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Which observer interface do we like best?

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AlphaXSushi
Profile Joined September 2017
838 Posts
Last Edited: 2020-09-15 23:46:20
September 15 2020 23:45 GMT
#1
[image loading]

Gameheart is the first one, Pro 2020 the 2nd and WCS 3.0 the last!

Poll: Which observer interface do we like best?

3. WCS 3.0 (150)
 
64%

2. Pro 2020 (45)
 
19%

1. Gameheart (39)
 
17%

234 total votes

Your vote: Which observer interface do we like best?

(Vote): 1. Gameheart
(Vote): 2. Pro 2020
(Vote): 3. WCS 3.0

phodacbiet
Profile Joined August 2010
United States1740 Posts
September 16 2020 00:15 GMT
#2
Anything but the Pro 2020 one in my opinion. The swap between minerals/gas and the supply is just weird to me. I also don't like how we use a wrench and sword for workers and the army. I guess switching up and having icons is nice stylistically, but nothing in this game uses a wrench or a sword. SCV uses a drill and zealots use psi blade. I am not sure if we can even switch between apm tab/resource lost in the Pro 2020 display, so I think that's some feature loss there.
AlphaXSushi
Profile Joined September 2017
838 Posts
September 16 2020 00:37 GMT
#3
On September 16 2020 09:15 phodacbiet wrote:
Anything but the Pro 2020 one in my opinion. The swap between minerals/gas and the supply is just weird to me. I also don't like how we use a wrench and sword for workers and the army. I guess switching up and having icons is nice stylistically, but nothing in this game uses a wrench or a sword. SCV uses a drill and zealots use psi blade. I am not sure if we can even switch between apm tab/resource lost in the Pro 2020 display, so I think that's some feature loss there.


I'm finding a lot of people are actually confused by the new Pro 2020 version too!
Goliath1333
Profile Joined February 2011
United States15 Posts
September 16 2020 01:08 GMT
#4
The advantage of the icons in Pro 2020 is that this interface can be used for any language. Also allows for the fonts to be much bigger and more legible.
"My power is as vast as the plains, my strength is that of mountains. Each wave that crashes upon the shore thunders like blood in my veins."
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-09-16 01:21:25
September 16 2020 01:19 GMT
#5
On September 16 2020 10:08 Goliath1333 wrote:
The advantage of the icons in Pro 2020 is that this interface can be used for any language. Also allows for the fonts to be much bigger and more legible.


In practice being language independent is not that big of an advantage. And Gameheart's icons are less confusing, and can more easily be distinguished since they're not all the same muted colour.

One thing Pro 2020 does have going for it is that it shows the upgrades, which is much more useful than the APM on WCS 3.0.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
September 16 2020 01:52 GMT
#6
Downside of icons is that people who are newer to the game wouldn't know what a sword refers to. If a commentator mentions minerals or supply, they can see what the number looks like in the UI if they see the actual text.

Also even as a SC2 player, seeing icons like sword, wrench, etc. is awkward and doesn't feel clear or intuitive enough to me. Those icons don't appear anywhere in the game like someone else said.

The coloring of the numbers is also a little too weak for me to instantly associate a number with something. Like the blue and green in WCS 3.0 are strong and are clearly for minerals and gas to me, but with Pro2020 it's too light for me to instantly think it's the blue of minerals and green of gas.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
SamirDuran
Profile Joined May 2012
Philippines895 Posts
September 16 2020 03:24 GMT
#7
Pro 2020 for me. It's like a breath of new fresh air to replay interface. Maybe we got used to the WCS 3.0 and Gameheart and that was the norm for the past years..
Don't practice until you can get it right, practice until you can't get it wrong.
Waxangel
Profile Blog Joined September 2002
United States33488 Posts
Last Edited: 2020-09-16 04:14:00
September 16 2020 04:12 GMT
#8
Having the exact resource gain rate always on is suuuuuuuch a difference maker, it's just always on my mind when it's missing now (fuck those un-intuitive icons on whatever the other UI is)
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
September 16 2020 04:45 GMT
#9
I like the WCS one. However all of them are pretty ugly.

The "stock" observer UI is much better lucking. Though admittedly it wastes a lot of space and cannot show some things concurrently like these can. I just wish they would improve the look of those UI themselves.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
jimminy_kriket
Profile Blog Joined February 2007
Canada5520 Posts
September 16 2020 05:48 GMT
#10
More info the better. Voted WCS 3.0.

life of lively to live to life of full life thx to shield battery
Harris1st
Profile Blog Joined May 2010
Germany6995 Posts
September 16 2020 06:04 GMT
#11
On September 16 2020 09:15 phodacbiet wrote:
Anything but the Pro 2020 one in my opinion. The swap between minerals/gas and the supply is just weird to me. I also don't like how we use a wrench and sword for workers and the army. I guess switching up and having icons is nice stylistically, but nothing in this game uses a wrench or a sword. SCV uses a drill and zealots use psi blade. I am not sure if we can even switch between apm tab/resource lost in the Pro 2020 display, so I think that's some feature loss there.


They should just swap it back and Pro 2020 would be fine IMO.

If it really can't show additional stuff like ressource lost etc that would be another downside. Is that so? I have no idea?
Go Serral! GG EZ for Ence. Flashbang dance FTW
CicadaSC
Profile Joined January 2018
United States1826 Posts
September 16 2020 06:04 GMT
#12
i like the apm tracker so wcs 3.0
Remember that we all come from a place of passion!!
followZeRoX
Profile Joined March 2011
Serbia1451 Posts
September 16 2020 07:53 GMT
#13
None but wcs 3.0 is the best from this imho.

RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
September 16 2020 08:41 GMT
#14
I am that one crazy person who never got used to the new ones and still uses the default replay interface that all the old GSLs were played on. I just flick between production and unit tab to check worker counts
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
rayl991
Profile Joined August 2019
Afghanistan80 Posts
September 16 2020 11:23 GMT
#15
WCS 3.0 but i would prefer it to show upgrades instead of apm
Wardi
Profile Blog Joined November 2011
England897 Posts
Last Edited: 2020-09-16 11:35:45
September 16 2020 11:33 GMT
#16
Honestly I use gameheart because I like the size of it way more and the upgrades being always visible. But I would love to have income in it as well so people can stop whining that Im not showing it, because they seem to think its super importsnt even though they can see worker and base count anyway /minirant

I always found 3.0 clunky and never liked the style of it

Edit : also the backstory of Pro 2020 is that everything was made bigger to be friendlier for mobile / tv users which make up 30-50% of viewership. Thats why the production tab on Pro 2020 is a chonky boy
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
Waxangel
Profile Blog Joined September 2002
United States33488 Posts
Last Edited: 2020-09-16 18:29:29
September 16 2020 15:18 GMT
#17
On September 16 2020 20:33 Wardi wrote:
Honestly I use gameheart because I like the size of it way more and the upgrades being always visible. But I would love to have income in it as well so people can stop whining that Im not showing it, because they seem to think its super importsnt even though they can see worker and base count anyway /minirant

I always found 3.0 clunky and never liked the style of it

Edit : also the backstory of Pro 2020 is that everything was made bigger to be friendlier for mobile / tv users which make up 30-50% of viewership. Thats why the production tab on Pro 2020 is a chonky boy


It's really nice because you get an EXACT number at ONE GLANCE. You also see how having to pull workers or stop mining affects things, it's faster than counting gas geysers on a minimap (some of which may be mined out), it's faster than staring at a minimap and trying to figure out which minerals are half-mined or full-mined, etc. It's just a lot of information at a single glance, and probably the 2nd best "who is winning?" number you can check after total supply
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2020-09-16 15:39:34
September 16 2020 15:35 GMT
#18
I also prefer gameheart : prettier, more compact but the icons are actually very recognizable unlike 2020, and more importantly the upgrades. Them being hidden half the time on the other overlays pisses me off while spectating or even watching my own replays.

And I disagree that income is that important. The income graph is more telling, the number by itself at x moment is often misleading depending on mules being dropped, worker transfers, etc...
Also gameheart actually shows income too bottom right as long as you don't have anything selected like the minerals in that pic so it's a non-issue. And observers rarely select stuff unless they're checking kills on a unit for example
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
virpi
Profile Blog Joined August 2009
Germany3599 Posts
September 16 2020 19:50 GMT
#19
I like watching SC2 on my tablet, which is why I like WCS 3.0 the most. Nice, readable fonts, good contrast. The Pro2020 one is very similar, but I'm not a fan of icons in general. I prefer words.
GameHeart looks slick, too, but it's not my favourite.

APM display is useless imho, especially since the discovery of rapid fire tricks. Show upgrades all the time, maybe even with some kind of progress bar.
first we make expand, then we defense it.
sneakyfox
Profile Joined January 2017
8216 Posts
September 16 2020 20:06 GMT
#20
Pro2020, but can we get the proper icons back. And make the border around the items in the production tab thinner - there is no reason for having such a thick line there.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Master of DalK
Profile Blog Joined June 2012
Canada1801 Posts
Last Edited: 2020-09-16 22:12:26
September 16 2020 22:11 GMT
#21
Pro 2020 is so rough to look at, lots of borders for no reason making it feel cramped and shows less info than the WCS 3.0 did >_>
I wasn't super fond of it since release of it:


I like the WCS 3.0 one over gameheart because it makes the main bar bigger, but the command card from gameheart was better (not fucking with it). Also yeah, income is suuuuuuuuper helpful and important, it being missing is ridiculous.
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
WombaT
Profile Blog Joined May 2010
Northern Ireland26044 Posts
September 16 2020 23:20 GMT
#22
WCS 3.0, not perfect but it’s pretty bloody good.

Personally I prefer to have some of the observer UI info selectable by the observer to show a particular stat or bit of data when its pertinent. Cramming too much in, ok it’s nice information but it can be too much visual clutter/take away any mystery from the game.

If you’ve followed the game for 10 year and haven’t been a complete idiot in consuming games, having income rate, resources lost along with the banks and supply info give you a real, real good idea who’s winning, sometimes to an anticlimactic degree.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2020-09-16 23:53:13
September 16 2020 23:42 GMT
#23
Too much infos on all of them. Casters get lazy and just scream "just look at de soupply" whenever something note worthy happens. Less is more imo, it makes the games harder to predict for a viewer standpoint which adds to the excitement. But esports fans usually have a hard-on for stats so I don't expect to see a BW style interface in Sc2 ever
It's like having at all time all the stats that are displayed once or twice during a football match (ball possession, etc). Useful sure but kinda kills the magic of the game. Imagine a football game where the commentator just keeps on saying "bro just look at the ball possession bro, it tell the entire story xd" every 5 minutes
rly ?
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
Last Edited: 2020-09-17 00:36:40
September 17 2020 00:24 GMT
#24
The reality is that those displays are critically important for assessing the game, predicting outcomes in the short&long term and learning from it. The game is all about math. LOOK AT DE SOUPLY is overwhelmingly legit.

---


I actually find it weird that a lot of the popular casters don't pay much attention to what is happening in the game and instead talk about random real life things; it can be actively distracting and worse than if they had just said nothing.

Even after all of these years i have a tendancy to assume that if a caster is talking about random unrelated crap, it's because there's nothing important happening in the game that they are observing at the moment. That couldn't be further from the truth. I still find games all of the time where e.g. a protoss player will build a stargate, build a unit out of it, kill two overlords and then fly across the map and kill some drones before any caster even mentions that the P player built a tech building ever - let alone when they built it. If you were blind you would legitimately have no clue what was going on.

It's not at all specific to protoss either, there are so many zerg games where it's just never mentioned if the Z dropped pool first or hatch first, on how many drones, if and when they took gas, how much gas they mined, if they dropped the third hatch before queens, how many initial zerglings were there and what are they doing etcetc!

People just go off on weird rants about where they want to go on holiday and it's like yooooo there's a whole game happening here.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
DrunkenJedi
Profile Joined November 2010
Germany175 Posts
May 30 2021 14:00 GMT
#25
How can one even use Gameheart? Is this included in the Mod somehow? Can't find it in SC2 options.
"Don't worry, I use Special Tactics this time, no problem."
followZeRoX
Profile Joined March 2011
Serbia1451 Posts
May 30 2021 15:48 GMT
#26
On May 30 2021 23:00 DrunkenJedi wrote:
How can one even use Gameheart? Is this included in the Mod somehow? Can't find it in SC2 options.


When you are making a map, type Gameheart and pick from their list. Rest is automatic
shadow4723
Profile Joined October 2018
87 Posts
May 30 2021 16:48 GMT
#27
Seeing how much they are mining is crucial so WCS 3.0, no question!
JKJones
Profile Joined June 2022
1 Post
June 27 2022 03:42 GMT
#28
On September 16 2020 09:15 phodacbiet wrote:
Anything but the Pro 2020 one in my opinion. The swap between minerals/gas and the supply is just weird to me. I also don't like how we use a wrench and sword for workers and the army. I guess switching up and having icons is nice stylistically, but nothing in this game uses a wrench or a sword. SCV uses a drill and zealots use psi blade. I am not sure if we can even switch between apm tab/resource lost in the Pro 2020 display, so I think that's some feature loss there.


Not entirely true, although I agree that it may not fit starcraft perfectly, it does convey what is being displayed perfectly for beginners. Additionally, units in this game do use wrenches and swords. Nova uses a sword called the monomolecular blade in Nova Covert Ops. and the SCV repair icon contains wrenches so it can be assumed that they might use wrenches to repair units.
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