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iNcontroL
USA29055 Posts
Mr. Brewer is in my basement as we speak. I have him gagged and bound. He will make the units we invent. Now I just need excellent Sc2 posters ideas. Things like teleporting sunken colonies, kings and flying zerglings should be strongly considered. Now lets remember to predict the balance and aim of the game. Name units that are extremely similar in nature to the announced Protoss and Terran units since Blizzard is essentially designing a game that is easy and friendly for children of all ages. Did I say Blizzard is designing? Ha! I meant they are whoring the ideas of the public and trying to make the game as publicly appeasing as humanly possible. Imagine designing a house with your builder.. now imagine the entire neighborhood having a say because they too live in the area. Good idea? ABSOLUTELY! What could go wrong?
That being said I will fire off a few ideas and how they function so Mr.Brewer can save money and just put the ideas into action! Of course after an entire community tweeks and bitches the unit into conformity!
The Giant Overlord of Death - Just like a moving prism thingy this will function as an overlord only even fatter. This way it can carry 8 ultralisks (approximately the same size as a recall space). It should probably be a hive tech or lair tech creature, since it is very powerful and awesomely named.
The Froglisk - An idea developed earlier, but never really took off. I think second time around this could really catch fire. Imagine a hydralisk that jumps great distances and instead of shooting spines it actually has a giant tongue that fires at a slower rate but deals significant damage. These creatures can "jump" over terrain and actually move faster in water.
Sepultralisks - Just like the thor is a giant tank the sepultralisks will be exactly like the ultralisk only BIGGER. 6 armor? fuck that, these mofos have 12 armor. Making them completely invincible to most first tier units. Four legs? These bitches have 8, and 2 seperate sets of scythe arms. This will be perfect for SC2 since both the archon and the tank got a booster, the zerg equivalent needs an upgrade as well!
What is your guys ideas?
______
" If we are to survive we need Species Oriented Goals and our civilization needs a Long Term Vision." - Ragnar Birko
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blob monster, crazy organ looking blob thats angry as hell. does moderate damage and has high armor towards splash, but is weak to explosive.
yeah im an ass
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The n00blisk: a tier one unit that has 400 base HP and ranged damage (fires concentrated bile) and loses a point of damage and HP for every action you take. Both damage and HP reset every minute.
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the ultralarvapodolisk a flying, hulking, fire breathing, acid-spitting, mineral gathering behemoth able to morph into any other zerg unit instantly
limit 1 per player.
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Live2Win
United States6657 Posts
The Overmind (unit) - Instead of making this from larvas you build a fucking hatchery and morph it into a unit (after it becomes a hive). The overmind can now attack. This bitch is like the equivalent of the Mothership... I'm still working out it's attacks and special abilities though.
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überlisk (mothership) Spending 800/800 you morph all attacking units on the battlefield into one giant monster. Has equal hit points//attack//armor as all the units it comes from.
IE I win button, but cooler than the other races.
EDIT: I actually intended that post to be some retarded joke, but it kinda sounds cool now.
Of course not morphin EVERYTHING but perhaps all the units in a certain area? This makes for different kinds of motherships (all hydralisk gives you acid attack but low armor for example). Could be kinda cool.
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Overdragonhydracrystalisk- Attacks just as fast as a crackling, 500 hp, 5 main def, moves quick as a ultralisk with upgrade, and has a range of 35.
Spectrumrainbowlisk- Flies fast as a corsair, has a base attack of 20 and can bounce up to 5 units, hp of 300, Has an upgrade increase its base def of 2 to 4.
Solarixian- Has three heads doing 10 dmg per head. Has a base def of 0, takes 1/2 dmg from range units, 100 hp, Has a poison spore like ability, slowing the units movement and attack per hit (max 10 spores per unit).
Creepian- Hp of 50, base def of 10, base attk of 15, increases all zerg units nearby including self by +3, attks fast as a hydra, moves fast as a goon.
Overcontroller- hp of 10, base def of 0, max mp of 200, Uses up the 200 mp for the swarm control ability, has an ability allowing u to control your opponents unit forever (dark swarm range)
Revitallord- hp of 120, cannot be target, does the same thing and cost twice the amount of an overlord, loses 1 hp per second, each revitallord takes up 5 food count.
Ziguarling- hp of 100, base def of 1, if this unit is on creep it gains 1 hp per sec, base attk of 15, attks fast as a lurker, attks up to 3 units at a time in the radius, moves fast as a hydra with upgrade.
Slicker- hp of 75, base def of 1, has the burrow ability already, does 20 dmg per hit, attks fast as a zealot, upgrade form of hydra.
Immortalling- hp of 999, base def of 999, attk of 999, same size as a crackling, attks just as fast as a crackling, move as fast as a crackling, 1 per player, If this unit is destroyed wait 30 secs for another one for free, has a poison ability slowing a unit movement speed by 99% for 5 secs per attack, takes 5 minutes to build one, cost 50 food count, and cost 999 minerals and 999 gas.
Guardian queen of emperious- hp of 200, base def of 2, attk of 0, moves on ground, max mp of 300, gets 200 mp from start, 1 per player, has 2 skills, wraith call= increasing the def of each ling unit by 1, and ling rage= summons a bunch of invulnerable lings with the ability to suck your opponents unit near queen 3 hp per sec and lasts 20 secs, Also gains hp if guardian has lost hp.
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On September 26 2007 07:55 {88}iNcontroL wrote: Imagine designing a house with your builder.. now imagine the entire neighborhood having a say because they too live in the area. Good idea? ABSOLUTELY! What could go wrong?
Also, SCII is not your fucking house.
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iNcontroL
USA29055 Posts
Common guys. Lets get WAY more creative than just combining everything! What about an infested zealot? I mean for fuck sakes, they can make a marine but not a zealot? Pfft! And instead of blowing up itself I think it should snipe from populated areas.
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iNcontroL
USA29055 Posts
On September 26 2007 08:11 Chodorkovskiy wrote:Show nested quote +On September 26 2007 07:55 {88}iNcontroL wrote: Imagine designing a house with your builder.. now imagine the entire neighborhood having a say because they too live in the area. Good idea? ABSOLUTELY! What could go wrong? Also, SCII is not your fucking house. 
The word of the week for you is: METAPHOR
Investigate.. draw conclusisions and report back to me with your findings!
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On September 26 2007 08:14 {88}iNcontroL wrote:Show nested quote +On September 26 2007 08:11 Chodorkovskiy wrote:On September 26 2007 07:55 {88}iNcontroL wrote: Imagine designing a house with your builder.. now imagine the entire neighborhood having a say because they too live in the area. Good idea? ABSOLUTELY! What could go wrong? Also, SCII is not your fucking house.  The word of the week for you is: METAPHOR Investigate.. draw conclusisions and report back to me with your findings!
Sorry, couldn't find anything. I did, however, find ELITIST, SELF-CENTERED, CLOSE-MINDED and POSSESSIVE. See if you can manage with those.
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The Tardling. This unit is morphed from a zergling. It's similar to a zergling only it has 20 more hp and has a faster move and attack rate. The catch is they are not controlled by the owner but the computer and they attack any units/buildings that are near.
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What about like a huge flying mosquito like creature that could attack both air/ground with its proboscis. It would just fly in your face and shit...and suck blood out...n shit!
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iNcontroL
USA29055 Posts
On September 26 2007 08:19 Chodorkovskiy wrote:Show nested quote +On September 26 2007 08:14 {88}iNcontroL wrote:On September 26 2007 08:11 Chodorkovskiy wrote:On September 26 2007 07:55 {88}iNcontroL wrote: Imagine designing a house with your builder.. now imagine the entire neighborhood having a say because they too live in the area. Good idea? ABSOLUTELY! What could go wrong? Also, SCII is not your fucking house.  The word of the week for you is: METAPHOR Investigate.. draw conclusisions and report back to me with your findings! Sorry, couldn't find anything. I did, however, find ELITIST, SELF-CENTERED, CLOSE-MINDED and POSSESSIVE. See if you can manage with those.
Again, the metaphor does not actually suggest I live inside Sc2 or own it.. I believe your personal battles with logic are dampering your ability to comprehend the intention of that metaphor. Be that as it is, I feel any further discussion with you in regard to said subject illfound and a waste of time.
If you were calling me self centered, elitist etc.. for other reasons I would love to hear them. How you can derive such meanings out of a joke thread I have no idea! But I'd love to hear the rantings of a mad man!
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giant snake of crushing: giant snake thing that wraps around ur base and crushes it needle of nuclear bomb : needle from sunken.... with a nuclear bomb leakers: they leak on u... creep should attack, weird purple blob graps unit and sucks it in
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The Lord of the Lings - a non-attack, high HP/armor unit that functions like a "mass attacker", you move it somewhere, use its ability and then all zerglings attack-move to that position
Cuteling - a small Zergling that is so cute that enemy units won't (can't) attack it for ~30 seconds. Unless you order it to attack during that time (you have to do that explicitly). Before it attacks, it morphs into an awesome monster of great power.
Roboling - a Zergling with 10 armor (metal)
Imbalisk - upgrade from ultralisk. 1000 HP, 30 armor, 40 damage, crackling attack speed
w00talisk - upgrade from mutalisk. 300 HP, 5 armor, 20 damage, attack hits 5 targets (20, 15, 10, 5, 1 damage)
Godling - a normal Zergling that's completely invincible. Limit 1 per player, highest tier.
Creeper - a low-HP unit that spreads creep over the whole map, and does so quite fast. Prevents P + T to build stuff there...
:p
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iNcontroL
USA29055 Posts
On September 26 2007 08:42 greatmeh wrote: giant snake of crushing: giant snake thing that wraps around ur base and crushes it needle of nuclear bomb : needle from sunken.... with a nuclear bomb leakers: they leak on u... creep should attack, weird purple blob graps unit and sucks it in
I think the names are fantastic.. perhaps more "Shadow" or "Stalker" type descriptors? The content however needs work. Remember if you hit a wall, just add lazers or something from CC3 or another game.
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A sunken/spore upgrade which allows for two sprores or two spikes to come out and attack at the same time, this would make it harder for the Terran to penetrate Zerg with just a simple M&M combo at the early to midpoint of the game and yes I have a WIIIILLD imagination.
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iNcontroL
USA29055 Posts
On September 26 2007 08:45 Brutalisk wrote: The Lord of the Lings - a non-attack, high HP/armor unit that functions like a "mass attacker", you move it somewhere, use its ability and then all zerglings attack-move to that position
Cuteling - a small Zergling that is so cute that enemy units won't (can't) attack it for ~30 seconds. Unless you order it to attack during that time (you have to do that explicitly). Before it attacks, it morphs into an awesome monster of great power.
Roboling - a Zergling with 10 armor (metal)
Imbalisk - upgrade from ultralisk. 1000 HP, 30 armor, 40 damage, crackling attack speed
w00talisk - upgrade from mutalisk. 300 HP, 5 armor, 20 damage, attack hits 5 targets (20, 15, 10, 5, 1 damage)
Godling - a normal Zergling that's completely invincible. Limit 1 per player, highest tier.
Creeper - a low-HP unit that spreads creep over the whole map, and does so quite fast. Prevents P + T to build stuff there...
:p
UH DUDE The Creeper makes NO sense.. you realize zerg versus zerg would be insane? Only sunken colonies would be made! COMMON MAN! Get with the program!
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Good thread, I've been thinking about this one for a while and this is what I came up with. A very elastic, agile zerg unit thats throws webs at oponents with 500 HP 50 armor 100 damage. This thing is actually a infested terran marine bitten by a protoss collosus to become what it is.
I call it the... check spoiler
+ Show Spoiler + Spiderman and this is what I came up with.
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iNcontroL
USA29055 Posts
Are you insane? The collosus would never bite an infested zerg! It cannot even bend over that far, I mean duh!
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^ HAHAHAHA that was pretty good. Might want to put it in a spoiler.
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On September 26 2007 08:42 greatmeh wrote: pimpsnake: giant snake thing that wraps around ur base and crushes it nuclearneedle : needle from sunken.... with a nuclear bomb leakers: they leak on u....... and make a stream of acid leak that goes a certain distance, upgrade if necessary creep should attack, weird purple blob graps unit and sucks it in defiler mound: free defilers! (they just grow there for free lol)
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Necrolisk - a non-attack, high armor unit that gathers corpses, brings them back to a special building to generate Zerg units from the corpses (small unit - 10 zerglings, medium unit - 4 hydras, large unit - 1 ultra)
Lucker - upgrade from lurker. Works just like the lurker but there's a 10% chance that it immediately kills a unit it hit
Disclisk - highest tier. Works like a hydralisk. Whenever it attacks, it has a 1% chance of disconnecting the opponent from BattleNet (and granting you the win)
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SuperLing - 10 pairs of wings and it goes so fast the game crashes whenever you move one. Edit: I forgot to add that it fires lasers
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Rapeling - a normal Zergling that kills medics and other women (if there are) in 1 hit
Polymorphlisk - starts out as a normal hydralisk but every 10 seconds it morphs into a different kind of Zerg unit (with full HP again). It's random of course.
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iNcontroL
USA29055 Posts
Game crashing and disconnects are effing lame. Just make it the same as Kerrigan and capable of casting a psionic storm but also being a zerg unit. That is essentially the same effect as a disconnect only more fun!
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On September 26 2007 08:08 Temptations wrote:
Overcontroller- hp of 10, base def of 0, max mp of 200, Uses up the 200 mp for the swarm control ability, has an ability allowing u to control your opponents unit forever (dark swarm range)
IMAGINE DROPPING THAT SHIT IN A FASTEST POSSIBLE PLAYERS MIN LINE, ROFL! GFG NUB.
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On September 26 2007 08:53 {88}iNcontroL wrote: Are you insane? The collosus would never bite an infested zerg! It cannot even bend over that far, I mean duh!
it bends over for me that far when i ask it
how about this one i call it the king, indulges himself in zerg slime and when that happens a image of him pops up on the map killing everybody and everything on the map
+ Show Spoiler +
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Overlord upgrade ability to dig its tentacles into the ground and seep creep, for a nydus or a colony proxy
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iNcontroL
USA29055 Posts
I think they are already toying with the idea of an imba er I mean nydus worm thingy.. no need for creep->nydus. They are one step ahead of you!
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Mortalisk: Medium melee unit. When destroyed, it fragments into multiple smaller copies of itself that can later regenerate into their full forms.
Flayer: Flying melee light aerial unit, can be produced en-masse, only attacks air. Its attack would function somewhat like a Devourers, it peels off the plating of the aircraft it attacks, and lowers their armor.
Hivespawn: This unit is permanently attached to the creep, but has a powerful ranged acid spray that permanently blinds any unit it hits. Can only attack ground units.
Butcher: Powerful melee unit, has a special 'hook' ability that launches out a hook towards a target, and if it hits, drags that unit towards the Butcher. (Lawl, blatantly stolen from DotA)
Eviscerator: I dunno, the name just sounds badass. Maybe it eviscerates stuff.
I can come up with loads of this shit.
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On September 26 2007 07:55 {88}iNcontroL wrote: Mr. Brewer is in my basement as we speak. I have him gagged and bound.
Howd you do that???
Teach us your skillz
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if the sepultralisk can simultaneously decapitate rines while taking a shit on four of them from the back, im down for it.
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Larva growth: after a larva is alive for 1 minute, it should divide into two larva.
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this is a REALLY BAD POST.... i think taht kind of spam will grow day after day if the blizzard kids dont hurry with the zerg zone in the blizzard´s site
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Subzerolisk - a hydra that has a 10% chance of freezing his target for 2-3 seconds (like maelstrom).
Crackling - spellcaster. a slow moving unit that literally sells crack. Has no attack and can't be attacked either. If it gets near an enemy unit (melee range) there's a 30% chance that the unit buys some crack. The result is that the unit is fighting twice as fast, but randomly attacks either friend or foe. The effect stops after 30 seconds. Only after that, the crackling is able to sell crack again. He can sell crack 3 times, after that he becomes completely useless.
Biovore - shoots infested Terrans. High range (at least tank range).
Crapling or Shitling - spellcaster. Can take a crap anywhere on the map. Enemy units won't be able to move near it because it stinks so bad. Useful for blocking narrow passages temporarily. A crapling is able to do 3 craps, then it becomes completely useless. You can click on a pile of crap to see its stink range (it looks like a pylon power range display, but it's brown instead of blue).
Splitling - a zergling that splits itself. Every 30 seconds, another splitling will appear. The new splitlings don't cost any supply.
Broodian - a guardian that has broodling as its standard attack
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Haha why dont we just rip off magic the gathering cards haha
Splorge- its a scorge that can attack land and air and when it explodes it makes more of it self (really a bad unit eveytime you use it you limit your supply haha)
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Ok you guys are just messing around
I'm actually serious:
Bilizzarddevlopmentling: Like a defiler only has a spell to slow down the production of enemy buildings
Edit: I actually like the idea
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iNcontroL
USA29055 Posts
omg the broodian is fucking awesome actually -____-
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Here's a remotely serious idea:
Basilisk: Attacks and Petrifies a biological unit, rendering it unable to attack or move until either the basilisk stops attacking or the unit dies.
Rampaunt: Like a Zergling, except that it can jump small cliffs like the Reaper, and has melee splash damage. Warning: try not to use too many of them in same area, otherwise they'll splash onto each other.
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iNcontroL
USA29055 Posts
On September 26 2007 10:11 Caller wrote: Here's a remotely serious idea:
Basilisk: Attacks and Petrifies a biological unit, rendering it unable to attack or move until either the basilisk stops attacking or the unit dies.
Rampaunt: Like a Zergling, except that it can jump small cliffs like the Reaper, and has melee splash damage. Warning: try not to use too many of them in same area, otherwise they'll splash onto each other.
Basilisk would be horribly imbalanced as you can simply making an army of them and its like units auto casting lockdown on bio units >_< Just wrap your head around ghosts that autocast lockdown on bio units... yeah o_O
Zerglings that do splash damage that hurt themselves is about as pointless as a nuclear attack that also produces nuclear waste harmful to your own base/units.
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summons a bunch of invulnerable lings with the ability to suck your opponents unit
from first page. LOL
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GEOFFLISK -- ULTRA BIG INVISIBLE FLYING STACKING SUPER-RANGED SUPER-ARMORED SUPER-HP SUPER-DAMAGE BADASS
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Itwouldbebadasslisk - a unit with the coolest graphics ever made, and the most ingenius and fun abilities ever designed. Unit as a whole is frustratingly close to useable, but its attack is just sucky enough (does concussive) so that you can't really use it for anything. Also, is high on tech tree and dies pretty fast.
Basically a zerg version of sc1's ghost
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God I read iNc's original post and I couldn't stop snickering hahaha
JulyZerg - starts off with Consume, and has a spell where you can press a button that plays with 350 APM for you with insane Mutalisk control.
Whoever gets this first basically wins in a ZvZ. GREAT IDEA EH?
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Ooh ooh ooh I just thought of something awesome.
A Nydus Worm upgrade ... STEAL NUKES PUAHAHAHA
Like what happens is like a Nydus Worm can infest a Nuclear Silo (or wherever nukes are made now) and then the Nydus Worm can send nukes through itself and release it onto the unsuspecting enemy puahahaha
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It's been posted before, but 'nuff said.
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Tentacle monster: Basically a sunken colony with legs, and multiple tentacles to attack with. It gets bonus damage vs. large units and Japanese school girls.
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- Surpriseling: looks exactly like a normal zergling, but costs 200/200 and is actually an ultralisk
- Combolisk: a hydralisk with lurker attack (works only when UNburrowed)
- Lamerlisk: randomly insults the opponent (chat lines will automatically appear on his screen like "lawl noob" or "hahaha you suck")
- WTFling: makes the opponent's keyboard stop working for 5 seconds.
- Uberdrone: can gather complete mineral blocks or empty one geysir at once
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How about this bubble butt zerg siege unit spraying green shit everywhere????!
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There also should be a "snuke", which stands for "slime nuke". Launched from hive. Effect on enemy units is like Ensnare, but it has a bigger radius and lasts 5 times as long.
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Impaler: Lurker upgrade, has more HP as balance allows, deals serious damage but can only attack one unit in its radius. Attack speed is a faster than a lurker as there is no splash.
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On September 26 2007 13:48 Hokay wrote:How about this bubble butt zerg siege unit spraying green shit everywhere????!
That would be called the bubblebuttzergsiegunitsprayinggreenshiteverywherelisk
geeze, get a hang of this
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On September 26 2007 13:58 Brutalisk wrote: There also should be a "snuke", which stands for "slime nuke". Launched from hive. Effect on enemy units is like Ensnare, but it lasts 5 times as long.
I don't know why, but this cracked me up so badly lol, a "snuke" x 10
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United States20661 Posts
Kongtalisk - Mutalisk form. When it hatches, it has 50% chance of being 2x usual muta stats, and 50% chance of being 1/2 muta stats [inconsistent mutalisk control of YellOw.. T_T]
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On September 26 2007 10:06 DamageControL wrote: Ok you guys are just messing around
I'm actually serious:
ARE YOU KIDDING ME!!!11!1!1!!2!!!1!
everything in this thread is like pure gold. especially the instant disconnect. BRILLANT!
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Ulcer: A unit which attaches itself to a command center and does 3 damage to an SCV every time that SCV returns cargo
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On September 26 2007 14:00 Wizard wrote:Show nested quote +On September 26 2007 13:58 Brutalisk wrote: There also should be a "snuke", which stands for "slime nuke". Launched from hive. Effect on enemy units is like Ensnare, but it lasts 5 times as long. I don't know why, but this cracked me up so badly lol, a "snuke"  x 10
You just might like this episode of south park then =) http://www.tvsquad.com/2007/03/29/south-park-the-snuke/
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On September 26 2007 13:36 Luddite wrote: Tentacle monster: Basically a sunken colony with legs, and multiple tentacles to attack with. It gets bonus damage vs. large units and Japanese school girls. This
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is awesome32274 Posts
On September 26 2007 13:36 Luddite wrote: Tentacle monster: Basically a sunken colony with legs, and multiple tentacles to attack with. It gets bonus damage vs. large units and Japanese school girls.
hahahah
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On September 26 2007 14:14 Hokay wrote:Show nested quote +On September 26 2007 14:00 Wizard wrote:On September 26 2007 13:58 Brutalisk wrote: There also should be a "snuke", which stands for "slime nuke". Launched from hive. Effect on enemy units is like Ensnare, but it lasts 5 times as long. I don't know why, but this cracked me up so badly lol, a "snuke"  x 10 You just might like this episode of south park then =) http://www.tvsquad.com/2007/03/29/south-park-the-snuke/
hhahaa thanks for the link
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Arblords: Zerg realised that the old overlords werent effective enough to transport the zerg, so they stole some tossy tech and created the arblords! Arblords are able to cast recall just as arbiters, and since the new arblords stole this ability Tossies can no longer build arbiters.
Ghostlings: This new unit is a stealthy zerg with near to useless combat stats. However it can use its bile marker to target Infested terran drops and nydus canal exits, also it has a special attack to brood an enemy unit.
Thorling: This is actually an infested thor, just that its cannons shoots a lot of zerglings and it got mega versions of hydra guns instead of the lasers.
Loonlings: For 10 gas zerglings can go into baloon form making them capable of overlord like movement. Although its fun to look at noone has come up with a serious use of this ability except for dropping them in newly created toss outposts with only 2 zealots on a ramp as defense.
Creeper: This is a version of teh baneling, it rolls around but got no explosives, instead it works just as a snowball but for creep creating a giant creepball. When large enough it just rolls over the whole map consuming everything in its path, testers said that this was imba if you had 10 creepcoloy rush though so we might nerf the creepcolonies.
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LASERLISK PEW PEW PEW
...because zerg units will be jealous :{
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Zurich15325 Posts
Chernobylisk - New hive tech caster, can cast Irradiate for 25 mana. Zergs answer so massive mms. Frequently irradiates itself though, so watch out.
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phew....who cares about them lasers, claws and blades are the way to go.
Goonlings - a new three legged yellow coloured ling which has horrible AI pathing and can't do shit except run into tank lines and die
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Why not have the ability to fuse zerglings and whatever other units together? Kinda like a rolling zerg ball. If u put zerglings in it, the atk area increases, like more things can atk a target at one time If u put hydras in it, you gain a ranged attack If u put ultras in it, you gain more hp
The ball's hp and atk power would be determined by how many units there are in the ball and what kind of units they are
Limit up to 8 small units, 2 large units, 4 medium units; 1 large unit = 4 small units, 1 med = 2 small units.
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- Toughling: zergling upgrade. Has 1000 HP and 10 armor, but no attack speed upgrade.
- Rebelisk: hydra upgrade. Stronger version, but sometimes (randomly) refuses your orders (i.e. just keeps standing around)
- Uglysk: a unit that's so ugly and scary that nearby enemy units don't attack but run away (always in the opposite direction). It only works for a short period of time though.
- Emolisk: hydra upgrade. Stronger version, but every 30 seconds there's a 25% chance that it commits suicide.
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denyler-giant defiler, looks like a silverfish bug, 400 health, no attack and 250 max mp. Starts with spell nydus summon(50), can instantly summon 2 nyduses anywhere on the map, has 50 energy up from 200 to 250 called jewel of pw3nage, has 2 more spells u can get.
Consume(0) this doesnt count as one of two as its more of an ability than a spell.
Mega plague(100):400 damage cannot kill units though
Infested raise(75):can raise 15 infested terrans out of the ground.
Omegalisk:fusion of two ultralisks, 3000 life, 500 attack,100 armor, and speed of a scourge. Only real way to kill it is probably yamato if u can trap it, very unlikely. Toss you can probably just....oh crap i guess we won't be able to stop it.
Kerri-whore:kerrigan of course 500 life 100 attack 8 armor spells(75):psionic storm ensnare(75) sexify(125 MP):requires one infested terran, it will die after sex then explode(0 damage) into 100 larvae for use. Bitch slap:does 1000 damage to any unit costs 200 energy. She starts with 250 MP, produced from whores den, new building after ultralisk cavern.
hell lord: requires 20 overlords to form, the ultimate zerg unit. provides 200 food as long as you have it. 10000 life 30 armor 250 attack rapid fire. Size:new class of insanely large 8x8 squares About as slow as a guardian costs 30 zerg food spells: em-plague(125 MP)=basically emp and plague at the same time but covering an area 4x the size of plague.
ling horde(75 MP):drops 200 lings onto the ground instantly.
death laser(100 MP):fires a large laser 5 squares wide and going for 50 spaces killing all it touches,burrowed or not.
Summon sunkens/spores (100 MP):Allows you to summon a total of 50 sunks/spores w/e as long you get 50 total anywhere you want. (i.e. 10,40 20,30, 25,25).
Upgrade:Infested terran cannon, replaces 250 damage rapid fire glave serpents(no 3 unit splash) with infested terran grenades, basically shoots infested terrans at stuff with corsair firing rate, they hit target instantly like cannonballs, and cannot be killed in flight, besides they go really fast.
Heart of evil:200-250 MP
It is a detector as well.
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Russian Federation4235 Posts
Dropalisk - whenever you activate it's special ability, all players recieve a drop screen giving the slow zerg player time to think. To distract other players from thinking it might show a video of Paris Hilton.
Retardling - when you feel your lings are about to die, you may convert them to retardlings. Retardlings do 1 damage, move slow and have 20 hp, but the downgrade gives you 15 minerals per ling.
Drowned colony - much like sunken, instead of it actually drowned, so it is dead and can't do anything.
Afklisk - moves randomly across the map giving your allies in a team game the impression you're doing something when you go afk.
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I fail to taste iNcontroL's humor.
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Spamlings - Spawns 12 per egg with 25 mineral cost, their attack has splash and stuns their opponents and drains their energy dealing combusting damage, as well as leech the hp it took from the enemy and adds it onto its own. It can fly or run on grounddepending on the AA/AS enemy weaponry(autocast).
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Osaka27146 Posts
I think opposing units should walk slower on the creep. I mean imagine getting that goo in your soles.
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the broodlisk: unit like the hydra with same attack speed. but instead of attacking or spitting it spawns little spiders that run straight for the enemy and attack. the spiders are controllable by the player btw. so you can mass broodlisks, then attack something and mass spiders before attacking, if you like. and the spiders are like broodlings and have a small amount of energy before they die. would be imba without
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Fluffinistiks, tiny insects, no bigger than flies(untrackable(selectable/targetable) by enemies). Able to sence vibrations in the ground giveing the zerg player feedback on where units are moveing in a wide area around them. But no visual, only a minimap signal ( or red dots) costing 0.1 suply count. perhaps able to stick to ground targets as an "infest" type... *swat at flies* upgrade needed..
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Scantlisk - A scantid based zerg ground, made to be an anti infantry. Has a venom attack in his poisonus tail that can "poison" enemy organical units and this one, in time, will pass that disease to other units.
Behemoth - Zergs need a huge mother fucker for the air. This unit would be fighting the carrier and battlecruiser but would be weaker than em. Altho they are cheaper. Their attack has very low damage but works like valk attack only that is throwing about 8 spores at the same time, all spreaded, and would have a very low cooldown. Yeah! flash the screen bitch!!
Anihil - a small tripod unit made to be anti tank/big units. Would work like hydralisk but with a lower range. Their numbers would be like the zergling numbers, only that it costs 25/25 but 2 comes in the same egg. Their attack is corrosive acid
wtf
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On September 26 2007 15:00 Wizard wrote: phew....who cares about them lasers, claws and blades are the way to go.
Goonlings - a new three legged yellow coloured ling which has horrible AI pathing and can't do shit except run into tank lines and die
hahahahaah the best
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On September 26 2007 13:12 Equinox_kr wrote: God I read iNc's original post and I couldn't stop snickering hahaha
JulyZerg - starts off with Consume, and has a spell where you can press a button that plays with 350 APM for you with insane Mutalisk control.
Whoever gets this first basically wins in a ZvZ. GREAT IDEA EH?
What about when a Zerg progamer will play against JulyZerg?
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Lurkers: new ability - burst automatically out of the ground when something small passes exactly on top of them, making the respective unit run randomly for about 8-10 seconds, at an extreme speed (like the zelot/hydra bug in sc, when two units run at unbelievable speed across the map).
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imbalisk
Aerial melee unit. Like Zergling, but it flies.
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OT:Why Manifesto7's nick isn't red?
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Infested terran has become a staple unit. It's now called the Earthling.
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Russian Federation4235 Posts
Zerg Metropolis - an upgrade of Zerg Hive where thousands of zerg are living peacefully and performing regular zerg duties. Increases the level of philosophy, scholarship and science for the zerg colony.
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i think bluzman just killed the topic.
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Reading through another thread in this forum I imagined a totally awsome unit. We could call it Big Balls, Ball Sack or whatever but the name the name really doesn't matter as much as its abilities. This unit would be a zerg unit capable of mating with other zerg units on the battlefield to create new units right there.
I imagine it would have a big ball sack that it would have to drag around because it would have very high energy like 500 possible to mate with and each mate would take away 25 energy. So he could mate with like 20 different units on the field hydra, ling, ultras, maybe he could even pop up on a muta and reproduce. Whatever you find attractive and effective against your enemy. This would be awsome and it would make up for the terran drop pods and protoss warp gates!!
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yeah but that Ao rating might hurt sales.
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- Julylisk: a stronger and faster version of the mutalisk, the size of an overlord. Has an integrated Consume ability and needs to consume either 1 large unit, 2 medium units or 4 small units every 2 minutes, else it dies.
- Kim-Taek-Ling: permanently cloaked ling with integrated full upgrades
- YellOwlisk: a special hydralisk that's very strong in the first 10 minutes of the game, gets significantly weaker between the 10th and 15th minute, and is almost useless in late game (weaker than a Broodling)
- Oovling: would be the previously mentioned Splitling, a Zergling that splits itself every 30 seconds without additional (supply) cost
- Boxerlisk: this unit costs 150/100. When you build it, you have a 70% chance of getting a completely random unit (including broodling, drone and no unit at all), a 20% chance of getting 300 minerals and 300 gas and a 10% chance of getting an imbalanced ultralisk that's as strong as 20 Torrasques combined.
- Mah-Jae-Yurker: a lurker with integrated 25 cost dark swarm ability
- Irisk: a stronger version of an ultralisk. As soon as it hatches, it will immediately go attack the enemy on its own. You can't control it at all.
- Garimtolisk: a stronger version of a hydralisk. It will analyze your strategy and only accept your orders if it thinks that you're doing a smart or creative move. Otherwise, it will refuse your orders and do nothing.
- FBHlisk: a stronger version of a hydralisk. Will dance around the whole time.
- Nadaling: a special Zergling that's twice as fast as a crackling (movement and attack speed). If it has nothing to do it will walk around randomly. Furthermore, it will send fake game information so that it appears as if you had 600 APM.
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iNcontroL
USA29055 Posts
The Rekrulisk - anytime a woman is mentioned this unit will explode with images of money, drinking and graphic pictures of genitals. But if used in a LAN game this special ability doesnt exist. In fact the unit seems "muted" and wont make a sound. Aside from the special ability the unit does incredible damage (60) against protoss and terran but versus zerg the unit actually has no damage quality aside from the chance of a woman being mentioned in online play for which its special ability is utilized.
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On September 27 2007 07:38 {88}iNcontroL wrote: The Rekrulisk - anytime a woman is mentioned this unit will explode with images of money, drinking and graphic pictures of genitals. But if used in a LAN game this special ability doesnt exist. In fact the unit seems "muted" and wont make a sound. Aside from the special ability the unit does incredible damage (60) against protoss and terran but versus zerg the unit actually has no damage quality aside from the chance of a woman being mentioned in online play for which its special ability is utilized.
I see what you did thare.
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Infested SCV and Infested probe - Gives you the possibility to create any building and units from the two other races, but with infested graphic. Each race gets its 200/200.
In the SC2 expansion, they'll get lasers and wings, but not before.
Basically, it's useless to create new units ourselves, the new ones from Blizzard are already AWESOME!
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Space Invaders - requires 20 or more scourge. They fall into a fixed formation and patrol back and forth across the map.
David - a terran traitor. Functionally a marine with half the attack speed (slings suck compared to modern technology). Able to insta-kill Goliaths. Depressed because Goliaths only exist in the original Starcraft.
Xenomorph - a melee hydralisk upgrade, available at lair tech. Bleeds acid, damaging nearby hostile units when injured or killed. 75% chance of immunity to regular ghost nukes; must be nuked from orbit, as it's the only way to be sure. Despawns after three minutes to avoid copyright violations.
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Pedolisk - lowers enemy population limit by five.
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Russian Federation4333 Posts
The Sporelisk - a Lair unit that morphs from a hydralisk and requires the evolution chamber. Attacks both air and ground.
Cost - 75/125 1 supply for morph.
HP - 120
Damage - 15 mormal (with splash of a corsair)
Cooldown - 15 (hydra, marine)
Range - 7 (ghost, static defence)
Atk upgrade +2 per lvl.
Speed of an upgraded hydra.
Best combined with plague for a rapelicious slaughter!
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What about scourges with the a 150 or 200 mana ensare spell? I think we all know the queen is done, but i love that damn spell. I think if scourges could cast that spell they be pretty kick ass. Maybe to kick ass even?
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Sentinel Drone- An upgrade to yeth old gathering drone! Have you ever cursed DT/sairs for killing off your overlords? Well we have a solution for you! When you upgrade a drone into a sentinel drone he gets a medium ranged AoE detection ! gets a +20HP and +3 armour then a normal drone. In order to use his AoE detection skillz he needs to be burrowed just like a lurker needs to be burrowed to attack. Still very fragile in combat!
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StayPuftMarshmellowlisk - Has the ability to climb, slowly, up terrain elevations. Can only be slain by two or more units with lasers by crossing their streams. Death animation spews temporary creep everywhere that (obviously) makes that particular area unbuildable until the creep recedes.
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ShangTsungLing: It can morph into any biological unit it has near but cant use its special abilities or weapons (in case).
T1000lisk: It can morph into metal, but it works like an hallucination. It cant fire or use casts.
LivingHive: an ultimate hacthchery upgrade. When a melee unit comes near the hive, a large tongue its it.
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teamliquidisk - an upgraded version of the larva. it can transform into any units mentioned in this thread. everytime a new unit is created blizzard patches SC2 to accomodate.
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[QUOTE]On September 27 2007 23:16 Emiins wrote: ShangTsungLing: It can morph into any biological unit it has near but cant use its special abilities or weapons (in case). QUOTE]
Upgrade: PeterPetreling : it can use the special abilities of every unit it is near
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Epiclord: upgraded Overlord. Gives 200 control and bonus points when you win.
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On September 27 2007 23:39 Ziel wrote: teamliquidisk - owns everything in a fucking instant! (only available in online games) FYP
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Zerglingling: some day, it will grow up to be a zergling.
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Stegosaur
Netherlands1231 Posts
Overoverlord: Grants you a +5 bonus to your supplycap
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Sling-a-ling - Catapults lings at opponent. The Zerg rush has a new face - a flat one!
Accounterspell - Not a counter spell, but instead puts spectacles on your lings which makes them very efficient at managing drones/resources/overlord ratios! Increases efficiency of drones/OLs in range by 10%.
Royaling - One ling to rule them all. But it gets worse over time and future generation lings will be weakened due to genepool degradation, and by the umphtiest generation you'll only be able to build Buckinghamlings.
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On September 27 2007 06:34 Brutalisk wrote: - Julylisk: a stronger and faster version of the mutalisk, the size of an overlord. Has an integrated Consume ability and needs to consume either 1 large unit, 2 medium units or 4 small units every 2 minutes, else it dies.
- Kim-Taek-Ling: permanently cloaked ling with integrated full upgrades
- YellOwlisk: a special hydralisk that's very strong in the first 10 minutes of the game, gets significantly weaker between the 10th and 15th minute, and is almost useless in late game (weaker than a Broodling)
- Oovling: would be the previously mentioned Splitling, a Zergling that splits itself every 30 seconds without additional (supply) cost
- Boxerlisk: this unit costs 150/100. When you build it, you have a 70% chance of getting a completely random unit (including broodling, drone and no unit at all), a 20% chance of getting 300 minerals and 300 gas and a 10% chance of getting an imbalanced ultralisk that's as strong as 20 Torrasques combined.
- Mah-Jae-Yurker: a lurker with integrated 25 cost dark swarm ability
- Irisk: a stronger version of an ultralisk. As soon as it hatches, it will immediately go attack the enemy on its own. You can't control it at all.
- Garimtolisk: a stronger version of a hydralisk. It will analyze your strategy and only accept your orders if it thinks that you're doing a smart or creative move. Otherwise, it will refuse your orders and do nothing.
- FBHlisk: a stronger version of a hydralisk. Will dance around the whole time.
- Nadaling: a special Zergling that's twice as fast as a crackling (movement and attack speed). If it has nothing to do it will walk around randomly. Furthermore, it will send fake game information so that it appears as if you had 600 APM.
LOL. I love it. Especially the Irisk.
Mine:
The Saviorlisk - When you kill it, it comes back with +20 hp, + 1 attack and +1 armor.
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Blizzard hasnt updated anything for like over 2 weeks now on the website, do you guys think that its possible we could be seeing the Zerg soon?
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It's possible, but not likely. As others said, Blizzard would want to unveil the Zerg at some public event. Just putting their units up on the website doesn't have enough "wow" factor.
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On September 28 2007 00:01 Titanidis wrote: PeterPetreling : it can use the special abilities of every unit it is near
LOL (literally)
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On September 28 2007 08:23 Chodorkovskiy wrote: It's possible, but not likely. As others said, Blizzard would want to unveil the Zerg at some public event. Just putting their units up on the website doesn't have enough "wow" factor.
lol! yeah I get what you mean by blizzard wanting the "wow" factor. So what are the upcomming possible events that Blizzard will be attending. I'm not familiar with the rest of the gaming world besides starcraft.
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I like the idea of a hulking behemoth that is slightly more powerful than other races mega units- but also hard to control- and likely to attack your own units if they get to close to it XD
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Tossgirlisk - morphs out of terran units.
because she's bound to switch sides again.
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Overlords get an upgrade to drop chemical/biological gas weapons in certain areas.
Big Bugs like in SST:
Tanker Bugs:
that shoot flames out of their face, raping infantry and buildings.
Also The Giant Plasma bugs (AA):
But I think they should have a twist. They can morph to shoot ground targets as a siege weapon.
In fact here is a whole slew of ideas to rip from SST (one of the greatest movies ever) http://www.leisuregames.com/acatalog/Starship_Troopers__Mongoose_Publishing_.html
http://www.sicqnus.com/starshiptroopAF.htm
Another good idea could be infestation larva/bugs. Maybe a queen or something throws down a cloud or whatever and these bugs crawl into every living unit nearby and morph into various different infested forms of that unit and do random things. Like explode, Confused [attack random targets], mind controlled, etc.
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On September 28 2007 11:28 Guthrek wrote: Tossgirlisk - morphs out of terran units.
because she's bound to switch sides again.
winner.
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On September 28 2007 11:26 kevisyum wrote: I like the idea of a hulking behemoth that is slightly more powerful than other races mega units- but also hard to control- and likely to attack your own units if they get to close to it XD
Neither is a Zerg attribute: for one thing, all Zerg share a hive mind. That's just a given. For another, Zerg rely on larger numbers of weaker units. No Zantaboans!
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- Earthshaker: a huge ultralisk that can stamp on the ground, which will damage all units and buildings on the map (including yours). The damage is 30% of each unit's maximum hitpoints.
- Eatling: a special zergling with 1000 hitpoints and 6 armor. It can eat enemy units completely (but no large units). It works just like a defiler's Consume, but on enemy units instead.
- Annoylisk: a special spellcaster. Has the following abilities/spells: a) Consume (0 mana): just like a defiler, but only restores 15 mana per consumed unit b) Darkness (150 mana): gives your opponent a complete black screen for 3 seconds. c) Cloak (200 mana): permanently cloaks one of your units (makes it like a Dark Templar) d) WTF (250 mana): clears one random group hotkey of your opponent (so that he has to rebind his units/building to that key). If no hotkey is bound to anything (lol), then nothing happens. e) Switcher (250 mana): you switch sides with your opponent for 10 seconds. Meaning: you control all of his stuff and only have his vision, while he controls all your stuff and only has your vision. You will want to suicide as many of the units as possible during that time. A good time to cast this would be when a dangerous AoE attack unit (e.g. a high templar) is near the workers.
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On September 28 2007 20:11 Chodorkovskiy wrote:Show nested quote +On September 28 2007 11:26 kevisyum wrote: I like the idea of a hulking behemoth that is slightly more powerful than other races mega units- but also hard to control- and likely to attack your own units if they get to close to it XD Neither is a Zerg attribute: for one thing, all Zerg share a hive mind. That's just a given. Not true. The cerebrates and overlords exist to control the lesser zerg. Zerg going on rampage due to lack of this control were featured in the Starcraft story.
A lot of the story was about hacking the Zerg's control one way or another.
It's not much of a stretch to have a Zerg lifeform that's not always under complete control.
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On September 26 2007 08:56 greatmeh wrote:Show nested quote +On September 26 2007 08:42 greatmeh wrote: pimpsnake: giant snake thing that wraps around ur base and crushes it nuclearneedle : needle from sunken.... with a nuclear bomb leakers: they leak on u....... and make a stream of acid leak that goes a certain distance, upgrade if necessary creep should attack, weird purple blob graps unit and sucks it in defiler mound: free defilers! (they just grow there for free lol)
hilarious!
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Chuck-Norris-tralisk: Can and will whoop your ass with a roundhouse kick Hukling: Huks upon death
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Obscenelisk- Heckles enemy units, lowering morale.
Lisplisk- Does nothing except say its name with a horrible lisp again and again. You laugh, but you feel bad for it.
AIDSlisk- Only useful against another zerg player. It closes the spawning pool.
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"Sling-a-ling" , lol
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Cayman Islands24199 Posts
On September 27 2007 01:10 BluzMan wrote: Zerg Metropolis - an upgrade of Zerg Hive where thousands of zerg are living peacefully and performing regular zerg duties. Increases the level of philosophy, scholarship and science for the zerg colony. rofl
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Reaverlisk. A huge, slow moving grub that shoots badly-pathing balls of acid. Needs an overlord to drag it around to be mobile.
It almost actually makes sense, I mean, Zerg always take the best of each race, right? They're also always fighting against large amounts of infantry. The only thing that doesn't fit is the slowness...
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On September 30 2007 18:36 Bash wrote: Reaverlisk. A huge, slow moving grub that shoots badly-pathing balls of acid. Needs an overlord to drag it around to be mobile.
It almost actually makes sense, I mean, Zerg always take the best of each race, right? They're also always fighting against large amounts of infantry. The only thing that doesn't fit is the slowness...
Hey that is actually not a bad idea at all!
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LOLWTFlisk - Ultralisk with 30 damage and 10 armor. Only will move if there are 10 or more other LOLWTFlings on your side. However, they will automatically cluster up and burrow under the paths of mnms. When the Mnms go over them they will burrow and the screen will spam LOLOLOLOLOLOLOLOLOLOLOL until the marines are dead.
AntiStimalisk - liar tech. When a marine says tss aww yeah it says TSS HELLZ NO and instead of speeding up and loosing 10 hp, the marine will lose 30 hp and become slower for 5 seconds
InfestedGhostMadmanShippilotedbytheghostofTassadorlisk - Can only be made when a carrier is at Red HP. Send your queen to infest for a InfestedGhostMadmanShippilotedbytheghostofTassadorlisk, it will move as slow as a carrier and cannot be stopped until it blows up a enemy CC, Hive, Hatchery, Lair, or Nexus.
Saviorlisk - completely useless blob for first 5 minutes and does nothing but go everywhere on the map, eating mins and gas. however after those 5 minutes are up it RAPIDLY divides into ultras lings lurks and defilers. can only be killed by darktemplarbisulisk during blob form
Limyohwanhealinglisk - the infested bodies of the medics that boxer couldn\'t save. they run have an area effect of stim and healing that only works on hydras. when you\'re macroing they micro and kill large ammounts of units. invincible to lurkers.
batterlisk - combine 5 ultralisks for a batterlisk. they will form to a huge egg and when it hatches there will be 4 ultras carrying a battering ram with claws on the front... kills all buildings in 2-3 hits. moves as slow as a guardian. can\'t attack air. deals large damage to large ground units
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Mandingolisk: Tier 2 unit with a melee stabbing attack that deals greater damage the smaller the unit. Deals more damage to fleshy units.
Artists rendition:
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Building:
Hatchapult - An upgrade to any hatchery that allows the mutating larva to be catapulted to any location within range aslong as it is not in fog of war. (Range being about that of the terran radar station)
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On September 26 2007 08:42 greatmeh wrote: nuclearneedle : needle from sunken.... with a nuclear bomb
I love it! basically you can only nuke in your own base. lol
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Georgebushalisk: A unit that will only attack bases that have vespene gas.
Stonerling: A small melee unit that does quite a bit of damage but has a 5 minute delay from when you order an attack move and when it attack moves. When it does move has a 95% chance to go to the wrong base, or decide to wait another 5 minutes and maybe attack then. Will also eat all your larvae.
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I really like the idea of a hatchapult. But somewhat modified. Make it a moveable unit that can catapult ground units up a cliff in its sight range. Not very far, so you have to go to the edge of the cliff, catapult unit up, then the unit is directly on the upper edge of the cliff. It'd be so awesome to catapult some ultras up into a terrans base  [edit] Along with a horde of upgraded flying lings imbaaa
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The Creature from Behind the Fourth Wall: -for a cost of 50 mana this unit can instantly morph into any unit from any RTS game installed on your (or your opponent's) PC.
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Drone's are removed, replaced by none other than the Shoggoth
Cthulhulisk. It makes enemy units insane, and then eats them. Simple.
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On October 02 2007 18:59 TeRRan`UseR wrote: Georgebushalisk: A unit that will only attack bases that have vespene gas.
kekekeke.
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[QUOTE]On September 27 2007 01:10 BluzMan wrote: Zerg Metropolis - an upgrade of Zerg Hive where thousands of zerg are living peacefully and performing regular zerg duties. Increases the level of philosophy, scholarship and science for the zerg colony.
And then the zerg advance through the ages, Empire Earth style and become modern humans but accidently cause a doomsday forcing the overmind to start from scratch again. DOH!
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A unit that, like the Dark Archon did, could take over an enemy unit by "infesting" it.
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Jaedongling: a normal zergling in ZvZ and ZvP, but in ZvT it gets +5 armor and +10 damage and all upgrades included.
Reachlisk: when this unit is on the battlefield, all female units of the opponent will run to it (e.g. medics), and can't be controlled by the opponent anymore.
Macrolisk: you can select it and then choose any Zerg unit. The chosen unit will then be constantly automatically produced from all of your larvas, until you disable the feature.
Overlord Maphack Upgrade: the second "Antennae" upgrade. Allows all overlords to see the whole map.
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iNcontroL
USA29055 Posts
LarryDavidlisk - absorbs all damage on the map at all times
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LASERJETLISK - PEW PEW PEW SHOOM
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Instead of just dictating armor and attack strength and coming up wit a catchy name, I'd like to see some units that would exploit different aspects of the game more. so my idea is this:
The thing I like seeing most when a zerg army attacks is zerg ripping trough a fortified enemy. So I'd like to see more units that allow this: the classic one is a form of cavalry, and this will exploit the densely packed/spreadoutness of formations: they would have slow acceleration/ deceleration, meaning that zerg ruses on fortified positions would truely be charges, with a slow build up time needing space for speed but an awesome (and fast) ripping attack when up to speed wich would change the gameplay needed to control rushes and defend them. they would also do damage as they pass rater than anything else, meaning that the opposition needs to carefully choose the density of is formation, as these would be better suited to wiping out lose fomations, whereas densely packed formations would lose out to area effect weapons such as lurkers. even better, they could be trailblazer units whic push other units aside as they crash through, making paths into enemy formations for zerglings to attack the traditionally long range firepower which are usually kept at the back.
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Crawling! ;D At first sight it's an ordinary zergling but it got some special scream ability which can fuck up the enemys units and make them dumb. dumb means, the units dont react in time so there is a delay for the opponent.
This is also perfect for korean TV because the commentators can go crazy and shout out like BOOOOOOOOOAAAAAAAAARRR... lol
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BÖÖÖÖÖÖÖÖÖÖÖÖÖAAAAAAAAARRRR Welcome to tl.net ;D
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a-ling : really old zerg b-ling : hiphop zerg c-ling : flat, high zerg d-ling : used car selling zerg e-ling : zerg in england f-ling : wife-cheating zerg
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On October 15 2007 23:30 betaben wrote: a-ling : really old zerg b-ling : hiphop zerg c-ling : flat, high zerg d-ling : used car selling zerg e-ling : zerg in england f-ling : wife-cheating zerg
hahahahahahahah
i cracked up
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The liquisk. Hommage unit to us. Its the ultimate unit that will perfectly balance the game. Wont appear until patch 1.07.
and also ultralisk that shoot lasers, because everything else shoots lasers
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A dark swarm, that, once cast, can be controlled like a unit. It would have the speed of a reaver but otherwise act like a normal dark swarm.
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You know what name would kick some serious tail for a zerg unit? Pew, Pew. I could view it now:
Commentator: PEW, PEW AHHHHH!
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Fallicolisk.
A mutation of the Devourer, into a long hard penis-shaped monster. It's used as a scourge, except for buildings. 1 to destroy any supply depot, with 1/4 splash damage.
Why? Because look at all the Zerg buildings. Hatchery, Lair, Queen's Nest... They all look like torn anuses. There has to be a reason. Dick-shaped anal-plunger Zerg unit? Hence the Fallicolisk.
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I just want to see what a damn hydralisk looks like with these new ownage graphics >_< plz!
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Creeprail- A railgun on creep, attacks about as fast as an upgraded zergling with the attack of a hydralisk. Can attack land and air but cannot move off creep. Can instantly teleport to any creep which you have built on. (Crazy zerg vs zerg matches). Lair tech needed to build.
Superinfestedterran (need ideas for a name)- Infested terran from a Planetary fortress, larger blast radius and completley covers the ground in creep within the blast radius. Small structure with 500 health and no other benifits or attack capabilities is place in the center and keeps creep from receding till it is destroyed. All enemies that survive the blast have a temporary ensnare cast over them. Can be blown up anywhere.
Infested Planetary Fortress- It's an infested planetary fortress... all who oppose you are screwed.
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On October 15 2007 23:30 betaben wrote: a-ling : really old zerg b-ling : hiphop zerg c-ling : flat, high zerg d-ling : used car selling zerg e-ling : zerg in england f-ling : wife-cheating zerg
hahahahha oh man that's really good
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Symbiote colony - a caster building, built from a creep colony and requiring lair tech. It can infest any enemy ground unit within its range, or alternatively turn one of your units into a super unit.
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On October 15 2007 09:53 Brutalisk wrote: Jaedongling: a normal zergling in ZvZ and ZvP, but in ZvT it gets +5 armor and +10 damage and all upgrades included.
... jaedong owns at zvz too. it should be more like:
jaedongling: zergling that in ZvT gets +10 armor and +20 damage w/ upgrades, ZvZ gets +5 armor and damage w/ upgrades, but ZvP gets -3 armor and -10 damage w/ upgrades
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Korea (South)17174 Posts
On September 27 2007 07:38 {88}iNcontroL wrote: The Rekrulisk - anytime a woman is mentioned this unit will explode with images of money, drinking and graphic pictures of genitals. But if used in a LAN game this special ability doesnt exist. In fact the unit seems "muted" and wont make a sound. Aside from the special ability the unit does incredible damage (60) against protoss and terran but versus zerg the unit actually has no damage quality aside from the chance of a woman being mentioned in online play for which its special ability is utilized.
Incontrolisk (173 supply): Automatically consumes one of your own units every 5 seconds. May only burrow if an enemy unit tries to sleep with it.
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ruhroh, flame war brewin up in dis thread
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GrandInquisitor
New York City13113 Posts
Chibilisk: Only targets newly-constructed units.
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On October 20 2007 01:01 Rekrul wrote:Show nested quote +On September 27 2007 07:38 {88}iNcontroL wrote: The Rekrulisk - anytime a woman is mentioned this unit will explode with images of money, drinking and graphic pictures of genitals. But if used in a LAN game this special ability doesnt exist. In fact the unit seems "muted" and wont make a sound. Aside from the special ability the unit does incredible damage (60) against protoss and terran but versus zerg the unit actually has no damage quality aside from the chance of a woman being mentioned in online play for which its special ability is utilized. Incontrolisk (173 supply): Automatically consumes one of your own units every 5 seconds. May only burrow if an enemy unit tries to sleep with it.
pwn
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On October 20 2007 02:18 GrandInquisitor wrote: Chibilisk: Only targets newly-constructed units.
bhaah, ZING!@
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KKKlisk - Nearby terran units automatically start attacking SCV's.
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On September 28 2007 05:51 Luhh wrote: Sling-a-ling - Catapults lings at opponent. The Zerg rush has a new face - a flat one!
Accounterspell - Not a counter spell, but instead puts spectacles on your lings which makes them very efficient at managing drones/resources/overlord ratios! Increases efficiency of drones/OLs in range by 10%.
Royaling - One ling to rule them all. But it gets worse over time and future generation lings will be weakened due to genepool degradation, and by the umphtiest generation you'll only be able to build Buckinghamlings. Sling-a-ling is cool, they have something like that in W3 DOTA. Tiny (Stone Giant) can throw a creep up in the air and when it hits the ground it does splash damage.
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GrandInquisitor
New York City13113 Posts
Creationistling: Not affected by upgrades
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Microsoftlisk: An extremely fat/big and slow ultralisk (its model fills 50% of the screen). It can't ever be killed by the enemy because it's so big and strong. Only the player who uses it can kill it. It can't really be controlled by the player. It does random things, including attacking your own stuff and doing nothing at all for a short amount of time. It might also freeze your game, forcing you to kill the Starcraft process and restart. If the Microsoftlisk is still alive after 5 minutes, then you are forced to upgrade him. If you don't upgrade him, the game will crash. This costs 2000/2000. If you don't have the resources, your resource count becomes negative and until it is positive again, you can't build any more stuff. After the upgrade, he's even fatter and slower and will attack your own stuff more often. But he has nice colorful textures all over it. The Microsoftlisk requires DirectX 10 and a DirectX 10 compatible graphics card before you can even build it (even if the game itself doesn't require this), and generally makes your SC2 run slower. It will also record a replay of the game, including chat, whether you want it or not, and send it to Blizzard automatically after the game.
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GrandInquisitor
New York City13113 Posts
Brutalisk: Posts overly long and complicated jokes in TL topics
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This unit is know to have successful nuke attacks..![[image loading]](http://i144.photobucket.com/albums/r186/ethangrebe/limling.jpg)
and the Snooplisk. It is never really used because it keeps getting arrested for bringing guns and drugs onto airplanes.
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On October 20 2007 01:01 Rekrul wrote:Show nested quote +On September 27 2007 07:38 {88}iNcontroL wrote: The Rekrulisk - anytime a woman is mentioned this unit will explode with images of money, drinking and graphic pictures of genitals. But if used in a LAN game this special ability doesnt exist. In fact the unit seems "muted" and wont make a sound. Aside from the special ability the unit does incredible damage (60) against protoss and terran but versus zerg the unit actually has no damage quality aside from the chance of a woman being mentioned in online play for which its special ability is utilized. Incontrolisk (173 supply): Automatically consumes one of your own units every 5 seconds. May only burrow if an enemy unit tries to sleep with it.
Hahaha, both sides were hilarious. Liked Inc's one a little bit better.
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Nancy Zerg - capable of defeating Ken Jennings
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GrandInquisitor
New York City13113 Posts
On October 21 2007 05:38 Thinkingling wrote: Nancy Zerg - capable of defeating Ken Jennings
hahahaha cute
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On October 21 2007 04:03 Hypnosis wrote:This unit is know to have successful nuke attacks.. ![[image loading]](http://i144.photobucket.com/albums/r186/ethangrebe/limling.jpg) and the Snooplisk. It is never really used because it keeps getting arrested for bringing guns and drugs onto airplanes. ![[image loading]](http://i144.photobucket.com/albums/r186/ethangrebe/snooplisk.jpg)
I'm liking this idea, but isn't zerg already getting enough new units in hots? Or is this supposed to replace ultralisk ? :S
edit: srry didnt realize old thread
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why are threads from 2007 popping up.. Just let them die...
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On October 21 2007 02:06 GrandInquisitor wrote: Creationistling: Not affected by upgrades
i love this idea!
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God..... let the dead rest in peace.
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different user, same excuse...
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On September 30 2012 11:17 pRo9aMeR wrote: different user, same excuse...
Haha was about to go check. Guess I don't have to now.
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How do you not realize that the post you are quoting, and all the posts surrounding it, all say "OLD POST" right beneath them?
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I pretty sure it even asks you are you sure you want to post this because it is an old thread.
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On September 30 2012 11:20 jdseemoreglass wrote: How do you not realize that the post you are quoting, and all the posts surrounding it, all say "OLD POST" right beneath them?
I actually didn't notice that at all until you pointed it out :S
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Why not just put the Leviathan from the WoL campaign (the missions of assualting the platforms to neutralize air units)? That mofo spawn mutalisks and broodlings! Limit 1 per player and it requires to have every single building on the tech tree. It costs 800/500 and has 1500 HP.
EDIT: Never realized that this was a thread from '07, I assumed it was for HotS 0_o
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On September 30 2012 11:22 Seldentar wrote:Show nested quote +On September 30 2012 11:20 jdseemoreglass wrote: How do you not realize that the post you are quoting, and all the posts surrounding it, all say "OLD POST" right beneath them? I actually didn't notice that at all until you pointed it out :S They need to change the first TL commandment to: Lurk for a couple weeks before you post anything.
Of course you joined in 2011 so I guess there is really no hope at all.
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On September 30 2012 11:23 jdseemoreglass wrote:Show nested quote +On September 30 2012 11:22 Seldentar wrote:On September 30 2012 11:20 jdseemoreglass wrote: How do you not realize that the post you are quoting, and all the posts surrounding it, all say "OLD POST" right beneath them? I actually didn't notice that at all until you pointed it out :S They need to change the first TL commandment to: Lurk for a couple weeks before you post anything. Of course you joined in 2011 so I guess there is really no hope at all.
Less Elitist, more positive, please.
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On September 30 2012 11:23 jdseemoreglass wrote:Show nested quote +On September 30 2012 11:22 Seldentar wrote:On September 30 2012 11:20 jdseemoreglass wrote: How do you not realize that the post you are quoting, and all the posts surrounding it, all say "OLD POST" right beneath them? I actually didn't notice that at all until you pointed it out :S They need to change the first TL commandment to: Lurk for a couple weeks before you post anything. Of course you joined in 2011 so I guess there is really no hope at all.
Haha come on... it's easy to overlook if you're engrossed in whatever you're doing...
A google search led me to this thread, never thought to check if it was old
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On September 30 2012 11:23 jdseemoreglass wrote:Show nested quote +On September 30 2012 11:22 Seldentar wrote:On September 30 2012 11:20 jdseemoreglass wrote: How do you not realize that the post you are quoting, and all the posts surrounding it, all say "OLD POST" right beneath them? I actually didn't notice that at all until you pointed it out :S They need to change the first TL commandment to: Lurk for a couple weeks before you post anything. Of course you joined in 2011 so I guess there is really no hope at all. You posted this post so i guess there is really no hope at all.
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My Dick is a spell caster with 2 abilities eat sandwich which gives it energy and drains it from a zerg structure and splooge which covers enemy units in a thick creamy sauce that slows their movement and gets stuck in their hair.
User was temp banned for this post.
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On September 30 2012 11:34 Seldentar wrote:Show nested quote +On September 30 2012 11:23 jdseemoreglass wrote:On September 30 2012 11:22 Seldentar wrote:On September 30 2012 11:20 jdseemoreglass wrote: How do you not realize that the post you are quoting, and all the posts surrounding it, all say "OLD POST" right beneath them? I actually didn't notice that at all until you pointed it out :S They need to change the first TL commandment to: Lurk for a couple weeks before you post anything. Of course you joined in 2011 so I guess there is really no hope at all. Haha come on... it's easy to overlook if you're engrossed in whatever you're doing... A google search led me to this thread, never thought to check if it was old 
Out of curiousity, what were you googling? what were you hoping to find out?
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Man its like The Walking Thread up in TL today. Seriously this thread is so old incontroll is suggesting ways to make zerg better.
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On September 30 2012 11:29 DarkerThanKuro wrote:Show nested quote +On September 30 2012 11:23 jdseemoreglass wrote:On September 30 2012 11:22 Seldentar wrote:On September 30 2012 11:20 jdseemoreglass wrote: How do you not realize that the post you are quoting, and all the posts surrounding it, all say "OLD POST" right beneath them? I actually didn't notice that at all until you pointed it out :S They need to change the first TL commandment to: Lurk for a couple weeks before you post anything. Of course you joined in 2011 so I guess there is really no hope at all. Less Elitist, more positive, please.
You must be new here. Joined: Friday, 13th of April 2012. Thats actually a pretty awesome date to join! :p
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