StarCraft II 5.0.2 Patch Notes (balance test changes) - Pa…
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rickzou
46 Posts
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Chemist391
United States364 Posts
I wonder if similar logic might apply in PvT if the terran goes for a fast push to try to punish your flimsy SG opener. Maybe you survive a cyclone lock-on, or manage to snipe an extra unit or two without losing the void to marines? The tempest upgrade here will also reduce shots-to-kill on turrets, PFs, etc. The exact numbers look like maybe too much, so we'll see how it shakes out. I'm cautiously optimistic. PvP is going to be nasty for a while, though. I'll take this opportunity to plug Harstem's recent anti-cannon-rush video to try to get more anti-cannon skill into the ecosystem. | ||
Fango
United Kingdom8987 Posts
I knew I couldn't have been the only one who noticed zero difference before and after the last baneling nerf, despite people saying it was going to flip ZvT. It was like when people panicked about the creep nerfs and then every game past 10 minutes still ended up being all purple. | ||
BonitiilloO
Dominican Republic610 Posts
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Riner1212
United States337 Posts
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slant
Romania95 Posts
On August 07 2020 10:35 webhappy wrote: Not a fan of this change. If you don't pay attention, a baneling may survive with 1 hp while you lose two banelings. If you pay attention and detonate manually, then you get the kill. This seems like a huge change. They might as well drop 1 hp from the banelings to keep zvz the same if they really want to nerf banelings. I agree with you that this will encourage roach vs roach since utilizing banelings effectively will require a ton more apm I personally am not a big fan of how the change would drastically impact zvz; I think it's in an amazing spot right now with tons of variation, macro potential, and cheese potential. The extra bane required could definitely tip the scale back into pure roach wars, and even that might be an overestimation and players would just go for ling floods. | ||
Chocolate
United States2350 Posts
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tigon_ridge
482 Posts
I guess Bliz isn't going to give a chance to my +1 range research upgrade as substitute for flux vanes idea any time soon. | ||
SamirDuran
Philippines894 Posts
On August 07 2020 12:24 BonitiilloO wrote: in what does the baneling change affect TvZ? may be mech comp? lot of players are still using mass blings against mech specially battle mech.. | ||
swarminfestor
Malaysia2427 Posts
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Danglars
United States12133 Posts
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BisuDagger
Bisutopia19152 Posts
To beat a dead horse, I wish adept PvZ all-ins was resolved. Somehow the adept needs to become a stronger mid-game unit instead of a harass only unit. | ||
Kitai
United States867 Posts
On August 07 2020 13:16 SamirDuran wrote: may be mech comp? lot of players are still using mass blings against mech specially battle mech.. It takes approximately 20% more banelings to kill anything that's not light and has 0 armor now, and every point of armor for non-light units is also more valuable against banelings than before. They'll still interact the same vs marines and mines, but even for bio terran the marauders and ghosts will be more resilient against them. Against mech, everything but hellions is harder to kill with banelings now. | ||
-Kyo-
Japan1926 Posts
at least I can grief ladder at 5-6k. o wait I am the person everyone here is talking about.... 😅 | ||
MockHamill
Sweden1798 Posts
This may not be a thing on pro level but on lower levels it is awful to play against. The only working counter was reactor vikings. But now when you can not kite with vikings any more what should you do? If this change goes through I think I will stay away from ladder for a long time. | ||
Decendos
Germany1338 Posts
Buffing voidray in some way is fine, they are underused but this? Especially Tempest buff is insane, Zerg cant fight lategame without spores vs skytoss + archon + HT. I am all for getting rid of spore walls but you have to buff lategame Zerg antiair then. | ||
Harris1st
Germany6689 Posts
Oracle. Vision and detection always nice Carrier. One neural could f up all army targeting Tempest. This might be a shroud kinda upgrade Void ray cost and build time decrease. Sometimes you need that emergency vray. Also maybe viable as an opener now instead of oracle. Don't like: Baneling nerf. Don't do this. Will affect TvZ and ZvZ very much VRay speed. Don't do this. This will be so annoying. Faster than Corrupters and pretty much all ground units EDIT: If it is all about fixing PvZ late game, do sth about Robo units. IMO give Coloss a second upgrade. HP, Shield, some sort of air armor? Like Immortal barrier but only vs air attacks. Or some cool laser focus beam that can target air? Similar to Ghost Snipe | ||
elluel
62 Posts
EDIT: I'm a protoss main and this is what i think | ||
Perfi2_0
Poland40 Posts
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deacon.frost
Czech Republic12128 Posts
On August 07 2020 15:32 elluel wrote: why would you nerf banelings? it's the only thing that keeps zerg from losing to every fucking timing push in the game EDIT: I'm a protoss main and this is what i think IMO Blizz wants to stop countering stalkers with banes. But what do i know ![]() | ||
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