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How do ppl feel abt the Nerfed motherships? - Page 2

Forum Index > SC2 General
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pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
August 07 2007 21:59 GMT
#21
i say remove the motherfuckingship totally
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
Dknight
Profile Blog Joined April 2005
United States5223 Posts
August 07 2007 23:02 GMT
#22
Uh, there is no limit on the Mothership. And it can't cloak, I believe.

The people who want to remove it in this thread, have you played the beta?
WGT<3. Former CL/NW head admin.
Plethora
Profile Joined July 2007
United States206 Posts
August 07 2007 23:09 GMT
#23
So about the black hole...

Why not make it like a real black hole in that the "hole" itself is a pinpoint singularity the sucks everything towards it? It encourages pinpoint accuracy, for one thing, and secondly it allows units to escape, with smaller faster units having an advantage in being able to escape it vs bigger more massive units (though everything should have a shot at escaping if the player responds quickly enough).

In other words, it wouldn't just insta-kill everything in a given radius, but it could *potentially* kill everything in a radius, if the opponent had poor micro or was distracted.
... Still like Brood War better... lol
caution.slip
Profile Blog Joined June 2007
United States775 Posts
August 07 2007 23:34 GMT
#24
having a casting time on the black hole would be nice, like the whole activates, and then time passes before it actually starts sucking in anything

another possibility is having the black hole affect allied and self units, maybe even affecting the mothership itsself, being a kamikazee type unit

imo it would be no different then the current nuke, which rarely is seen in pro games anyways. Which will make the mothership all that more outstanding when it IS used.

Think about it, we see tanks, vultures, goons zealots templar in every game, what makes games headline worthy is when the terran busts our a nuke or the toss starts webslinging. There is a place for rarely used units
Live, laugh, love
SpiritAshura
Profile Joined March 2007
United States1271 Posts
Last Edited: 2007-08-07 23:40:56
August 07 2007 23:39 GMT
#25
Is it just me or is the Mothership probably gonna suck now and cost way too much to have a slow ass move called Planet Cracker that seems like anybody and their mother could avoid.

Did it still have that super shield thing? No one has mentioned that yet. If they took that out too I could understand it sucking but if that's still there then nevermind it's still a god damn big tank essentially.
Blacklizard
Profile Joined May 2007
United States1194 Posts
August 08 2007 00:00 GMT
#26
On August 08 2007 06:34 rS]taCat wrote:
Stalker seems like fine anti-air because it possesses the ground-to-air quality that no other ground-to-air unit has: mobility. Short of water or unpassable terrain, Stalkers nullify the air units' capability to hover over a cliff. By being able to almost match air units in mobility, Stalkers possess a quality that, even if their damage isn't high enough, no other anti-air unit has. Goliaths in Brood War try to make up for this lack of mobility with high range, but that doesn't always work out.


Good point, but I wonder how do they will balance the role of Stalkers to to the role of the Phoenix? I hope the Phoenix becomes closer to what the Corsair was. I very much like to have an anti-air ground presence, but have to deal with the skirmish ability of air. And if I really want to fight air, I make air-to-air specific units.

Terran got the Viking to equally deal with ground or air. The cobras can hit air on the run.

Zerg had scourge or hydra to deal with air early on in BW, and then either devourer or dark swarm/plague later. Wonder what they'll get this time around.
Blacklizard
Profile Joined May 2007
United States1194 Posts
August 08 2007 00:08 GMT
#27
Wow, that last post of mine was off topic.

On topic:

The Mothership is so weird, I don't know what to think.

1. If it was one unit, it'd fit the Protoss mentality of less units with bigger punch. But this is so close to the hero thing of War3 that I just didn't enjoy, I can't imagine it'd work out.

2. If it was multiple units, would it be the equivalent of BCs with psi storm? Isn't that bad, like I've been arguing all along. High Templar and Reavers and arbiters were fun b/c they packed a punch but had weaknesses. The closest thing would be Dark Archons/maelstrom vs Zerg in BW. Which early on, seemed balanced b/c of cost problems and the fact that it required other units to do the damage after maelstrom. But in the end game high resource late game, were they too good vs Zerg? Or only too good vs Devourers and Ultras? And only with proper support? Since Mofos and BCs can attack and fly, they just seem more powerful than the Dark Archon ever could be.

3. I'd like to see a cool looking, fun casting, arbiter replacement. The mothership seems totally wrong just by the way it looks. Make a new unit, and put the mothership in single player only I guess.



CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 08 2007 03:33 GMT
#28
Yea, Dknight the mofo did cloak units when it was stationary. the Planet cracker was weak and the ship cost about as much as a carrier. It sucked to me. It didn't have an unearthly amount of hitpoints like it was supposed to and it moved slow so it was an easy target.
..and then I would, ya know, check em'. (Aka SpoR)
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
Last Edited: 2007-08-08 04:06:27
August 08 2007 04:05 GMT
#29
On August 08 2007 00:03 useless wrote:
I rather there not be any one-only units in the game. And black hole definitely wouldve been imba: put one over your opponents min line and thats a big "f u" in his face.



black hole can only hit aerial units...


EDIT:

Anyone from Blizzcon know why the Mothership is so hard to get?

Whats it's minerals/gas count and its PSI / build time?
Patience is a small price to pay for perfection.
Axsynthe
Profile Blog Joined June 2007
United States161 Posts
Last Edited: 2007-08-08 04:37:28
August 08 2007 04:35 GMT
#30
I preferred it being just one. It gave the protoss an unique feel, knowing that other races didn't have a "superpower" weapon. I like the blackhole idea; maybe just give it an unbearable cooldown like 12 minutes.
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