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What balance / design changes do you want to see? - Page 17

Forum Index > SC2 General
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Charoisaur
Profile Joined August 2014
Germany14956 Posts
November 20 2022 13:42 GMT
#321
On October 30 2022 01:55 jack_less wrote:
Show nested quote +
On October 24 2022 00:15 Beelzebub1 wrote:
On October 23 2022 18:48 Ciaus_Dronu wrote:
On October 23 2022 18:11 TequilaMockingbird wrote:
I know that this seems to be only a problem in the lower leagues (say master 3 and below ?) but I still think carriers are too strong in PvZ. I know they have been tweaked, Zergs got microbial shroud and so on but somehow sitting on top of batteries and cannons and going straight to carriers (maybe with a hand full of Voids or some light adapt pressure before) is somehow still a thing. Requires no more than 70 apm and Zerg needs to bend over backwards and rip out an arm to maybe end up on even footing. Just no fun when you scout what the Protoss is doing and know you are in for 40 min of dumb corruptor+viper vs skytoss dance (I will not even call it "a macro game") where you maaaaaaaybe manage to land your dream fungal + parasitic combo, otherwise you are screwed. And not it is not equally hard for toss to micro, you can basically do it with only your mouse while using the other hand to pick your nose.
Yes I am frustrated, maybe it is just me and I am too bad at the game but I strongly hate this unit comp, have hated it in Beta and will still hate when they make Sc3 in 25 years.
Thanks for reading my ramblings, sorry for bad formatting I am angry.


Pretty strong agree.
Skytoss vs Zerg is really oppressive if you don't have absolutely toptier control - most of the times I've stopped laddering for a while have been skytoss PvZ games.
The turtle is hard to break, and the army nearly controls itself. It's stupid.

Lategame TvP is also quite rough, but at least ghosts and libs can sometimes get the `lol deleted' effect if the protoss misplays. Carriers are too tanky for that to really happen.
And even then... recall is a thing. In case you do happen to actually pull off the engage.


I agree, but the issue is that you can't nerf Skytoss because SkyZerg is sooo soo ridiculously strong at the top level.

Anything below the pro level yes I agree Skytoss is low APM and very difficult to counter, but at the pro level Zergs like Dark/Reynor/Serral just make Skytoss look silly.

do you think this would have that much impact on pro lvl? They play on efficient, so they would still use Focus fire.
example: if you only change the prio of viking/ corruptor vs interceptors/carrier.

In high numbers you can't efficiently focus-fire anymore because of overkill so it would definitely affect pro play
Many of the coolest moments in sc2 happen due to worker harassment
Timothy Love
Profile Joined November 2022
2 Posts
November 23 2022 06:25 GMT
#322
Carriers should be nerfed.
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