VERSUS (BALANCE TEST MOD ONLY!) Zerg Baneling Weapon damage changed from 18(+17 vs light) to 15(+20 vs light).
Protoss Oracle Revelation duration increased from 15 seconds to 20 seconds.
Void Ray Cost decreased from 250/150 to 200/150. Void Ray build time decreased from 43 to 37 seconds. Movement speed increased from 3.5 to 3.85. Flux Vanes movement speed increased from 4.65 to 5.11.
Carrier Interceptors belonging to a Carrier that has been Neural Parasited will no longer draw aggression from units belonging to the Carrier’s original owner.
Tempest New upgrade found on the Fleet Beacon: Tectonic Destabilizers Effect: Improves the Tempest's Resonance Coil to deal +40 damage vs structures. Cost: 150/150. Research time: 100 seconds.
BUG FIXES Campaign Fixed an issue for the “Contract Saviors” achievement in “The Moebius Factor” mission that caused it to be unearnable.
Fixed an issue with the “Hard Core” achievement in “The Moebius Factor” mission that caused it to be awarded improperly.
Killing the bonus structures with the Laser Drill no longer prevents you from earning the “Thanks for the Advice” achievement on “The Dig” mission.
Building Medics, Spider Mines, or Auto-Turrets will no longer cause you to fail the “Band of Brothers” achievement on the “Gates of Hell” mission.
The “Annihilation Now” achievement in the “Forbidden Weapon” mission no longer requires you to destroy all enemies, just buildings.
Losing Interceptors will no longer prevent players from earning the “Expert Phase-Smith, Perfect Templar” achievement in the “Templar’s Charge” mission.
The “Warp Incomplete” achievement in “The Infinite Cycle” now only checks for units warping in from Warp Prisms instead of all units being warped in.
Co-Op Missions General The Fear Mutator no longer lasts indefinitely on heroic units.
Commanders Alarak Canceling Supplicant warp ins no longer grants the bonuses provided by the Artificer of Souls prestige.
Stetmann Stetmann’s Oil Baron prestige no longer grants Stetellite Overcharge buffs to units when changing Stetzones.
Zagara The Scourge Queen prestige now properly grants Zagara extra Zerglings before level 7.
Zeratul Fixed a potential crash that could occur when a player targets a Legendary Legion rally onto Zeratul’s hero icon while Zeratul is undergoing transit via the Void Seeker or a Void Array.
Editor Fixed an issue where certain edge cases could cause a data editor crash. Fixed a memory leak related to Data Table Instances. Fixed a crash that could occur when the legacy converter was used to convert a map that has customized standard unit data. Fixed an issue involving Behavior Accumulators where an accumulator would be completely bypassed if the owning unit did not own stacks of that behavior. Instead, that portion of the accumulator should return 0. The GUI version trigger action, Value From Data Table (Unit Reference) – Instance, now works properly. The GUI version trigger action, Name Of Data Table Value – Instance, now works properly. Changes to the Duration Override field of the Buff Behaviors can now be saved.
Interesting stargate changes on the test mod, for reference stalker speed is 4.13 so it will be difficult for stalkers to run away from regular vrays that are locked on and even blink stalkers will have a hard time chasing or disengaging from Flux Vanes
So they're going in the direction of buffing Protoss air to fix PvZ? Not a fan.
How long has it been since void rays were really relevant in the early-midgame? Feels like a while at least, although i haven't watched a ton of games recently. I'm excited to see and use some.
That void ray buff. All the 2v2, 3v3, and 4v4 players that go cannons straight into void rays are going to be really happy with that one! I honestly would love for blizz to fix/change gateway/robo units so there are more trading interactions with them. PvZ lacks the trading back and forth that is there in TvZ.
On August 07 2020 06:55 Cyro wrote: Not live on EU yet
Interesting stargate changes on the test mod, for reference stalker speed is 4.13 so it will be difficult for stalkers to run away from regular vrays that are locked on and even blink stalkers will have a hard time chasing or disengaging from Flux Vanes
So they're going in the direction of buffing Protoss air to fix PvZ? Not a fan.
How long has it been since void rays were really relevant in the early-midgame? Feels like a while at least, although i haven't watched a ton of games recently. I'm excited to see and use some.
Proxy shield battery/void ray was popular in PvT in 2018, and is still a fringe build nowadays. I guess it might make a comeback unfortunately. And void rays is the usual follow up to cannon rushes in PvP, but given that both players get them that doesn't change much.
On August 07 2020 06:55 mikedupp wrote: How often do we see mass spores in pvz anymore?
To be fair, the reason mass spore doesn't happen is that most Protoss commit to a push to end the game way before mass spore is relevant, specifically to avoid that scenario. That alone makes skytoss buffs needed imo.
And yeah, considering that the Void Ray has been arguably the worst unit in the game for years, some buffs are fine. If void ray all-ins become a thing, so be it tbh, provided that they are not imbalanced. Protoss all-ins especially tend to be figured out relatively easily anyway.
I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event.
On August 07 2020 07:28 Kinky wrote: I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event.
They weren't unearnable per se. Some of them (notably The Moebius Factor) were just incredibly difficult.
On August 07 2020 07:28 Kinky wrote: I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event.
They weren't unearnable per se. Some of them (notably The Moebius Factor) were just incredibly difficult.
People reported at least one that was literally impossible due to triggers being set up incorrectly
On August 07 2020 07:28 Kinky wrote: I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event.
They weren't unearnable per se. Some of them (notably The Moebius Factor) were just incredibly difficult.
People reported at least one that was literally impossible due to triggers being set up incorrectly
On August 07 2020 06:55 mikedupp wrote: How often do we see mass spores in pvz anymore?
To be fair, the reason mass spore doesn't happen is that most Protoss commit to a push to end the game way before mass spore is relevant, specifically to avoid that scenario. That alone makes skytoss buffs needed imo.
And yeah, considering that the Void Ray has been arguably the worst unit in the game for years, some buffs are fine. If void ray all-ins become a thing, so be it tbh, provided that they are not imbalanced. Protoss all-ins especially tend to be figured out relatively easily anyway.
But the proposed changes to the void ray isnt going to make anyone want to build them.(pro players)