• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:30
CEST 12:30
KST 19:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions ASL22 General Discussion Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo) BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon?
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues [ASL22] Ro16 Group C [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Post Your Watch! Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6981 users

StarCraft II 5.0.2 Patch Notes (balance test changes) - Pa…

Forum Index > SC2 General
162 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Kinky
Profile Blog Joined September 2008
United States4126 Posts
August 06 2020 22:39 GMT
#21
On August 07 2020 07:32 ZigguratOfUr wrote:
Show nested quote +
On August 07 2020 07:28 Kinky wrote:
I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event.


They weren't unearnable per se. Some of them (notably The Moebius Factor) were just incredibly difficult.

The achievement for Moebius Factor reads "Complete “The Moebius Factor” mission by training only SCVs, Medivacs and Mercenaries on Normal difficulty." To actually earn it before the bug fix, you had to ensure that the Zerg AI didn't train ANY UNITS at all. Someone at Blizzard clearly didn't test this achievement and it took the community to even figure out what was wrong with it by looking at the map editor.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2020-08-06 22:42:07
August 06 2020 22:41 GMT
#22
That is actually hilarious :D 3min blitz and sniping eggs to stop units from being officially produced
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Kitai
Profile Joined June 2012
United States885 Posts
August 06 2020 22:42 GMT
#23
Void Rays are considerably cheaper and they're gonna be faster than Cyclones and stimmed Marines now O.o

Will this entice anyone to use them? Probably not >.>
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2020-08-06 23:04:40
August 06 2020 23:01 GMT
#24
On August 07 2020 07:42 Kitai wrote:
Void Rays are considerably cheaper and they're gonna be faster than Cyclones and stimmed Marines now O.o

Will this entice anyone to use them? Probably not >.>

Will it change anything at the pro level? Probably not. Will it cause people grief on ladder because it's a buff to cannon rush into stargate? Absolutely.
Every 60 seconds in Africa, a minute passes.
Russano
Profile Joined November 2010
United States434 Posts
August 06 2020 23:01 GMT
#25
I like these changes, esp for PvZ. Stargate has been seeing a bit of a resurgence as the adept stuff has largely been figured out.You'd see so many games where a zerg player goes for a roach or ravager bust earlier on as a response. Zest was one of the few players who'd use his stargate to make a void ray or two if he thought something like that was coming. These changes make that a significantly more viable response. They are cheaper, faster, and build quicker now. Makes it alot more likely that you can get some "oh shit rays" to hold off a zerg. Zergs have to either eat huge damage lossses, wait for hydras, or a full queen all in push.
slant
Profile Joined February 2020
Romania95 Posts
August 06 2020 23:04 GMT
#26
On August 07 2020 07:31 stilt wrote:
Actually, the patch changes quite a lot in zvz, baneling 3 shotting themselves seems pretty bad.

I think this just encourages the roach v roach wars in zvz more. Also manual detonations will be more powerful here- more intensive micro required.
naughtDE
Profile Blog Joined May 2019
158 Posts
August 06 2020 23:11 GMT
#27
That is so funny. Looking at the game from mostly a protoss perspective, the Baneling change would be exactly my approach to tweak pvz, but pvz while unfair is not unfun. PvT however...so they gonna keep that invisible widow mine?
"I'll take [LET IT SNOW] for 800" - Sean Connery (Darrell Hammond)
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2020-08-06 23:21:37
August 06 2020 23:21 GMT
#28
On August 07 2020 07:39 Kinky wrote:
Show nested quote +
On August 07 2020 07:32 ZigguratOfUr wrote:
On August 07 2020 07:28 Kinky wrote:
I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event.


They weren't unearnable per se. Some of them (notably The Moebius Factor) were just incredibly difficult.

The achievement for Moebius Factor reads "Complete “The Moebius Factor” mission by training only SCVs, Medivacs and Mercenaries on Normal difficulty." To actually earn it before the bug fix, you had to ensure that the Zerg AI didn't train ANY UNITS at all. Someone at Blizzard clearly didn't test this achievement and it took the community to even figure out what was wrong with it by looking at the map editor.

Apparently monk got all of them on brutal, so i suspect that they just broke it somewhere between testing and uploading a release version. A hell of a screw up, but a funny one.
DeMoN pulls off a Miracle and Flies to the Moon
Charoisaur
Profile Joined August 2014
Germany16089 Posts
August 06 2020 23:21 GMT
#29
So they nerf Zerg even harder just because Serral/Reynor keep winning? Not a fan.
Many of the coolest moments in sc2 happen due to worker harassment
darklycid
Profile Joined May 2014
3561 Posts
August 06 2020 23:32 GMT
#30
On August 07 2020 08:21 Charoisaur wrote:
So they nerf Zerg even harder just because Serral/Reynor keep winning? Not a fan.

Man If only another zerg wouldn't have won the biggest Event this year, what's his Name again? I frogot
Also Show me the ppl who don't think pvz needs changes.
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
August 06 2020 23:39 GMT
#31
Actually quite like these changes because even tho they are skytoss changes which are always risky, they're not that impactful for actually unit vs unit engagements so it doesn't seem like it would break the game in the other direction. The changes to the carrier and tempest are quite niche and specific, which is always good as i'm sure those units are a big pain to deal with in lower leagues already.

Void ray change is kind of different but at least void rays kind of suck so I don't see it being a big deal. That said, it sounds like it buffs cheese memes more than anything else so idk if this is exactly what we want.

Baneling change is nice.

All in all, it seems pretty good tbh.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
LHK
Profile Joined May 2015
204 Posts
August 06 2020 23:40 GMT
#32
Sounds to me like they look at the design of Protoss vs Zerg and the statistical numbers of units and believe firmly that the Void Ray will or should play a key point in the matchup, and that Tempest Endgame does not have enough purpose so they gave it an anti-building role on top of its previous role..

I'm not opposed to trying to open with some weird Stargate > Void ray plays to get map control / clear overlords / harrass like we did in WOL. I am skeptical of its efficacy, however I would like to trust that Blizzard isn't just pushing random, aimless changes.
-Laura
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2020-08-07 00:47:38
August 06 2020 23:54 GMT
#33
On August 07 2020 08:21 lolfail9001 wrote:
Show nested quote +
On August 07 2020 07:39 Kinky wrote:
On August 07 2020 07:32 ZigguratOfUr wrote:
On August 07 2020 07:28 Kinky wrote:
I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event.


They weren't unearnable per se. Some of them (notably The Moebius Factor) were just incredibly difficult.

The achievement for Moebius Factor reads "Complete “The Moebius Factor” mission by training only SCVs, Medivacs and Mercenaries on Normal difficulty." To actually earn it before the bug fix, you had to ensure that the Zerg AI didn't train ANY UNITS at all. Someone at Blizzard clearly didn't test this achievement and it took the community to even figure out what was wrong with it by looking at the map editor.

Apparently monk got all of them on brutal, so i suspect that they just broke it somewhere between testing and uploading a release version. A hell of a screw up, but a funny one.


The 5.0 that they released live was actually a build that predated the PTR, so it introduced new bugs that had already been fixed for PTR (or beyond) testing.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
August 07 2020 00:11 GMT
#34
On August 07 2020 07:02 phodacbiet wrote:
That void ray buff. All the 2v2, 3v3, and 4v4 players that go cannons straight into void rays are going to be really happy with that one! I honestly would love for blizz to fix/change gateway/robo units so there are more trading interactions with them. PvZ lacks the trading back and forth that is there in TvZ.


the way to me, that this can be fixed is just decreasing the damage in every unit for 10% this will make units last longer and u wont be afraid of harring with a few units other than waiting for a deathball.
How may help u?
LHK
Profile Joined May 2015
204 Posts
Last Edited: 2020-08-07 00:22:23
August 07 2020 00:20 GMT
#35
On August 07 2020 09:11 BonitiilloO wrote:
Show nested quote +
On August 07 2020 07:02 phodacbiet wrote:
That void ray buff. All the 2v2, 3v3, and 4v4 players that go cannons straight into void rays are going to be really happy with that one! I honestly would love for blizz to fix/change gateway/robo units so there are more trading interactions with them. PvZ lacks the trading back and forth that is there in TvZ.


the way to me, that this can be fixed is just decreasing the damage in every unit for 10% this will make units last longer and u wont be afraid of harring with a few units other than waiting for a deathball.


Problem with this is it makes spatial control units effectively worthless. I remember playing TotalBiscuits mod with my friends that he put out ages ago that changed the game in drastic ways, and Terran was borderline unplayable. Tanks couldn't kill a single unit before they were just overrun for example. For all the complaints that the high damage stuff gets, it's really necessary / the game is designed around it. You must be able to punish mistakes / dissuade attacking into an entrenched position - the side effect of that is the "big battle" ends quickly.

Honestly though this isn't 2011 anymore, there isn't a "single big battle" and the game ends. SC2 is in a great spot with regards to how its played, IMO.
-Laura
MinixTheNerd
Profile Joined July 2019
200 Posts
August 07 2020 01:05 GMT
#36
not bad suggestions would love to see more skytoss pvz and possibly pvp (non pheonix ones)
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 07 2020 01:20 GMT
#37
So basically Protoss air is a lot stronger now? Occasional air toss is nice, but hopefully not every game becomes a sky ball turtle
Team Slayers, Axiom-Acer and Vile forever
ThunderJunk
Profile Joined December 2015
United States741 Posts
August 07 2020 01:25 GMT
#38
I don't like the void ray change. I honestly just think void rays are an annoying unit, and they should fill the role of the scout from brood war as a unit that's not actually viable for the most part but might maybe be technically viable in really really odd situations.

I'm Excited about the Tempest change.

Oracle change nice.

I mean, they're buffs to my race so I'm not mad about it... But I'd be fine with the void ray change not making it through
I am free because I know that I alone am morally responsible for everything I do.
her0craft
Profile Joined June 2019
11 Posts
August 07 2020 01:27 GMT
#39
Love how the game has been evolving these past 2 years. There has been so much more variety in strategies and compositions.
I have great trust in these devs. Happy to be in good hands. Thank you!
webhappy
Profile Joined February 2012
20 Posts
Last Edited: 2020-08-07 01:40:00
August 07 2020 01:35 GMT
#40
On August 07 2020 08:04 slant wrote:
Show nested quote +
On August 07 2020 07:31 stilt wrote:
Actually, the patch changes quite a lot in zvz, baneling 3 shotting themselves seems pretty bad.

I think this just encourages the roach v roach wars in zvz more. Also manual detonations will be more powerful here- more intensive micro required.


Not a fan of this change. If you don't pay attention, a baneling may survive with 1 hp while you lose two banelings. If you pay attention and detonate manually, then you get the kill. This seems like a huge change. They might as well drop 1 hp from the banelings to keep zvz the same if they really want to nerf banelings.

I agree with you that this will encourage roach vs roach since utilizing banelings effectively will require a ton more apm
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 109
CranKy Ducklings26
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech113
Lowko11
StarCraft: Brood War
Bisu 1546
Shuttle 1304
firebathero 777
actioN 734
Horang2 481
EffOrt 361
Soulkey 269
Mini 254
Soma 241
Snow 166
[ Show more ]
ZerO 99
Light 98
Rush 92
Stork 89
Shine 73
Killer 70
Larva 64
Pusan 62
Last 56
Hm[arnc] 48
hero 40
910 40
Barracks 39
sSak 22
soO 21
Sharp 19
Terrorterran 3
Britney 0
Dota 2
ODPixel231
League of Legends
Reynor71
Counter-Strike
olofmeister1184
kennyS738
edward42
Super Smash Bros
Mew2King84
Other Games
singsing1578
byalli599
JimRising 358
XaKoH 199
Sick175
ZerO(Twitch)11
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 819
Other Games
gamesdonequick737
BasetradeTV39
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 69
• CranKy Ducklings SOOP10
• Letter148
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2788
Other Games
• WagamamaTV35
Upcoming Events
Kung Fu Cup
30m
Replay Cast
13h 30m
KCM Race Survival
23h 30m
IntoTheTV X SOOP
1d
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
1d 11h
Replay Cast
1d 13h
IntoTheTV X SOOP
2 days
Replay Cast
2 days
GSL
3 days
Replay Cast
3 days
[ Show More ]
GSL
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Replay Cast
4 days
Afreeca Starleague
4 days
Shine vs Rush
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs EffOrt
PiGosaur Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.