We mapmakers have some unofficial rules/standards, including one pertaining the distance behind mineral lines. It seems the lowground (natural) is in an infraction to these.
Ladder map pool updated (5.0.7 patch) - Page 3
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Sanglune
Netherlands30 Posts
We mapmakers have some unofficial rules/standards, including one pertaining the distance behind mineral lines. It seems the lowground (natural) is in an infraction to these. | ||
ZigguratOfUr
Iraq16955 Posts
On April 08 2021 03:16 Sanglune wrote: We mapmakers have some unofficial rules/standards, including one pertaining the distance behind mineral lines. It seems the lowground (natural) is in an infraction to these. Eh... they're guidelines not hard and fast rules--being cannonable isn't inherently a bad thing even if it's very annoying. | ||
deacon.frost
Czech Republic12128 Posts
On April 08 2021 03:22 ZigguratOfUr wrote: Eh... they're guidelines not hard and fast rules--being cannonable isn't inherently a bad thing even if it's very annoying. It doesn't help the protoss though and the current sc2 either. | ||
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[Phantom]
Mexico2170 Posts
For me it seems people gave up and all switched to zerg. From the last 15 games 13 have been zvz. I counted. | ||
Highrock1
50 Posts
I'm on EU, Diamond 1, ~4000 mmr and it tells me D1 now starts at 4170?? Is that right? | ||
Scarlett`
China2371 Posts
On April 08 2021 04:18 [Phantom] wrote: Hows ladder so far for you guys? Gave up on what? | ||
InfCereal
Canada1759 Posts
Winning | ||
[UoN]Sentinel
United States11320 Posts
On April 08 2021 04:18 [Phantom] wrote: Hows ladder so far for you guys? For me it seems people gave up and all switched to zerg. From the last 15 games 13 have been zvz. I counted. Two PvZ's in Diamond, ever since I intentionally dropped my MMR to gold I have only played against terrans | ||
deacon.frost
Czech Republic12128 Posts
On April 08 2021 04:18 [Phantom] wrote: Hows ladder so far for you guys? For me it seems people gave up and all switched to zerg. From the last 15 games 13 have been zvz. I counted. I watched them maps on UpATreeZelda's channel(no time to play because work), I hate 2 of them already but don't know them names ![]() | ||
Legan
Finland320 Posts
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Andi_Goldberger
Germany1608 Posts
Might also be because all of the new maps are pretty bad for cannon rushes :p | ||
ZigguratOfUr
Iraq16955 Posts
On April 08 2021 07:21 Andi_Goldberger wrote: its crazy how much more fun the game is on new maps even when its just 3 of them. I think its super irrational because im still playing almost the same game and even the maps are so standard every time, but just the new tilesets, stylings and exploration of the maps makes the game way more enjoyable. So I have been enjoying ladder quite a bit more. Might also be because all of the new maps are pretty bad for cannon rushes :p Have you looked at the previous pages of this thread? I don't think cannon rushes are busted on any of the spots that I've seen, but I wouldn't call them bad either. | ||
deacon.frost
Czech Republic12128 Posts
On April 08 2021 07:21 Andi_Goldberger wrote: its crazy how much more fun the game is on new maps even when its just 3 of them. I think its super irrational because im still playing almost the same game and even the maps are so standard every time, but just the new tilesets, stylings and exploration of the maps makes the game way more enjoyable. So I have been enjoying ladder quite a bit more. Might also be because all of the new maps are pretty bad for cannon rushes :p Maps bad for cannon rushing made Scarlett already post here a nice beautiful picture. Maybe we can get moar of these bad cannon rushing pictures from her. The last time she got mad she beat DRG(?) with Protoss ![]() | ||
Andi_Goldberger
Germany1608 Posts
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washikie
United States752 Posts
On April 08 2021 08:31 Andi_Goldberger wrote: I mean they are competing with deathaura which was one of the most annoying CR maps I can remember. I played a couple cannon rushers and non of the spots they tried were as annoying as DA or ie this triton one https://www.youtube.com/watch?v=au93Img83vg . maybe word just hasnt reached the poor cannon rushers yet.. I am very glad that map is gone dethura was an interesting map but the dumb canon rush spots, and extreme ease of turtleing on 4 base made it an imbalanced map. | ||
ZigguratOfUr
Iraq16955 Posts
On April 08 2021 09:42 washikie wrote: I am very glad that map is gone dethura was an interesting map but the dumb canon rush spots, and extreme ease of turtleing on 4 base made it an imbalanced map. Deathaura was pretty balanced despite all of the turtling. Initially it was one of the most balanced maps in all of LotV though that fell off towards the end due to skytoss pushing ZvP in Protoss' favour. But even with that it was still more balanced than most. | ||
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[Phantom]
Mexico2170 Posts
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InfCereal
Canada1759 Posts
On April 08 2021 13:56 [Phantom] wrote: Wait People hated Deathaura? That one was one of the only maps that wasn't zerg favored, without asinine ans shameless design decisitons to help zerg like an invisible overlord spot over your natural. Zergs actually had to scout early. The only map in last season's map pool where zerg had a >50% win rate in both zvp and zvt was lightshade. | ||
Andi_Goldberger
Germany1608 Posts
On April 08 2021 13:56 [Phantom] wrote: Wait People hated Deathaura? That one was one of the only maps that wasn't zerg favored, without asinine ans shameless design decisitons to help zerg like an invisible overlord spot over your natural. Zergs actually had to scout early. I personally really liked the map EXCEPT for the cannon rushes. So I definitely dont hate it but its a big flaw! | ||
MJG
United Kingdom792 Posts
On April 08 2021 00:14 ZigguratOfUr wrote: Gemini complained about that during the contest, but none of these spots are that bad individually imo--there's just a lot of them. It's not much worse than say Ephemeron. It's the sheer number of adjacent positions that's the problem. If I make a Pylon in the middle position against the cliff-edge, it is going to power four different Cannon locations. If I make a Pylon in the middle position behind the minerals, it is going to power three different Cannon locations. For the cost of two Pylons, the Cannon rusher forces their opponent to pull seven Probes to block Cannon placement and/or attack the Pylons directly. This is on top of the two defensive Probes that should be attack-commanded onto each offensive Probe regardless of the map. I make no secret of the fact that I'm a Cannon rusher, it's right there in my signature, but I'm still going to be vetoing this map because it's too much of a meme. | ||
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