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StarCraft II 5.0.2 Patch Notes (balance test changes)

Forum Index > SC2 General
162 CommentsPost a Reply
1 2 3 4 5 7 8 9 Next All
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
Last Edited: 2020-08-07 19:04:40
August 06 2020 21:47 GMT
#1
StarCraft II 5.0.2 Patch Notes https://starcraft2.com/en-us/news/23495670
Balance Update (long blog explaining tentative changes): https://starcraft2.com/en-us/news/23495671


VERSUS (BALANCE TEST MOD ONLY!)
Zerg
Baneling
Weapon damage changed from 18(+17 vs light) to 15(+20 vs light).

Protoss
Oracle
Revelation duration increased from 15 seconds to 20 seconds.

Void Ray
Cost decreased from 250/150 to 200/150.
Void Ray build time decreased from 43 to 37 seconds.
Movement speed increased from 3.5 to 3.85.
Flux Vanes movement speed increased from 4.65 to 5.11.

Carrier
Interceptors belonging to a Carrier that has been Neural Parasited will no longer draw aggression from units belonging to the Carrier’s original owner.

Tempest
New upgrade found on the Fleet Beacon: Tectonic Destabilizers
Effect: Improves the Tempest's Resonance Coil to deal +40 damage vs structures.
Cost: 150/150.
Research time: 100 seconds.

-------------------------------------------------------------

CO-OP MISSIONS
Tychus
Lone Wolf Prestige
Bonus damage decreased from 150% to 75%.

Developer Notes: We’ll be looking to both revamp and tweak certain prestige talents, including this one, in the coming weeks.

-------------------------------------------------------------

EDITOR
The legacy converter can now handle additional tilesets.

-------------------------------------------------------------

BUG FIXES
Campaign
Fixed an issue for the “Contract Saviors” achievement in “The Moebius Factor” mission that caused it to be unearnable.

Fixed an issue with the “Hard Core” achievement in “The Moebius Factor” mission that caused it to be awarded improperly.

Killing the bonus structures with the Laser Drill no longer prevents you from earning the “Thanks for the Advice” achievement on “The Dig” mission.

Building Medics, Spider Mines, or Auto-Turrets will no longer cause you to fail the “Band of Brothers” achievement on the “Gates of Hell” mission.

The “Annihilation Now” achievement in the “Forbidden Weapon” mission no longer requires you to destroy all enemies, just buildings.

Losing Interceptors will no longer prevent players from earning the “Expert Phase-Smith, Perfect Templar” achievement in the “Templar’s Charge” mission.

The “Warp Incomplete” achievement in “The Infinite Cycle” now only checks for units warping in from Warp Prisms instead of all units being warped in.


Co-Op Missions
General
The Fear Mutator no longer lasts indefinitely on heroic units.

Commanders
Alarak
Canceling Supplicant warp ins no longer grants the bonuses provided by the Artificer of Souls prestige.

Stetmann
Stetmann’s Oil Baron prestige no longer grants Stetellite Overcharge buffs to units when changing Stetzones.

Zagara
The Scourge Queen prestige now properly grants Zagara extra Zerglings before level 7.

Zeratul
Fixed a potential crash that could occur when a player targets a Legendary Legion rally onto Zeratul’s hero icon while Zeratul is undergoing transit via the Void Seeker or a Void Array.

Editor
Fixed an issue where certain edge cases could cause a data editor crash.
Fixed a memory leak related to Data Table Instances.
Fixed a crash that could occur when the legacy converter was used to convert a map that has customized standard unit data.
Fixed an issue involving Behavior Accumulators where an accumulator would be completely bypassed if the owning unit did not own stacks of that behavior. Instead, that portion of the accumulator should return 0.
The GUI version trigger action, Value From Data Table (Unit Reference) – Instance, now works properly.
The GUI version trigger action, Name Of Data Table Value – Instance, now works properly.
Changes to the Duration Override field of the Buff Behaviors can now be saved.
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"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 06 2020 21:52 GMT
#2
So they're going in the direction of buffing Protoss air to fix PvZ? Not a fan.
ejozl
Profile Joined October 2010
Denmark3408 Posts
August 06 2020 21:54 GMT
#3
Justice for Aiur!
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
Last Edited: 2020-08-06 21:57:58
August 06 2020 21:55 GMT
#4
Not live on EU yet

Interesting stargate changes on the test mod, for reference stalker speed is 4.13 so it will be difficult for stalkers to run away from regular vrays that are locked on and even blink stalkers will have a hard time chasing or disengaging from Flux Vanes


So they're going in the direction of buffing Protoss air to fix PvZ? Not a fan.


How long has it been since void rays were really relevant in the early-midgame? Feels like a while at least, although i haven't watched a ton of games recently. I'm excited to see and use some.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
mikedupp
Profile Joined May 2020
233 Posts
August 06 2020 21:55 GMT
#5
Does this really buff sky toss?

How often do we see mass spores in pvz anymore?

The skytoss "buffs" look like team game patch notes.
phodacbiet
Profile Joined August 2010
United States1740 Posts
August 06 2020 22:02 GMT
#6
That void ray buff. All the 2v2, 3v3, and 4v4 players that go cannons straight into void rays are going to be really happy with that one! I honestly would love for blizz to fix/change gateway/robo units so there are more trading interactions with them. PvZ lacks the trading back and forth that is there in TvZ.
Tyrhanius
Profile Joined April 2011
France947 Posts
August 06 2020 22:07 GMT
#7
Proxy voids/shield battery incoming...

When you thought this balance team has already ruined the game, they prove they can do more.
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
August 06 2020 22:08 GMT
#8
Just went live on EU
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 06 2020 22:09 GMT
#9
On August 07 2020 06:55 Cyro wrote:
Not live on EU yet

Interesting stargate changes on the test mod, for reference stalker speed is 4.13 so it will be difficult for stalkers to run away from regular vrays that are locked on and even blink stalkers will have a hard time chasing or disengaging from Flux Vanes

Show nested quote +

So they're going in the direction of buffing Protoss air to fix PvZ? Not a fan.


How long has it been since void rays were really relevant in the early-midgame? Feels like a while at least, although i haven't watched a ton of games recently. I'm excited to see and use some.


Proxy shield battery/void ray was popular in PvT in 2018, and is still a fringe build nowadays. I guess it might make a comeback unfortunately. And void rays is the usual follow up to cannon rushes in PvP, but given that both players get them that doesn't change much.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2020-08-06 22:11:39
August 06 2020 22:11 GMT
#10
On August 07 2020 06:55 mikedupp wrote:
How often do we see mass spores in pvz anymore?


To be fair, the reason mass spore doesn't happen is that most Protoss commit to a push to end the game way before mass spore is relevant, specifically to avoid that scenario. That alone makes skytoss buffs needed imo.

And yeah, considering that the Void Ray has been arguably the worst unit in the game for years, some buffs are fine. If void ray all-ins become a thing, so be it tbh, provided that they are not imbalanced. Protoss all-ins especially tend to be figured out relatively easily anyway.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Justinian
Profile Joined August 2012
United Kingdom158 Posts
August 06 2020 22:22 GMT
#11
Most of the Protoss buffs seem like things that will help PvT cheeses more than PvZ macro games. The baneling change sounds promising though.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 06 2020 22:23 GMT
#12
Would prefer less focus on air protoss
stilt
Profile Joined October 2012
France2750 Posts
Last Edited: 2020-08-06 22:27:01
August 06 2020 22:24 GMT
#13
The baneling nerf is quite frightening, last time it seemed too much but with a better map pool, zerg did actually very well so let's see.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2020-08-06 22:25:09
August 06 2020 22:24 GMT
#14
The issue with focusing on anything but air toss is that you also affect PvT which is not really needed.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
August 06 2020 22:28 GMT
#15
I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event.
stilt
Profile Joined October 2012
France2750 Posts
Last Edited: 2020-08-06 22:32:00
August 06 2020 22:31 GMT
#16
Actually, the patch changes quite a lot in zvz, baneling 3 shotting themselves seems pretty bad.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 06 2020 22:32 GMT
#17
On August 07 2020 07:28 Kinky wrote:
I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event.


They weren't unearnable per se. Some of them (notably The Moebius Factor) were just incredibly difficult.
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
August 06 2020 22:34 GMT
#18
On August 07 2020 07:32 ZigguratOfUr wrote:
Show nested quote +
On August 07 2020 07:28 Kinky wrote:
I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event.


They weren't unearnable per se. Some of them (notably The Moebius Factor) were just incredibly difficult.


People reported at least one that was literally impossible due to triggers being set up incorrectly
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 06 2020 22:36 GMT
#19
On August 07 2020 07:34 Cyro wrote:
Show nested quote +
On August 07 2020 07:32 ZigguratOfUr wrote:
On August 07 2020 07:28 Kinky wrote:
I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event.


They weren't unearnable per se. Some of them (notably The Moebius Factor) were just incredibly difficult.


People reported at least one that was literally impossible due to triggers being set up incorrectly


It was still technically doable:

mikedupp
Profile Joined May 2020
233 Posts
August 06 2020 22:39 GMT
#20
On August 07 2020 07:11 Teoita wrote:
Show nested quote +
On August 07 2020 06:55 mikedupp wrote:
How often do we see mass spores in pvz anymore?


To be fair, the reason mass spore doesn't happen is that most Protoss commit to a push to end the game way before mass spore is relevant, specifically to avoid that scenario. That alone makes skytoss buffs needed imo.

And yeah, considering that the Void Ray has been arguably the worst unit in the game for years, some buffs are fine. If void ray all-ins become a thing, so be it tbh, provided that they are not imbalanced. Protoss all-ins especially tend to be figured out relatively easily anyway.

But the proposed changes to the void ray isnt going to make anyone want to build them.(pro players)
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