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Interview and game play in swedish Super PLAY maga - Page 2

Forum Index > SC2 General
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sushiman
Profile Joined September 2003
Sweden2691 Posts
July 18 2007 06:11 GMT
#21
Huh, didn't know motherships could repair themself as well.
1000 at least.
nofAcedAgent
Profile Blog Joined July 2007
United States952 Posts
July 18 2007 06:57 GMT
#22
Thanks for translating parkin.

I too belive they are talking about some kinda of newbie lobbies or AMM system. Im not too worried by those statments..neat interview..

Too bad that they send some guy that barley knows SC when the writer addmited that his ''journalist'' buddy or whatever was better. I would like to hear the perspective and details of the game from the guy that owned him twice in a row.. Now that would be intresting
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 18 2007 07:03 GMT
#23
Journalist buddy I think meant colleagues from other magazines
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SoleSteeler
Profile Joined April 2003
Canada5458 Posts
July 18 2007 07:19 GMT
#24
"Hopefully" before 2010? ugh
DTDominion
Profile Joined November 2005
United States2148 Posts
July 18 2007 07:28 GMT
#25
On July 18 2007 16:19 SoleSteeler wrote:
"Hopefully" before 2010? ugh


Better that than having a crappy game rushed to the stores.
XCetron
Profile Joined November 2006
5226 Posts
July 18 2007 07:48 GMT
#26
wait, darktemplars into twilight archon?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 18 2007 08:02 GMT
#27
On July 18 2007 16:19 SoleSteeler wrote:
"Hopefully" before 2010? ugh

Maybe they are just covering themselves. They did say they were going to try to release it WAY earlier than their usual 3 years, so 2008 sounds like what they are aiming for (plz :D).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
sc0rchedst0rm
Profile Blog Joined June 2007
Ireland176 Posts
July 18 2007 08:16 GMT
#28
Good interview. I don't know about making the game easier for newbies, playing against people that are going to completely destroy you is a good thing! You get a nice replay to watch and work from. I can't imagine it being a handicap system... AMM is almost standard in nearly every online game now, and it'll serve the purpose they want.

Thanks for the translation!
Kill a man, you're a murderer. Kill 100 men, you're a hero. Kill 1000 men, LVL UP!!!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 18 2007 08:21 GMT
#29
On July 18 2007 17:16 sc0rchedst0rm wrote:
Good interview. I don't know about making the game easier for newbies, playing against people that are going to completely destroy you is a good thing! You get a nice replay to watch and work from. I can't imagine it being a handicap system... AMM is almost standard in nearly every online game now, and it'll serve the purpose they want.

Thanks for the translation!

Well a handicap system as a game mode is what I meant :>

On July 18 2007 16:48 XCetron wrote:
wait, darktemplars into twilight archon?

Didn't blizzard say that at the moment you can use either 2 hts or 2 dts (not sure about 1 of each, I forget).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ChaosKnight
Profile Joined April 2007
United States819 Posts
July 18 2007 08:31 GMT
#30
On July 18 2007 14:39 AcrossFiveJulys wrote:
Show nested quote +
On July 18 2007 14:33 FrozenArbiter wrote:
Ok I loved almost everything in the interview but these two statements give me a sinking feeling in my stomach..

Dustin: But on the other hand we are well aware of the casual gamers experienced the first Starcraft. They played trough the campaign and though “ Fun! I’ll log and play an online game!”. Then it was just: “OH MY GOD!” and they were completely overrun. Of course that’s no fun. We are defiantly aware about them and there a few things in the system that we will take a look at.
Chris: We have got a big base of fans who are coming directly from World of Warcraft. They might want to try out Starcraft II and we want to at least make it reasonably accessible to them.


And to make the game available for those who comes online and usually just gets “Bksscch!!!! Owned!” We want to avoid that and improve those possibilities. Those are probably examples of things we did not know how to do before but that we have learnt about from making Warcraft III.


Ok, if I'm playing total scrub newbie, scrub newbie should be dead in the shortest possible amount of time so I can play the next person, no god damn atrifical game lengthening bullshit :[

I ENJOYED getting destroyed when I was starting out, it makes the few victories that much more satisfying!


I have a feeling that he's talking about the battle.net interface more than the actual gameplay. Probably wants a way for first-timers / extreme newbies to be able to play each other and have fun without getting destroyed. Presently, on battle.net you don't really know the skill of your opponent when joining a random public game. There could be special game lobbies where you go if you are a first timer, which would be better than AMM in some ways, since in AMM some people at the low ranks just have new accounts or reset.


Good point, I hope that's the case, because that could be pretty cool for first timers
SoleSteeler
Profile Joined April 2003
Canada5458 Posts
July 18 2007 08:32 GMT
#31
You'll still crush a newbie easy.... I can beat someone in War3 in like 4 minutes if they suck >_<
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
July 18 2007 08:33 GMT
#32
yeah, you can use 1 of each.
IntoTheRainBOw fan~
quasi -QS-
Profile Joined December 2006
United States109 Posts
July 18 2007 08:56 GMT
#33
Being absolutely crushed online is more of a discouragement fo most people.

Though hopefully he's just talking about AMM.
Nyovne
Profile Joined March 2006
Netherlands19137 Posts
July 18 2007 09:12 GMT
#34
Nice interview thanks, and yeah FA my stomach sank when I read that lol but when someone mentioned AMM I was like ahhh yeah indd ;p.

Im soooo hyped and Im gonna be hyped for ages more, sucks .
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
nofAcedAgent
Profile Blog Joined July 2007
United States952 Posts
July 18 2007 09:23 GMT
#35
On July 18 2007 17:56 quasi -QS- wrote:
Being absolutely crushed online is more of a discouragement fo most people.

Though hopefully he's just talking about AMM.


Hah, I still remember my very first game online with SC. I was terran and so was my oppenent. It was 1/1 on the map 'Blue night in Seoul'. I had like a couple factory units and a bunker at my choke, when i recall a ton (probably like two dropships Lol) of goliaths get droped in my base complelty bypassing my awesome defenses. I was owned and i freakin loved it. It was getting killed so easily that inspired me to keep trying.

And to this day, thats probably a huge factor in that i still play BW like every freakin day. Because every time i lose to someone I can learn from my mistakes.. there is always room for improvement.. always someone better then you..always something higher to strive for..
IIICodeIIIIIII
Profile Joined April 2006
China1101 Posts
July 18 2007 09:28 GMT
#36
On July 18 2007 14:33 FrozenArbiter wrote:
Ok I loved almost everything in the interview but these two statements give me a sinking feeling in my stomach..

Show nested quote +
Dustin: But on the other hand we are well aware of the casual gamers experienced the first Starcraft. They played trough the campaign and though “ Fun! I’ll log and play an online game!”. Then it was just: “OH MY GOD!” and they were completely overrun. Of course that’s no fun. We are defiantly aware about them and there a few things in the system that we will take a look at.
Chris: We have got a big base of fans who are coming directly from World of Warcraft. They might want to try out Starcraft II and we want to at least make it reasonably accessible to them.


Show nested quote +
And to make the game available for those who comes online and usually just gets “Bksscch!!!! Owned!” We want to avoid that and improve those possibilities. Those are probably examples of things we did not know how to do before but that we have learnt about from making Warcraft III.


Ok, if I'm playing total scrub newbie, scrub newbie should be dead in the shortest possible amount of time so I can play the next person, no god damn atrifical game lengthening bullshit :[

I ENJOYED getting destroyed when I was starting out, it makes the few victories that much more satisfying!


i think what he meant was to make the single player campaign better, so that single player prepares people better for multiplayer. i think we can all agree that sc single player could have done better with preparing people for multiplayer. I doubt that he has in mind any shit like with the war3 gold gathering system (10, 7, 3 i think based on population). it's very reassuring to know that they will have korean progamers balancing it in beta. they'll definately make sure that no shit gets added like leveling and crap like that.

what i say is take your time blizzard. i aint going anywhere, but if you fuck up, you'll be raping starcraft and millions of fans.

IIICodeIIIIIII
Profile Joined April 2006
China1101 Posts
July 18 2007 09:31 GMT
#37
my first sc game online was magical. it was my first RTS online ... got owned mucho money by gaurd + hydra vs my MM and tank.
afg-warrior
Profile Joined June 2007
Afghanistan328 Posts
July 18 2007 09:40 GMT
#38
he said it takes 3-4 years after first announcement of game for release...atleast according to history...but when he said they are even more ambitious with this one....i got shudders and a tingle down my spine like o fuck....this game is gonna take another 3 years when im already making plans to get it next fall...
"Yeah fuck multiplayer I'm only in this for the xel'naga" snowdrift86
nofAcedAgent
Profile Blog Joined July 2007
United States952 Posts
Last Edited: 2007-07-18 09:48:50
July 18 2007 09:46 GMT
#39
On July 18 2007 18:40 afg-warrior wrote:
he said it takes 3-4 years after first announcement of game for release...atleast according to history...but when he said they are even more ambitious with this one....i got shudders and a tingle down my spine like o fuck....this game is gonna take another 3 years when im already making plans to get it next fall...


Im not certain if im understanding your post correctly, but by ambitious he means that they are trying to get it out SOONER then in the past. And he said 3 1/2 to 4 years. Not 3.

Being "FAR more" ambitious then three and a half years sends tingles down my spine too - of a different kind..
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
July 18 2007 09:48 GMT
#40
So long as they rename the units "Thor" to something else, I'll be happy. Sincerely, what in the world, who names a unit "Thor?"
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
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