper edge of the cliff.
It'd be so awesome to catapult some ultras up into a terrans base
[edit] Along with a horde of upgraded flying lings imbaaa
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
October 05 2007 19:25 GMT
#131
The Creature from Behind the Fourth Wall:
-for a cost of 50 mana this unit can instantly morph into any unit from any RTS game installed on your (or your opponent's) PC.
next week on Everybody Loves HypnoToad:
Bash
Profile Joined August 2007
Finland1533 Posts
October 05 2007 20:38 GMT
#132
Drone's are removed, replaced by none other than the Shoggoth

Cthulhulisk. It makes enemy units insane, and then eats them. Simple.
I can't sing and I can't dance, but still I know how to clap my hands.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
October 05 2007 21:40 GMT
#133
On October 02 2007 18:59 TeRRan`UseR wrote:
Georgebushalisk: A unit that will only attack bases that have vespene gas.


kekekeke.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
toothyp1cks
Profile Joined October 2007
Australia14 Posts
October 13 2007 08:22 GMT
#134
[QUOTE]On September 27 2007 01:10 BluzMan wrote:
Zerg Metropolis - an upgrade of Zerg Hive where thousands of zerg are living peacefully and performing regular zerg duties. Increases the level of philosophy, scholarship and science for the zerg colony.

And then the zerg advance through the ages, Empire Earth style and become modern humans but accidently cause a doomsday forcing the overmind to start from scratch again. DOH!
Get DOTA out of Starcraft II! Warcraft 3 can have it, We don't need it here!!!!!
Seanithan
Profile Joined October 2007
United States130 Posts
October 15 2007 00:13 GMT
#135
A unit that, like the Dark Archon did, could take over an enemy unit by "infesting" it.
Brutalisk
Profile Joined February 2007
794 Posts
October 15 2007 00:53 GMT
#136
Jaedongling: a normal zergling in ZvZ and ZvP, but in ZvT it gets +5 armor and +10 damage and all upgrades included.

Reachlisk: when this unit is on the battlefield, all female units of the opponent will run to it (e.g. medics), and can't be controlled by the opponent anymore.

Macrolisk: you can select it and then choose any Zerg unit. The chosen unit will then be constantly automatically produced from all of your larvas, until you disable the feature.

Overlord Maphack Upgrade: the second "Antennae" upgrade. Allows all overlords to see the whole map.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
October 15 2007 04:36 GMT
#137
What, no LASERS?
Im not a n00b, I just play like one.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
October 15 2007 04:42 GMT
#138
LarryDavidlisk - absorbs all damage on the map at all times
Cappy
Profile Joined March 2007
Canada46 Posts
October 15 2007 05:29 GMT
#139
LASERJETLISK - PEW PEW PEW SHOOM
betaben
Profile Blog Joined September 2007
681 Posts
October 15 2007 06:08 GMT
#140
Instead of just dictating armor and attack strength and coming up wit a catchy name, I'd like to see some units that would exploit different aspects of the game more. so my idea is this:

The thing I like seeing most when a zerg army attacks is zerg ripping trough a fortified enemy. So I'd like to see more units that allow this: the classic one is a form of cavalry, and this will exploit the densely packed/spreadoutness of formations: they would have slow acceleration/ deceleration, meaning that zerg ruses on fortified positions would truely be charges, with a slow build up time needing space for speed but an awesome (and fast) ripping attack when up to speed wich would change the gameplay needed to control rushes and defend them. they would also do damage as they pass rater than anything else, meaning that the opposition needs to carefully choose the density of is formation, as these would be better suited to wiping out lose fomations, whereas densely packed formations would lose out to area effect weapons such as lurkers. even better, they could be trailblazer units whic push other units aside as they crash through, making paths into enemy formations for zerglings to attack the traditionally long range firepower which are usually kept at the back.
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