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StarCraft II 5.0.2 Patch Notes (balance test changes) - Pa…

Forum Index > SC2 General
162 CommentsPost a Reply
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rickzou
Profile Joined May 2019
46 Posts
August 07 2020 01:39 GMT
#41
TvP early game is still shaky. Blink stalker plays are very strong nowadays
Chemist391
Profile Joined October 2010
United States366 Posts
August 07 2020 02:18 GMT
#42
I open SG almost every PvZ, and consequently have some experience chrono-ing out a voidray to help defend roach/ravager all-ins (and nydus all-ins). In those situations where you're cutting probes and cash-strapped, the reduced cost and build time is actually quite significant. The increased movement speed will also make them much easier to micro against ravager biles and to get to a burrowing nydus in time.

I wonder if similar logic might apply in PvT if the terran goes for a fast push to try to punish your flimsy SG opener. Maybe you survive a cyclone lock-on, or manage to snipe an extra unit or two without losing the void to marines? The tempest upgrade here will also reduce shots-to-kill on turrets, PFs, etc.

The exact numbers look like maybe too much, so we'll see how it shakes out. I'm cautiously optimistic. PvP is going to be nasty for a while, though. I'll take this opportunity to plug Harstem's recent anti-cannon-rush video to try to get more anti-cannon skill into the ecosystem.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
August 07 2020 02:35 GMT
#43
'we've received feedback that it has gone mostly unnoticed in all matchups'

I knew I couldn't have been the only one who noticed zero difference before and after the last baneling nerf, despite people saying it was going to flip ZvT. It was like when people panicked about the creep nerfs and then every game past 10 minutes still ended up being all purple.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
August 07 2020 03:24 GMT
#44
in what does the baneling change affect TvZ?
How may help u?
Riner1212
Profile Joined November 2012
United States337 Posts
August 07 2020 03:27 GMT
#45
probably makes mech viable? if zerg goes ling, bane, muta
Sjow "pretty ez life as protoss"
slant
Profile Joined February 2020
Romania95 Posts
August 07 2020 03:28 GMT
#46
On August 07 2020 10:35 webhappy wrote:
Show nested quote +
On August 07 2020 08:04 slant wrote:
On August 07 2020 07:31 stilt wrote:
Actually, the patch changes quite a lot in zvz, baneling 3 shotting themselves seems pretty bad.

I think this just encourages the roach v roach wars in zvz more. Also manual detonations will be more powerful here- more intensive micro required.


Not a fan of this change. If you don't pay attention, a baneling may survive with 1 hp while you lose two banelings. If you pay attention and detonate manually, then you get the kill. This seems like a huge change. They might as well drop 1 hp from the banelings to keep zvz the same if they really want to nerf banelings.

I agree with you that this will encourage roach vs roach since utilizing banelings effectively will require a ton more apm


I personally am not a big fan of how the change would drastically impact zvz; I think it's in an amazing spot right now with tons of variation, macro potential, and cheese potential. The extra bane required could definitely tip the scale back into pure roach wars, and even that might be an overestimation and players would just go for ling floods.
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
August 07 2020 03:52 GMT
#47
VR buffs could completely change PvP because it makes stalkers a less cost effective counter and theoretically makes it easier to spread vs archons
tigon_ridge
Profile Joined March 2019
482 Posts
Last Edited: 2020-08-07 04:22:49
August 07 2020 04:13 GMT
#48
I don't know about the tempest upgrade. Seems too powerful against buildings, but I guess lategame PvZ is bad enough that it may be warranted. The VR buff is okay, but imo it's not the best approach for improving VR endgame viability. I get that the idea about a speed buff is that VR would only be stronger if your APM can keep up, similarly to mutalisks. However, mutas are never used in lategame PvZ, and VRs would be really hard to micro effectively, since protoss would have to constantly switch their attention between the main army and the VRs hit squad; unless they're together, which is a "fungal here" scenario.

I guess Bliz isn't going to give a chance to my +1 range research upgrade as substitute for flux vanes idea any time soon.
SamirDuran
Profile Joined May 2012
Philippines895 Posts
August 07 2020 04:16 GMT
#49
On August 07 2020 12:24 BonitiilloO wrote:
in what does the baneling change affect TvZ?

may be mech comp? lot of players are still using mass blings against mech specially battle mech..
Don't practice until you can get it right, practice until you can't get it wrong.
swarminfestor
Profile Joined September 2017
Malaysia2449 Posts
August 07 2020 05:27 GMT
#50
Hmmm I didn't see a buff on the zerg unit like infestor. The microbial shroud seemed useless against enemy's powerful spell like storm and also unaffected even with the help of spore forests underneath. Of course, zerg pro-players will no longer use this spell other than to help hydras or queens, especially when battles against carriers/Bcs because neural parasite or abducts are much flexible to use.
Rogue & Maru fan boy. ^^
Danglars
Profile Blog Joined August 2010
United States12133 Posts
August 07 2020 05:43 GMT
#51
These things are fine. Go and test them. They're roughly in line with the power differences that might correct some matchup issues.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
BisuDagger
Profile Blog Joined October 2009
Bisutopia19330 Posts
August 07 2020 05:44 GMT
#52
I thought the general problem with protoss air units is they generally just die way to fast in a PvZ to corruptors and parasitic bombs in the late game. This introduces void rays faster in numbers, but won't they still be easily countered in the late game?

To beat a dead horse, I wish adept PvZ all-ins was resolved. Somehow the adept needs to become a stronger mid-game unit instead of a harass only unit.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Kitai
Profile Joined June 2012
United States880 Posts
Last Edited: 2020-08-07 05:51:40
August 07 2020 05:49 GMT
#53
On August 07 2020 13:16 SamirDuran wrote:
Show nested quote +
On August 07 2020 12:24 BonitiilloO wrote:
in what does the baneling change affect TvZ?

may be mech comp? lot of players are still using mass blings against mech specially battle mech..


It takes approximately 20% more banelings to kill anything that's not light and has 0 armor now, and every point of armor for non-light units is also more valuable against banelings than before. They'll still interact the same vs marines and mines, but even for bio terran the marauders and ghosts will be more resilient against them. Against mech, everything but hellions is harder to kill with banelings now.
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
Last Edited: 2020-08-07 05:50:31
August 07 2020 05:49 GMT
#54
Might be time to come out of retirement and make more skytoss builds. Where is ret and tlo so I can get more famous YouTube casting time with husky, hdstarcraft and others... o wait everyone is gone and I'm an old man. only tlo lives on 😭😢

at least I can grief ladder at 5-6k.
o wait I am the person everyone here is talking about.... 😅
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2020-08-07 06:07:43
August 07 2020 06:04 GMT
#55
The last thing this game needs is more cannon rushes into void ray/tempest.

This may not be a thing on pro level but on lower levels it is awful to play against.

The only working counter was reactor vikings. But now when you can not kite with vikings any more what should you do?

If this change goes through I think I will stay away from ladder for a long time.
Decendos
Profile Joined August 2011
Germany1341 Posts
August 07 2020 06:06 GMT
#56
oh boy so they are basically ruining the game for masters and lower...it will be turtle toss into skytoss / HT everygame in PvZ and lots of voidray all ins in PvT.

Buffing voidray in some way is fine, they are underused but this? Especially Tempest buff is insane, Zerg cant fight lategame without spores vs skytoss + archon + HT. I am all for getting rid of spore walls but you have to buff lategame Zerg antiair then.
Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
Last Edited: 2020-08-07 06:35:42
August 07 2020 06:22 GMT
#57
Like:

Oracle. Vision and detection always nice
Carrier. One neural could f up all army targeting
Tempest. This might be a shroud kinda upgrade
Void ray cost and build time decrease. Sometimes you need that emergency vray. Also maybe viable as an opener now instead of oracle.

Don't like:
Baneling nerf. Don't do this. Will affect TvZ and ZvZ very much
VRay speed. Don't do this. This will be so annoying. Faster than Corrupters and pretty much all ground units

EDIT: If it is all about fixing PvZ late game, do sth about Robo units. IMO give Coloss a second upgrade. HP, Shield, some sort of air armor? Like Immortal barrier but only vs air attacks. Or some cool laser focus beam that can target air? Similar to Ghost Snipe
Go Serral! GG EZ for Ence. Flashbang dance FTW
elluel
Profile Joined October 2019
62 Posts
Last Edited: 2020-08-07 06:32:25
August 07 2020 06:32 GMT
#58
why would you nerf banelings? it's the only thing that keeps zerg from losing to every fucking timing push in the game

EDIT: I'm a protoss main and this is what i think
Perfi2_0
Profile Joined July 2015
Poland40 Posts
August 07 2020 07:17 GMT
#59
For what it's worth, I like these changes. Looking forward to testing them!
Imbalance is an opinion.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
August 07 2020 07:52 GMT
#60
On August 07 2020 15:32 elluel wrote:
why would you nerf banelings? it's the only thing that keeps zerg from losing to every fucking timing push in the game

EDIT: I'm a protoss main and this is what i think

IMO Blizz wants to stop countering stalkers with banes. But what do i know
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
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