• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:54
CET 20:54
KST 04:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly) RSL Offline FInals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion Which season is the best in ASL? Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET [BSL21] RO16 Group B - Sunday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1491 users

StarCraft II 5.0.2 Patch Notes (balance test changes)

Forum Index > SC2 General
162 CommentsPost a Reply
1 2 3 4 5 7 8 9 Next All
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2020-08-07 19:04:40
August 06 2020 21:47 GMT
#1
StarCraft II 5.0.2 Patch Notes https://starcraft2.com/en-us/news/23495670
Balance Update (long blog explaining tentative changes): https://starcraft2.com/en-us/news/23495671


VERSUS (BALANCE TEST MOD ONLY!)
Zerg
Baneling
Weapon damage changed from 18(+17 vs light) to 15(+20 vs light).

Protoss
Oracle
Revelation duration increased from 15 seconds to 20 seconds.

Void Ray
Cost decreased from 250/150 to 200/150.
Void Ray build time decreased from 43 to 37 seconds.
Movement speed increased from 3.5 to 3.85.
Flux Vanes movement speed increased from 4.65 to 5.11.

Carrier
Interceptors belonging to a Carrier that has been Neural Parasited will no longer draw aggression from units belonging to the Carrier’s original owner.

Tempest
New upgrade found on the Fleet Beacon: Tectonic Destabilizers
Effect: Improves the Tempest's Resonance Coil to deal +40 damage vs structures.
Cost: 150/150.
Research time: 100 seconds.

-------------------------------------------------------------

CO-OP MISSIONS
Tychus
Lone Wolf Prestige
Bonus damage decreased from 150% to 75%.

Developer Notes: We’ll be looking to both revamp and tweak certain prestige talents, including this one, in the coming weeks.

-------------------------------------------------------------

EDITOR
The legacy converter can now handle additional tilesets.

-------------------------------------------------------------

BUG FIXES
Campaign
Fixed an issue for the “Contract Saviors” achievement in “The Moebius Factor” mission that caused it to be unearnable.

Fixed an issue with the “Hard Core” achievement in “The Moebius Factor” mission that caused it to be awarded improperly.

Killing the bonus structures with the Laser Drill no longer prevents you from earning the “Thanks for the Advice” achievement on “The Dig” mission.

Building Medics, Spider Mines, or Auto-Turrets will no longer cause you to fail the “Band of Brothers” achievement on the “Gates of Hell” mission.

The “Annihilation Now” achievement in the “Forbidden Weapon” mission no longer requires you to destroy all enemies, just buildings.

Losing Interceptors will no longer prevent players from earning the “Expert Phase-Smith, Perfect Templar” achievement in the “Templar’s Charge” mission.

The “Warp Incomplete” achievement in “The Infinite Cycle” now only checks for units warping in from Warp Prisms instead of all units being warped in.


Co-Op Missions
General
The Fear Mutator no longer lasts indefinitely on heroic units.

Commanders
Alarak
Canceling Supplicant warp ins no longer grants the bonuses provided by the Artificer of Souls prestige.

Stetmann
Stetmann’s Oil Baron prestige no longer grants Stetellite Overcharge buffs to units when changing Stetzones.

Zagara
The Scourge Queen prestige now properly grants Zagara extra Zerglings before level 7.

Zeratul
Fixed a potential crash that could occur when a player targets a Legendary Legion rally onto Zeratul’s hero icon while Zeratul is undergoing transit via the Void Seeker or a Void Array.

Editor
Fixed an issue where certain edge cases could cause a data editor crash.
Fixed a memory leak related to Data Table Instances.
Fixed a crash that could occur when the legacy converter was used to convert a map that has customized standard unit data.
Fixed an issue involving Behavior Accumulators where an accumulator would be completely bypassed if the owning unit did not own stacks of that behavior. Instead, that portion of the accumulator should return 0.
The GUI version trigger action, Value From Data Table (Unit Reference) – Instance, now works properly.
The GUI version trigger action, Name Of Data Table Value – Instance, now works properly.
Changes to the Duration Override field of the Buff Behaviors can now be saved.
Facebook Twitter Reddit
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 06 2020 21:52 GMT
#2
So they're going in the direction of buffing Protoss air to fix PvZ? Not a fan.
ejozl
Profile Joined October 2010
Denmark3463 Posts
August 06 2020 21:54 GMT
#3
Justice for Aiur!
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2020-08-06 21:57:58
August 06 2020 21:55 GMT
#4
Not live on EU yet

Interesting stargate changes on the test mod, for reference stalker speed is 4.13 so it will be difficult for stalkers to run away from regular vrays that are locked on and even blink stalkers will have a hard time chasing or disengaging from Flux Vanes


So they're going in the direction of buffing Protoss air to fix PvZ? Not a fan.


How long has it been since void rays were really relevant in the early-midgame? Feels like a while at least, although i haven't watched a ton of games recently. I'm excited to see and use some.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
mikedupp
Profile Joined May 2020
233 Posts
August 06 2020 21:55 GMT
#5
Does this really buff sky toss?

How often do we see mass spores in pvz anymore?

The skytoss "buffs" look like team game patch notes.
phodacbiet
Profile Joined August 2010
United States1740 Posts
August 06 2020 22:02 GMT
#6
That void ray buff. All the 2v2, 3v3, and 4v4 players that go cannons straight into void rays are going to be really happy with that one! I honestly would love for blizz to fix/change gateway/robo units so there are more trading interactions with them. PvZ lacks the trading back and forth that is there in TvZ.
Tyrhanius
Profile Joined April 2011
France947 Posts
August 06 2020 22:07 GMT
#7
Proxy voids/shield battery incoming...

When you thought this balance team has already ruined the game, they prove they can do more.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
August 06 2020 22:08 GMT
#8
Just went live on EU
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 06 2020 22:09 GMT
#9
On August 07 2020 06:55 Cyro wrote:
Not live on EU yet

Interesting stargate changes on the test mod, for reference stalker speed is 4.13 so it will be difficult for stalkers to run away from regular vrays that are locked on and even blink stalkers will have a hard time chasing or disengaging from Flux Vanes

Show nested quote +

So they're going in the direction of buffing Protoss air to fix PvZ? Not a fan.


How long has it been since void rays were really relevant in the early-midgame? Feels like a while at least, although i haven't watched a ton of games recently. I'm excited to see and use some.


Proxy shield battery/void ray was popular in PvT in 2018, and is still a fringe build nowadays. I guess it might make a comeback unfortunately. And void rays is the usual follow up to cannon rushes in PvP, but given that both players get them that doesn't change much.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2020-08-06 22:11:39
August 06 2020 22:11 GMT
#10
On August 07 2020 06:55 mikedupp wrote:
How often do we see mass spores in pvz anymore?


To be fair, the reason mass spore doesn't happen is that most Protoss commit to a push to end the game way before mass spore is relevant, specifically to avoid that scenario. That alone makes skytoss buffs needed imo.

And yeah, considering that the Void Ray has been arguably the worst unit in the game for years, some buffs are fine. If void ray all-ins become a thing, so be it tbh, provided that they are not imbalanced. Protoss all-ins especially tend to be figured out relatively easily anyway.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Justinian
Profile Joined August 2012
United Kingdom158 Posts
August 06 2020 22:22 GMT
#11
Most of the Protoss buffs seem like things that will help PvT cheeses more than PvZ macro games. The baneling change sounds promising though.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 06 2020 22:23 GMT
#12
Would prefer less focus on air protoss
stilt
Profile Joined October 2012
France2754 Posts
Last Edited: 2020-08-06 22:27:01
August 06 2020 22:24 GMT
#13
The baneling nerf is quite frightening, last time it seemed too much but with a better map pool, zerg did actually very well so let's see.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2020-08-06 22:25:09
August 06 2020 22:24 GMT
#14
The issue with focusing on anything but air toss is that you also affect PvT which is not really needed.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
August 06 2020 22:28 GMT
#15
I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event.
stilt
Profile Joined October 2012
France2754 Posts
Last Edited: 2020-08-06 22:32:00
August 06 2020 22:31 GMT
#16
Actually, the patch changes quite a lot in zvz, baneling 3 shotting themselves seems pretty bad.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 06 2020 22:32 GMT
#17
On August 07 2020 07:28 Kinky wrote:
I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event.


They weren't unearnable per se. Some of them (notably The Moebius Factor) were just incredibly difficult.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
August 06 2020 22:34 GMT
#18
On August 07 2020 07:32 ZigguratOfUr wrote:
Show nested quote +
On August 07 2020 07:28 Kinky wrote:
I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event.


They weren't unearnable per se. Some of them (notably The Moebius Factor) were just incredibly difficult.


People reported at least one that was literally impossible due to triggers being set up incorrectly
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 06 2020 22:36 GMT
#19
On August 07 2020 07:34 Cyro wrote:
Show nested quote +
On August 07 2020 07:32 ZigguratOfUr wrote:
On August 07 2020 07:28 Kinky wrote:
I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event.


They weren't unearnable per se. Some of them (notably The Moebius Factor) were just incredibly difficult.


People reported at least one that was literally impossible due to triggers being set up incorrectly


It was still technically doable:

mikedupp
Profile Joined May 2020
233 Posts
August 06 2020 22:39 GMT
#20
On August 07 2020 07:11 Teoita wrote:
Show nested quote +
On August 07 2020 06:55 mikedupp wrote:
How often do we see mass spores in pvz anymore?


To be fair, the reason mass spore doesn't happen is that most Protoss commit to a push to end the game way before mass spore is relevant, specifically to avoid that scenario. That alone makes skytoss buffs needed imo.

And yeah, considering that the Void Ray has been arguably the worst unit in the game for years, some buffs are fine. If void ray all-ins become a thing, so be it tbh, provided that they are not imbalanced. Protoss all-ins especially tend to be figured out relatively easily anyway.

But the proposed changes to the void ray isnt going to make anyone want to build them.(pro players)
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
OSC
16:00
OSC Elite Rising Star #17
Shameless vs PercivalLIVE!
SteadfastSC216
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 650
SteadfastSC 216
IndyStarCraft 121
Railgan 21
StarCraft: Brood War
Britney 15059
Calm 2453
Shuttle 645
Larva 331
firebathero 168
BeSt 166
Dewaltoss 137
HiyA 13
NaDa 12
Dota 2
Gorgc6256
Dendi1039
420jenkins348
Counter-Strike
fl0m5403
chrisJcsgo45
kRYSTAL_28
Heroes of the Storm
Liquid`Hasu296
Khaldor153
Other Games
Grubby2098
Beastyqt616
Sick160
RotterdaM108
C9.Mang0104
ArmadaUGS75
Livibee60
Mew2King60
Trikslyr57
QueenE56
Organizations
Other Games
Algost 2
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 65
• Reevou 11
• Dystopia_ 1
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• FirePhoenix10
• 80smullet 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV601
• lizZardDota256
League of Legends
• TFBlade644
Other Games
• imaqtpie899
• Shiphtur194
Upcoming Events
Replay Cast
4h 6m
Korean StarCraft League
1d 7h
CranKy Ducklings
1d 14h
WardiTV 2025
1d 16h
SC Evo League
1d 16h
BSL 21
2 days
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
2 days
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
2 days
WardiTV 2025
2 days
OSC
2 days
[ Show More ]
BSL 21
3 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
3 days
Wardi Open
3 days
StarCraft2.fi
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
PiGosaur Monday
5 days
StarCraft2.fi
5 days
Tenacious Turtle Tussle
6 days
The PondCast
6 days
WardiTV 2025
6 days
StarCraft2.fi
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.