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United States4126 Posts
On August 07 2020 07:32 ZigguratOfUr wrote:Show nested quote +On August 07 2020 07:28 Kinky wrote: I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event. They weren't unearnable per se. Some of them (notably The Moebius Factor) were just incredibly difficult. The achievement for Moebius Factor reads "Complete “The Moebius Factor” mission by training only SCVs, Medivacs and Mercenaries on Normal difficulty." To actually earn it before the bug fix, you had to ensure that the Zerg AI didn't train ANY UNITS at all. Someone at Blizzard clearly didn't test this achievement and it took the community to even figure out what was wrong with it by looking at the map editor.
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United Kingdom20275 Posts
That is actually hilarious :D 3min blitz and sniping eggs to stop units from being officially produced
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Void Rays are considerably cheaper and they're gonna be faster than Cyclones and stimmed Marines now O.o
Will this entice anyone to use them? Probably not >.>
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On August 07 2020 07:42 Kitai wrote: Void Rays are considerably cheaper and they're gonna be faster than Cyclones and stimmed Marines now O.o
Will this entice anyone to use them? Probably not >.> Will it change anything at the pro level? Probably not. Will it cause people grief on ladder because it's a buff to cannon rush into stargate? Absolutely.
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I like these changes, esp for PvZ. Stargate has been seeing a bit of a resurgence as the adept stuff has largely been figured out.You'd see so many games where a zerg player goes for a roach or ravager bust earlier on as a response. Zest was one of the few players who'd use his stargate to make a void ray or two if he thought something like that was coming. These changes make that a significantly more viable response. They are cheaper, faster, and build quicker now. Makes it alot more likely that you can get some "oh shit rays" to hold off a zerg. Zergs have to either eat huge damage lossses, wait for hydras, or a full queen all in push.
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On August 07 2020 07:31 stilt wrote: Actually, the patch changes quite a lot in zvz, baneling 3 shotting themselves seems pretty bad. I think this just encourages the roach v roach wars in zvz more. Also manual detonations will be more powerful here- more intensive micro required.
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That is so funny. Looking at the game from mostly a protoss perspective, the Baneling change would be exactly my approach to tweak pvz, but pvz while unfair is not unfun. PvT however...so they gonna keep that invisible widow mine?
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Russian Federation40186 Posts
On August 07 2020 07:39 Kinky wrote:Show nested quote +On August 07 2020 07:32 ZigguratOfUr wrote:On August 07 2020 07:28 Kinky wrote: I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event. They weren't unearnable per se. Some of them (notably The Moebius Factor) were just incredibly difficult. The achievement for Moebius Factor reads "Complete “The Moebius Factor” mission by training only SCVs, Medivacs and Mercenaries on Normal difficulty." To actually earn it before the bug fix, you had to ensure that the Zerg AI didn't train ANY UNITS at all. Someone at Blizzard clearly didn't test this achievement and it took the community to even figure out what was wrong with it by looking at the map editor. Apparently monk got all of them on brutal, so i suspect that they just broke it somewhere between testing and uploading a release version. A hell of a screw up, but a funny one.
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So they nerf Zerg even harder just because Serral/Reynor keep winning? Not a fan.
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On August 07 2020 08:21 Charoisaur wrote: So they nerf Zerg even harder just because Serral/Reynor keep winning? Not a fan. Man If only another zerg wouldn't have won the biggest Event this year, what's his Name again? I frogot Also Show me the ppl who don't think pvz needs changes.
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Actually quite like these changes because even tho they are skytoss changes which are always risky, they're not that impactful for actually unit vs unit engagements so it doesn't seem like it would break the game in the other direction. The changes to the carrier and tempest are quite niche and specific, which is always good as i'm sure those units are a big pain to deal with in lower leagues already.
Void ray change is kind of different but at least void rays kind of suck so I don't see it being a big deal. That said, it sounds like it buffs cheese memes more than anything else so idk if this is exactly what we want.
Baneling change is nice.
All in all, it seems pretty good tbh.
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Sounds to me like they look at the design of Protoss vs Zerg and the statistical numbers of units and believe firmly that the Void Ray will or should play a key point in the matchup, and that Tempest Endgame does not have enough purpose so they gave it an anti-building role on top of its previous role..
I'm not opposed to trying to open with some weird Stargate > Void ray plays to get map control / clear overlords / harrass like we did in WOL. I am skeptical of its efficacy, however I would like to trust that Blizzard isn't just pushing random, aimless changes.
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United Kingdom20275 Posts
On August 07 2020 08:21 lolfail9001 wrote:Show nested quote +On August 07 2020 07:39 Kinky wrote:On August 07 2020 07:32 ZigguratOfUr wrote:On August 07 2020 07:28 Kinky wrote: I'm glad they finally fixed the bugs for all the 10th anniversary achievements that made them unearnable. Seemed like a huge oversight on Blizzard's part to not QA the achievements for their own anniversary event. They weren't unearnable per se. Some of them (notably The Moebius Factor) were just incredibly difficult. The achievement for Moebius Factor reads "Complete “The Moebius Factor” mission by training only SCVs, Medivacs and Mercenaries on Normal difficulty." To actually earn it before the bug fix, you had to ensure that the Zerg AI didn't train ANY UNITS at all. Someone at Blizzard clearly didn't test this achievement and it took the community to even figure out what was wrong with it by looking at the map editor. Apparently monk got all of them on brutal, so i suspect that they just broke it somewhere between testing and uploading a release version. A hell of a screw up, but a funny one.
The 5.0 that they released live was actually a build that predated the PTR, so it introduced new bugs that had already been fixed for PTR (or beyond) testing.
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Dominican Republic610 Posts
On August 07 2020 07:02 phodacbiet wrote: That void ray buff. All the 2v2, 3v3, and 4v4 players that go cannons straight into void rays are going to be really happy with that one! I honestly would love for blizz to fix/change gateway/robo units so there are more trading interactions with them. PvZ lacks the trading back and forth that is there in TvZ.
the way to me, that this can be fixed is just decreasing the damage in every unit for 10% this will make units last longer and u wont be afraid of harring with a few units other than waiting for a deathball.
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On August 07 2020 09:11 BonitiilloO wrote:Show nested quote +On August 07 2020 07:02 phodacbiet wrote: That void ray buff. All the 2v2, 3v3, and 4v4 players that go cannons straight into void rays are going to be really happy with that one! I honestly would love for blizz to fix/change gateway/robo units so there are more trading interactions with them. PvZ lacks the trading back and forth that is there in TvZ. the way to me, that this can be fixed is just decreasing the damage in every unit for 10% this will make units last longer and u wont be afraid of harring with a few units other than waiting for a deathball.
Problem with this is it makes spatial control units effectively worthless. I remember playing TotalBiscuits mod with my friends that he put out ages ago that changed the game in drastic ways, and Terran was borderline unplayable. Tanks couldn't kill a single unit before they were just overrun for example. For all the complaints that the high damage stuff gets, it's really necessary / the game is designed around it. You must be able to punish mistakes / dissuade attacking into an entrenched position - the side effect of that is the "big battle" ends quickly.
Honestly though this isn't 2011 anymore, there isn't a "single big battle" and the game ends. SC2 is in a great spot with regards to how its played, IMO.
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not bad suggestions would love to see more skytoss pvz and possibly pvp (non pheonix ones)
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So basically Protoss air is a lot stronger now? Occasional air toss is nice, but hopefully not every game becomes a sky ball turtle
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I don't like the void ray change. I honestly just think void rays are an annoying unit, and they should fill the role of the scout from brood war as a unit that's not actually viable for the most part but might maybe be technically viable in really really odd situations.
I'm Excited about the Tempest change.
Oracle change nice.
I mean, they're buffs to my race so I'm not mad about it... But I'd be fine with the void ray change not making it through
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Love how the game has been evolving these past 2 years. There has been so much more variety in strategies and compositions. I have great trust in these devs. Happy to be in good hands. Thank you!
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On August 07 2020 08:04 slant wrote:Show nested quote +On August 07 2020 07:31 stilt wrote: Actually, the patch changes quite a lot in zvz, baneling 3 shotting themselves seems pretty bad. I think this just encourages the roach v roach wars in zvz more. Also manual detonations will be more powerful here- more intensive micro required.
Not a fan of this change. If you don't pay attention, a baneling may survive with 1 hp while you lose two banelings. If you pay attention and detonate manually, then you get the kill. This seems like a huge change. They might as well drop 1 hp from the banelings to keep zvz the same if they really want to nerf banelings.
I agree with you that this will encourage roach vs roach since utilizing banelings effectively will require a ton more apm
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