On September 06 2007 09:20 Cambium wrote:
Reminds me of TMA, when Trees are really useful. I don't think they matter that much in a real game. Unless the pro-map team starts to make maps full of trees (sounds like an interesting idea actually)...
And as someone already mentioned, SC2 is 3D, hard to implement a tree concept into a 3D game.
Reminds me of TMA, when Trees are really useful. I don't think they matter that much in a real game. Unless the pro-map team starts to make maps full of trees (sounds like an interesting idea actually)...
And as someone already mentioned, SC2 is 3D, hard to implement a tree concept into a 3D game.
can just make it (if A unit attacks B unit and X is between them, increase chances of missing) where X is a doodad.
I'm not a programmer so that might be hard, idk.