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Lets make some Zerg units: - Page 7
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ocoini
648 Posts
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oneofthem
Cayman Islands24199 Posts
On September 27 2007 01:10 BluzMan wrote: roflZerg Metropolis - an upgrade of Zerg Hive where thousands of zerg are living peacefully and performing regular zerg duties. Increases the level of philosophy, scholarship and science for the zerg colony. | ||
Bash
Finland1533 Posts
It almost actually makes sense, I mean, Zerg always take the best of each race, right? They're also always fighting against large amounts of infantry. The only thing that doesn't fit is the slowness... | ||
CharlieMurphy
United States22895 Posts
On September 30 2007 18:36 Bash wrote: Reaverlisk. A huge, slow moving grub that shoots badly-pathing balls of acid. Needs an overlord to drag it around to be mobile. It almost actually makes sense, I mean, Zerg always take the best of each race, right? They're also always fighting against large amounts of infantry. The only thing that doesn't fit is the slowness... Hey that is actually not a bad idea at all! | ||
MaTaAeRuKaNa
United States95 Posts
AntiStimalisk - liar tech. When a marine says tss aww yeah it says TSS HELLZ NO and instead of speeding up and loosing 10 hp, the marine will lose 30 hp and become slower for 5 seconds InfestedGhostMadmanShippilotedbytheghostofTassadorlisk - Can only be made when a carrier is at Red HP. Send your queen to infest for a InfestedGhostMadmanShippilotedbytheghostofTassadorlisk, it will move as slow as a carrier and cannot be stopped until it blows up a enemy CC, Hive, Hatchery, Lair, or Nexus. Saviorlisk - completely useless blob for first 5 minutes and does nothing but go everywhere on the map, eating mins and gas. however after those 5 minutes are up it RAPIDLY divides into ultras lings lurks and defilers. can only be killed by darktemplarbisulisk during blob form Limyohwanhealinglisk - the infested bodies of the medics that boxer couldn\'t save. they run have an area effect of stim and healing that only works on hydras. when you\'re macroing they micro and kill large ammounts of units. invincible to lurkers. batterlisk - combine 5 ultralisks for a batterlisk. they will form to a huge egg and when it hatches there will be 4 ultras carrying a battering ram with claws on the front... kills all buildings in 2-3 hits. moves as slow as a guardian. can\'t attack air. deals large damage to large ground units | ||
McBeef
Australia64 Posts
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DeCoup
Australia1933 Posts
Hatchapult - An upgrade to any hatchery that allows the mutating larva to be catapulted to any location within range aslong as it is not in fog of war. (Range being about that of the terran radar station) | ||
DeCoup
Australia1933 Posts
On September 26 2007 08:42 greatmeh wrote: nuclearneedle : needle from sunken.... with a nuclear bomb I love it! basically you can only nuke in your own base. lol | ||
TeRRan`UseR
Canada692 Posts
Stonerling: A small melee unit that does quite a bit of damage but has a 5 minute delay from when you order an attack move and when it attack moves. When it does move has a 95% chance to go to the wrong base, or decide to wait another 5 minutes and maybe attack then. Will also eat all your larvae. | ||
Konni
Germany3044 Posts
It'd be so awesome to catapult some ultras up into a terrans base ![]() [edit] Along with a horde of upgraded flying lings imbaaa | ||
BlasiuS
United States2405 Posts
-for a cost of 50 mana this unit can instantly morph into any unit from any RTS game installed on your (or your opponent's) PC. | ||
Bash
Finland1533 Posts
Cthulhulisk. It makes enemy units insane, and then eats them. Simple. | ||
ShaLLoW[baY]
Canada12499 Posts
On October 02 2007 18:59 TeRRan`UseR wrote: Georgebushalisk: A unit that will only attack bases that have vespene gas. kekekeke. | ||
toothyp1cks
Australia14 Posts
Zerg Metropolis - an upgrade of Zerg Hive where thousands of zerg are living peacefully and performing regular zerg duties. Increases the level of philosophy, scholarship and science for the zerg colony. And then the zerg advance through the ages, Empire Earth style and become modern humans but accidently cause a doomsday forcing the overmind to start from scratch again. DOH! | ||
Seanithan
United States130 Posts
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Brutalisk
794 Posts
Reachlisk: when this unit is on the battlefield, all female units of the opponent will run to it (e.g. medics), and can't be controlled by the opponent anymore. Macrolisk: you can select it and then choose any Zerg unit. The chosen unit will then be constantly automatically produced from all of your larvas, until you disable the feature. Overlord Maphack Upgrade: the second "Antennae" upgrade. Allows all overlords to see the whole map. | ||
CubEdIn
Romania5359 Posts
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iNcontroL
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USA29055 Posts
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Cappy
Canada46 Posts
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betaben
681 Posts
The thing I like seeing most when a zerg army attacks is zerg ripping trough a fortified enemy. So I'd like to see more units that allow this: the classic one is a form of cavalry, and this will exploit the densely packed/spreadoutness of formations: they would have slow acceleration/ deceleration, meaning that zerg ruses on fortified positions would truely be charges, with a slow build up time needing space for speed but an awesome (and fast) ripping attack when up to speed wich would change the gameplay needed to control rushes and defend them. they would also do damage as they pass rater than anything else, meaning that the opposition needs to carefully choose the density of is formation, as these would be better suited to wiping out lose fomations, whereas densely packed formations would lose out to area effect weapons such as lurkers. even better, they could be trailblazer units whic push other units aside as they crash through, making paths into enemy formations for zerglings to attack the traditionally long range firepower which are usually kept at the back. | ||
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