• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:32
CEST 22:32
KST 05:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! SC4ALL II: StarCraft 2 Player Announcement 5/8 August World Ranking: Clem climbs to #2
Tourneys
2026 KungFu Cup Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread EVE Corporation Nintendo Switch Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11143 users

StarCraft II 5.0.2 Patch Notes (balance test changes)

Forum Index > SC2 General
162 CommentsPost a Reply
1 2 3 4 5 7 8 9 Next All
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2020-08-07 19:04:40
August 06 2020 21:47 GMT
#1
StarCraft II 5.0.2 Patch Notes https://starcraft2.com/en-us/news/23495670
Balance Update (long blog explaining tentative changes): https://starcraft2.com/en-us/news/23495671


VERSUS (BALANCE TEST MOD ONLY!)
Zerg
Baneling
Weapon damage changed from 18(+17 vs light) to 15(+20 vs light).

Protoss
Oracle
Revelation duration increased from 15 seconds to 20 seconds.

Void Ray
Cost decreased from 250/150 to 200/150.
Void Ray build time decreased from 43 to 37 seconds.
Movement speed increased from 3.5 to 3.85.
Flux Vanes movement speed increased from 4.65 to 5.11.

Carrier
Interceptors belonging to a Carrier that has been Neural Parasited will no longer draw aggression from units belonging to the Carrier’s original owner.

Tempest
New upgrade found on the Fleet Beacon: Tectonic Destabilizers
Effect: Improves the Tempest's Resonance Coil to deal +40 damage vs structures.
Cost: 150/150.
Research time: 100 seconds.

-------------------------------------------------------------

CO-OP MISSIONS
Tychus
Lone Wolf Prestige
Bonus damage decreased from 150% to 75%.

Developer Notes: We’ll be looking to both revamp and tweak certain prestige talents, including this one, in the coming weeks.

-------------------------------------------------------------

EDITOR
The legacy converter can now handle additional tilesets.

-------------------------------------------------------------

BUG FIXES
Campaign
Fixed an issue for the “Contract Saviors” achievement in “The Moebius Factor” mission that caused it to be unearnable.

Fixed an issue with the “Hard Core” achievement in “The Moebius Factor” mission that caused it to be awarded improperly.

Killing the bonus structures with the Laser Drill no longer prevents you from earning the “Thanks for the Advice” achievement on “The Dig” mission.

Building Medics, Spider Mines, or Auto-Turrets will no longer cause you to fail the “Band of Brothers” achievement on the “Gates of Hell” mission.

The “Annihilation Now” achievement in the “Forbidden Weapon” mission no longer requires you to destroy all enemies, just buildings.

Losing Interceptors will no longer prevent players from earning the “Expert Phase-Smith, Perfect Templar” achievement in the “Templar’s Charge” mission.

The “Warp Incomplete” achievement in “The Infinite Cycle” now only checks for units warping in from Warp Prisms instead of all units being warped in.


Co-Op Missions
General
The Fear Mutator no longer lasts indefinitely on heroic units.

Commanders
Alarak
Canceling Supplicant warp ins no longer grants the bonuses provided by the Artificer of Souls prestige.

Stetmann
Stetmann’s Oil Baron prestige no longer grants Stetellite Overcharge buffs to units when changing Stetzones.

Zagara
The Scourge Queen prestige now properly grants Zagara extra Zerglings before level 7.

Zeratul
Fixed a potential crash that could occur when a player targets a Legendary Legion rally onto Zeratul’s hero icon while Zeratul is undergoing transit via the Void Seeker or a Void Array.

Editor
Fixed an issue where certain edge cases could cause a data editor crash.
Fixed a memory leak related to Data Table Instances.
Fixed a crash that could occur when the legacy converter was used to convert a map that has customized standard unit data.
Fixed an issue involving Behavior Accumulators where an accumulator would be completely bypassed if the owning unit did not own stacks of that behavior. Instead, that portion of the accumulator should return 0.
The GUI version trigger action, Value From Data Table (Unit Reference) – Instance, now works properly.
The GUI version trigger action, Name Of Data Table Value – Instance, now works properly.
Changes to the Duration Override field of the Buff Behaviors can now be saved.
Facebook Twitter Reddit
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 06 2020 21:52 GMT
#2
So they're going in the direction of buffing Protoss air to fix PvZ? Not a fan.
ejozl
Profile Joined October 2010
Denmark3531 Posts
August 06 2020 21:54 GMT
#3
Justice for Aiur!
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2020-08-06 21:57:58
August 06 2020 21:55 GMT
#4
Not live on EU yet

Interesting stargate changes on the test mod, for reference stalker speed is 4.13 so it will be difficult for stalkers to run away from regular vrays that are locked on and even blink stalkers will have a hard time chasing or disengaging from Flux Vanes


So they're going in the direction of buffing Protoss air to fix PvZ? Not a fan.


How long has it been since void rays were really relevant in the early-midgame? Feels like a while at least, although i haven't watched a ton of games recently. I'm excited to see and use some.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
mikedupp
Profile Joined May 2020
233 Posts
August 06 2020 21:55 GMT
#5
Does this really buff sky toss?

How often do we see mass spores in pvz anymore?

The skytoss "buffs" look like team game patch notes.
phodacbiet
Profile Joined August 2010
United States1740 Posts
August 06 2020 22:02 GMT
#6
That void ray buff. All the 2v2, 3v3, and 4v4 players that go cannons straight into void rays are going to be really happy with that one! I honestly would love for blizz to fix/change gateway/robo units so there are more trading interactions with them. PvZ lacks the trading back and forth that is there in TvZ.
Tyrhanius
Profile Joined April 2011
France947 Posts
August 06 2020 22:07 GMT
#7
Proxy voids/shield battery incoming...

When you thought this balance team has already ruined the game, they prove they can do more.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
August 06 2020 22:08 GMT
#8
Just went live on EU
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 06 2020 22:09 GMT
#9
On August 07 2020 06:55 Cyro wrote:
Not live on EU yet

Interesting stargate changes on the test mod, for reference stalker speed is 4.13 so it will be difficult for stalkers to run away from regular vrays that are locked on and even blink stalkers will have a hard time chasing or disengaging from Flux Vanes

Show nested quote +

So they're going in the direction of buffing Protoss air to fix PvZ? Not a fan.


How long has it been since void rays were really relevant in the early-midgame? Feels like a while at least, although i haven't watched a ton of games recently. I'm excited to see and use some.


Proxy shield battery/void ray was popular in PvT in 2018, and is still a fringe build nowadays. I guess it might make a comeback unfortunately. And void rays is the usual follow up to cannon rushes in PvP, but given that both players get them that doesn't change much.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2020-08-06 22:11:39
August 06 2020 22:11 GMT
#10
On August 07 2020 06:55 mikedupp wrote:
How often do we see mass spores in pvz anymore?


To be fair, the reason mass spore doesn't happen is that most Protoss commit to a push to end the game way before mass spore is relevant, specifically to avoid that scenario. That alone makes skytoss buffs needed imo.

And yeah, considering that the Void Ray has been arguably the worst unit in the game for years, some buffs are fine. If void ray all-ins become a thing, so be it tbh, provided that they are not imbalanced. Protoss all-ins especially tend to be figured out relatively easily anyway.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Justinian
Profile Joined August 2012
United Kingdom158 Posts
August 06 2020 22:22 GMT
#11
Most of the Protoss buffs seem like things that will help PvT cheeses more than PvZ macro games. The baneling change sounds promising though.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 06 2020 22:23 GMT
#12
Would prefer less focus on air protoss
stilt
Profile Joined October 2012
France2755 Posts
Last Edited: 2020-08-06 22:27:01
August 06 2020 22:24 GMT
#13
The baneling nerf is quite frightening, last time it seemed too much but with a better map pool, zerg did actually very well so let's see.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2020-08-06 22:25:09
August 06 2020 22:24 GMT
#14
The issue with focusing on anything but air toss is that you also affect PvT which is not really needed.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
August 06 2020 22:28 GMT
#15
I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event.
stilt
Profile Joined October 2012
France2755 Posts
Last Edited: 2020-08-06 22:32:00
August 06 2020 22:31 GMT
#16
Actually, the patch changes quite a lot in zvz, baneling 3 shotting themselves seems pretty bad.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 06 2020 22:32 GMT
#17
On August 07 2020 07:28 Kinky wrote:
I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event.


They weren't unearnable per se. Some of them (notably The Moebius Factor) were just incredibly difficult.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
August 06 2020 22:34 GMT
#18
On August 07 2020 07:32 ZigguratOfUr wrote:
Show nested quote +
On August 07 2020 07:28 Kinky wrote:
I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event.


They weren't unearnable per se. Some of them (notably The Moebius Factor) were just incredibly difficult.


People reported at least one that was literally impossible due to triggers being set up incorrectly
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 06 2020 22:36 GMT
#19
On August 07 2020 07:34 Cyro wrote:
Show nested quote +
On August 07 2020 07:32 ZigguratOfUr wrote:
On August 07 2020 07:28 Kinky wrote:
I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event.


They weren't unearnable per se. Some of them (notably The Moebius Factor) were just incredibly difficult.


People reported at least one that was literally impossible due to triggers being set up incorrectly


It was still technically doable:

mikedupp
Profile Joined May 2020
233 Posts
August 06 2020 22:39 GMT
#20
On August 07 2020 07:11 Teoita wrote:
Show nested quote +
On August 07 2020 06:55 mikedupp wrote:
How often do we see mass spores in pvz anymore?


To be fair, the reason mass spore doesn't happen is that most Protoss commit to a push to end the game way before mass spore is relevant, specifically to avoid that scenario. That alone makes skytoss buffs needed imo.

And yeah, considering that the Void Ray has been arguably the worst unit in the game for years, some buffs are fine. If void ray all-ins become a thing, so be it tbh, provided that they are not imbalanced. Protoss all-ins especially tend to be figured out relatively easily anyway.

But the proposed changes to the void ray isnt going to make anyone want to build them.(pro players)
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 546
UpATreeSC 108
ZombieGrub71
JuggernautJason38
EmSc Tv 22
StarCraft: Brood War
Britney 16894
Mini 503
Soulkey 265
actioN 186
Rush 156
HiyA 33
Rock 22
Dota 2
XBOCT1249
LuMiX1
League of Legends
Doublelift3183
Counter-Strike
summit1g2425
Fnx 941
Super Smash Bros
C9.Mang0119
Heroes of the Storm
Liquid`Hasu456
Other Games
gofns13460
Grubby1931
FrodaN873
Beastyqt661
B2W.Neo393
shahzam382
mouzStarbuck181
ToD178
KnowMe131
Organizations
StarCraft 2
EmSc Tv 22
EmSc2Tv 22
[ Show 14 non-featured ]
StarCraft 2
• RyuSc2 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Eskiya23 31
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie2568
• TFBlade1017
• Scarra893
• Shiphtur559
Upcoming Events
Replay Cast
3h 28m
The PondCast
13h 28m
PiG Sty Festival
15h 28m
Serral vs Lambo
SHIN vs Rogue
OSC
16h 28m
Replay Cast
1d 3h
Escore
1d 13h
PiG Sty Festival
1d 15h
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
2 days
PiG Sty Festival
2 days
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
3 days
[ Show More ]
PiG Sty Festival
3 days
Maru vs Shameless
Reynor vs TriGGeR
OSC
4 days
Afreeca Starleague
4 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
4 days
The Patches Monday
4 days
Afreeca Starleague
5 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-11
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.