The Zerg Queen put in perspective - Page 2
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Konni
Germany3044 Posts
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swarminfestor
Malaysia2428 Posts
This would prevent queen walks scenario, or what we called as German taxi from going into effect. | ||
Cyro
United Kingdom20278 Posts
On November 03 2021 13:48 swarminfestor wrote: My thought was Queen should not be allowed walking out of creeps, but should be sufficient and reliable to counter the ranged air units like Liberators, Bcs and Void Rays to avoid early harassment. This would prevent queen walks scenario, or what we called as German taxi from going into effect. That was clearly the design intent but devs probably underestimated how much it would be worth just yoloing across the map anyway - and figures weren't updated for the modern game where there is more creep earlier. | ||
deacon.frost
Czech Republic12129 Posts
On November 02 2021 22:54 bela.mervado wrote: one zergling does cost 0.5 supply. you are probably confused because they hatch in pairs. two at a time from one egg for a total cost of 1 supply. the game does count in halves, but displays supply rounded up. the negative health regen would address the queen walk. (i was thinking about the same solution, but zergs would probably get overlord speed and poop a creep highway in reaction anyways, maybe for an even stronger push, with faster reinforcements). You can't spawn 0,5 supply thus it is just a technicallity On November 03 2021 13:48 swarminfestor wrote: My thought was Queen should not be allowed walking out of creeps, but should be sufficient and reliable to counter the ranged air units like Liberators, Bcs and Void Rays to avoid early harassment. This would prevent queen walks scenario, or what we called as German taxi from going into effect. Now you can't defend the third and on some maps you can't defend the main as the creep doesn't connect these. The issue is queen and if bend the game even more around the queen without changing the queen we're back at the mutalisk issue. What is mutalisk issue? Zerg, Protoss and Terran were all buffed on many occassions because mutalisk was too strong. Phoenix, Mine, Thor, Spore. They may have reverted the regen and return to the good ol' muta from WoL which wasn't as big issue as was the HotS. but they haven't and continued bending around the muta problem. In the end it's "balanced" so it's fine, isn't it? ![]() The queen is the issue because Zerg stands on the queen. You can't easily solve some of the queen issues because easy solutions won't work without any other changes. E.g. if you remove attack from the queen you have to solve the tankiness of queens(missing now) and the anti-air defense(missing). Also you have to solve the fact that you push Zerg directly to roaches in many cases as you can't defend with ling/queen now. | ||
bela.mervado
Hungary373 Posts
On November 03 2021 17:40 deacon.frost wrote: You can't spawn 0,5 supply thus it is just a technicallity Now you can't defend the third and on some maps you can't defend the main as the creep doesn't connect these. The issue is queen and if bend the game even more around the queen without changing the queen we're back at the mutalisk issue. What is mutalisk issue? Zerg, Protoss and Terran were all buffed on many occassions because mutalisk was too strong. Phoenix, Mine, Thor, Spore. They may have reverted the regen and return to the good ol' muta from WoL which wasn't as big issue as was the HotS. but they haven't and continued bending around the muta problem. In the end it's "balanced" so it's fine, isn't it? ![]() The queen is the issue because Zerg stands on the queen. You can't easily solve some of the queen issues because easy solutions won't work without any other changes. E.g. if you remove attack from the queen you have to solve the tankiness of queens(missing now) and the anti-air defense(missing). Also you have to solve the fact that you push Zerg directly to roaches in many cases as you can't defend with ling/queen now. OK you are right one zergling costs 1 supply. my bad! | ||
KalWarkov
Germany4126 Posts
Hmmm | ||
Serimek
France2274 Posts
On November 03 2021 20:21 KalWarkov wrote: i was thinking "is this about scarlett or kerrigan"... Hmmm I was expecting a nice essay about Scarlett myself :S | ||
Calliope
297 Posts
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KNUCKLEHEAD
United States18 Posts
On November 04 2021 04:34 Calliope wrote: I have to agree with OP. Not only are the queens too versatile (probably one of the main reason zerg has been the dominant race the past years), but I think the viewer experience suffers a lot from it. With their defensive strength, players will often drone up to at least 60 before any real action begins. I usually fast forward to the 5 minute mark because of this. The QUEEN is the main reason zerg is a dominant race???? Holy moly what a take..... Needless to say, every part of this comment seems overexaggerated and just not the case. The first 5 minutes Zerg is usually playing catchup in the worker count because of mules and chronoboost. | ||
InfCereal
Canada1759 Posts
On November 04 2021 04:34 Calliope wrote: I have to agree with OP. Not only are the queens too versatile (probably one of the main reason zerg has been the dominant race the past years), but I think the viewer experience suffers a lot from it. With their defensive strength, players will often drone up to at least 60 before any real action begins. I usually fast forward to the 5 minute mark because of this. Yeah, it's not because there's zero aggressive options for zerg before 6 minutes lol | ||
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